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int16/32 mismatch fixes. see changelog.txt
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@@ -3,7 +3,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 11/03/2014 ==
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Secrets: Fixed an overflow in melee lifetap calculations (int16 vs int32)
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Secrets: Fixed overflow on AC and ATK values that can go out of range.
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Secrets: Merc/Bot fixes.
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Secrets: Merc/Bot fixes for previous updates.
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Secrets: Changed a lot of int16s for stat-related functions to int32 because they were causing combat formula overflows (int16/int32 mismatch).
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== 11/02/2014 ==
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Akkadius: Added out of range checking for Spell Save/Loads
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