Export many things

This commit is contained in:
KimLS
2017-05-15 15:46:19 -07:00
parent 0fd6815f81
commit 28fd766278
15 changed files with 438 additions and 282 deletions
+3 -3
View File
@@ -233,7 +233,7 @@ public:
inline bool SeeImprovedHide() const { return see_improved_hide; }
bool IsInvisible(Mob* other = 0) const;
void SetInvisible(uint8 state);
bool AttackAnimation(EQEmu::skills::SkillType &skillinuse, int Hand, const EQEmu::ItemInstance* weapon);
EQEmu::skills::SkillType AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon);
//Song
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
@@ -1053,6 +1053,8 @@ public:
void AddAssistCap() { ++npc_assist_cap; }
void DelAssistCap() { --npc_assist_cap; }
void ResetAssistCap() { npc_assist_cap = 0; }
int GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item);
int GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate = nullptr);
// Bots HealRotation methods
#ifdef BOTS
@@ -1199,8 +1201,6 @@ protected:
virtual float GetDefensiveProcChances(float &ProcBonus, float &ProcChance, uint16 hand = EQEmu::inventory::slotPrimary, Mob *on = nullptr);
virtual float GetSkillProcChances(uint16 ReuseTime, uint16 hand = 0); // hand = MainCharm?
uint16 GetWeaponSpeedbyHand(uint16 hand);
int GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item);
int GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate = nullptr);
#ifdef BOTS
virtual
#endif