mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Merge of a monster
This commit is contained in:
+74
-70
@@ -47,20 +47,20 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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return;
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PetRecord record;
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if(!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
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if (!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
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{
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Log.Out(Logs::General, Logs::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
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Log(Logs::General, Logs::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
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Message(13, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
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return;
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}
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AA_SwarmPet pet;
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SwarmPet_Struct pet;
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pet.count = 1;
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pet.duration = 1;
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for(int x = 0; x < MAX_SWARM_PETS; x++)
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for (int x = 0; x < MAX_SWARM_PETS; x++)
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{
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if(spells[spell_id].effectid[x] == SE_TemporaryPets)
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if (spells[spell_id].effectid[x] == SE_TemporaryPets)
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{
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pet.count = spells[spell_id].base[x];
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pet.duration = spells[spell_id].max[x];
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@@ -74,14 +74,14 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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NPCType *made_npc = nullptr;
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const NPCType *npc_type = database.LoadNPCTypesData(pet.npc_id);
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if(npc_type == nullptr) {
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if (npc_type == nullptr) {
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//log write
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Log.Out(Logs::General, Logs::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
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Message(0,"Unable to find pet!");
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Log(Logs::General, Logs::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
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Message(0, "Unable to find pet!");
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return;
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}
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if(name_override != nullptr) {
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if (name_override != nullptr) {
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//we have to make a custom NPC type for this name change
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made_npc = new NPCType;
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memcpy(made_npc, npc_type, sizeof(NPCType));
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@@ -92,7 +92,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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int summon_count = 0;
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summon_count = pet.count;
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if(summon_count > MAX_SWARM_PETS)
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if (summon_count > MAX_SWARM_PETS)
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summon_count = MAX_SWARM_PETS;
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static const glm::vec2 swarmPetLocations[MAX_SWARM_PETS] = {
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@@ -101,59 +101,61 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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glm::vec2(8, 8), glm::vec2(-8, 8), glm::vec2(8, -8), glm::vec2(-8, -8)
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};
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while(summon_count > 0) {
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while (summon_count > 0) {
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int pet_duration = pet.duration;
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if(duration_override > 0)
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if (duration_override > 0)
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pet_duration = duration_override;
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//this is a little messy, but the only way to do it right
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//it would be possible to optimize out this copy for the last pet, but oh well
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NPCType *npc_dup = nullptr;
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if(made_npc != nullptr) {
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if (made_npc != nullptr) {
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npc_dup = new NPCType;
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memcpy(npc_dup, made_npc, sizeof(NPCType));
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}
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NPC* npca = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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NPC* swarm_pet_npc = new NPC(
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(npc_dup != nullptr) ? npc_dup : npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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if (followme)
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npca->SetFollowID(GetID());
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swarm_pet_npc->SetFollowID(GetID());
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if(!npca->GetSwarmInfo()){
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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if (!swarm_pet_npc->GetSwarmInfo()) {
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auto nSI = new SwarmPet;
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swarm_pet_npc->SetSwarmInfo(nSI);
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swarm_pet_npc->GetSwarmInfo()->duration = new Timer(pet_duration * 1000);
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}
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else{
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npca->GetSwarmInfo()->duration->Start(pet_duration*1000);
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else {
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swarm_pet_npc->GetSwarmInfo()->duration->Start(pet_duration * 1000);
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}
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swarm_pet_npc->StartSwarmTimer(pet_duration * 1000);
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//removing this prevents the pet from attacking
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npca->GetSwarmInfo()->owner_id = GetID();
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swarm_pet_npc->GetSwarmInfo()->owner_id = GetID();
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//give the pets somebody to "love"
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if(targ != nullptr){
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npca->AddToHateList(targ, 1000, 1000);
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if (targ != nullptr) {
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swarm_pet_npc->AddToHateList(targ, 1000, 1000);
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if (RuleB(Spells, SwarmPetTargetLock) || sticktarg)
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npca->GetSwarmInfo()->target = targ->GetID();
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swarm_pet_npc->GetSwarmInfo()->target = targ->GetID();
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else
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npca->GetSwarmInfo()->target = 0;
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swarm_pet_npc->GetSwarmInfo()->target = 0;
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}
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//we allocated a new NPC type object, give the NPC ownership of that memory
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if(npc_dup != nullptr)
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npca->GiveNPCTypeData(npc_dup);
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if (npc_dup != nullptr)
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swarm_pet_npc->GiveNPCTypeData(npc_dup);
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entity_list.AddNPC(npca, true, true);
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entity_list.AddNPC(swarm_pet_npc, true, true);
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summon_count--;
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}
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//the target of these swarm pets will take offense to being cast on...
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if(targ != nullptr)
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if (targ != nullptr)
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targ->AddToHateList(this, 1, 0);
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// The other pointers we make are handled elsewhere.
