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Remove debugging
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parent
790304d1f1
commit
29a62dfa85
@ -272,7 +272,6 @@ bool Client::Process() {
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if (force_spawn_updates && mob != this) {
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if (force_spawn_updates && mob != this) {
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if (mob->is_distance_roamer) {
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if (mob->is_distance_roamer) {
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Log(Logs::General, Logs::Debug, "Updating distance roamer %s", mob->GetCleanName());
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mob->SendPositionUpdateToClient(this);
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mob->SendPositionUpdateToClient(this);
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continue;
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continue;
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}
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}
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@ -849,15 +849,15 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
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timer.reset();
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timer.reset();
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float new_z = dest.z;
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float new_z = dest.z;
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if (zone->HasMap() && RuleB(Map, FixZWhenMoving) &&
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if (zone->HasMap() && RuleB(Map, FixZWhenMoving) &&
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(flymode != 1 && flymode != 2))
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(flymode != 1 && flymode != 2))
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{
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{
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if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap()
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if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap()
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|| (zone->HasWaterMap() &&
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|| (zone->HasWaterMap() &&
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!zone->watermap->InWater(glm::vec3(m_Position))))
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!zone->watermap->InWater(glm::vec3(m_Position))))
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{
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{
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/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
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/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
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new_z = this->FindDestGroundZ(dest,z_find_offset);
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new_z = this->FindDestGroundZ(dest, z_find_offset);
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if (new_z != BEST_Z_INVALID)
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if (new_z != BEST_Z_INVALID)
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{
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{
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new_z += this->GetZOffset();
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new_z += this->GetZOffset();
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@ -872,7 +872,7 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
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auto duration = timer.elapsed();
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auto duration = timer.elapsed();
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Log(Logs::Moderate, Logs::FixZ,
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Log(Logs::Moderate, Logs::FixZ,
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"Mob::GetFixedZ() (%s) returned %4.3f at %4.3f, %4.3f, %4.3f - Took %lf",
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"Mob::GetFixedZ() (%s) returned %4.3f at %4.3f, %4.3f, %4.3f - Took %lf",
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this->GetCleanName(), new_z, dest.x, dest.y, dest.z, duration);
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this->GetCleanName(), new_z, dest.x, dest.y, dest.z, duration);
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}
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}
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@ -882,21 +882,21 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
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void Mob::FixZ(int32 z_find_offset /*= 5*/)
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void Mob::FixZ(int32 z_find_offset /*= 5*/)
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{
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{
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glm::vec3 current_loc(m_Position);
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glm::vec3 current_loc(m_Position);
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float new_z=GetFixedZ(current_loc, z_find_offset);
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float new_z = GetFixedZ(current_loc, z_find_offset);
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if (new_z != m_Position.z)
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if (new_z != m_Position.z)
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{
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{
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if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
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if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
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if (RuleB(Map, MobZVisualDebug))
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if (RuleB(Map, MobZVisualDebug))
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this->SendAppearanceEffect(78, 0, 0, 0, 0);
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this->SendAppearanceEffect(78, 0, 0, 0, 0);
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m_Position.z = new_z;
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m_Position.z = new_z;
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}
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}
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else {
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else {
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if (RuleB(Map, MobZVisualDebug))
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if (RuleB(Map, MobZVisualDebug))
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this->SendAppearanceEffect(103, 0, 0, 0, 0);
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this->SendAppearanceEffect(103, 0, 0, 0, 0);
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Log(Logs::General, Logs::FixZ, "%s is failing to find Z %f",
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Log(Logs::General, Logs::FixZ, "%s is failing to find Z %f",
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this->GetCleanName(), std::abs(m_Position.z - new_z));
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this->GetCleanName(), std::abs(m_Position.z - new_z));
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}
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}
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}
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}
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