[Cleanup] Make use of AccountStatus constants wherever status is checked or used. (#1764)

* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.

* Cleanup constant names.
This commit is contained in:
Kinglykrab
2021-11-14 22:01:13 -05:00
committed by GitHub
parent 5d75b7b365
commit 293361a1f7
38 changed files with 1369 additions and 870 deletions
+2 -2
View File
@@ -274,7 +274,7 @@ void ClientListEntry::ClearVars(bool iAll)
paccountid = 0;
memset(paccountname, 0, sizeof(paccountname));
padmin = 0;
padmin = AccountStatus::Player;
}
pzoneserver = 0;
pzone = 0;
@@ -365,7 +365,7 @@ bool ClientListEntry::CheckAuth(uint32 loginserver_account_id, const char *key_p
}
std::string lsworldadmin;
if (database.GetVariable("honorlsworldadmin", lsworldadmin)) {
if (atoi(lsworldadmin.c_str()) == 1 && pworldadmin != 0 && (padmin < pworldadmin || padmin == 0)) {
if (atoi(lsworldadmin.c_str()) == 1 && pworldadmin != 0 && (padmin < pworldadmin || padmin == AccountStatus::Player)) {
padmin = pworldadmin;
}
}
+1 -1
View File
@@ -60,7 +60,7 @@ public:
* @param scl
* @param iOnline
*/
ClientListEntry(uint32 id, uint32 iAccID, const char* iAccName, MD5& iMD5Pass, int16 iAdmin = 0);
ClientListEntry(uint32 id, uint32 iAccID, const char* iAccName, MD5& iMD5Pass, int16 iAdmin = AccountStatus::Player);
ClientListEntry(uint32 id, ZoneServer* iZS, ServerClientList_Struct* scl, CLE_Status iOnline);
~ClientListEntry();
bool CheckStale();
+103 -79
View File
@@ -296,7 +296,13 @@ void ClientList::SendCLEList(const int16& admin, const char* to, WorldTCPConnect
fmt:format_to(out, "{} CharID: {} CharName: {} Zone: {} ({})", newline, cle->CharID(), cle->name(), ZoneName(cle->zone()), cle->zone());
if (out.size() >= 3072) {
auto output = fmt::to_string(out);
connection->SendEmoteMessageRaw(to, 0, 0, 10, output.c_str());
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
output.c_str()
);
addnewline = false;
out.clear();
} else {
@@ -309,7 +315,13 @@ void ClientList::SendCLEList(const int16& admin, const char* to, WorldTCPConnect
}
fmt::format_to(out, "{}{} CLEs in memory. {} CLEs listed. numplayers = {}.", newline, x, y, numplayers);
auto output = fmt::to_string(out);
connection->SendEmoteMessageRaw(to, 0, 0, 10, output.c_str());
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
output.c_str()
);
}
@@ -558,7 +570,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
(countcle->Online() >= CLE_Status::Zoning) &&
(!countcle->GetGM() || countcle->Anon() != 1 || admin >= countcle->Admin()) &&
(whom == 0 || (
((countcle->Admin() >= 80 && countcle->GetGM()) || whom->gmlookup == 0xFFFF) &&
((countcle->Admin() >= AccountStatus::QuestTroupe && countcle->GetGM()) || whom->gmlookup == 0xFFFF) &&
(whom->lvllow == 0xFFFF || (countcle->level() >= whom->lvllow && countcle->level() <= whom->lvlhigh && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
(whom->wclass == 0xFFFF || (countcle->class_() == whom->wclass && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
(whom->wrace == 0xFFFF || (countcle->race() == whom->wrace && (countcle->Anon()==0 || admin > countcle->Admin()))) &&
@@ -566,18 +578,18 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
strncasecmp(countcle->name(),whom->whom, whomlen) == 0 ||
(strncasecmp(guild_mgr.GetGuildName(countcle->GuildID()), whom->whom, whomlen) == 0) ||
(admin >= 100 && strncasecmp(countcle->AccountName(), whom->whom, whomlen) == 0)
(admin >= AccountStatus::GMAdmin && strncasecmp(countcle->AccountName(), whom->whom, whomlen) == 0)
))
))
) {
if((countcle->Anon()>0 && admin>=countcle->Admin() && admin>0) || countcle->Anon()==0 ){
if((countcle->Anon()>0 && admin >= countcle->Admin() && admin > AccountStatus::Player) || countcle->Anon()==0 ){
totalusers++;
if(totalusers<=20 || admin>=100)
if(totalusers<=20 || admin >= AccountStatus::GMAdmin)
totallength=totallength+strlen(countcle->name())+strlen(countcle->AccountName())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5;
}
else if((countcle->Anon()>0 && admin<=countcle->Admin()) || (countcle->Anon()==0 && !countcle->GetGM())) {
totalusers++;
if(totalusers<=20 || admin>=100)
if(totalusers<=20 || admin >= AccountStatus::GMAdmin)
totallength=totallength+strlen(countcle->name())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5;
}
}
@@ -589,7 +601,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
uint8 unknown35=0x0A;
uint32 unknown36=0;
uint32 playersinzonestring=5028;
