Corrected missing find/replace for steam_latest

This commit is contained in:
dannuic
2026-04-06 16:23:06 -05:00
parent a6f4438c0d
commit 28e6ef29d4
7 changed files with 129 additions and 129 deletions
+111 -111
View File
@@ -40,7 +40,7 @@ namespace TOB
// SpawnAppearance
static inline uint32 ServerToTOBSpawnAppearanceType(uint32 server_type);
static inline uint32 TOBToServerSpawnAppearanceType(uint32 steam_latest_type);
static inline uint32 TOBToServerSpawnAppearanceType(uint32 tob_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToTOBSlot(uint32 server_slot);
@@ -49,15 +49,15 @@ namespace TOB
static inline structs::TypelessInventorySlot_Struct ServerToTOBTypelessSlot(uint32 server_slot, int16 server_type);
// client to server inventory location converters
static inline uint32 TOBToServerSlot(structs::InventorySlot_Struct steam_latest_slot);
static inline uint32 TOBToServerCorpseSlot(structs::InventorySlot_Struct steam_latest_corpse_slot);
static inline uint32 TOBToServerCorpseMainSlot(uint32 steam_latest_corpse_slot);
static inline uint32 TOBToServerTypelessSlot(structs::TypelessInventorySlot_Struct steam_latest_slot, int16 steam_latest_type);
static inline structs::InventorySlot_Struct TOBCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct steam_latest_slot);
static inline structs::CastSpellInventorySlot_Struct TOBInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct steam_latest_slot);
static inline uint32 TOBToServerSlot(structs::InventorySlot_Struct tob_slot);
static inline uint32 TOBToServerCorpseSlot(structs::InventorySlot_Struct tob_corpse_slot);
static inline uint32 TOBToServerCorpseMainSlot(uint32 tob_corpse_slot);
static inline uint32 TOBToServerTypelessSlot(structs::TypelessInventorySlot_Struct tob_slot, int16 tob_type);
static inline structs::InventorySlot_Struct TOBCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct tob_slot);
static inline structs::CastSpellInventorySlot_Struct TOBInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct tob_slot);
// Item packet types
static item::ItemPacketType ServerToTOBItemPacketType(ItemPacketType steam_latest_type);
static item::ItemPacketType ServerToTOBItemPacketType(ItemPacketType tob_type);
// casting slots
static inline spells::CastingSlot ServerToTOBCastingSlot(EQ::spells::CastingSlot slot);
@@ -2898,7 +2898,7 @@ namespace TOB
if (sas->type != AppearanceType::Size)
{
//steam_latest struct is different than rof2's but the idea is the same
//tob struct is different than rof2's but the idea is the same
//we will probably want to better implement TOB's structure later
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(structs::SpawnAppearance_Struct));
structs::SpawnAppearance_Struct *eq = (structs::SpawnAppearance_Struct*)outapp->pBuffer;
@@ -4794,8 +4794,8 @@ namespace TOB
}
}
static inline uint32 TOBToServerSpawnAppearanceType(uint32 steam_latest_type) {
switch (steam_latest_type)
static inline uint32 TOBToServerSpawnAppearanceType(uint32 tob_type) {
switch (tob_type)
{
case structs::TOBAppearance::WhoLevel:
return AppearanceType::WhoLevel;
@@ -5012,11 +5012,11 @@ namespace TOB
return TOBSlot;
}
static inline uint32 TOBToServerSlot(structs::InventorySlot_Struct steam_latest_slot)
static inline uint32 TOBToServerSlot(structs::InventorySlot_Struct tob_slot)
{
if (steam_latest_slot.AugIndex < invaug::SOCKET_INVALID || steam_latest_slot.AugIndex >= invaug::SOCKET_COUNT) {
if (tob_slot.AugIndex < invaug::SOCKET_INVALID || tob_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
steam_latest_slot.Type, steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, EQ::invslot::SLOT_INVALID);
tob_slot.Type, tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, EQ::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
}
@@ -5024,110 +5024,110 @@ namespace TOB
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (steam_latest_slot.Type) {
switch (tob_slot.Type) {
case invtype::typePossessions: {
if (steam_latest_slot.Slot >= invslot::POSSESSIONS_BEGIN && steam_latest_slot.Slot <= invslot::POSSESSIONS_END) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
if (steam_latest_slot.Slot == invslot::slotCursor) {
if (tob_slot.Slot >= invslot::POSSESSIONS_BEGIN && tob_slot.Slot <= invslot::POSSESSIONS_END) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
if (tob_slot.Slot == invslot::slotCursor) {
server_slot = EQ::invslot::slotCursor;
}
else if(steam_latest_slot.Slot == invslot::slotGeneral11 || steam_latest_slot.Slot == invslot::slotGeneral12)
else if(tob_slot.Slot == invslot::slotGeneral11 || tob_slot.Slot == invslot::slotGeneral12)
{
return EQ::invslot::SLOT_INVALID;
}
else {
server_slot = steam_latest_slot.Slot;
server_slot = tob_slot.Slot;
}
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
if (steam_latest_slot.Slot < invslot::GENERAL_BEGIN)
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
if (tob_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
temp_slot = (steam_latest_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + steam_latest_slot.SubIndex;
temp_slot = (tob_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeBank: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::BANK_SIZE) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::BANK_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::BANK_SIZE) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::BANK_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = steam_latest_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + steam_latest_slot.SubIndex;
