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@@ -233,7 +233,7 @@ public:
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inline bool SeeImprovedHide() const { return see_improved_hide; }
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bool IsInvisible(Mob* other = 0) const;
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void SetInvisible(uint8 state);
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bool AttackAnimation(EQEmu::skills::SkillType &skillinuse, int Hand, const EQEmu::ItemInstance* weapon);
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EQEmu::skills::SkillType AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon);
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//Song
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bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
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@@ -1053,6 +1053,8 @@ public:
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void AddAssistCap() { ++npc_assist_cap; }
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void DelAssistCap() { --npc_assist_cap; }
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void ResetAssistCap() { npc_assist_cap = 0; }
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int GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item);
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int GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate = nullptr);
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// Bots HealRotation methods
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#ifdef BOTS
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@@ -1199,8 +1201,6 @@ protected:
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virtual float GetDefensiveProcChances(float &ProcBonus, float &ProcChance, uint16 hand = EQEmu::inventory::slotPrimary, Mob *on = nullptr);
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virtual float GetSkillProcChances(uint16 ReuseTime, uint16 hand = 0); // hand = MainCharm?
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uint16 GetWeaponSpeedbyHand(uint16 hand);
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int GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item);
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int GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate = nullptr);
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#ifdef BOTS
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virtual
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#endif
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