(Performance) Rate limit the rate in which signals are processed for NPC's

This commit is contained in:
Akkadius
2015-11-01 17:02:52 -06:00
parent e5ad5e13db
commit 2a69ae42ee
4 changed files with 12 additions and 5 deletions
+1
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@@ -159,6 +159,7 @@ enum { //timer settings, all in milliseconds
AItarget_check_duration = 500,
AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
ClientProximity_interval = 150,
CombatEventTimer_expire = 12000,
Tribute_duration = 600000,