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[Feature] Client Checksum Verification (Resubmit old 1678) (#1922)
* [Feature] Client Checksum Verification (Resubmit old 1678) * Updated db version * Add new updatechecksum to CmakeLists.txt * Removed magic number and used constant * Fix new command to have access to worldserver * spacing, more venbose desc and remove unneeded check * Cleanup, refactoring Co-authored-by: Akkadius <akkadius1@gmail.com>
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#include "../client.h"
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#include "../worldserver.h"
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#include "../../common/repositories/account_repository.h"
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extern WorldServer worldserver;
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void command_updatechecksum(Client *c, const Seperator *sep)
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{
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if (c) {
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// if account found
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auto account = AccountRepository::FindOne(database, c->AccountID());
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if (account.id > 0) {
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database.SetVariable("crc_eqgame", account.crc_eqgame);
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database.SetVariable("crc_skillcaps", account.crc_skillcaps);
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database.SetVariable("crc_basedata", account.crc_basedata);
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// reload rules (world)
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auto pack = new ServerPacket(ServerOP_ReloadRulesWorld, 0);
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worldserver.SendPacket(pack);
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c->Message(Chat::Red, "Successfully sent the packet to world to reload rules. (only world)");
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safe_delete(pack);
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// reload variables (world)
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pack = new ServerPacket(ServerOP_ReloadVariablesWorld, 0);
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worldserver.SendPacket(pack);
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c->Message(Chat::Red, "Successfully sent the packet to world to reload variables. (only world)");
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safe_delete(pack);
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return;
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}
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// we should never see this
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c->Message(Chat::Red, "Error: Your account was not found!");
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}
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}
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