Migrate spawn tables [skip ci]

This commit is contained in:
Akkadius
2020-03-12 00:00:39 -05:00
parent 9048265283
commit 286c08b8d5
13 changed files with 64 additions and 61 deletions
+1 -1
View File
@@ -280,7 +280,7 @@ void Client::GoFish()
if (npc_chance > 0 && npc_id) {
if (zone->random.Roll(npc_chance)) {
if (zone->CanDoCombat()) {
const NPCType *tmp = database.LoadNPCTypesData(npc_id);
const NPCType *tmp = content_db.LoadNPCTypesData(npc_id);
if (tmp != nullptr) {
auto positionNPC = GetPosition();
positionNPC.x = positionNPC.x + 3;