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https://github.com/EQEmu/Server.git
synced 2026-06-11 11:48:37 +00:00
Fix bugged pet window sit button and pet sit based regen.
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@@ -10069,6 +10069,11 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SetPetRegroup(false);
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SetPetCommandState(PET_BUTTON_REGROUP, 0);
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}
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// fix GUI sit button to be unpressed and stop sitting regen
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SetAppearance(eaStanding);
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zone->AddAggroMob();
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// classic acts like qattack
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int hate = 1;
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@@ -10110,6 +10115,11 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SetPetRegroup(false);
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SetPetCommandState(PET_BUTTON_REGROUP, 0);
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}
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// fix GUI sit button to be unpressed and stop sitting regen
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SetAppearance(eaStanding);
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zone->AddAggroMob();
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mypet->AddToHateList(GetTarget(), 1, 0, true, false, false, SPELL_UNKNOWN, true);
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MessageString(Chat::PetResponse, PET_ATTACKING, mypet->GetCleanName(), GetTarget()->GetCleanName());
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@@ -10170,6 +10180,11 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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if (mypet->IsNPC()) {
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// Set Sit button to unpressed - send stand anim/end hpregen
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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mypet->SayString(this, Chat::PetResponse, PET_GUARDINGLIFE);
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mypet->SetPetOrder(SPO_Guard);
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mypet->CastToNPC()->SaveGuardSpot(mypet->GetPosition());
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@@ -10189,7 +10204,11 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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mypet->SayString(this, Chat::PetResponse, PET_FOLLOWING);
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mypet->SetPetOrder(SPO_Follow);
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// fix GUI sit button to be unpressed - send stand anim/end hpregen
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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@@ -10232,7 +10251,11 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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mypet->SayString(this, Chat::PetResponse, PET_GUARDME_STRING);
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mypet->SetPetOrder(SPO_Follow);
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// Set Sit button to unpressed - send stand anim/end hpregen
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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@@ -10267,6 +10290,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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mypet->SayString(this, Chat::PetResponse, PET_SIT_STRING);
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SetPetOrder(SPO_Follow);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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}
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@@ -10277,6 +10301,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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mypet->SayString(this, Chat::PetResponse, PET_SIT_STRING);
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SetPetCommandState(PET_BUTTON_SIT, 1);
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mypet->SetPetOrder(SPO_Sit);
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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