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Zone header needs a lot of love later, hopefully this is close enough
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@ -2079,7 +2079,171 @@ namespace Larion
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s32 LavaDamage;
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s32 MinLavaDamage;
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*/
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//buffer.WriteUInt8(emu->);
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buffer.WriteUInt8(emu->sky);
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buffer.WriteFloat(1.0f);
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buffer.WriteFloat(emu->gravity);
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buffer.WriteInt32(emu->lava_damage);
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buffer.WriteInt32(emu->min_lava_damage);
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/*
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s32 TimeStringID;
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s32 Unknown3;
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s32 SkyLock;
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s32 SkyLockOverride;
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*/
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buffer.WriteInt32(0);
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buffer.WriteInt32(1);
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buffer.WriteInt32(0);
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buffer.WriteInt32(-1);
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/*
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float SafeY;
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float SafeX;
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float SafeZ;
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float SafeHeading;
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float Ceiling;
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float Floor;
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*/
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buffer.WriteFloat(emu->safe_y);
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buffer.WriteFloat(emu->safe_x);
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buffer.WriteFloat(emu->safe_z);
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buffer.WriteFloat(emu->safe_heading);
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buffer.WriteFloat(emu->max_z);
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buffer.WriteFloat(emu->underworld);
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/*
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float MinClip;
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float MaxClip;
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s32 FallThroughWorldTeleportID;
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*/
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buffer.WriteFloat(emu->minclip);
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buffer.WriteFloat(emu->maxclip);
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buffer.WriteInt32(emu->underworld_teleport_index);
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/*
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s32 Unknown4;
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s32 ScriptIDHour;
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s32 ScriptIDMinute;
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s32 ScriptIDTick;
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s32 ScriptIDOnPlayerDeath;
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s32 ScriptIDOnNPCDeath;
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s32 ScriptIDPlayerEnteringZone;
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s32 ScriptIDOnZonePop;
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s32 ScriptIDNPCLoot;
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s32 Unknown4b;
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s32 ScriptIDOnFishing;
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s32 ScriptIDOnForage;
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s32 Unknown4c;
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*/
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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buffer.WriteInt32(0);
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/*
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s32 NPCAgroMaxDist;
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*/
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buffer.WriteInt32(600);
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/*
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s32 ForageLow;
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s32 ForageMedium;
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s32 ForageHigh;
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s32 ForageSpecial;
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s32 FishingLow;
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s32 FishingMedium;
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s32 FishingHigh;
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s32 FishingRelated;
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*/
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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buffer.WriteInt32(-1);
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/*
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s32 CanPlaceCampsite;
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s32 CanPlaceGuildBanner;
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s32 Unknown4d;
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*/
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buffer.WriteInt32(2);
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buffer.WriteInt32(2);
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buffer.WriteInt32(0);
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/*
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s32 FastRegenHP;
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s32 FastRegenMana;
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s32 FastRegenEndurance;
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*/
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buffer.WriteInt32(emu->fast_regen_hp);
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buffer.WriteInt32(emu->fast_regen_mana);
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buffer.WriteInt32(emu->fast_regen_endurance);
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/*
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u8 NewEngineZone;
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u8 SkyEnabled;
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u8 FogOnOff;
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u8 ClimateType;
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u8 bNoPlayerLight;
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*/
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buffer.WriteUInt8(0); //not sure what happens if we set this incorrectly but we probably need to add this to the zone database
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buffer.WriteUInt8(1);
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buffer.WriteUInt8(1);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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/*
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u8 bUnknown5;
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u8 bNoAttack;
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u8 bAllowPVP;
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u8 bNoEncumber;
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u8 Unknown6;
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u8 Unknown7;
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*/
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buffer.WriteUInt8(1);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(1);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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/*
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u8 bNoLevitate;
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u8 bNoBuffExpiration;
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u8 bDisallowManaStone;
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u8 bNoBind;
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u8 bNoCallOfTheHero;
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u8 bUnknown8;
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u8 bNoFear;
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u8 bUnknown9;
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*/
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(emu->suspend_buffs);
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buffer.WriteUInt8(1);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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buffer.WriteUInt8(0);
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auto outapp = new EQApplicationPacket(OP_NewZone, buffer.size());
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outapp->WriteData(buffer.buffer(), buffer.size());
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dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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}
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