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@@ -162,7 +164,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg) {
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AA_SwarmPet pet;
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SwarmPet_Struct pet;
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pet.count = 1;
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pet.duration = 1;
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@@ -173,7 +175,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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const NPCType *npc_type = database.LoadNPCTypesData(typesid);
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if(npc_type == nullptr) {
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//log write
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Log.Out(Logs::General, Logs::Error, "Unknown npc type for swarm pet type id: %d", typesid);
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Log(Logs::General, Logs::Error, "Unknown npc type for swarm pet type id: %d", typesid);
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Message(0,"Unable to find pet!");
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return;
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}
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@@ -211,42 +213,44 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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memcpy(npc_dup, made_npc, sizeof(NPCType));
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}
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NPC* npca = new NPC(
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NPC* swarm_pet_npc = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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if (followme)
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npca->SetFollowID(GetID());
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swarm_pet_npc->SetFollowID(GetID());
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if(!npca->GetSwarmInfo()){
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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if(!swarm_pet_npc->GetSwarmInfo()){
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auto nSI = new SwarmPet;
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swarm_pet_npc->SetSwarmInfo(nSI);
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swarm_pet_npc->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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}
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else{
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npca->GetSwarmInfo()->duration->Start(pet_duration*1000);
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else {
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swarm_pet_npc->GetSwarmInfo()->duration->Start(pet_duration*1000);
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}
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swarm_pet_npc->StartSwarmTimer(pet_duration * 1000);
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//removing this prevents the pet from attacking
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npca->GetSwarmInfo()->owner_id = GetID();
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swarm_pet_npc->GetSwarmInfo()->owner_id = GetID();
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//give the pets somebody to "love"
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if(targ != nullptr){
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npca->AddToHateList(targ, 1000, 1000);
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swarm_pet_npc->AddToHateList(targ, 1000, 1000);
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if (RuleB(Spells, SwarmPetTargetLock) || sticktarg)
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npca->GetSwarmInfo()->target = targ->GetID();
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swarm_pet_npc->GetSwarmInfo()->target = targ->GetID();
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else
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npca->GetSwarmInfo()->target = 0;
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swarm_pet_npc->GetSwarmInfo()->target = 0;
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}
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//we allocated a new NPC type object, give the NPC ownership of that memory
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if(npc_dup != nullptr)
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npca->GiveNPCTypeData(npc_dup);
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swarm_pet_npc->GiveNPCTypeData(npc_dup);
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entity_list.AddNPC(npca, true, true);
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entity_list.AddNPC(swarm_pet_npc, true, true);
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summon_count--;
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}
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@@ -404,7 +408,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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auto npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
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if(!npca->GetSwarmInfo()){
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auto nSI = new AA_SwarmPetInfo;
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auto nSI = new SwarmPet;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(duration*1000);
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}
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@@ -793,21 +797,21 @@ void Client::RefundAA() {
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SendAlternateAdvancementStats();
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}
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AA_SwarmPetInfo::AA_SwarmPetInfo()
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SwarmPet::SwarmPet()
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{
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target = 0;
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owner_id = 0;
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duration = nullptr;
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}
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AA_SwarmPetInfo::~AA_SwarmPetInfo()
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SwarmPet::~SwarmPet()
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{
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target = 0;
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owner_id = 0;
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safe_delete(duration);
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}
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Mob *AA_SwarmPetInfo::GetOwner()
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Mob *SwarmPet::GetOwner()
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{
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return entity_list.GetMobID(owner_id);
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}
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@@ -1533,17 +1537,17 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price,
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}
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void Zone::LoadAlternateAdvancement() {
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Log.Out(Logs::General, Logs::Status, "Loading Alternate Advancement Data...");
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Log(Logs::General, Logs::Status, "Loading Alternate Advancement Data...");
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if(!database.LoadAlternateAdvancementAbilities(aa_abilities,
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aa_ranks))
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{
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aa_abilities.clear();
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aa_ranks.clear();
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Log.Out(Logs::General, Logs::Status, "Failed to load Alternate Advancement Data");
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Log(Logs::General, Logs::Status, "Failed to load Alternate Advancement Data");
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return;
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}
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Log.Out(Logs::General, Logs::Status, "Processing Alternate Advancement Data...");
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Log(Logs::General, Logs::Status, "Processing Alternate Advancement Data...");
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for(const auto &ability : aa_abilities) {
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ability.second->first = GetAlternateAdvancementRank(ability.second->first_rank_id);
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@@ -1594,13 +1598,13 @@ void Zone::LoadAlternateAdvancement() {
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}
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}
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Log.Out(Logs::General, Logs::Status, "Loaded Alternate Advancement Data");
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Log(Logs::General, Logs::Status, "Loaded Alternate Advancement Data");
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}
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bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std::unique_ptr<AA::Ability>> &abilities,
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std::unordered_map<int, std::unique_ptr<AA::Rank>> &ranks)
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{
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Log.Out(Logs::General, Logs::Status, "Loading Alternate Advancement Abilities...");
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Log(Logs::General, Logs::Status, "Loading Alternate Advancement Abilities...");
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abilities.clear();
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std::string query = "SELECT id, name, category, classes, races, deities, drakkin_heritage, status, type, charges, "
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"grant_only, first_rank_id FROM aa_ability WHERE enabled = 1";
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@@ -1626,13 +1630,13 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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abilities[ability->id] = std::unique_ptr<AA::Ability>(ability);
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}
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} else {
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Log.Out(Logs::General, Logs::Error, "Failed to load Alternate Advancement Abilities");
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Log(Logs::General, Logs::Error, "Failed to load Alternate Advancement Abilities");
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return false;
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}
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Log.Out(Logs::General, Logs::Status, "Loaded %d Alternate Advancement Abilities", (int)abilities.size());
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Log(Logs::General, Logs::Status, "Loaded %d Alternate Advancement Abilities", (int)abilities.size());
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Log.Out(Logs::General, Logs::Status, "Loading Alternate Advancement Ability Ranks...");
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Log(Logs::General, Logs::Status, "Loading Alternate Advancement Ability Ranks...");
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ranks.clear();
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query = "SELECT id, upper_hotkey_sid, lower_hotkey_sid, title_sid, desc_sid, cost, level_req, spell, spell_type, recast_time, "
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"next_id, expansion FROM aa_ranks";
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@@ -1661,13 +1665,13 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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ranks[rank->id] = std::unique_ptr<AA::Rank>(rank);
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}
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} else {
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Log.Out(Logs::General, Logs::Error, "Failed to load Alternate Advancement Ability Ranks");
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Log(Logs::General, Logs::Error, "Failed to load Alternate Advancement Ability Ranks");
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return false;
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}
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Log.Out(Logs::General, Logs::Status, "Loaded %d Alternate Advancement Ability Ranks", (int)ranks.size());
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Log(Logs::General, Logs::Status, "Loaded %d Alternate Advancement Ability Ranks", (int)ranks.size());
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Log.Out(Logs::General, Logs::Status, "Loading Alternate Advancement Ability Rank Effects...");
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Log(Logs::General, Logs::Status, "Loading Alternate Advancement Ability Rank Effects...");
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query = "SELECT rank_id, slot, effect_id, base1, base2 FROM aa_rank_effects";
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results = QueryDatabase(query);
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if(results.Success()) {
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@@ -1688,13 +1692,13 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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}
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}
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} else {
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Log.Out(Logs::General, Logs::Error, "Failed to load Alternate Advancement Ability Rank Effects");
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Log(Logs::General, Logs::Error, "Failed to load Alternate Advancement Ability Rank Effects");
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return false;
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}
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Log.Out(Logs::General, Logs::Status, "Loaded Alternate Advancement Ability Rank Effects");
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Log(Logs::General, Logs::Status, "Loaded Alternate Advancement Ability Rank Effects");
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Log.Out(Logs::General, Logs::Status, "Loading Alternate Advancement Ability Rank Prereqs...");
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Log(Logs::General, Logs::Status, "Loading Alternate Advancement Ability Rank Prereqs...");
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query = "SELECT rank_id, aa_id, points FROM aa_rank_prereqs";
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results = QueryDatabase(query);
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if(results.Success()) {
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@@ -1713,11 +1717,11 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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}
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}
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} else {
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Log.Out(Logs::General, Logs::Error, "Failed to load Alternate Advancement Ability Rank Prereqs");
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Log(Logs::General, Logs::Error, "Failed to load Alternate Advancement Ability Rank Prereqs");
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return false;
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}
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Log.Out(Logs::General, Logs::Status, "Loaded Alternate Advancement Ability Rank Prereqs");
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Log(Logs::General, Logs::Status, "Loaded Alternate Advancement Ability Rank Prereqs");
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return true;
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}
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@@ -1511,7 +1511,7 @@ typedef enum { //AA IDs
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} aaID;
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//Structure representing the database's swarm pet configs
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struct AA_SwarmPet {
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struct SwarmPet_Struct {
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uint8 count; //number to summon
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uint32 npc_id; //id from npc_types to represent it.
