[Feature] Client Checksum Verification (Resubmit old 1678) (#1922)

* [Feature] Client Checksum Verification (Resubmit old 1678)

* Updated db version

* Add new updatechecksum to CmakeLists.txt

* Removed magic number and used constant

* Fix new command to have access to worldserver

* spacing, more venbose desc and remove unneeded check

* Cleanup, refactoring

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Paul Coene
2022-03-06 21:26:29 -05:00
committed by GitHub
parent eca2ed0321
commit 2a5ddde78a
23 changed files with 356 additions and 33 deletions
+1
View File
@@ -548,6 +548,7 @@ SET(gm_commands
gm_commands/unmemspells.cpp
gm_commands/unscribespell.cpp
gm_commands/unscribespells.cpp
gm_commands/updatechecksum.cpp
gm_commands/untraindisc.cpp
gm_commands/untraindiscs.cpp
gm_commands/uptime.cpp
+1
View File
@@ -388,6 +388,7 @@ int command_init(void)
command_add("unscribespells", "- Clear out your or your player target's spell book.", AccountStatus::GMCoder, command_unscribespells) ||
command_add("untraindisc", "[Spell ID] - Untrain your or your target's discipline by Spell ID", AccountStatus::GMCoder, command_untraindisc) ||
command_add("untraindiscs", "- Untrains all disciplines from your target.", AccountStatus::GMCoder, command_untraindiscs) ||
command_add("updatechecksum", "update client checksum", AccountStatus::GMImpossible, command_updatechecksum) ||
command_add("uptime", "[zone server id] - Get uptime of worldserver, or zone server if argument provided", AccountStatus::Steward, command_uptime) ||
command_add("version", "- Display current version of EQEmu server", AccountStatus::Player, command_version) ||
command_add("viewcurrencies", "- View your or your target's currencies", AccountStatus::GMAdmin, command_viewcurrencies) ||
+1
View File
@@ -310,6 +310,7 @@ void command_unscribespell(Client *c, const Seperator *sep);
void command_unscribespells(Client *c, const Seperator *sep);
void command_untraindisc(Client *c, const Seperator *sep);
void command_untraindiscs(Client *c, const Seperator *sep);
void command_updatechecksum(Client* c, const Seperator* sep);
void command_uptime(Client *c, const Seperator *sep);
void command_version(Client *c, const Seperator *sep);
void command_viewcurrencies(Client *c, const Seperator *sep);
+35
View File
@@ -0,0 +1,35 @@
#include "../client.h"
#include "../worldserver.h"
#include "../../common/repositories/account_repository.h"
extern WorldServer worldserver;
void command_updatechecksum(Client *c, const Seperator *sep)
{
if (c) {
// if account found
auto account = AccountRepository::FindOne(database, c->AccountID());
if (account.id > 0) {
database.SetVariable("crc_eqgame", account.crc_eqgame);
database.SetVariable("crc_skillcaps", account.crc_skillcaps);
database.SetVariable("crc_basedata", account.crc_basedata);
// reload rules (world)
auto pack = new ServerPacket(ServerOP_ReloadRulesWorld, 0);
worldserver.SendPacket(pack);
c->Message(Chat::Red, "Successfully sent the packet to world to reload rules. (only world)");
safe_delete(pack);
// reload variables (world)
pack = new ServerPacket(ServerOP_ReloadVariablesWorld, 0);
worldserver.SendPacket(pack);
c->Message(Chat::Red, "Successfully sent the packet to world to reload variables. (only world)");
safe_delete(pack);
return;
}
// we should never see this
c->Message(Chat::Red, "Error: Your account was not found!");
}
}