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[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
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@@ -2775,14 +2775,13 @@ void Mob::ShowStats(Client* c)
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// Faction
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if (t->GetNPCFactionID()) {
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auto faction_id = t->GetPrimaryFaction();
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auto faction_name = content_db.GetFactionName(faction_id);
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const std::string& faction_name = content_db.GetFactionName(t->GetPrimaryFaction());
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c->Message(
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Chat::White,
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fmt::format(
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"Faction: {} ({})",
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faction_name,
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faction_id
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t->GetPrimaryFaction()
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).c_str()
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);
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}
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