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[Feature] Client Checksum Verification (Resubmit old 1678) (#1922)
* [Feature] Client Checksum Verification (Resubmit old 1678) * Updated db version * Add new updatechecksum to CmakeLists.txt * Removed magic number and used constant * Fix new command to have access to worldserver * spacing, more venbose desc and remove unneeded check * Cleanup, refactoring Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -116,6 +116,10 @@ private:
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bool HandleEnterWorldPacket(const EQApplicationPacket *app);
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bool HandleDeleteCharacterPacket(const EQApplicationPacket *app);
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bool HandleZoneChangePacket(const EQApplicationPacket *app);
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bool HandleChecksumPacket(const EQApplicationPacket *app);
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bool ChecksumVerificationCRCEQGame(uint64 checksum);
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bool ChecksumVerificationCRCSkillCaps(uint64 checksum);
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bool ChecksumVerificationCRCBaseData(uint64 checksum);
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EQStreamInterface* eqs;
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};
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