[Cleanup] Make use of AccountStatus constants wherever status is checked or used. (#1764)

* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.

* Cleanup constant names.
This commit is contained in:
Kinglykrab
2021-11-14 22:01:13 -05:00
committed by GitHub
parent 5d75b7b365
commit 293361a1f7
38 changed files with 1369 additions and 870 deletions
+9 -9
View File
@@ -302,15 +302,15 @@ public:
void CrossZoneSignal(uint8 update_type, int update_identifier, uint32 signal, const char* client_name = "");
void CrossZoneSpell(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 spell_id, const char* client_name = "");
void CrossZoneTaskUpdate(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, const char* client_name = "");
void WorldWideDialogueWindow(const char* message, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideLDoNUpdate(uint8 update_type, uint32 theme_id, int points = 1, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideMarquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideMessage(uint32 type, const char* message, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideMove(uint8 update_type, const char* zone_short_name, uint16 instance_id = 0, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideSetEntityVariable(uint8 update_type, const char* variable_name, const char* variable_value, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideSignal(uint8 update_type, uint32 signal, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideSpell(uint8 update_type, uint32 spell_id, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideTaskUpdate(uint8 update_type, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, uint8 min_status = 0, uint8 max_status = 0);
void WorldWideDialogueWindow(const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideLDoNUpdate(uint8 update_type, uint32 theme_id, int points = 1, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideMarquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideMessage(uint32 type, const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideMove(uint8 update_type, const char* zone_short_name, uint16 instance_id = 0, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideSetEntityVariable(uint8 update_type, const char* variable_name, const char* variable_value, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideSignal(uint8 update_type, uint32 signal, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideSpell(uint8 update_type, uint32 spell_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
void WorldWideTaskUpdate(uint8 update_type, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
bool EnableRecipe(uint32 recipe_id);
bool DisableRecipe(uint32 recipe_id);
void ClearNPCTypeCache(int npctype_id);