int16/32 mismatch fixes. see changelog.txt

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SecretsOTheP
2014-11-03 22:43:00 -05:00
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@@ -3,7 +3,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
== 11/03/2014 ==
Secrets: Fixed an overflow in melee lifetap calculations (int16 vs int32)
Secrets: Fixed overflow on AC and ATK values that can go out of range.
Secrets: Merc/Bot fixes.
Secrets: Merc/Bot fixes for previous updates.
Secrets: Changed a lot of int16s for stat-related functions to int32 because they were causing combat formula overflows (int16/int32 mismatch).
== 11/02/2014 ==
Akkadius: Added out of range checking for Spell Save/Loads