[Factions] Remove from shared memory and simplify (#3999)

* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
This commit is contained in:
Alex King
2024-02-04 10:38:38 -05:00
committed by GitHub
parent 029581772d
commit 297e358c02
31 changed files with 568 additions and 597 deletions
+2 -2
View File
@@ -12,6 +12,7 @@
#include "event_codes.h"
#include "../common/repositories/doors_repository.h"
#include "../common/races.h"
#include "../common/repositories/npc_faction_entries_repository.h"
#include "bot_database.h"
@@ -505,11 +506,10 @@ public:
uint32 UpdateCharacterCorpseConsent(uint32 character_id, uint32 guild_consent_id);
/* Faction */
bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //needed for factions Dec, 16 2001
bool GetFactionName(int faction_id, char* name, uint32 buflen); // needed for factions Dec, 16 2001
std::string GetFactionName(int faction_id);
bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // improve faction handling
bool GetFactionIDsForNPC(uint32 npc_faction_id, std::list<NpcFactionEntriesRepository::NpcFactionEntries>* faction_list, int32* primary_faction = 0); // improve faction handling
bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // needed for factions Dec, 16 2001
bool LoadFactionData();
inline uint32 GetMaxFaction() { return max_faction; }