[Factions] Remove from shared memory and simplify (#3999)

* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
This commit is contained in:
Alex King
2024-02-04 10:38:38 -05:00
committed by GitHub
parent 029581772d
commit 297e358c02
31 changed files with 568 additions and 597 deletions
+5 -5
View File
@@ -285,24 +285,24 @@ void NPC::DescribeAggro(Client *to_who, Mob *mob, bool verbose) {
auto faction_name = content_db.GetFactionName(mob_faction_id);
bool has_entry = false;
for (auto faction : faction_list) {
if (static_cast<int>(faction->factionID) == mob_faction_id) {
if (static_cast<int>(faction.faction_id) == mob_faction_id) {
to_who->Message(
Chat::White,
fmt::format(
"{} has {} standing with Faction {} ({}) with their Faction Level of {}",
to_who->GetTargetDescription(mob),
(
faction->npc_value != 0 ?
faction.npc_value != 0 ?
(
faction->npc_value > 0 ?
faction.npc_value > 0 ?
"positive" :
"negative"
) :
"neutral"
),
faction_name,
faction->factionID,
faction->npc_value
faction.faction_id,
faction.npc_value
).c_str()
);
has_entry = true;