if(totalusers>20 && admin<100){
if(totalusers>20 && admin<AccountStatus::GMAdmin){
totalusers=20;
playersinzonestring=5033;
}
@@ -638,7 +650,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
(cle->Online() >= CLE_Status::Zoning) &&
(!cle->GetGM() || cle->Anon() != 1 || admin >= cle->Admin()) &&
(whom == 0 || (
((cle->Admin() >= 80 && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
((cle->Admin() >= AccountStatus::QuestTroupe && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
(whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh && (cle->Anon()==0 || admin>cle->Admin()))) &&
(whom->wclass == 0xFFFF || (cle->class_() == whom->wclass && (cle->Anon()==0 || admin>cle->Admin()))) &&
(whom->wrace == 0xFFFF || (cle->race() == whom->wrace && (cle->Anon()==0 || admin>cle->Admin()))) &&
@@ -646,60 +658,60 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
strncasecmp(cle->name(),whom->whom, whomlen) == 0 ||
(strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) ||
(admin >= 100 && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
(admin >= AccountStatus::GMAdmin && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
))
))
) {
line[0] = 0;
uint32 rankstring=0xFFFFFFFF;
if((cle->Anon()==1 && cle->GetGM() && cle->Admin()>admin) || (idx>=20 && admin<100)){ //hide gms that are anon from lesser gms and normal players, cut off at 20
rankstring=0;
uint32 rankstring = 0xFFFFFFFF;
if((cle->Anon()==1 && cle->GetGM() && cle->Admin()>admin) || (idx>=20 && admin < AccountStatus::GMAdmin)){ //hide gms that are anon from lesser gms and normal players, cut off at 20
rankstring = 0;
iterator.Advance();
continue;
} else if (cle->GetGM()) {
if (cle->Admin() >=250)
rankstring=5021;
else if (cle->Admin() >= 200)
rankstring=5020;
else if (cle->Admin() >= 180)
rankstring=5019;
else if (cle->Admin() >= 170)
rankstring=5018;
else if (cle->Admin() >= 160)
rankstring=5017;
else if (cle->Admin() >= 150)
rankstring=5016;
else if (cle->Admin() >= 100)
rankstring=5015;
else if (cle->Admin() >= 95)
rankstring=5014;
else if (cle->Admin() >= 90)
rankstring=5013;
else if (cle->Admin() >= 85)
rankstring=5012;
else if (cle->Admin() >= 81)
rankstring=5011;
else if (cle->Admin() >= 80)
rankstring=5010;
else if (cle->Admin() >= 50)
rankstring=5009;
else if (cle->Admin() >= 20)
rankstring=5008;
else if (cle->Admin() >= 10)
rankstring=5007;
if (cle->Admin() >= AccountStatus::GMImpossible)
rankstring = 5021;
else if (cle->Admin() >= AccountStatus::GMMgmt)
rankstring = 5020;
else if (cle->Admin() >= AccountStatus::GMCoder)
rankstring = 5019;
else if (cle->Admin() >= AccountStatus::GMAreas)
rankstring = 5018;
else if (cle->Admin() >= AccountStatus::QuestMaster)
rankstring = 5017;
else if (cle->Admin() >= AccountStatus::GMLeadAdmin)
rankstring = 5016;
else if (cle->Admin() >= AccountStatus::GMAdmin)
rankstring = 5015;
else if (cle->Admin() >= AccountStatus::GMStaff)
rankstring = 5014;
else if (cle->Admin() >= AccountStatus::EQSupport)
rankstring = 5013;
else if (cle->Admin() >= AccountStatus::GMTester)
rankstring = 5012;
else if (cle->Admin() >= AccountStatus::SeniorGuide)
rankstring = 5011;
else if (cle->Admin() >= AccountStatus::QuestTroupe)
rankstring = 5010;
else if (cle->Admin() >= AccountStatus::Guide)
rankstring = 5009;
else if (cle->Admin() >= AccountStatus::ApprenticeGuide)
rankstring = 5008;
else if (cle->Admin() >= AccountStatus::Steward)
rankstring = 5007;
}
idx++;
char guildbuffer[67]={0};
if (cle->GuildID() != GUILD_NONE && cle->GuildID()>0)
sprintf(guildbuffer,"<%s>", guild_mgr.GetGuildName(cle->GuildID()));
uint32 formatstring=5025;
if(cle->Anon()==1 && (admin<cle->Admin() || admin==0))
if(cle->Anon()==1 && (admin<cle->Admin() || admin == AccountStatus::Player))
formatstring=5024;
else if(cle->Anon()==1 && admin>=cle->Admin() && admin>0)
else if(cle->Anon()==1 && admin>=cle->Admin() && admin > AccountStatus::Player)
formatstring=5022;
else if(cle->Anon()==2 && (admin<cle->Admin() || admin==0))
else if(cle->Anon()==2 && (admin<cle->Admin() || admin == AccountStatus::Player))
formatstring=5023;//display guild
else if(cle->Anon()==2 && admin>=cle->Admin() && admin>0)
else if(cle->Anon()==2 && admin>=cle->Admin() && admin > AccountStatus::Player)
formatstring=5022;//display everything
//war* wars2 = (war*)pack2->pBuffer;
@@ -711,10 +723,10 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
uint32 zonestring=0xFFFFFFFF;
uint32 plzone=0;
