(Performance) Rate limit the rate in which signals are processed for NPC's

This commit is contained in:
Akkadius
2015-11-01 17:02:52 -06:00
parent e5ad5e13db
commit 2a69ae42ee
4 changed files with 12 additions and 5 deletions
+1
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@@ -1262,6 +1262,7 @@ protected:
std::unique_ptr<Timer> AIscanarea_timer;
std::unique_ptr<Timer> AIwalking_timer;
std::unique_ptr<Timer> AIfeignremember_timer;
std::unique_ptr<Timer> AI_check_signal_timer;
uint32 pLastFightingDelayMoving;
HateList hate_list;
std::set<uint32> feign_memory_list;