diff --git a/zone/attack.cpp b/zone/attack.cpp index 58e1510ff..8fcf508c3 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -3615,6 +3615,8 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const if (RuleB(Combat, MeleePush) && damage > 0 && !IsRooted() && (IsClient() || zone->random.Roll(RuleI(Combat, MeleePushChance)))) { a->force = EQEmu::skills::GetSkillMeleePushForce(skill_used); + if (IsNPC()) + a->force *= 0.10f; // force against NPCs is divided by 10 I guess? ex bash is 0.3, parsed 0.03 against an NPC // update NPC stuff auto new_pos = glm::vec3(m_Position.x + (a->force * std::cos(a->meleepush_xy) + m_Delta.x), m_Position.y + (a->force * std::sin(a->meleepush_xy) + m_Delta.y), m_Position.z);