mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-20 09:38:21 +00:00
[Feature] Client Checksum Verification (Resubmit old 1678) (#1922)
* [Feature] Client Checksum Verification (Resubmit old 1678) * Updated db version * Add new updatechecksum to CmakeLists.txt * Removed magic number and used constant * Fix new command to have access to worldserver * spacing, more venbose desc and remove unneeded check * Cleanup, refactoring Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -242,6 +242,7 @@ RULE_INT(GM, MinStatusToSummonItem, 250, "Minimum required status to summon item
|
||||
RULE_INT(GM, MinStatusToZoneAnywhere, 250, "Minimum required status to zone anywhere")
|
||||
RULE_INT(GM, MinStatusToLevelTarget, 100, "Minimum required status to set the level of a player")
|
||||
RULE_INT(GM, MinStatusToBypassLockedServer, 100, "Players >= this status can log in to the server even when it is locked")
|
||||
RULE_INT(GM, MinStatusToBypassCheckSumVerification, 100, "Players >= this status can bypass the eqgame.exe and spells_us.txt checksum verification")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(World)
|
||||
@@ -275,6 +276,7 @@ RULE_INT (World, TellQueueSize, 20, "Maximum tell queue size")
|
||||
RULE_BOOL(World, StartZoneSameAsBindOnCreation, true, "Should the start zone always be the same location as your bind?")
|
||||
RULE_BOOL(World, EnforceCharacterLimitAtLogin, false, "Enforce the limit for characters that are online at login")
|
||||
RULE_BOOL(World, EnableDevTools, true, "Enable or Disable the Developer Tools globally (Most of the time you want this enabled)")
|
||||
RULE_BOOL(World, EnableChecksumVerification, false, "Enable or Disable the Checksum Verification for eqgame.exe and spells_us.txt")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Zone)
|
||||
|
||||
Reference in New Issue
Block a user