uint32 unknown80[2];
if(cle->Anon()==0 || (admin>=cle->Admin() && admin>0)){
if(cle->Anon()==0 || (admin>=cle->Admin() && admin> AccountStatus::Player)){
plclass_=cle->class_();
pllevel=cle->level();
if(admin>=100)
if(admin>=AccountStatus::GMAdmin)
pidstring=5003;
plrace=cle->race();
zonestring=5006;
@@ -722,7 +734,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
}
if(admin>=cle->Admin() && admin>0)
if(admin>=cle->Admin() && admin > AccountStatus::Player)
unknown80[0]=cle->Admin();
else
unknown80[0]=0xFFFFFFFF;
@@ -735,7 +747,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
strcpy(plname,cle->name());
char placcount[30]={0};
if(admin>=cle->Admin() && admin>0)
if(admin>=cle->Admin() && admin > AccountStatus::Player)
strcpy(placcount,cle->AccountName());
memcpy(bufptr,&formatstring, sizeof(uint32));
@@ -1020,7 +1032,7 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
if (
(cle->Online() >= CLE_Status::Zoning)
&& (whom == 0 || (
((cle->Admin() >= 80 && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
((cle->Admin() >= AccountStatus::QuestTroupe && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
(whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh)) &&
(whom->wclass == 0xFFFF || cle->class_() == whom->wclass) &&
(whom->wrace == 0xFFFF || cle->race() == whom->wrace) &&
@@ -1028,41 +1040,41 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
strncasecmp(cle->name(), whom->whom, whomlen) == 0 ||
(strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) ||
(admin >= 100 && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
(admin >= AccountStatus::GMAdmin && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
))
))
) {
line[0] = 0;
// MYRA - use new (5.x) Status labels in who for telnet connection
if (cle->Admin() >= 250)
if (cle->Admin() >= AccountStatus::GMImpossible)
strcpy(tmpgm, "* GM-Impossible * ");
else if (cle->Admin() >= 200)
else if (cle->Admin() >= AccountStatus::GMMgmt)
strcpy(tmpgm, "* GM-Mgmt * ");
else if (cle->Admin() >= 180)
else if (cle->Admin() >= AccountStatus::GMCoder)
strcpy(tmpgm, "* GM-Coder * ");
else if (cle->Admin() >= 170)
else if (cle->Admin() >= AccountStatus::GMAreas)
strcpy(tmpgm, "* GM-Areas * ");
else if (cle->Admin() >= 160)
else if (cle->Admin() >= AccountStatus::QuestMaster)
strcpy(tmpgm, "* QuestMaster * ");
else if (cle->Admin() >= 150)
else if (cle->Admin() >= AccountStatus::GMLeadAdmin)
strcpy(tmpgm, "* GM-Lead Admin * ");
else if (cle->Admin() >= 100)
else if (cle->Admin() >= AccountStatus::GMAdmin)
strcpy(tmpgm, "* GM-Admin * ");
else if (cle->Admin() >= 95)
else if (cle->Admin() >= AccountStatus::GMStaff)
strcpy(tmpgm, "* GM-Staff * ");
else if (cle->Admin() >= 90)
else if (cle->Admin() >= AccountStatus::EQSupport)
strcpy(tmpgm, "* EQ Support * ");
else if (cle->Admin() >= 85)
else if (cle->Admin() >= AccountStatus::GMTester)
strcpy(tmpgm, "* GM-Tester * ");
else if (cle->Admin() >= 81)
else if (cle->Admin() >= AccountStatus::SeniorGuide)
strcpy(tmpgm, "* Senior Guide * ");
else if (cle->Admin() >= 80)
else if (cle->Admin() >= AccountStatus::QuestTroupe)
strcpy(tmpgm, "* QuestTroupe * ");
else if (cle->Admin() >= 50)
else if (cle->Admin() >= AccountStatus::Guide)
strcpy(tmpgm, "* Guide * ");
else if (cle->Admin() >= 20)
else if (cle->Admin() >= AccountStatus::ApprenticeGuide)
strcpy(tmpgm, "* Apprentice Guide * ");
else if (cle->Admin() >= 10)
else if (cle->Admin() >= AccountStatus::Steward)
strcpy(tmpgm, "* Steward * ");
else
tmpgm[0] = 0;
@@ -1079,16 +1091,16 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
else
LFG[0] = 0;
if (admin >= 150 && admin >= cle->Admin()) {
if (admin >= AccountStatus::GMLeadAdmin && admin >= cle->Admin()) {
sprintf(accinfo, " AccID: %i AccName: %s LSID: %i Status: %i", cle->AccountID(), cle->AccountName(), cle->LSAccountID(), cle->Admin());
}
else
accinfo[0] = 0;
if (cle->Anon() == 2) { // Roleplay
if (admin >= 100 && admin >= cle->Admin())
if (admin >= AccountStatus::GMAdmin && admin >= cle->Admin())
sprintf(line, " %s[RolePlay %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
else if (cle->Admin() >= 80 && admin < 80 && cle->GetGM()) {
else if (cle->Admin() >= AccountStatus::QuestTroupe && admin < AccountStatus::QuestTroupe && cle->GetGM()) {
iterator.Advance();
continue;
}
@@ -1096,9 +1108,9 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
sprintf(line, " %s[ANONYMOUS] %s%s%s%s", tmpgm, cle->name(), tmpguild, LFG, accinfo);
