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Merge of a monster
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+5
-2
@@ -221,6 +221,9 @@ public:
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Client(EQStreamInterface * ieqs);
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~Client();
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std::unordered_map<NPC *, float> close_npcs;
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bool is_client_moving;
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//abstract virtual function implementations required by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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@@ -1458,7 +1461,7 @@ private:
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Timer forget_timer; // our 2 min everybody forgets you timer
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Timer autosave_timer;
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#ifdef REVERSE_AGGRO
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Timer scanarea_timer;
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Timer client_scan_npc_aggro_timer;
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#endif
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Timer tribute_timer;
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@@ -1475,8 +1478,8 @@ private:
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Timer anon_toggle_timer;
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Timer afk_toggle_timer;
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Timer helm_toggle_timer;
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Timer light_update_timer;
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Timer aggro_meter_timer;
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Timer npc_close_scan_timer;
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glm::vec3 m_Proximity;
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