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because fuck you mercs and bots
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@ -172,8 +172,8 @@ public:
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virtual int GetMonkHandToHandDamage(void);
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virtual int GetMonkHandToHandDamage(void);
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virtual bool TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse);
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virtual bool TryFinishingBlow(Mob *defender, SkillUseTypes skillinuse);
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virtual void DoRiposte(Mob* defender);
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virtual void DoRiposte(Mob* defender);
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inline virtual int16 GetATK() const { return ATK + itembonuses.ATK + spellbonuses.ATK + ((GetSTR() + GetSkill(SkillOffense)) * 9 / 10); }
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inline virtual int32 GetATK() const { return ATK + itembonuses.ATK + spellbonuses.ATK + ((GetSTR() + GetSkill(SkillOffense)) * 9 / 10); }
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inline virtual int16 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
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inline virtual int32 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
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uint16 GetTotalATK();
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uint16 GetTotalATK();
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uint16 GetATKRating();
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uint16 GetATKRating();
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uint16 GetPrimarySkillValue();
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uint16 GetPrimarySkillValue();
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@ -465,7 +465,7 @@ public:
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uint32 GetHealRotationNextHealTime() { return _healRotationNextHeal; }
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uint32 GetHealRotationNextHealTime() { return _healRotationNextHeal; }
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uint32 GetHealRotationTimer () { return _healRotationTimer; }
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uint32 GetHealRotationTimer () { return _healRotationTimer; }
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bool GetBardUseOutOfCombatSongs() { return _bardUseOutOfCombatSongs;}
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bool GetBardUseOutOfCombatSongs() { return _bardUseOutOfCombatSongs;}
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inline virtual int16 GetAC() const { return AC; }
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inline virtual int32 GetAC() const { return AC; }
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inline virtual int16 GetSTR() const { return STR; }
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inline virtual int16 GetSTR() const { return STR; }
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inline virtual int16 GetSTA() const { return STA; }
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inline virtual int16 GetSTA() const { return STA; }
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inline virtual int16 GetDEX() const { return DEX; }
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inline virtual int16 GetDEX() const { return DEX; }
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@ -178,9 +178,9 @@ public:
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// stat functions
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// stat functions
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virtual void CalcBonuses();
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virtual void CalcBonuses();
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int32 GetEndurance() const {return cur_end;} //This gets our current endurance
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int32 GetEndurance() const {return cur_end;} //This gets our current endurance
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inline virtual int16 GetAC() const { return AC; }
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inline virtual int32 GetAC() const { return AC; }
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inline virtual int16 GetATK() const { return ATK; }
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inline virtual int32 GetATK() const { return ATK; }
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inline virtual int16 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
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inline virtual int32 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
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int GetRawACNoShield(int &shield_ac) const;
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int GetRawACNoShield(int &shield_ac) const;
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inline virtual int16 GetSTR() const { return STR; }
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inline virtual int16 GetSTR() const { return STR; }
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