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(Performance) Rate limit the rate in which signals are processed for NPC's
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@@ -1262,6 +1262,7 @@ protected:
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std::unique_ptr<Timer> AIscanarea_timer;
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std::unique_ptr<Timer> AIwalking_timer;
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std::unique_ptr<Timer> AIfeignremember_timer;
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std::unique_ptr<Timer> AI_check_signal_timer;
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uint32 pLastFightingDelayMoving;
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HateList hate_list;
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std::set<uint32> feign_memory_list;
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