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uint16 duration; //how long they last, in seconds
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@@ -1526,10 +1526,10 @@ enum { //values of AA_Action.action
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class Timer;
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class Mob;
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class AA_SwarmPetInfo {
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class SwarmPet {
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public:
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AA_SwarmPetInfo();
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~AA_SwarmPetInfo();
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SwarmPet();
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~SwarmPet();
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Mob * GetOwner();
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||||
Timer *duration;
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uint32 target; //the target ID
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||||
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+14
-14
@@ -284,7 +284,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
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if(( t1 > iAggroRange)
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||||
|| ( t2 > iAggroRange)
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||||
|| ( t3 > iAggroRange)
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||||
||(mob->IsInvisible(this))
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||||
|| (mob->IsInvisible(this))
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||||
|| (mob->IsClient() &&
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(!mob->CastToClient()->Connected()
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||||
|| mob->CastToClient()->IsLD()
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||||
@@ -298,7 +298,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
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||||
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||||
// Don't aggro new clients if we are already engaged unless PROX_AGGRO is set
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||||
if (IsEngaged() && (!GetSpecialAbility(PROX_AGGRO) || (GetSpecialAbility(PROX_AGGRO) && !CombatRange(mob)))) {
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Log.Out(Logs::Moderate, Logs::Aggro,
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||||
Log(Logs::Moderate, Logs::Aggro,
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||||
"%s is in combat, and does not have prox_aggro, or does and is out of combat range with %s",
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||||
GetName(), mob->GetName());
|
||||
return false;
|
||||
@@ -360,7 +360,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
|
||||
{
|
||||
//FatherNiwtit: make sure we can see them. last since it is very expensive
|
||||
if(CheckLosFN(mob)) {
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Check aggro for %s target %s.", GetName(), mob->GetName());
|
||||
Log(Logs::Detail, Logs::Aggro, "Check aggro for %s target %s.", GetName(), mob->GetName());
|
||||
return( mod_will_aggro(mob, this) );
|
||||
}
|
||||
}
|
||||
@@ -392,18 +392,18 @@ bool Mob::CheckWillAggro(Mob *mob) {
|
||||
{
|
||||
//FatherNiwtit: make sure we can see them. last since it is very expensive
|
||||
if(CheckLosFN(mob)) {
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Check aggro for %s target %s.", GetName(), mob->GetName());
|
||||
Log(Logs::Detail, Logs::Aggro, "Check aggro for %s target %s.", GetName(), mob->GetName());
|
||||
return( mod_will_aggro(mob, this) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Is In zone?:%d\n", mob->InZone());
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Dist^2: %f\n", dist2);
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Range^2: %f\n", iAggroRange2);
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Faction: %d\n", fv);
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Int: %d\n", GetINT());
|
||||
Log.Out(Logs::Detail, Logs::Aggro, "Con: %d\n", GetLevelCon(mob->GetLevel()));
|
||||
Log(Logs::Detail, Logs::Aggro, "Is In zone?:%d\n", mob->InZone());
|
||||
Log(Logs::Detail, Logs::Aggro, "Dist^2: %f\n", dist2);
|
||||
Log(Logs::Detail, Logs::Aggro, "Range^2: %f\n", iAggroRange2);
|
||||
Log(Logs::Detail, Logs::Aggro, "Faction: %d\n", fv);
|
||||
Log(Logs::Detail, Logs::Aggro, "Int: %d\n", GetINT());
|
||||
Log(Logs::Detail, Logs::Aggro, "Con: %d\n", GetLevelCon(mob->GetLevel()));
|
||||
|
||||
return(false);
|
||||
}
|
||||
@@ -526,7 +526,7 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
|
||||
//Father Nitwit: make sure we can see them.
|
||||
if(mob->CheckLosFN(sender)) {
|
||||
#if (EQDEBUG>=5)
|
||||
Log.Out(Logs::General, Logs::None, "AIYellForHelp(\"%s\",\"%s\") %s attacking %s Dist %f Z %f",
|
||||
Log(Logs::General, Logs::None, "AIYellForHelp(\"%s\",\"%s\") %s attacking %s Dist %f Z %f",
|
||||
sender->GetName(), attacker->GetName(), mob->GetName(),
|
||||
attacker->GetName(), DistanceSquared(mob->GetPosition(),
|
||||
sender->GetPosition()), fabs(sender->GetZ()+mob->GetZ()));
|
||||
@@ -756,7 +756,7 @@ type', in which case, the answer is yes.
