From 28fca1f8dc8e4ddaa9c69d25133f6a718b4f4a12 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Tue, 1 Aug 2017 20:14:10 -0400 Subject: [PATCH] More OP_SpawnAppearance types --- common/eq_constants.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/common/eq_constants.h b/common/eq_constants.h index 7a2917368..d20bfdf4a 100644 --- a/common/eq_constants.h +++ b/common/eq_constants.h @@ -56,12 +56,16 @@ #define AT_AreaEndRegen 37 // guild hall regen pool sets to value * 0.001 #define AT_FreezeBuffs 38 // Freezes beneficial buff timers #define AT_NpcTintIndex 39 // not 100% sure +#define AT_GroupConsent 40 // auto consent group +#define AT_RaidConsent 41 // auto consent raid +#define AT_GuildConsent 42 // auto consent guild #define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic #define AT_DamageState 44 // The damage state of a destructible object (0 through 10) plays soundids most only have 2 or 4 states though +#define AT_EQPlayers 45 // /eqplayersupdate #define AT_FindBits 46 // set FindBits, whatever those are! #define AT_TextureType 48 // TextureType #define AT_FacePick 49 // Turns off face pick window? maybe ... -#define AT_GuldShow 52 // this is what MQ2 call sit, not sure +#define AT_GuildShow 52 // this is what MQ2 call sit, not sure #define AT_Offline 53 // Offline mode //#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)