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[Compilation] Use pre-compiled headers for Windows (speed) (#3778)
* Experiment with PCH * Another run * GCC test * Different test * Another one * Another one * Lua headers * PCH main zone primitives * Tweaks * Tweaks * Tweaks * Add EQEMU_BUILD_PCH option default to ON
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@@ -792,5 +792,8 @@ IF (UNIX)
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SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
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ENDIF (UNIX)
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IF (WIN32 AND EQEMU_BUILD_PCH)
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TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
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ENDIF()
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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@@ -0,0 +1,34 @@
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// types
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#include <limits>
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#include <string>
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#include <cctype>
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#include <sstream>
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// containers
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#include <iterator>
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#include <set>
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#include <unordered_set>
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#include <map>
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#include <unordered_map>
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#include <list>
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#include <vector>
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// utilities
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#include <iostream>
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#include <cassert>
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#include <cmath>
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#include <memory>
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#include <functional>
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#include <algorithm>
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#include <utility>
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#include <tuple>
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#include <fstream>
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#include <cstdio>
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// fmt
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#include <fmt/format.h>
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// lua
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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