|
||||
}
|
||||
while( reverse++ == 0 );
|
||||
|
||||
Log.Out(Logs::General, Logs::None, "Mob::IsAttackAllowed: don't have a rule for this - %s vs %s\n", this->GetName(), target->GetName());
|
||||
Log(Logs::General, Logs::None, "Mob::IsAttackAllowed: don't have a rule for this - %s vs %s\n", this->GetName(), target->GetName());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -896,7 +896,7 @@ bool Mob::IsBeneficialAllowed(Mob *target)
|
||||
}
|
||||
while( reverse++ == 0 );
|
||||
|
||||
Log.Out(Logs::General, Logs::None, "Mob::IsBeneficialAllowed: don't have a rule for this - %s to %s\n", this->GetName(), target->GetName());
|
||||
Log(Logs::General, Logs::None, "Mob::IsBeneficialAllowed: don't have a rule for this - %s to %s\n", this->GetName(), target->GetName());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1008,7 +1008,7 @@ bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
|
||||
oloc.z = posZ + (mobSize==0.0?LOS_DEFAULT_HEIGHT:mobSize)/2 * SEE_POSITION;
|
||||
|
||||
#if LOSDEBUG>=5
|
||||
Log.Out(Logs::General, Logs::None, "LOS from (%.2f, %.2f, %.2f) to (%.2f, %.2f, %.2f) sizes: (%.2f, %.2f)", myloc.x, myloc.y, myloc.z, oloc.x, oloc.y, oloc.z, GetSize(), mobSize);
|
||||
Log(Logs::General, Logs::None, "LOS from (%.2f, %.2f, %.2f) to (%.2f, %.2f, %.2f) sizes: (%.2f, %.2f)", myloc.x, myloc.y, myloc.z, oloc.x, oloc.y, oloc.z, GetSize(), mobSize);
|
||||
#endif
|
||||
return zone->zonemap->CheckLoS(myloc, oloc);
|
||||
}
|
||||
|
||||
+900
-813
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -660,7 +660,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
|
||||
effect == SE_StackingCommand_Overwrite)
|
||||
continue;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s",
|
||||
Log(Logs::Detail, Logs::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s",
|
||||
effect, rank.id, slot, base1, base2, GetCleanName());
|
||||
|
||||
uint8 focus = IsFocusEffect(0, 0, true, effect);
|
||||
@@ -1498,7 +1498,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
|
||||
break;
|
||||
|
||||
default:
|
||||
Log.Out(Logs::Detail, Logs::AA, "SPA %d not accounted for in AA %s (%d)", effect, rank.base_ability->name.c_str(), rank.id);
|
||||
Log(Logs::Detail, Logs::AA, "SPA %d not accounted for in AA %s (%d)", effect, rank.base_ability->name.c_str(), rank.id);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
+42
-42
@@ -1150,7 +1150,7 @@ int32 Bot::acmod() {
|
||||
else
|
||||
return (65 + ((agility - 300) / 21));
|
||||
#if EQDEBUG >= 11
|
||||
Log.Out(Logs::General, Logs::Error, "Error in Bot::acmod(): Agility: %i, Level: %i",agility,level);
|
||||
Log(Logs::General, Logs::Error, "Error in Bot::acmod(): Agility: %i, Level: %i",agility,level);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
@@ -1890,7 +1890,7 @@ void Bot::BotRangedAttack(Mob* other) {
|
||||
//make sure the attack and ranged timers are up
|
||||
//if the ranged timer is disabled, then they have no ranged weapon and shouldent be attacking anyhow
|
||||
if((attack_timer.Enabled() && !attack_timer.Check(false)) || (ranged_timer.Enabled() && !ranged_timer.Check())) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Bot Archery attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
Log(Logs::Detail, Logs::Combat, "Bot Archery attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
Message(0, "Error: Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
return;
|
||||
}
|
||||
@@ -1908,7 +1908,7 @@ void Bot::BotRangedAttack(Mob* other) {
|
||||
if(!RangeWeapon || !Ammo)
|
||||
return;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Shooting %s with bow %s (%d) and arrow %s (%d)", other->GetCleanName(), RangeWeapon->Name, RangeWeapon->ID, Ammo->Name, Ammo->ID);
|
||||
Log(Logs::Detail, Logs::Combat, "Shooting %s with bow %s (%d) and arrow %s (%d)", other->GetCleanName(), RangeWeapon->Name, RangeWeapon->ID, Ammo->Name, Ammo->ID);
|
||||
if(!IsAttackAllowed(other) || IsCasting() || DivineAura() || IsStunned() || IsMezzed() || (GetAppearance() == eaDead))
|
||||
return;
|
||||
|
||||
@@ -1918,21 +1918,21 @@ void Bot::BotRangedAttack(Mob* other) {
|
||||
|
||||
//break invis when you attack
|
||||
if(invisible) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility due to melee attack.");
|
||||
Log(Logs::Detail, Logs::Combat, "Removing invisibility due to melee attack.");
|
||||
BuffFadeByEffect(SE_Invisibility);
|
||||
BuffFadeByEffect(SE_Invisibility2);
|
||||
invisible = false;
|
||||
}
|
||||
|
||||
if(invisible_undead) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility vs. undead due to melee attack.");
|
||||
Log(Logs::Detail, Logs::Combat, "Removing invisibility vs. undead due to melee attack.");
|
||||
BuffFadeByEffect(SE_InvisVsUndead);
|
||||
BuffFadeByEffect(SE_InvisVsUndead2);
|
||||
invisible_undead = false;
|
||||
}
|
||||
|
||||
if(invisible_animals) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Removing invisibility vs. animals due to melee attack.");
|
||||
Log(Logs::Detail, Logs::Combat, "Removing invisibility vs. animals due to melee attack.");
|
||||
BuffFadeByEffect(SE_InvisVsAnimals);
|
||||
invisible_animals = false;
|
||||
}
|
||||
@@ -2138,7 +2138,7 @@ void Bot::AI_Process() {
|