}
else if (cle->Anon() == 1) { // Anon
if (admin >= 100 && admin >= cle->Admin())
if (admin >= AccountStatus::GMAdmin && admin >= cle->Admin())
sprintf(line, " %s[ANON %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
else if (cle->Admin() >= 80 && cle->GetGM()) {
else if (cle->Admin() >= AccountStatus::QuestTroupe && cle->GetGM()) {
iterator.Advance();
continue;
}
@@ -1111,7 +1123,13 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
fmt::format_to(out, line);
if (out.size() >= 3584) {
auto output = fmt::to_string(out);
connection->SendEmoteMessageRaw(to, 0, 0, 10, output.c_str());
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
output.c_str()
);
out.clear();
}
else {
@@ -1121,17 +1139,17 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
fmt::format_to(out, "\n");
}
x++;
if (x >= 20 && admin < 80)
if (x >= 20 && admin < AccountStatus::QuestTroupe)
break;
}
iterator.Advance();
}
if (x >= 20 && admin < 80)
if (x >= 20 && admin < AccountStatus::QuestTroupe)
fmt::format_to(out, "too many results...20 players shown");
else
fmt::format_to(out, "{} players online", x);
if (admin >= 150 && (whom == 0 || whom->gmlookup != 0xFFFF)) {
if (admin >= AccountStatus::GMAdmin && (whom == 0 || whom->gmlookup != 0xFFFF)) {
if (connection->IsConsole())
fmt::format_to(out, "\r\n");
else
@@ -1140,7 +1158,13 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
//console_list.SendConsoleWho(connection, to, admin, &output, &outsize, &outlen);
}
auto output = fmt::to_string(out);
connection->SendEmoteMessageRaw(to, 0, 0, 10, output.c_str());
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
output.c_str()
);
}
void ClientList::Add(Client* client) {
@@ -1386,7 +1410,7 @@ void ClientList::SendClientVersionSummary(const char *Name)
zoneserver_list.SendEmoteMessage(
Name,
0,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"There {} {} Titanium, {} SoF, {} SoD, {} UF, {} RoF, and {} RoF2 Client{} currently connected for a total of {} Client{} and {} Unique IP{} connected.",
+1 -1
View File
@@ -62,7 +62,7 @@ public:
void DisconnectByIP(uint32 iIP);
void CLCheckStale();
void CLEKeepAlive(uint32 numupdates, uint32* wid);
void CLEAdd(uint32 iLSID, const char* iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = 0, uint32 ip = 0, uint8 local=0);
void CLEAdd(uint32 iLSID, const char* iLoginServerName, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = AccountStatus::Player, uint32 ip = 0, uint8 local=0);
void UpdateClientGuild(uint32 char_id, uint32 guild_id);
void RemoveCLEByLSID(uint32 iLSID);
bool IsAccountInGame(uint32 iLSID);
+38 -7
View File
@@ -280,20 +280,33 @@ void ConsoleEmote(
join_args.erase(join_args.begin(), join_args.begin() + 2);
if (strcasecmp(args[0].c_str(), "world") == 0) {
zoneserver_list.SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
zoneserver_list.SendEmoteMessageRaw(
0,
0,
AccountStatus::Player,
atoi(args[1].c_str()),
JoinString(join_args, " ").c_str()
);
}
else {
ZoneServer *zs = zoneserver_list.FindByName(args[0].c_str());
if (zs != 0) {
zs->SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
zs->SendEmoteMessageRaw(
0,
0,
AccountStatus::Player,
atoi(args[1].c_str()),
JoinString(join_args, " ").c_str()
);
}
else {
zoneserver_list.SendEmoteMessageRaw(
args[0].c_str(),
0,
0,
AccountStatus::Player,
atoi(args[1].c_str()),
JoinString(join_args, " ").c_str());
JoinString(join_args, " ").c_str()
);
}
}
}
@@ -637,7 +650,16 @@ void ConsoleZoneLock(
uint16 tmp = ZoneID(args[1].c_str());
if (tmp) {
if (zoneserver_list.SetLockedZone(tmp, true)) {
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", ZoneName(tmp));
zoneserver_list.SendEmoteMessage(
0,
0,
AccountStatus::QuestTroupe,
Chat::Yellow,
fmt::format(
"Zone locked: {}",
ZoneName(tmp)
).c_str()
);
}
else {
connection->SendLine("Failed to change lock");
@@ -655,7 +677,16 @@ void ConsoleZoneLock(
uint16 tmp = ZoneID(args[1].c_str());
if (tmp) {
if (zoneserver_list.SetLockedZone(tmp, false)) {
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", ZoneName(tmp));
zoneserver_list.SendEmoteMessage(
0,
0,
AccountStatus::QuestTroupe,
Chat::Yellow,
fmt::format(
"Zone unlocked: {}",
ZoneName(tmp)
).c_str()
);
}
else {
connection->SendLine("Failed to change lock");
@@ -782,7 +813,7 @@ void ConsoleWorldShutdown(
zoneserver_list.SendEmoteMessage(
0,
0,
0,
AccountStatus::Player,
Chat::Yellow,
"[SYSTEM] World shutdown has been aborted."
