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fixes
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6b45b2bc52
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@ -722,7 +722,7 @@ public:
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int32 ReduceAllDamage(int32 damage);
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virtual void DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance=false, bool CanAvoid=true);
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virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* item=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0);
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virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* item=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0, uint32 ammo_id=0, int AmmoSlot=0);
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virtual void DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes skillinuse, int16 chance_mod=0, int16 focus=0, bool CanRiposte=false, int ReuseTime=0);
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virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0, int ReuseTime=0, uint32 range_id=0, uint32 ammo_id=0, const Item_Struct *AmmoItem=nullptr, int AmmoSlot=0);
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bool TryProjectileAttack(Mob* other, const Item_Struct *item, SkillUseTypes skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot);
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@ -199,7 +199,7 @@ void Client::OPCombatAbility(const EQApplicationPacket *app) {
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SetAttackTimer();
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ThrowingAttack(GetTarget());
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if (CheckDoubleRangedAttack())
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RangedAttack(GetTarget(), true);
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ThrowingAttack(GetTarget(), true);
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return;
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}
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//ranged attack (archery)
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@ -1074,18 +1074,18 @@ void Mob::ProjectileAttack()
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disable = false;
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Mob* target = entity_list.GetMobID(ProjectileAtk[i].target_id);
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float distance = 0.0f;
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if (target && IsMoving()){ //Only recalculate hit increment if target moving
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distance = target->CalculateDistance(ProjectileAtk[i].origin_x, ProjectileAtk[i].origin_y, ProjectileAtk[i].origin_z);
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if (target && target->IsMoving()){ //Only recalculate hit increment if target moving
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float distance = target->CalculateDistance(ProjectileAtk[i].origin_x, ProjectileAtk[i].origin_y, ProjectileAtk[i].origin_z);
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float hit = 60.0f + (distance / 1.8f); //Calcuation: 60 = Animation Lag, 1.8 = Speed modifier for speed of (4)
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ProjectileAtk[i].hit_increment = static_cast<uint16>(hit);
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}
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if (ProjectileAtk[i].hit_increment <= ProjectileAtk[i].increment){
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if (target){
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if (ProjectileAtk[i].skill == SkillArchery)
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DoArcheryAttackDmg(target, nullptr, nullptr,ProjectileAtk[i].wpn_dmg,0,0,0,ProjectileAtk[i].ranged_id, ProjectileAtk[i].ammo_id, nullptr, ProjectileAtk[i].ammo_slot);
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}
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ProjectileAtk[i].increment = 0;
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ProjectileAtk[i].target_id = 0;
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@ -1323,7 +1323,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
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else if(DistNoRootNoZ(*GetTarget()) < (RuleI(Combat, MinRangedAttackDist)*RuleI(Combat, MinRangedAttackDist))){
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return;
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}
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Shout("SLOT = %i", ammo_slot);
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if(!IsAttackAllowed(GetTarget()) ||
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IsCasting() ||
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IsSitting() ||
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@ -1345,7 +1345,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
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CommonBreakInvisible();
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}
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void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item_Struct* item, uint16 weapon_damage, int16 chance_mod,int16 focus, int ReuseTime)
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void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item_Struct* item, uint16 weapon_damage, int16 chance_mod,int16 focus, int ReuseTime, uint32 ammo_id, int AmmoSlot)
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{
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if (!CanDoSpecialAttack(other))
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return;
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@ -1358,8 +1358,12 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
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int16 WDmg = 0;
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if (!weapon_damage && item != nullptr)
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if (!weapon_damage){
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if (IsClient() && RangeWeapon)
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WDmg = GetWeaponDamage(other, RangeWeapon);
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else if (item)
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WDmg = GetWeaponDamage(other, item);
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}
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else
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WDmg = weapon_damage;
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@ -1396,7 +1400,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
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other->AddToHateList(this, 2*WDmg, 0, false);
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other->Damage(this, TotalDmg, SPELL_UNKNOWN, SkillThrowing);
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if (TotalDmg > 0 && HasSkillProcSuccess() && GetTarget() && other && !other->HasDied()){
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if (TotalDmg > 0 && HasSkillProcSuccess() && other && !other->HasDied()){
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if (ReuseTime)
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TrySkillProc(other, SkillThrowing, ReuseTime);
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else
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@ -1404,10 +1408,10 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
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}
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}
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if((RangeWeapon != nullptr) && GetTarget() && other && (other->GetHP() > -10))
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if((RangeWeapon != nullptr) && other && (other->GetHP() > -10))
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TryWeaponProc(RangeWeapon, other, MainRange);
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if (HasSkillProcs() && GetTarget() && other && !other->HasDied()){
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if (HasSkillProcs() && other && !other->HasDied()){
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if (ReuseTime)
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TrySkillProc(other, SkillThrowing, ReuseTime);
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else
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