[Strings] Add more number formatters (#2873)

* [Strings] Add more number formatters

# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* [Strings] Add more number formatters

- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* Rebase cleanup

* Changes/benchmarks/tests

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-03-04 18:01:19 -05:00
committed by GitHub
parent be567af70d
commit 2a6cf8c8e7
261 changed files with 3178 additions and 3012 deletions
+38 -38
View File
@@ -2858,25 +2858,25 @@ DBnpcspells_Struct *ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID)
auto row = results.begin();
DBnpcspells_Struct spell_set;
spell_set.parent_list = atoi(row[1]);
spell_set.attack_proc = atoi(row[2]);
spell_set.proc_chance = atoi(row[3]);
spell_set.range_proc = atoi(row[4]);
spell_set.rproc_chance = atoi(row[5]);
spell_set.defensive_proc = atoi(row[6]);
spell_set.dproc_chance = atoi(row[7]);
spell_set.fail_recast = atoi(row[8]);
spell_set.engaged_no_sp_recast_min = atoi(row[9]);
spell_set.engaged_no_sp_recast_max = atoi(row[10]);
spell_set.engaged_beneficial_self_chance = atoi(row[11]);
spell_set.engaged_beneficial_other_chance = atoi(row[12]);
spell_set.engaged_detrimental_chance = atoi(row[13]);
spell_set.pursue_no_sp_recast_min = atoi(row[14]);
spell_set.pursue_no_sp_recast_max = atoi(row[15]);
spell_set.pursue_detrimental_chance = atoi(row[16]);
spell_set.idle_no_sp_recast_min = atoi(row[17]);
spell_set.idle_no_sp_recast_max = atoi(row[18]);
spell_set.idle_beneficial_chance = atoi(row[19]);
spell_set.parent_list = Strings::ToInt(row[1]);
spell_set.attack_proc = Strings::ToInt(row[2]);
spell_set.proc_chance = Strings::ToInt(row[3]);
spell_set.range_proc = Strings::ToInt(row[4]);
spell_set.rproc_chance = Strings::ToInt(row[5]);
spell_set.defensive_proc = Strings::ToInt(row[6]);
spell_set.dproc_chance = Strings::ToInt(row[7]);
spell_set.fail_recast = Strings::ToInt(row[8]);
spell_set.engaged_no_sp_recast_min = Strings::ToInt(row[9]);
spell_set.engaged_no_sp_recast_max = Strings::ToInt(row[10]);
spell_set.engaged_beneficial_self_chance = Strings::ToInt(row[11]);
spell_set.engaged_beneficial_other_chance = Strings::ToInt(row[12]);
spell_set.engaged_detrimental_chance = Strings::ToInt(row[13]);
spell_set.pursue_no_sp_recast_min = Strings::ToInt(row[14]);
spell_set.pursue_no_sp_recast_max = Strings::ToInt(row[15]);
spell_set.pursue_detrimental_chance = Strings::ToInt(row[16]);
spell_set.idle_no_sp_recast_min = Strings::ToInt(row[17]);
spell_set.idle_no_sp_recast_max = Strings::ToInt(row[18]);
spell_set.idle_beneficial_chance = Strings::ToInt(row[19]);
// pulling fixed values from an auto-increment field is dangerous...
query = StringFormat(
@@ -2894,23 +2894,23 @@ DBnpcspells_Struct *ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID)
int entryIndex = 0;
for (row = results.begin(); row != results.end(); ++row, ++entryIndex) {
DBnpcspells_entries_Struct entry;
int spell_id = atoi(row[0]);
int spell_id = Strings::ToInt(row[0]);
entry.spellid = spell_id;
entry.type = atoul(row[1]);
entry.minlevel = atoi(row[2]);
entry.maxlevel = atoi(row[3]);
entry.manacost = atoi(row[4]);
entry.recast_delay = atoi(row[5]);
entry.priority = atoi(row[6]);
entry.min_hp = atoi(row[7]);
entry.max_hp = atoi(row[8]);
entry.type = Strings::ToUnsignedInt(row[1]);
entry.minlevel = Strings::ToInt(row[2]);
entry.maxlevel = Strings::ToInt(row[3]);
entry.manacost = Strings::ToInt(row[4]);
entry.recast_delay = Strings::ToInt(row[5]);
entry.priority = Strings::ToInt(row[6]);
entry.min_hp = Strings::ToInt(row[7]);
entry.max_hp = Strings::ToInt(row[8]);
// some spell types don't make much since to be priority 0, so fix that
if (!(entry.type & SPELL_TYPES_INNATE) && entry.priority == 0)
entry.priority = 1;
if (row[9])
entry.resist_adjust = atoi(row[9]);
entry.resist_adjust = Strings::ToInt(row[9]);
else if (IsValidSpell(spell_id))
entry.resist_adjust = spells[spell_id].resist_difficulty;
@@ -2941,7 +2941,7 @@ uint32 ZoneDatabase::GetMaxNPCSpellsID() {
if (!row[0])
return 0;
return atoi(row[0]);
return Strings::ToInt(row[0]);
}
DBnpcspellseffects_Struct *ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEffectsID)
@@ -2981,7 +2981,7 @@ DBnpcspellseffects_Struct *ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEff
return nullptr;
auto row = results.begin();
uint32 tmpparent_list = atoi(row[1]);
uint32 tmpparent_list = Strings::ToInt(row[1]);
query = StringFormat("SELECT spell_effect_id, minlevel, "
"maxlevel,se_base, se_limit, se_max "
@@ -3001,13 +3001,13 @@ DBnpcspellseffects_Struct *ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEff
int entryIndex = 0;
for (row = results.begin(); row != results.end(); ++row, ++entryIndex) {
int spell_effect_id = atoi(row[0]);
int spell_effect_id = Strings::ToInt(row[0]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].spelleffectid = spell_effect_id;
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].minlevel = atoi(row[1]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].maxlevel = atoi(row[2]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].base_value = atoi(row[3]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].limit = atoi(row[4]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].max_value = atoi(row[5]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].minlevel = Strings::ToInt(row[1]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].maxlevel = Strings::ToInt(row[2]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].base_value = Strings::ToInt(row[3]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].limit = Strings::ToInt(row[4]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[entryIndex].max_value = Strings::ToInt(row[5]);
}
return npc_spellseffects_cache[iDBSpellsEffectsID];
@@ -3028,6 +3028,6 @@ uint32 ZoneDatabase::GetMaxNPCSpellsEffectsID() {
if (!row[0])
return 0;
return atoi(row[0]);
return Strings::ToInt(row[0]);
}