);
+9 -9
View File
@@ -481,10 +481,10 @@ void Console::ProcessCommand(const char* command) {
SendMessage(1, " version");
SendMessage(1, " worldshutdown");
}
if (admin >= 201) {
if (admin >= AccountStatus::GMMgmt) {
SendMessage(1, " IPLookup [name]");
}
if (admin >= 100) {
if (admin >= AccountStatus::GMAdmin) {
SendMessage(1, " LSReconnect");
SendMessage(1, " signalcharbyname charname ID");
SendMessage(1, " reloadworld");
@@ -799,7 +799,7 @@ void Console::ProcessCommand(const char* command) {
SendMessage(1, " Compiled on: %s at %s", COMPILE_DATE, COMPILE_TIME);
SendMessage(1, " Last modified on: %s", LAST_MODIFIED);
}
else if (strcasecmp(sep.arg[0], "serverinfo") == 0 && admin >= 200) {
else if (strcasecmp(sep.arg[0], "serverinfo") == 0 && admin >= AccountStatus::GMMgmt) {
if (strcasecmp(sep.arg[1], "os") == 0) {
#ifdef _WINDOWS
GetOS();
@@ -821,10 +821,10 @@ void Console::ProcessCommand(const char* command) {
SendMessage(1, " OS - Operating system version information.");
}
}
else if (strcasecmp(sep.arg[0], "IPLookup") == 0 && admin >= 201) {
else if (strcasecmp(sep.arg[0], "IPLookup") == 0 && admin >= AccountStatus::GMMgmt) {
client_list.SendCLEList(admin, 0, this, sep.argplus[1]);
}
else if (strcasecmp(sep.arg[0], "LSReconnect") == 0 && admin >= 100) {
else if (strcasecmp(sep.arg[0], "LSReconnect") == 0 && admin >= AccountStatus::GMAdmin) {
#ifdef _WINDOWS
_beginthread(AutoInitLoginServer, 0, nullptr);
#else
@@ -839,7 +839,7 @@ void Console::ProcessCommand(const char* command) {
if (strcasecmp(sep.arg[1], "list") == 0) {
zoneserver_list.ListLockedZones(0, this);
}
else if (strcasecmp(sep.arg[1], "lock") == 0 && admin >= 101) {
else if (strcasecmp(sep.arg[1], "lock") == 0 && admin >= AccountStatus::GMAdmin) {
uint16 tmp = ZoneID(sep.arg[2]);
if (tmp) {
if (zoneserver_list.SetLockedZone(tmp, true))
@@ -850,7 +850,7 @@ void Console::ProcessCommand(const char* command) {
else
SendMessage(1, "Usage: #zonelock lock [zonename]");
}
else if (strcasecmp(sep.arg[1], "unlock") == 0 && admin >= 101) {
else if (strcasecmp(sep.arg[1], "unlock") == 0 && admin >= AccountStatus::GMAdmin) {
uint16 tmp = ZoneID(sep.arg[2]);
if (tmp) {
if (zoneserver_list.SetLockedZone(tmp, false))
@@ -864,13 +864,13 @@ void Console::ProcessCommand(const char* command) {
else {
SendMessage(1, "#zonelock sub-commands");
SendMessage(1, " list");
if (admin >= 101) {
if (admin >= AccountStatus::GMAdmin) {
SendMessage(1, " lock [zonename]");
SendMessage(1, " unlock [zonename]");
}
}
}
else if (strcasecmp(sep.arg[0], "reloadworld") == 0 && admin > 101)
else if (strcasecmp(sep.arg[0], "reloadworld") == 0 && admin > AccountStatus::GMAdmin)
{
SendEmoteMessage(0,0,0,15,"Reloading World...");
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
+8 -1
View File
@@ -37,6 +37,7 @@
#include "launcher_list.h"
#include "launcher_link.h"
#include "wguild_mgr.h"
#include "../common/emu_constants.h"
#ifdef seed
#undef seed
@@ -360,7 +361,13 @@ void EQW::ResolveBug(const char *id) {
}
void EQW::SendMessage(uint32 type, const char *msg) {
zoneserver_list.SendEmoteMessage(0, 0, 0, type, msg);
zoneserver_list.SendEmoteMessage(
0,
0,
AccountStatus::Player,
type,
msg
);
}
void EQW::WorldShutDown(uint32 time, uint32 interval) {
+7 -1
View File
@@ -306,7 +306,13 @@ void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p)
LogNetcode("Received ServerPacket from LS OpCode {:#04x}", opcode);
ServerSystemwideMessage *swm = (ServerSystemwideMessage *) p.Data();
zoneserver_list.SendEmoteMessageRaw(0, 0, 0, swm->type, swm->message);
zoneserver_list.SendEmoteMessageRaw(
0,
0,
AccountStatus::Player,
swm->type,
swm->message
);
}
void LoginServer::ProcessLSRemoteAddr(uint16_t opcode, EQ::Net::Packet &p)
+9 -7
View File
@@ -252,13 +252,15 @@ static void GMSayHookCallBackProcessWorld(uint16 log_category, std::string messa
for (size_t iter = 0; iter < message_split.size(); ++iter) {
zoneserver_list.SendEmoteMessage(
nullptr,
0,
80,
0,
AccountStatus::QuestTroupe,
LogSys.GetGMSayColorFromCategory(log_category),
" %s%s",
(iter == 0 ? " ---" : ""),
message_split[iter].c_str()
fmt::format(
" {}{}",
(iter == 0 ? " ---" : ""),
message_split[iter]
).c_str()
);
}
@@ -266,9 +268,9 @@ static void GMSayHookCallBackProcessWorld(uint16 log_category, std::string messa
}
zoneserver_list.SendEmoteMessage(
nullptr,
0,
80,
0,
AccountStatus::QuestTroupe,
LogSys.GetGMSayColorFromCategory(log_category),
"%s",
message.c_str()
+7 -1
View File
@@ -45,7 +45,13 @@ void WorldEventScheduler::Process(ZSList *zs_list)
