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[Strings] Add more number formatters (#2873)
* [Strings] Add more number formatters # Notes - Adds `Strings::ToUnsignedInt` for `uint32` support. - Adds `Strings::ToBigInt` for `int64` support. - Adds `Strings::ToUnsignedBigInt` for `uint64` support. - Adds `Strings::ToFloat` for `float` support. - Replaces all `std::stoi` references with `Strings::ToInt`. - Replaces all `atoi` references with `Strings::ToInt`. - Replaces all `std::stoul` references with `Strings::ToUnsignedInt`. - Replaces all `atoul` references with `Strings::ToUnsignedInt`. - Replaces all `std::stoll` references with `Strings::ToBigInt`. - Replaces all `atoll` references with `Strings::ToBigInt`. - Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `atoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `std::stof` references with `Strings::ToFloat`. * [Strings] Add more number formatters - Adds `Strings::ToUnsignedInt` for `uint32` support. - Adds `Strings::ToBigInt` for `int64` support. - Adds `Strings::ToUnsignedBigInt` for `uint64` support. - Adds `Strings::ToFloat` for `float` support. - Replaces all `std::stoi` references with `Strings::ToInt`. - Replaces all `atoi` references with `Strings::ToInt`. - Replaces all `std::stoul` references with `Strings::ToUnsignedInt`. - Replaces all `atoul` references with `Strings::ToUnsignedInt`. - Replaces all `std::stoll` references with `Strings::ToBigInt`. - Replaces all `atoll` references with `Strings::ToBigInt`. - Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `atoull` references with `Strings::ToUnsignedBigInt`. - Replaces all `std::stof` references with `Strings::ToFloat`. * Rebase cleanup * Changes/benchmarks/tests --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -4139,7 +4139,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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item = inst->GetItem();
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if(item) {
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if(strlen(item->IDFile) > 2)
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ns->spawn.equipment.Primary.Material = atoi(&item->IDFile[2]);
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ns->spawn.equipment.Primary.Material = Strings::ToInt(&item->IDFile[2]);
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ns->spawn.equipment_tint.Primary.Color = GetEquipmentColor(EQ::textures::weaponPrimary);
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}
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@@ -4150,7 +4150,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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item = inst->GetItem();
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if(item) {
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if(strlen(item->IDFile) > 2)
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ns->spawn.equipment.Secondary.Material = atoi(&item->IDFile[2]);
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ns->spawn.equipment.Secondary.Material = Strings::ToInt(&item->IDFile[2]);
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ns->spawn.equipment_tint.Secondary.Color = GetEquipmentColor(EQ::textures::weaponSecondary);
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}
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