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[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
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-5
@@ -285,24 +285,24 @@ void NPC::DescribeAggro(Client *to_who, Mob *mob, bool verbose) {
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auto faction_name = content_db.GetFactionName(mob_faction_id);
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bool has_entry = false;
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for (auto faction : faction_list) {
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if (static_cast<int>(faction->factionID) == mob_faction_id) {
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if (static_cast<int>(faction.faction_id) == mob_faction_id) {
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to_who->Message(
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Chat::White,
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fmt::format(
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"{} has {} standing with Faction {} ({}) with their Faction Level of {}",
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to_who->GetTargetDescription(mob),
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(
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faction->npc_value != 0 ?
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faction.npc_value != 0 ?
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(
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faction->npc_value > 0 ?
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faction.npc_value > 0 ?
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"positive" :
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"negative"
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) :
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"neutral"
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),
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faction_name,
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faction->factionID,
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faction->npc_value
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faction.faction_id,
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faction.npc_value
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).c_str()
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);
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has_entry = true;
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