if (ValidateEventReadyToActivate(e)) {
if (e.event_type == ServerEvents::EVENT_TYPE_BROADCAST) {
LogScheduler("Sending broadcast [{}]", e.event_data.c_str());
zs_list->SendEmoteMessage(nullptr, 0, 0, 15, e.event_data.c_str());
zs_list->SendEmoteMessage(
0,
0,
AccountStatus::Player,
Chat::Yellow,
e.event_data.c_str()
);
}
if (e.event_type == ServerEvents::EVENT_TYPE_RELOAD_WORLD) {
+86 -32
View File
@@ -51,19 +51,17 @@ ZSList::~ZSList() {
void ZSList::ShowUpTime(WorldTCPConnection* con, const char* adminname) {
uint32 ms = Timer::GetCurrentTime();
uint32 d = ms / 86400000;
ms -= d * 86400000;
uint32 h = ms / 3600000;
ms -= h * 3600000;
uint32 m = ms / 60000;
ms -= m * 60000;
uint32 s = ms / 1000;
if (d)
con->SendEmoteMessage(adminname, 0, 0, 0, "Worldserver Uptime: %02id %02ih %02im %02is", d, h, m, s);
else if (h)
con->SendEmoteMessage(adminname, 0, 0, 0, "Worldserver Uptime: %02ih %02im %02is", h, m, s);
else
con->SendEmoteMessage(adminname, 0, 0, 0, "Worldserver Uptime: %02im %02is", m, s);
std::string time_string = ConvertSecondsToTime(ms);
con->SendEmoteMessage(
adminname,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Worldserver Uptime | {}",
time_string
).c_str()
);
}
void ZSList::Add(ZoneServer* zoneserver) {
@@ -113,7 +111,7 @@ void ZSList::Process() {
SendEmoteMessage(
0,
0,
0,
AccountStatus::Player,
Chat::Yellow,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
@@ -277,7 +275,7 @@ void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
connection->SendEmoteMessageRaw(
to,
0,
EQ::constants::AccountStatus::Player,
AccountStatus::Player,
Chat::White,
fmt::format(
"Zone {} | Name: {} ({}) ID: {}",
@@ -299,7 +297,7 @@ void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
connection->SendEmoteMessage(
to,
0,
EQ::constants::AccountStatus::Player,
AccountStatus::Player,
Chat::White,
zone_message.c_str()
);
@@ -355,7 +353,7 @@ void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* con
else
is_static_string[0] = 'D';
if (admin >= 150) {
if (admin >= AccountStatus::GMLeadAdmin) {
if (zone_server_data->GetZoneID()) {
snprintf(zone_data_string, sizeof(zone_data_string), "%s (%i)", zone_server_data->GetZoneName(), zone_server_data->GetZoneID());
}
@@ -381,7 +379,13 @@ void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* con
if (out.size() >= 3584) {
auto output = fmt::to_string(out);
connection->SendEmoteMessageRaw(to, 0, 0, 10, output.c_str());
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
output.c_str()
);
out.clear();
}
else {
@@ -400,7 +404,13 @@ void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* con
fmt::format_to(out, " #{} {} {}", zone_server_data->GetID(), is_static_string, zone_data_string);
if (out.size() >= 3584) {
auto output = fmt::to_string(out);
connection->SendEmoteMessageRaw(to, 0, 0, 10, output.c_str());
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
output.c_str()
);
out.clear();
}
else {
@@ -427,7 +437,13 @@ void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* con
fmt::format_to(out, "{} zones are static zones, {} zones are booted zones, {} zones available.", z, w, v);
auto output = fmt::to_string(out);
connection->SendEmoteMessageRaw(to, 0, 0, 10, output.c_str());
connection->SendEmoteMessageRaw(
to,
0,
AccountStatus::Player,
Chat::NPCQuestSay,
output.c_str()
);
}
void ZSList::SendChannelMessage(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...) {
@@ -558,20 +574,52 @@ void ZSList::SOPZoneBootup(const char* adminname, uint32 ZoneServerID, const cha
ZoneServer* zs = 0;
ZoneServer* zs2 = 0;
uint32 zoneid;
if (!(zoneid = ZoneID(zonename)))
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: zone '%s' not found in 'zone' table. Typo protection=ON.", zonename);
else {
if (ZoneServerID != 0)
if (!(zoneid = ZoneID(zonename))) {
SendEmoteMessage(
adminname,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Error: SOP_ZoneBootup: Zone '{}' not found in 'zone' table.",
zonename
).c_str()
);
} else {
if (ZoneServerID != 0) {
zs = FindByID(ZoneServerID);
else
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: ServerID must be specified");
} else {
SendEmoteMessage(
adminname,
0,
AccountStatus::Player,
Chat::White,
"Error: SOP_ZoneBootup: Server ID must be specified."
);
}
if (zs == 0)
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: zoneserver not found");
else {
if (!zs) {
SendEmoteMessage(
adminname,
0,
AccountStatus::Player,
Chat::White,
"Error: SOP_ZoneBootup: Zoneserver not found."
