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Migrate spawn tables [skip ci]
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-1
@@ -280,7 +280,7 @@ void Client::GoFish()
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if (npc_chance > 0 && npc_id) {
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if (zone->random.Roll(npc_chance)) {
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if (zone->CanDoCombat()) {
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const NPCType *tmp = database.LoadNPCTypesData(npc_id);
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const NPCType *tmp = content_db.LoadNPCTypesData(npc_id);
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if (tmp != nullptr) {
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auto positionNPC = GetPosition();
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positionNPC.x = positionNPC.x + 3;
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