[Feature] Client Checksum Verification (Resubmit old 1678) (#1922)

* [Feature] Client Checksum Verification (Resubmit old 1678)

* Updated db version

* Add new updatechecksum to CmakeLists.txt

* Removed magic number and used constant

* Fix new command to have access to worldserver

* spacing, more venbose desc and remove unneeded check

* Cleanup, refactoring

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Paul Coene
2022-03-06 21:26:29 -05:00
committed by GitHub
parent eca2ed0321
commit 2a5ddde78a
23 changed files with 356 additions and 33 deletions
+2
View File
@@ -242,6 +242,7 @@ RULE_INT(GM, MinStatusToSummonItem, 250, "Minimum required status to summon item
RULE_INT(GM, MinStatusToZoneAnywhere, 250, "Minimum required status to zone anywhere")
RULE_INT(GM, MinStatusToLevelTarget, 100, "Minimum required status to set the level of a player")
RULE_INT(GM, MinStatusToBypassLockedServer, 100, "Players >= this status can log in to the server even when it is locked")
RULE_INT(GM, MinStatusToBypassCheckSumVerification, 100, "Players >= this status can bypass the eqgame.exe and spells_us.txt checksum verification")
RULE_CATEGORY_END()
RULE_CATEGORY(World)
@@ -275,6 +276,7 @@ RULE_INT (World, TellQueueSize, 20, "Maximum tell queue size")
RULE_BOOL(World, StartZoneSameAsBindOnCreation, true, "Should the start zone always be the same location as your bind?")
RULE_BOOL(World, EnforceCharacterLimitAtLogin, false, "Enforce the limit for characters that are online at login")
RULE_BOOL(World, EnableDevTools, true, "Enable or Disable the Developer Tools globally (Most of the time you want this enabled)")
RULE_BOOL(World, EnableChecksumVerification, false, "Enable or Disable the Checksum Verification for eqgame.exe and spells_us.txt")
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)