);
} else {
zs2 = FindByName(zonename);
if (zs2 != 0)
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: zone '%s' already being hosted by ZoneServer #%i", zonename, zs2->GetID());
SendEmoteMessage(
adminname,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"Error: SOP_ZoneBootup: Zone '{}' already being hosted by Zoneserver ID {}.",
zonename,
zs2->GetID()
).c_str()
);
else {
zs->TriggerBootup(zoneid, 0, adminname, iMakeStatic);
}
@@ -714,7 +762,7 @@ void ZSList::WorldShutDown(uint32 time, uint32 interval)
SendEmoteMessage(
0,
0,
0,
AccountStatus::Player,
Chat::Yellow,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
@@ -733,7 +781,13 @@ void ZSList::WorldShutDown(uint32 time, uint32 interval)
reminder->Start();
}
else {
SendEmoteMessage(0, 0, 0, 15, "[SYSTEM] World is shutting down.");
SendEmoteMessage(
0,
0,
AccountStatus::Player,
Chat::Yellow,
"[SYSTEM] World is shutting down."
);
auto pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size = 0;
+132 -47
View File
@@ -438,7 +438,16 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
safe_delete(pack);
}))) && (!scm->noreply))
{
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
zoneserver_list.SendEmoteMessage(
scm->from,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"{} is not online at this time.",
scm->to
).c_str()
);
}
}
break;
@@ -446,7 +455,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
ClientListEntry* cle = client_list.FindCharacter(scm->deliverto);
if (cle == 0 || cle->Online() < CLE_Status::Zoning ||
(cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
(cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < AccountStatus::QuestTroupe))) {
if (!scm->noreply) {
ClientListEntry* sender = client_list.FindCharacter(scm->from);
if (!sender || !sender->Server())
@@ -491,7 +500,17 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
else if (cle->Server() == 0) {
if (!scm->noreply)
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not contactable at this time'", scm->to, scm->to);
zoneserver_list.SendEmoteMessage(
scm->from,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"You told {}, '{} is not contactable at this time'",
scm->to,
scm->to
).c_str()
);
}
else
cle->Server()->SendPacket(pack);
@@ -518,29 +537,36 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_EmoteMessage: {
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*)pack->pBuffer;
zoneserver_list.SendEmoteMessageRaw(sem->to, sem->guilddbid, sem->minstatus, sem->type, sem->message);
zoneserver_list.SendEmoteMessageRaw(
sem->to,
sem->guilddbid,
sem->minstatus,
sem->type,
sem->message
);
break;
}
case ServerOP_VoiceMacro: {
ServerVoiceMacro_Struct* svm = (ServerVoiceMacro_Struct*)pack->pBuffer;
if (svm->Type == VoiceMacroTell) {
ClientListEntry* cle = client_list.FindCharacter(svm->To);
if (!cle || (cle->Online() < CLE_Status::Zoning) || !cle->Server()) {
zoneserver_list.SendEmoteMessage(svm->From, 0, 0, 0, "'%s is not online at this time'", svm->To);
zoneserver_list.SendEmoteMessage(
svm->From,
0,
AccountStatus::Player,
Chat::White,
fmt::format(
"'{} is not online at this time'",
svm->To
).c_str()
);
break;
}
cle->Server()->SendPacket(pack);
}
else
} else {
zoneserver_list.SendPacket(pack);
}
break;
}
@@ -656,17 +682,31 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_ZoneShutdown: {
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *)pack->pBuffer;
ZoneServer* zs = 0;
if (s->ZoneServerID != 0)
if (s->ZoneServerID != 0) {
zs = zoneserver_list.FindByID(s->ZoneServerID);
else if (s->zoneid != 0)
} else if (s->zoneid != 0) {
zs = zoneserver_list.FindByName(ZoneName(s->zoneid));
else
zoneserver_list.SendEmoteMessage(s->adminname, 0, 0, 0, "Error: SOP_ZoneShutdown: neither ID nor name specified");
} else {
zoneserver_list.SendEmoteMessage(
s->adminname,
0,
AccountStatus::Player,
Chat::White,
"Error: SOP_ZoneShutdown: neither ID nor name specified"
);
}
if (zs == 0)
zoneserver_list.SendEmoteMessage(s->adminname, 0, 0, 0, "Error: SOP_ZoneShutdown: zoneserver not found");
else
if (!zs) {
zoneserver_list.SendEmoteMessage(
s->adminname,
0,
AccountStatus::Player,
Chat::White,
"Error: SOP_ZoneShutdown: zoneserver not found"
);
} else {
zs->SendPacket(pack);
}
break;
}
case ServerOP_ZoneBootup: {
@@ -717,7 +757,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
if (GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) {
LogInfo("Processing ZTZ for egress from zone for client [{}]", ztz->name);
if (ztz->admin < 80 && ztz->ignorerestrictions < 2 && zoneserver_list.IsZoneLocked(ztz->requested_zone_id)) {
