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not_reflectable -> reflectable
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@@ -4348,7 +4348,7 @@ void Mob::MeleeLifeTap(int32 damage) {
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bool Mob::TryReflectSpell(uint32 spell_id)
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{
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if (spells[spell_id].not_reflectable)
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if (!spells[spell_id].reflectable)
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return false;
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int chance = itembonuses.reflect_chance + spellbonuses.reflect_chance + aabonuses.reflect_chance;
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