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = tob_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeSharedBank: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::SHARED_BANK_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::SHARED_BANK_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = steam_latest_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + steam_latest_slot.SubIndex;
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = tob_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeTrade: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::TRADE_SIZE) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::TRADE_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::TRADE_SIZE) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::TRADE_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = steam_latest_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + steam_latest_slot.SubIndex;
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = tob_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeWorld: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQ::invslot::WORLD_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQ::invslot::WORLD_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.Slot == invslot::SLOT_INVALID) {
else if (tob_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::LIMBO_SIZE) {
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQ::invslot::TRIBUTE_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQ::invslot::TRIBUTE_BEGIN + tob_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + tob_slot.Slot;
}
break;
}
case invtype::typeCorpse: {
if (steam_latest_slot.Slot >= invslot::CORPSE_BEGIN && steam_latest_slot.Slot <= invslot::CORPSE_END) {
server_slot = steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::CORPSE_BEGIN && tob_slot.Slot <= invslot::CORPSE_END) {
server_slot = tob_slot.Slot;
}
break;
@@ -5139,47 +5139,47 @@ namespace TOB
}
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
steam_latest_slot.Type, steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, server_slot);
tob_slot.Type, tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, server_slot);
return server_slot;
}
static inline uint32 TOBToServerCorpseSlot(structs::InventorySlot_Struct steam_latest_corpse_slot)
static inline uint32 TOBToServerCorpseSlot(structs::InventorySlot_Struct tob_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (steam_latest_corpse_slot.Type != invtype::typeCorpse || steam_latest_corpse_slot.SubIndex != invbag::SLOT_INVALID || steam_latest_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
if (tob_corpse_slot.Type != invtype::typeCorpse || tob_corpse_slot.SubIndex != invbag::SLOT_INVALID || tob_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
ServerSlot = EQ::invslot::SLOT_INVALID;
}
else {
ServerSlot = TOBToServerCorpseMainSlot(steam_latest_corpse_slot.Slot);
ServerSlot = TOBToServerCorpseMainSlot(tob_corpse_slot.Slot);
}
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
steam_latest_corpse_slot.Type, steam_latest_corpse_slot.Slot, steam_latest_corpse_slot.SubIndex, steam_latest_corpse_slot.AugIndex, ServerSlot);
tob_corpse_slot.Type, tob_corpse_slot.Slot, tob_corpse_slot.SubIndex, tob_corpse_slot.AugIndex, ServerSlot);
return ServerSlot;
}
static inline uint32 TOBToServerCorpseMainSlot(uint32 steam_latest_corpse_slot)
static inline uint32 TOBToServerCorpseMainSlot(uint32 tob_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (steam_latest_corpse_slot <= invslot::CORPSE_END && steam_latest_corpse_slot >= invslot::CORPSE_BEGIN) {
ServerSlot = steam_latest_corpse_slot;
if (tob_corpse_slot <= invslot::CORPSE_END && tob_corpse_slot >= invslot::CORPSE_BEGIN) {
ServerSlot = tob_corpse_slot;
}
LogNetcode("Convert TOB Corpse Main Slot [{}] to Server Corpse Slot [{}]", steam_latest_corpse_slot, ServerSlot);
LogNetcode("Convert TOB Corpse Main Slot [{}] to Server Corpse Slot [{}]", tob_corpse_slot, ServerSlot);
return ServerSlot;
}
static inline uint32 TOBToServerTypelessSlot(structs::TypelessInventorySlot_Struct steam_latest_slot, int16 steam_latest_type)
static inline uint32 TOBToServerTypelessSlot(structs::TypelessInventorySlot_Struct tob_slot, int16 tob_type)
{
if (steam_latest_slot.AugIndex < invaug::SOCKET_INVALID || steam_latest_slot.AugIndex >= invaug::SOCKET_COUNT) {
if (tob_slot.AugIndex < invaug::SOCKET_INVALID || tob_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert TOB Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, steam_latest_type, EQ::invslot::SLOT_INVALID);
tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, tob_type, EQ::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
}
@@ -5187,101 +5187,101 @@ namespace TOB
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 TempSlot = invslot::SLOT_INVALID;
switch (steam_latest_type) {
switch (tob_type) {
case invtype::typePossessions: {
if (steam_latest_slot.Slot >= invslot::POSSESSIONS_BEGIN && steam_latest_slot.Slot <= invslot::POSSESSIONS_END) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::POSSESSIONS_BEGIN && tob_slot.Slot <= invslot::POSSESSIONS_END) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = tob_slot.Slot;
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
if (steam_latest_slot.Slot < invslot::GENERAL_BEGIN)
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
if (tob_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