if (ztz->admin < AccountStatus::QuestTroupe && ztz->ignorerestrictions < 2 && zoneserver_list.IsZoneLocked(ztz->requested_zone_id)) {
ztz->response = 0;
SendPacket(pack);
break;
@@ -909,15 +949,43 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
ServerGMGoto_Struct* gmg = (ServerGMGoto_Struct*)pack->pBuffer;
ClientListEntry* cle = client_list.FindCharacter(gmg->gotoname);
if (cle != 0) {
if (cle->Server() == 0)
this->SendEmoteMessage(gmg->myname, 0, 0, 13, "Error: Cannot identify %s's zoneserver.", gmg->gotoname);
else if (cle->Anon() == 1 && cle->Admin() > gmg->admin) // no snooping for anon GMs
this->SendEmoteMessage(gmg->myname, 0, 0, 13, "Error: %s not found", gmg->gotoname);
else
if (!cle->Server()) {
SendEmoteMessage(
gmg->myname,
0,
AccountStatus::Player,
Chat::Red,
fmt::format(
"Error: Cannot identify {}'s zoneserver.",
gmg->gotoname
).c_str()
);
} else if (cle->Anon() == 1 && cle->Admin() > gmg->admin) { // no snooping for anon GMs
SendEmoteMessage(
gmg->myname,
0,
AccountStatus::Player,
Chat::Red,
fmt::format(
"Error: {} not found.",
gmg->gotoname
).c_str()
);
} else {
cle->Server()->SendPacket(pack);
}
}
else {
this->SendEmoteMessage(gmg->myname, 0, 0, 13, "Error: %s not found", gmg->gotoname);
SendEmoteMessage(
gmg->myname,
0,
AccountStatus::Player,
Chat::Red,
fmt::format(
"Error: {} not found",
gmg->gotoname
).c_str()
);
}
break;
}
@@ -933,16 +1001,28 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
WorldConfig::UnlockWorld();
if (loginserverlist.Connected()) {
loginserverlist.SendStatus();
if (slock->mode >= 1)
this->SendEmoteMessage(slock->myname, 0, 0, 13, "World locked");
else
this->SendEmoteMessage(slock->myname, 0, 0, 13, "World unlocked");
SendEmoteMessage(
slock->myname,
0,
AccountStatus::Player,
Chat::Red,
fmt::format(
"World {}.",
slock->mode ? "locked" : "unlocked"
).c_str()
);
}
else {
if (slock->mode >= 1)
this->SendEmoteMessage(slock->myname, 0, 0, 13, "World locked, but login server not connected.");
else
this->SendEmoteMessage(slock->myname, 0, 0, 13, "World unlocked, but login server not conencted.");
SendEmoteMessage(
slock->myname,
0,
AccountStatus::Player,
Chat::Red,
fmt::format(
"World {}, but login server not connected.",
slock->mode ? "locked" : "unlocked"
).c_str()
);
}
break;
}
@@ -953,7 +1033,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
ServerMotd_Struct* smotd = (ServerMotd_Struct*)pack->pBuffer;
database.SetVariable("MOTD", smotd->motd);
//this->SendEmoteMessage(smotd->myname, 0, 0, 13, "Updated Motd.");
zoneserver_list.SendPacket(pack);
break;
}
@@ -1024,22 +1103,22 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
ServerLockZone_Struct* lock_zone = (ServerLockZone_Struct*) pack->pBuffer;
if (lock_zone->op == EQ::constants::ServerLockType::List) {
if (lock_zone->op == ServerLockType::List) {
zoneserver_list.ListLockedZones(lock_zone->adminname, this);
break;
} else if (
lock_zone->op == EQ::constants::ServerLockType::Lock ||
lock_zone->op == EQ::constants::ServerLockType::Unlock
lock_zone->op == ServerLockType::Lock ||
lock_zone->op == ServerLockType::Unlock
) {
if (zoneserver_list.SetLockedZone(lock_zone->zoneID, lock_zone->op == EQ::constants::ServerLockType::Lock)) {
if (zoneserver_list.SetLockedZone(lock_zone->zoneID, lock_zone->op == ServerLockType::Lock)) {
zoneserver_list.SendEmoteMessage(
0,
0,
EQ::constants::AccountStatus::QuestTroupe,
AccountStatus::QuestTroupe,
Chat::White,
fmt::format(
"Zone {} | Name: {} ({}) ID: {}",
lock_zone->op == EQ::constants::ServerLockType::Lock ? "Locked" : "Unlocked",
lock_zone->op == ServerLockType::Lock ? "Locked" : "Unlocked",
ZoneLongName(lock_zone->zoneID),
ZoneName(lock_zone->zoneID),
lock_zone->zoneID
@@ -1049,11 +1128,11 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
SendEmoteMessageRaw(
lock_zone->adminname,
0,
EQ::constants::AccountStatus::Player,
AccountStatus::Player,
Chat::White,
fmt::format(
"Zone Failed to {} | Name: {} ({}) ID: {}",
lock_zone->op == EQ::constants::ServerLockType::Lock ? "Lock" : "Unlock",
lock_zone->op == ServerLockType::Lock ? "Lock" : "Unlock",
ZoneLongName(lock_zone->zoneID),
ZoneName(lock_zone->zoneID),
lock_zone->zoneID
@@ -1404,7 +1483,13 @@ void ZoneServer::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_
va_start(argptr, message);
vsnprintf(buffer, sizeof(buffer), message, argptr);
va_end(argptr);
SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
SendEmoteMessageRaw(
to,
to_guilddbid,
to_minstatus,
type,
buffer
);
}
void ZoneServer::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) {