[Quest API] Add GetBotListByClientName() Class Overload to Perl/Lua. (#2577)

# Perl
- Add `$entity_list->GetBotListByClientName(client_name, class_id)`.

# Lua
- Add `eq.get_entity_list():GetBotListByClientName(client_name, class_id)`.

# Notes
- Adds overload to get bots by client name and class ID.
This commit is contained in:
Alex King
2022-11-26 15:47:45 -05:00
committed by GitHub
parent 25f8ee2084
commit 290ebf3b26
5 changed files with 33 additions and 4 deletions
+15
View File
@@ -441,6 +441,20 @@ Lua_Bot_List Lua_EntityList::GetBotListByClientName(std::string client_name) {
return ret;
}
Lua_Bot_List Lua_EntityList::GetBotListByClientName(std::string client_name, uint8 class_id) {
Lua_Safe_Call_Class(Lua_Bot_List);
Lua_Bot_List ret;
auto bot_list = self->GetBotListByClientName(client_name, class_id);
if (bot_list.size()) {
for (auto bot : bot_list) {
ret.entries.push_back(Lua_Bot(bot));
}
}
return ret;
}
void Lua_EntityList::SignalAllBotsByOwnerCharacterID(uint32 character_id, int signal_id) {
Lua_Safe_Call_Void();
self->SignalAllBotsByOwnerCharacterID(character_id, signal_id);
@@ -638,6 +652,7 @@ luabind::scope lua_register_entity_list() {
.def("GetBotListByCharacterID", (Lua_Bot_List(Lua_EntityList::*)(uint32))&Lua_EntityList::GetBotListByCharacterID)
.def("GetBotListByCharacterID", (Lua_Bot_List(Lua_EntityList::*)(uint32,uint8))&Lua_EntityList::GetBotListByCharacterID)
.def("GetBotListByClientName", (Lua_Bot_List(Lua_EntityList::*)(std::string))&Lua_EntityList::GetBotListByClientName)
.def("GetBotListByClientName", (Lua_Bot_List(Lua_EntityList::*)(std::string,uint8))&Lua_EntityList::GetBotListByClientName)
#endif
.def("GetClientByAccID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByAccID)
.def("GetClientByCharID", (Lua_Client(Lua_EntityList::*)(uint32))&Lua_EntityList::GetClientByCharID)