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int16/32 mismatch fixes. see changelog.txt
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+16
-16
@@ -60,23 +60,23 @@ struct NPCType
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uint32 adventure_template;
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uint32 trap_template;
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uint8 light; //not loaded from DB
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uint16 AC;
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uint32 AC;
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uint32 Mana; //not loaded from DB
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uint16 ATK; //not loaded from DB
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uint16 STR;
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uint16 STA;
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uint16 DEX;
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uint16 AGI;
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uint16 INT;
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uint16 WIS;
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uint16 CHA;
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int16 MR;
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int16 FR;
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int16 CR;
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int16 PR;
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int16 DR;
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int16 Corrup;
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int16 PhR;
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uint32 ATK; //not loaded from DB
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uint32 STR;
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uint32 STA;
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uint32 DEX;
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uint32 AGI;
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uint32 INT;
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uint32 WIS;
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uint32 CHA;
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int32 MR;
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int32 FR;
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int32 CR;
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int32 PR;
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int32 DR;
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int32 Corrup;
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int32 PhR;
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?
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