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Migrate spawn tables [skip ci]
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@@ -871,7 +871,7 @@ void Mob::MakeAura(uint16 spell_id)
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return;
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}
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const auto base = database.LoadNPCTypesData(record.npc_type);
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const auto base = content_db.LoadNPCTypesData(record.npc_type);
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if (base == nullptr) {
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Message(Chat::Red, "Unable to load NPC data for aura %s", spells[spell_id].teleport_zone);
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LogError(
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