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[Cleanup] Make use of AccountStatus constants wherever status is checked or used. (#1764)
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used. - Cleanup all instances of SendEmoteMessage. - Cleanup all instances of SendEmoteMessageRaw. - Cleanup all instances of MessageStatus. - Convert Quest API method defaults to use constants. * Cleanup constant names.
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@@ -302,15 +302,15 @@ public:
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void CrossZoneSignal(uint8 update_type, int update_identifier, uint32 signal, const char* client_name = "");
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void CrossZoneSpell(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 spell_id, const char* client_name = "");
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void CrossZoneTaskUpdate(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, const char* client_name = "");
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void WorldWideDialogueWindow(const char* message, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideLDoNUpdate(uint8 update_type, uint32 theme_id, int points = 1, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideMarquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideMessage(uint32 type, const char* message, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideMove(uint8 update_type, const char* zone_short_name, uint16 instance_id = 0, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideSetEntityVariable(uint8 update_type, const char* variable_name, const char* variable_value, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideSignal(uint8 update_type, uint32 signal, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideSpell(uint8 update_type, uint32 spell_id, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideTaskUpdate(uint8 update_type, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, uint8 min_status = 0, uint8 max_status = 0);
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void WorldWideDialogueWindow(const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideLDoNUpdate(uint8 update_type, uint32 theme_id, int points = 1, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideMarquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideMessage(uint32 type, const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideMove(uint8 update_type, const char* zone_short_name, uint16 instance_id = 0, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSetEntityVariable(uint8 update_type, const char* variable_name, const char* variable_value, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSignal(uint8 update_type, uint32 signal, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSpell(uint8 update_type, uint32 spell_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideTaskUpdate(uint8 update_type, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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bool EnableRecipe(uint32 recipe_id);
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bool DisableRecipe(uint32 recipe_id);
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void ClearNPCTypeCache(int npctype_id);
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