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https://github.com/EQEmu/Server.git
synced 2026-05-22 12:18:27 +00:00
Fix exit code values
- Change all exit codes to match the standard of 0 for success and 1 for error - Add empty shared folder to utils/defaults for shared_memory
This commit is contained in:
+8
-8
@@ -144,7 +144,7 @@ int main(int argc, char** argv) {
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_log(ZONE__INIT, "Loading server configuration..");
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if (!ZoneConfig::LoadConfig()) {
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_log(ZONE__INIT_ERR, "Loading server configuration failed.");
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return(1);
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return 1;
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}
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const ZoneConfig *Config=ZoneConfig::get();
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@@ -163,7 +163,7 @@ int main(int argc, char** argv) {
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
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return(1);
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return 1;
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}
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dbasync = new DBAsync(&database);
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dbasync->AddFQ(&MTdbafq);
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@@ -182,16 +182,16 @@ int main(int argc, char** argv) {
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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_log(ZONE__INIT_ERR, "Could not set signal handler");
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return 0;
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return 1;
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}
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#endif
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@@ -217,19 +217,19 @@ int main(int argc, char** argv) {
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if (!database.LoadNPCFactionLists()) {
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_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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return 1;
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}
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_log(ZONE__INIT, "Loading loot tables");
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if (!database.LoadLoot()) {
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_log(ZONE__INIT_ERR, "Loading loot FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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return 1;
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}
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_log(ZONE__INIT, "Loading skill caps");
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if (!database.LoadSkillCaps()) {
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_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
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CheckEQEMuErrorAndPause();
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return 0;
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return 1;
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}
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_log(ZONE__INIT, "Loading spells");
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