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[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify - Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories. - This affects NPC Factions and Faction Associations. * Bug fixes. * Update client.cpp * Update client.cpp * Update client.cpp * Cleanup * Update client.cpp * Update client.cpp * Update client.cpp * Final push * Update CMakeLists.txt * Consolidate reloading. * [Cleanup] PR # 3999 (#4039) * [Fixes for PR # 3999 * [Reload actual in game factions, not just the umbrella data. * syntax * Fix typo * Foix bug where primary_faction not filled in when no hits * Fix typos * Fix splash factions for kills. * Fix typo * Fix more variable names to be accurate * Fix Loads to load new ones as they come in. * Load npc_factions without primary (tasks) and support old task faction * Rename to make way for new LoadFactionAssocition (by faction_id) * Fix some review comments * Add code to load factions for splash tasks and quests. * Fix issue with sign and RewardFaction, fix Log Message --------- Co-authored-by: Paul Coene <noudess@gmail.com>
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@@ -27,9 +27,7 @@
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#include "../common/rulesys.h"
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#include "../common/eqemu_exception.h"
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#include "../common/strings.h"
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#include "faction_association.h"
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#include "items.h"
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#include "npc_faction.h"
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#include "loot.h"
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#include "skill_caps.h"
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#include "spells.h"
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@@ -185,8 +183,6 @@ int main(int argc, char **argv)
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bool load_all = true;
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bool load_items = false;
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bool load_factions = false;
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bool load_faction_assoc = false;
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bool load_loot = false;
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bool load_skill_caps = false;
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bool load_spells = false;
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@@ -209,13 +205,6 @@ int main(int argc, char **argv)
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}
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break;
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case 'f':
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if (strcasecmp("factions", argv[i]) == 0) {
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load_factions = true;
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load_all = false;
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}
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break;
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case 'l':
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if (strcasecmp("loot", argv[i]) == 0) {
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load_loot = true;
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@@ -232,10 +221,6 @@ int main(int argc, char **argv)
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load_spells = true;
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load_all = false;
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}
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else if (strcasecmp("faction_assoc", argv[i]) == 0) {
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load_faction_assoc = true;
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load_all = false;
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}
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break;
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case '-': {
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auto split = Strings::Split(argv[i], '=');
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@@ -267,15 +252,6 @@ int main(int argc, char **argv)
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}
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}
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if (load_all || load_factions) {
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try {
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LoadFactions(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_loot) {
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LogInfo("Loading loot");
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try {
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@@ -306,16 +282,6 @@ int main(int argc, char **argv)
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}
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}
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if (load_all || load_faction_assoc) {
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LogInfo("Loading faction associations");
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try {
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LoadFactionAssociation(&content_db, hotfix_name);
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} catch(std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_bd) {
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LogInfo("Loading base data");
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try {
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