||||
Mob* delete_me = HealRotationTarget();
|
||||
if (AIHealRotation(HealRotationTarget(), UseHealRotationFastHeals())) {
|
||||
#if (EQDEBUG >= 12)
|
||||
Log.Out(Logs::General, Logs::Error, "Bot::AI_Process() - Casting succeeded (m: %s, t: %s) : AdvHR(true)", GetCleanName(), ((delete_me) ? (delete_me->GetCleanName()) : ("nullptr")));
|
||||
Log(Logs::General, Logs::Error, "Bot::AI_Process() - Casting succeeded (m: %s, t: %s) : AdvHR(true)", GetCleanName(), ((delete_me) ? (delete_me->GetCleanName()) : ("nullptr")));
|
||||
#endif
|
||||
m_member_of_heal_rotation->SetMemberIsCasting(this);
|
||||
m_member_of_heal_rotation->UpdateTargetHealingStats(HealRotationTarget());
|
||||
@@ -2146,7 +2146,7 @@ void Bot::AI_Process() {
|
||||
}
|
||||
else {
|
||||
#if (EQDEBUG >= 12)
|
||||
Log.Out(Logs::General, Logs::Error, "Bot::AI_Process() - Casting failed (m: %s, t: %s) : AdvHR(false)", GetCleanName(), ((delete_me) ? (delete_me->GetCleanName()) : ("nullptr")));
|
||||
Log(Logs::General, Logs::Error, "Bot::AI_Process() - Casting failed (m: %s, t: %s) : AdvHR(false)", GetCleanName(), ((delete_me) ? (delete_me->GetCleanName()) : ("nullptr")));
|
||||
#endif
|
||||
m_member_of_heal_rotation->SetMemberIsCasting(this, false);
|
||||
AdvanceHealRotation(false);
|
||||
@@ -2163,7 +2163,7 @@ void Bot::AI_Process() {
|
||||
SetHasBeenSummoned(false);
|
||||
} else if(!IsRooted()) {
|
||||
if(GetTarget() && GetTarget()->GetHateTop() && GetTarget()->GetHateTop() != this) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Returning to location prior to being summoned.");
|
||||
Log(Logs::Detail, Logs::AI, "Returning to location prior to being summoned.");
|
||||
CalculateNewPosition2(m_PreSummonLocation.x, m_PreSummonLocation.y, m_PreSummonLocation.z, GetBotRunspeed());
|
||||
SetHeading(CalculateHeadingToTarget(m_PreSummonLocation.x, m_PreSummonLocation.y));
|
||||
return;
|
||||
@@ -2498,7 +2498,7 @@ void Bot::AI_Process() {
|
||||
|
||||
if (AI_movement_timer->Check()) {
|
||||
if(!IsRooted()) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
|
||||
Log(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
|
||||
CalculateNewPosition2(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetBotRunspeed());
|
||||
return;
|
||||
}
|
||||
@@ -2746,7 +2746,7 @@ void Bot::PetAIProcess() {
|
||||
else if (botPet->GetTarget() && botPet->GetAIMovementTimer()->Check()) {
|
||||
botPet->SetRunAnimSpeed(0);
|
||||
if(!botPet->IsRooted()) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", botPet->GetTarget()->GetCleanName());
|
||||
Log(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", botPet->GetTarget()->GetCleanName());
|
||||
botPet->CalculateNewPosition2(botPet->GetTarget()->GetX(), botPet->GetTarget()->GetY(), botPet->GetTarget()->GetZ(), botPet->GetOwner()->GetRunspeed());
|
||||
return;
|
||||
} else {
|
||||
@@ -3813,7 +3813,7 @@ void Bot::Damage(Mob *from, int32 damage, uint16 spell_id, EQEmu::skills::SkillT
|
||||
|
||||
//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
|
||||
if(attacked_timer.Check()) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Triggering EVENT_ATTACK due to attack by %s", from->GetName());
|
||||
Log(Logs::Detail, Logs::Combat, "Triggering EVENT_ATTACK due to attack by %s", from->GetName());
|
||||
parse->EventNPC(EVENT_ATTACK, this, from, "", 0);
|
||||
}
|
||||
|
||||
@@ -3821,7 +3821,7 @@ void Bot::Damage(Mob *from, int32 damage, uint16 spell_id, EQEmu::skills::SkillT
|
||||
// if spell is lifetap add hp to the caster
|
||||
if (spell_id != SPELL_UNKNOWN && IsLifetapSpell(spell_id)) {
|
||||
int healed = GetActSpellHealing(spell_id, damage);
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Applying lifetap heal of %d to %s", healed, GetCleanName());
|
||||
Log(Logs::Detail, Logs::Combat, "Applying lifetap heal of %d to %s", healed, GetCleanName());
|
||||
HealDamage(healed);
|
||||
entity_list.MessageClose(this, true, 300, MT_Spells, "%s beams a smile at %s", GetCleanName(), from->GetCleanName() );
|
||||
}
|
||||
@@ -3857,13 +3857,13 @@ void Bot::AddToHateList(Mob* other, uint32 hate, int32 damage, bool iYellForHelp
|
||||
bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts) {
|
||||
if (!other) {
|
||||
SetTarget(nullptr);
|
||||
Log.Out(Logs::General, Logs::Error, "A null Mob object was passed to Bot::Attack for evaluation!");
|
||||
Log(Logs::General, Logs::Error, "A null Mob object was passed to Bot::Attack for evaluation!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((GetHP() <= 0) || (GetAppearance() == eaDead)) {
|
||||
SetTarget(nullptr);
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Attempted to attack %s while unconscious or, otherwise, appearing dead", other->GetCleanName());
|
||||
Log(Logs::Detail, Logs::Combat, "Attempted to attack %s while unconscious or, otherwise, appearing dead", other->GetCleanName());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3875,20 +3875,20 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
|
||||
// takes more to compare a call result, load for a call, load a compare to address and compare, and finally
|
||||
// push a value to an address than to just load for a call and push a value to an address.
