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[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
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@@ -340,9 +340,9 @@ void command_npcedit(Client *c, const Seperator *sep)
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} else if (!strcasecmp(sep->arg[1], "faction")) {
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if (sep->IsNumber(2)) {
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auto npc_faction_id = Strings::ToInt(sep->arg[2]);
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const NPCFactionList* cf = content_db.GetNPCFactionEntry(npc_faction_id);
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if (cf) {
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auto faction_id = cf->primaryfaction;
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const auto f = zone->GetNPCFaction(npc_faction_id);
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if (f) {
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auto faction_id = f->primaryfaction;
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auto faction_name = content_db.GetFactionName(faction_id);
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n.npc_faction_id = npc_faction_id;
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