TempSlot = (steam_latest_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::GENERAL_BAGS_BEGIN + TempSlot + steam_latest_slot.SubIndex;
TempSlot = (tob_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::GENERAL_BAGS_BEGIN + TempSlot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeBank: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::BANK_SIZE) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::BANK_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::BANK_SIZE) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::BANK_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = steam_latest_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::BANK_BAGS_BEGIN + TempSlot + steam_latest_slot.SubIndex;
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = tob_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::BANK_BAGS_BEGIN + TempSlot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeSharedBank: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::SHARED_BANK_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::SHARED_BANK_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = steam_latest_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + steam_latest_slot.SubIndex;
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = tob_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeTrade: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::TRADE_SIZE) {
if (steam_latest_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::TRADE_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::TRADE_SIZE) {
if (tob_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::TRADE_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.SubIndex >= invbag::SLOT_BEGIN && steam_latest_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = steam_latest_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::TRADE_BAGS_BEGIN + TempSlot + steam_latest_slot.SubIndex;
else if (tob_slot.SubIndex >= invbag::SLOT_BEGIN && tob_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = tob_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::TRADE_BAGS_BEGIN + TempSlot + tob_slot.SubIndex;
}
}
break;
}
case invtype::typeWorld: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::WORLD_SIZE) {
ServerSlot = EQ::invslot::WORLD_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::WORLD_SIZE) {
ServerSlot = EQ::invslot::WORLD_BEGIN + tob_slot.Slot;
}
else if (steam_latest_slot.Slot == invslot::SLOT_INVALID) {
else if (tob_slot.Slot == invslot::SLOT_INVALID) {
ServerSlot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::LIMBO_SIZE) {
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::LIMBO_SIZE) {
ServerSlot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::TRIBUTE_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::TRIBUTE_BEGIN + tob_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (steam_latest_slot.Slot >= invslot::SLOT_BEGIN && steam_latest_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::GUILD_TRIBUTE_BEGIN + steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::SLOT_BEGIN && tob_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::GUILD_TRIBUTE_BEGIN + tob_slot.Slot;
}
break;
}
case invtype::typeCorpse: {
if (steam_latest_slot.Slot >= invslot::CORPSE_BEGIN && steam_latest_slot.Slot <= invslot::CORPSE_END) {
ServerSlot = steam_latest_slot.Slot;
if (tob_slot.Slot >= invslot::CORPSE_BEGIN && tob_slot.Slot <= invslot::CORPSE_END) {
ServerSlot = tob_slot.Slot;
}
break;
@@ -5293,26 +5293,26 @@ namespace TOB
}
Log(Logs::Detail, Logs::Netcode, "Convert TOB Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, steam_latest_type, ServerSlot);
tob_slot.Slot, tob_slot.SubIndex, tob_slot.AugIndex, tob_type, ServerSlot);
return ServerSlot;
}
static inline structs::InventorySlot_Struct TOBCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct steam_latest_slot) {
static inline structs::InventorySlot_Struct TOBCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct tob_slot) {
structs::InventorySlot_Struct ret;
ret.Type = steam_latest_slot.type;
ret.Slot = steam_latest_slot.slot;
ret.SubIndex = steam_latest_slot.sub_index;
ret.AugIndex = steam_latest_slot.aug_index;
ret.Type = tob_slot.type;
ret.Slot = tob_slot.slot;
ret.SubIndex = tob_slot.sub_index;
ret.AugIndex = tob_slot.aug_index;
return ret;
}
static inline structs::CastSpellInventorySlot_Struct TOBInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct steam_latest_slot) {
static inline structs::CastSpellInventorySlot_Struct TOBInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct tob_slot) {
structs::CastSpellInventorySlot_Struct ret;
ret.type = steam_latest_slot.Type;
ret.slot = steam_latest_slot.Slot;
ret.sub_index = steam_latest_slot.SubIndex;
ret.aug_index = steam_latest_slot.AugIndex;
ret.type = tob_slot.Type;
ret.slot = tob_slot.Slot;
ret.sub_index = tob_slot.SubIndex;
ret.aug_index = tob_slot.AugIndex;
return ret;
}
+2 -2
View File
@@ -399,7 +399,7 @@ namespace TOB {
struct EnterWorld_Struct {
/*000*/ char name[64];
/*064*/ int32 unknown1;
/*068*/ int32 unknown2; //steam_latest handles these differently so for now im just going to ignore them till i figure it out
/*068*/ int32 unknown2; //tob handles these differently so for now im just going to ignore them till i figure it out
};
struct ZoneChange_Struct {
@@ -1033,6 +1033,6 @@ namespace TOB {
#pragma pack()
}; //end namespace structs
}; //end namespace steam_latest
}; //end namespace tob
#endif /*LAURION_STRUCTS_H_*/