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Attacking %s with hand %d %s", other->GetCleanName(), Hand, (FromRiposte ? "(this is a riposte)" : ""));
|
||||
Log(Logs::Detail, Logs::Combat, "Attacking %s with hand %d %s", other->GetCleanName(), Hand, (FromRiposte ? "(this is a riposte)" : ""));
|
||||
if ((IsCasting() && (GetClass() != BARD) && !IsFromSpell) || (!IsAttackAllowed(other))) {
|
||||
if(this->GetOwnerID())
|
||||
entity_list.MessageClose(this, 1, 200, 10, "%s says, '%s is not a legal target master.'", this->GetCleanName(), this->GetTarget()->GetCleanName());
|
||||
|
||||
if(other) {
|
||||
RemoveFromHateList(other);
|
||||
Log.Out(Logs::Detail, Logs::Combat, "I am not allowed to attack %s", other->GetCleanName());
|
||||
Log(Logs::Detail, Logs::Combat, "I am not allowed to attack %s", other->GetCleanName());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if(DivineAura()) {//cant attack while invulnerable
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Attack canceled, Divine Aura is in effect.");
|
||||
Log(Logs::Detail, Logs::Combat, "Attack canceled, Divine Aura is in effect.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3906,19 +3906,19 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
|
||||
|
||||
if(weapon != nullptr) {
|
||||
if (!weapon->IsWeapon()) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
|
||||
Log(Logs::Detail, Logs::Combat, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
|
||||
return false;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Attacking with weapon: %s (%d)", weapon->GetItem()->Name, weapon->GetID());
|
||||
Log(Logs::Detail, Logs::Combat, "Attacking with weapon: %s (%d)", weapon->GetItem()->Name, weapon->GetID());
|
||||
}
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Attacking without a weapon.");
|
||||
Log(Logs::Detail, Logs::Combat, "Attacking without a weapon.");
|
||||
|
||||
// calculate attack_skill and skillinuse depending on hand and weapon
|
||||
// also send Packet to near clients
|
||||
DamageHitInfo my_hit;
|
||||
AttackAnimation(my_hit.skill, Hand, weapon);
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Attacking with %s in slot %d using skill %d", weapon?weapon->GetItem()->Name:"Fist", Hand, my_hit.skill);
|
||||
Log(Logs::Detail, Logs::Combat, "Attacking with %s in slot %d using skill %d", weapon?weapon->GetItem()->Name:"Fist", Hand, my_hit.skill);
|
||||
|
||||
// Now figure out damage
|
||||
my_hit.damage_done = 1;
|
||||
@@ -3966,7 +3966,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Damage calculated: base %d min damage %d skill %d", my_hit.base_damage, my_hit.min_damage, my_hit.skill);
|
||||
Log(Logs::Detail, Logs::Combat, "Damage calculated: base %d min damage %d skill %d", my_hit.base_damage, my_hit.min_damage, my_hit.skill);
|
||||
|
||||
int hit_chance_bonus = 0;
|
||||
my_hit.offense = offense(my_hit.skill);
|
||||
@@ -3984,7 +3984,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
|
||||
|
||||
DoAttack(other, my_hit, opts);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Final damage after all reductions: %d", my_hit.damage_done);
|
||||
Log(Logs::Detail, Logs::Combat, "Final damage after all reductions: %d", my_hit.damage_done);
|
||||
} else {
|
||||
my_hit.damage_done = DMG_INVULNERABLE;
|
||||
}
|
||||
@@ -4595,7 +4595,7 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
return 0;
|
||||
break;
|
||||
default:
|
||||
Log.Out(Logs::General, Logs::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
|
||||
Log(Logs::General, Logs::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -4809,7 +4809,7 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
|
||||
break;
|
||||
}
|
||||
default:
|
||||
Log.Out(Logs::General, Logs::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
|
||||
Log(Logs::General, Logs::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -4849,7 +4849,7 @@ float Bot::GetProcChances(float ProcBonus, uint16 hand) {
|
||||
ProcChance += (ProcChance * ProcBonus / 100.0f);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
|
||||
Log(Logs::Detail, Logs::Combat, "Proc chance %.2f (%.2f from bonuses)", ProcChance, ProcBonus);
|
||||
return ProcChance;
|
||||
}
|
||||
|
||||
@@ -4903,13 +4903,13 @@ bool Bot::TryFinishingBlow(Mob *defender, int &damage)
|
||||
int fb_damage = aabonuses.FinishingBlow[1];
|
||||
int levelreq = aabonuses.FinishingBlowLvl[0];
|
||||
if (defender->GetLevel() <= levelreq && (chance >= zone->random.Int(1, 1000))) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Landed a finishing blow: levelreq at %d, other level %d",
|
||||
Log(Logs::Detail, Logs::Combat, "Landed a finishing blow: levelreq at %d, other level %d",
|
||||
levelreq, defender->GetLevel());
|
||||
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FINISHING_BLOW, GetName());
|
||||
damage = fb_damage;
|
||||
return true;
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "FAILED a finishing blow: levelreq at %d, other level %d",
|
||||
Log(Logs::Detail, Logs::Combat, "FAILED a finishing blow: levelreq at %d, other level %d",
|
||||
levelreq, defender->GetLevel());
|
||||
return false;
|
||||
}
|
||||
@@ -4918,14 +4918,14 @@ bool Bot::TryFinishingBlow(Mob *defender, int &damage)
|
||||
}
|
||||
|
||||
void Bot::DoRiposte(Mob* defender) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Preforming a riposte");
|
||||
Log(Logs::Detail, Logs::Combat, "Preforming a riposte");
|
||||
if (!defender)
|
||||
return;
|
||||
|
||||
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
|
||||
int32 DoubleRipChance = (defender->GetAABonuses().GiveDoubleRiposte[0] + defender->GetSpellBonuses().GiveDoubleRiposte[0] + defender->GetItemBonuses().GiveDoubleRiposte[0]);
|
||||
if(DoubleRipChance && (DoubleRipChance >= zone->random.Int(0, 100))) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
|
||||
Log(Logs::Detail, Logs::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
|
||||
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
|
||||
}
|
||||
|
||||
@@ -5548,7 +5548,7 @@ int32 Bot::CalcMaxMana() {
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
Log.Out(Logs::General, Logs::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
Log(Logs::General, Logs::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
max_mana = 0;
|
||||
break;
|
||||
}
|
||||
