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[Cleanup] Make use of AccountStatus constants wherever status is checked or used. (#1764)
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used. - Cleanup all instances of SendEmoteMessage. - Cleanup all instances of SendEmoteMessageRaw. - Cleanup all instances of MessageStatus. - Convert Quest API method defaults to use constants. * Cleanup constant names.
This commit is contained in:
+38
-7
@@ -280,20 +280,33 @@ void ConsoleEmote(
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join_args.erase(join_args.begin(), join_args.begin() + 2);
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if (strcasecmp(args[0].c_str(), "world") == 0) {
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zoneserver_list.SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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zoneserver_list.SendEmoteMessageRaw(
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0,
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0,
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AccountStatus::Player,
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atoi(args[1].c_str()),
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JoinString(join_args, " ").c_str()
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);
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}
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else {
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ZoneServer *zs = zoneserver_list.FindByName(args[0].c_str());
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if (zs != 0) {
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zs->SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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zs->SendEmoteMessageRaw(
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0,
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0,
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AccountStatus::Player,
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atoi(args[1].c_str()),
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JoinString(join_args, " ").c_str()
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);
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}
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else {
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zoneserver_list.SendEmoteMessageRaw(
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args[0].c_str(),
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0,
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0,
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AccountStatus::Player,
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atoi(args[1].c_str()),
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JoinString(join_args, " ").c_str());
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JoinString(join_args, " ").c_str()
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);
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}
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}
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}
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@@ -637,7 +650,16 @@ void ConsoleZoneLock(
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uint16 tmp = ZoneID(args[1].c_str());
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if (tmp) {
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if (zoneserver_list.SetLockedZone(tmp, true)) {
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zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", ZoneName(tmp));
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zoneserver_list.SendEmoteMessage(
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0,
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0,
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AccountStatus::QuestTroupe,
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Chat::Yellow,
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fmt::format(
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"Zone locked: {}",
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ZoneName(tmp)
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).c_str()
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);
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}
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else {
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connection->SendLine("Failed to change lock");
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@@ -655,7 +677,16 @@ void ConsoleZoneLock(
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uint16 tmp = ZoneID(args[1].c_str());
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if (tmp) {
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if (zoneserver_list.SetLockedZone(tmp, false)) {
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zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", ZoneName(tmp));
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zoneserver_list.SendEmoteMessage(
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0,
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0,
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AccountStatus::QuestTroupe,
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Chat::Yellow,
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fmt::format(
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"Zone unlocked: {}",
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ZoneName(tmp)
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).c_str()
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);
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}
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else {
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connection->SendLine("Failed to change lock");
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@@ -782,7 +813,7 @@ void ConsoleWorldShutdown(
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zoneserver_list.SendEmoteMessage(
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0,
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0,
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0,
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AccountStatus::Player,
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Chat::Yellow,
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"[SYSTEM] World shutdown has been aborted."
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);
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