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[Quest API] Add GetLanguageName() to Perl/Lua. (#1860)
- Add quest::getlanguagename(language_id) to Perl. - Add eq.get_language_name(language_id) to Lua.
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@@ -3351,6 +3351,10 @@ Lua_Spell lua_get_spell(uint32 spell_id) {
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return Lua_Spell(spell_id);
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}
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std::string lua_get_language_name(int language_id) {
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return quest_manager.getlanguagename(language_id);
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}
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#define LuaCreateNPCParse(name, c_type, default_value) do { \
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cur = table[#name]; \
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if(luabind::type(cur) != LUA_TNIL) { \
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@@ -3794,6 +3798,7 @@ luabind::scope lua_register_general() {
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luabind::def("is_npc_spawned", &lua_is_npc_spawned),
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luabind::def("count_spawned_npcs", &lua_count_spawned_npcs),
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luabind::def("get_spell", &lua_get_spell),
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luabind::def("get_language_name", &lua_get_language_name),
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/*
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Cross Zone
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