@@ -5976,14 +5976,14 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot,
|
||||
uint32* oSpellWillFinish, uint32 item_slot, int16 *resist_adjust, uint32 aa_id) {
|
||||
bool Result = false;
|
||||
if(zone && !zone->IsSpellBlocked(spell_id, glm::vec3(GetPosition()))) {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d", spells[spell_id].name, spell_id, target_id, slot, cast_time, mana_cost, (item_slot==0xFFFFFFFF)?999:item_slot);
|
||||
Log(Logs::Detail, Logs::Spells, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d", spells[spell_id].name, spell_id, target_id, slot, cast_time, mana_cost, (item_slot==0xFFFFFFFF)?999:item_slot);
|
||||
|
||||
if(casting_spell_id == spell_id)
|
||||
ZeroCastingVars();
|
||||
|
||||
if(GetClass() != BARD) {
|
||||
if(!IsValidSpell(spell_id) || casting_spell_id || delaytimer || spellend_timer.Enabled() || IsStunned() || IsFeared() || IsMezzed() || (IsSilenced() && !IsDiscipline(spell_id)) || (IsAmnesiad() && IsDiscipline(spell_id))) {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Spell casting canceled: not able to cast now. Valid? %d, casting %d, waiting? %d, spellend? %d, stunned? %d, feared? %d, mezed? %d, silenced? %d", IsValidSpell(spell_id), casting_spell_id, delaytimer, spellend_timer.Enabled(), IsStunned(), IsFeared(), IsMezzed(), IsSilenced() );
|
||||
Log(Logs::Detail, Logs::Spells, "Spell casting canceled: not able to cast now. Valid? %d, casting %d, waiting? %d, spellend? %d, stunned? %d, feared? %d, mezed? %d, silenced? %d", IsValidSpell(spell_id), casting_spell_id, delaytimer, spellend_timer.Enabled(), IsStunned(), IsFeared(), IsMezzed(), IsSilenced() );
|
||||
if(IsSilenced() && !IsDiscipline(spell_id))
|
||||
Message_StringID(13, SILENCED_STRING);
|
||||
|
||||
@@ -6007,7 +6007,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot,
|
||||
}
|
||||
|
||||
if(DivineAura()) {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Spell casting canceled: cannot cast while Divine Aura is in effect.");
|
||||
Log(Logs::Detail, Logs::Spells, "Spell casting canceled: cannot cast while Divine Aura is in effect.");
|
||||
InterruptSpell(173, 0x121, false);
|
||||
return false;
|
||||
}
|
||||
@@ -6017,13 +6017,13 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot,
|
||||
InterruptSpell(fizzle_msg, 0x121, spell_id);
|
||||
|
||||
uint32 use_mana = ((spells[spell_id].mana) / 4);
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Spell casting canceled: fizzled. %d mana has been consumed", use_mana);
|
||||
Log(Logs::Detail, Logs::Spells, "Spell casting canceled: fizzled. %d mana has been consumed", use_mana);
|
||||
SetMana(GetMana() - use_mana);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (HasActiveSong()) {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Casting a new spell/song while singing a song. Killing old song %d.", bardsong);
|
||||
Log(Logs::Detail, Logs::Spells, "Casting a new spell/song while singing a song. Killing old song %d.", bardsong);
|
||||
bardsong = 0;
|
||||
bardsong_target_id = 0;
|
||||
bardsong_slot = EQEmu::CastingSlot::Gem1;
|
||||
@@ -6137,19 +6137,19 @@ bool Bot::IsImmuneToSpell(uint16 spell_id, Mob *caster) {
|
||||
if(caster->IsBot()) {
|
||||
if(spells[spell_id].targettype == ST_Undead) {
|
||||
if((GetBodyType() != BT_SummonedUndead) && (GetBodyType() != BT_Undead) && (GetBodyType() != BT_Vampire)) {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Bot's target is not an undead.");
|
||||
Log(Logs::Detail, Logs::Spells, "Bot's target is not an undead.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(spells[spell_id].targettype == ST_Summoned) {
|
||||
if((GetBodyType() != BT_SummonedUndead) && (GetBodyType() != BT_Summoned) && (GetBodyType() != BT_Summoned2) && (GetBodyType() != BT_Summoned3)) {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Bot's target is not a summoned creature.");
|
||||
Log(Logs::Detail, Logs::Spells, "Bot's target is not a summoned creature.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spells, "No bot immunities to spell %d found.", spell_id);
|
||||
Log(Logs::Detail, Logs::Spells, "No bot immunities to spell %d found.", spell_id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6300,7 +6300,7 @@ bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::
|
||||
if((spelltypeequal || spelltypetargetequal) || spelltypeclassequal || slotequal) {
|
||||
if(((spells[thespell].effectid[0] == 0) && (spells[thespell].base[0] < 0)) &&
|
||||
(spellTarget->GetHP() < ((spells[thespell].base[0] * (-1)) + 100))) {
|
||||
Log.Out(Logs::General, Logs::Spells, "Bot::DoFinishedSpellSingleTarget - GroupBuffing failure");
|
||||
Log(Logs::General, Logs::Spells, "Bot::DoFinishedSpellSingleTarget - GroupBuffing failure");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -7807,7 +7807,7 @@ bool Bot::CheckLoreConflict(const EQEmu::ItemData* item) {
|
||||
|
||||
bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint32 iSpellTypes) {
|
||||
if((iSpellTypes&SpellTypes_Detrimental) != 0) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
Log(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+18
-18
@@ -454,7 +454,7 @@ public:
|
||||
|
||||
if (target_type == BCEnum::TT_Self && (entry_prototype->BCST() != BCEnum::SpT_Stance && entry_prototype->BCST() != BCEnum::SpT_SummonCorpse)) {
|
||||
#ifdef BCSTSPELLDUMP
|
||||
Log.Out(Logs::General, Logs::Error, "DELETING entry_prototype (primary clause) - name: %s, target_type: %s, BCST: %s",
|
||||
Log(Logs::General, Logs::Error, "DELETING entry_prototype (primary clause) - name: %s, target_type: %s, BCST: %s",
|
||||
spells[spell_id].name, BCEnum::TargetTypeEnumToString(target_type).c_str(), BCEnum::SpellTypeEnumToString(entry_prototype->BCST()).c_str());
|
||||
#endif
|
||||
safe_delete(entry_prototype);
|
||||
@@ -462,7 +462,7 @@ public:
|
||||
}
|
||||
if (entry_prototype->BCST() == BCEnum::SpT_Stance && target_type != BCEnum::TT_Self) {
|
||||
#ifdef BCSTSPELLDUMP
|
||||
Log.Out(Logs::General, Logs::Error, "DELETING entry_prototype (secondary clause) - name: %s, BCST: %s, target_type: %s",
|
||||
Log(Logs::General, Logs::Error, "DELETING entry_prototype (secondary clause) - name: %s, BCST: %s, target_type: %s",
|
||||
spells[spell_id].name, BCEnum::SpellTypeEnumToString(entry_prototype->BCST()).c_str(), BCEnum::TargetTypeEnumToString(target_type).c_str());
|
||||
#endif
|
||||
safe_delete(entry_prototype);
|
||||
@@ -1061,7 +1061,7 @@ private:
|
||||
std::string query = "SELECT `short_name`, `long_name` FROM `zone` WHERE '' NOT IN (`short_name`, `long_name`)";
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "load_teleport_zone_names() - Error in zone names query: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "load_teleport_zone_names() - Error in zone names query: %s", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1088,14 +1088,14 @@ private:
|
||||
}
|
||||
|
||||
static void status_report() {
|
||||
Log.Out(Logs::General, Logs::Commands, "load_bot_command_spells(): - 'RuleI(Bots, CommandSpellRank)' set to %i.", RuleI(Bots, CommandSpellRank));
|
||||
Log(Logs::General, Logs::Commands, "load_bot_command_spells(): - 'RuleI(Bots, CommandSpellRank)' set to %i.", RuleI(Bots, CommandSpellRank));
|
||||
if (bot_command_spells.empty()) {
|
||||
Log.Out(Logs::General, Logs::Error, "load_bot_command_spells() - 'bot_command_spells' is empty.");
|
||||
Log(Logs::General, Logs::Error, "load_bot_command_spells() - 'bot_command_spells' is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = BCEnum::SpellTypeFirst; i <= BCEnum::SpellTypeLast; ++i)
|
||||
Log.Out(Logs::General, Logs::Commands, "load_bot_command_spells(): - '%s' returned %u spell entries.",
|
||||
Log(Logs::General, Logs::Commands, "load_bot_command_spells(): - '%s' returned %u spell entries.",
|
||||
BCEnum::SpellTypeEnumToString(static_cast<BCEnum::SpType>(i)).c_str(), bot_command_spells[static_cast<BCEnum::SpType>(i)].size());
|
||||
}
|
||||
|
||||
@@ -1428,12 +1428,12 @@ int bot_command_init(void)
|
||||
auto bot_command_settings_iter = bot_command_settings.find(working_bcl_iter.first);
|
||||
if (bot_command_settings_iter == bot_command_settings.end()) {
|
||||
if (working_bcl_iter.second->access == 0)
|
||||
Log.Out(Logs::General, Logs::Commands, "bot_command_init(): Warning: Bot Command '%s' defaulting to access level 0!", working_bcl_iter.first.c_str());
|
||||
Log(Logs::General, Logs::Commands, "bot_command_init(): Warning: Bot Command '%s' defaulting to access level 0!", working_bcl_iter.first.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
working_bcl_iter.second->access = bot_command_settings_iter->second.first;
|
||||
Log.Out(Logs::General, Logs::Commands, "bot_command_init(): - Bot Command '%s' set to access level %d.", working_bcl_iter.first.c_str(), bot_command_settings_iter->second.first);
|
||||
Log(Logs::General, Logs::Commands, "bot_command_init(): - Bot Command '%s' set to access level %d.", working_bcl_iter.first.c_str(), bot_command_settings_iter->second.first);
|
||||
if (bot_command_settings_iter->second.second.empty())
|
||||
continue;
|
||||
|
||||
@@ -1441,14 +1441,14 @@ int bot_command_init(void)
|
||||
if (alias_iter.empty())
|
||||
continue;
|
||||
if (bot_command_list.find(alias_iter) != bot_command_list.end()) {
|
||||
Log.Out(Logs::General, Logs::Commands, "bot_command_init(): Warning: Alias '%s' already exists as a bot command - skipping!", alias_iter.c_str());
|
||||
Log(Logs::General, Logs::Commands, "bot_command_init(): Warning: Alias '%s' already exists as a bot command - skipping!", alias_iter.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
bot_command_list[alias_iter] = working_bcl_iter.second;
|
||||
bot_command_aliases[alias_iter] = working_bcl_iter.first;
|
||||
|
||||
Log.Out(Logs::General, Logs::Commands, "bot_command_init(): - Alias '%s' added to bot command '%s'.", alias_iter.c_str(), bot_command_aliases[alias_iter].c_str());
|
||||
Log(Logs::General, Logs::Commands, "bot_command_init(): - Alias '%s' added to bot command '%s'.", alias_iter.c_str(), bot_command_aliases[alias_iter].c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1494,21 +1494,21 @@ void bot_command_deinit(void)
|
||||
int bot_command_add(std::string bot_command_name, const char *desc, int access, BotCmdFuncPtr function)
|
||||
{
|
||||
if (bot_command_name.empty()) {
|
||||
Log.Out(Logs::General, Logs::Error, "bot_command_add() - Bot command added with empty name string - check bot_command.cpp.");
|
||||
Log(Logs::General, Logs::Error, "bot_command_add() - Bot command added with empty name string - check bot_command.cpp.");
|
||||
return -1;
|
||||
}
|
||||
if (function == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "bot_command_add() - Bot command '%s' added without a valid function pointer - check bot_command.cpp.", bot_command_name.c_str());
|
||||
Log(Logs::General, Logs::Error, "bot_command_add() - Bot command '%s' added without a valid function pointer - check bot_command.cpp.", bot_command_name.c_str());
|
||||
return -1;
|
||||
}
|
||||
if (bot_command_list.count(bot_command_name) != 0) {
|
||||
Log.Out(Logs::General, Logs::Error, "bot_command_add() - Bot command '%s' is a duplicate bot command name - check bot_command.cpp.", bot_command_name.c_str());
|
||||
Log(Logs::General, Logs::Error, "bot_command_add() - Bot command '%s' is a duplicate bot command name - check bot_command.cpp.", bot_command_name.c_str());
|
||||
return -1;
|
||||
}
|
||||
for (auto iter : bot_command_list) {
|
||||
if (iter.second->function != function)
|
||||
continue;
|
||||
Log.Out(Logs::General, Logs::Error, "bot_command_add() - Bot command '%s' equates to an alias of '%s' - check bot_command.cpp.", bot_command_name.c_str(), iter.first.c_str());
|
||||
Log(Logs::General, Logs::Error, "bot_command_add() - Bot command '%s' equates to an alias of '%s' - check bot_command.cpp.", bot_command_name.c_str(), iter.first.c_str());
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -1563,11 +1563,11 @@ int bot_command_real_dispatch(Client *c, const char *message)
|
||||
}
|
||||
|
||||
if(cur->access >= COMMANDS_LOGGING_MIN_STATUS) {
|
||||
Log.Out(Logs::General, Logs::Commands, "%s (%s) used bot command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
|
||||
Log(Logs::General, Logs::Commands, "%s (%s) used bot command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
|
||||
}
|
||||
|
||||
if(cur->function == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Bot command '%s' has a null function\n", cstr.c_str());
|
||||
Log(Logs::General, Logs::Error, "Bot command '%s' has a null function\n", cstr.c_str());
|
||||
return(-1);
|
||||
} else {
|
||||
//dispatch C++ bot command
|
||||
@@ -3500,7 +3500,7 @@ void bot_command_pick_lock(Client *c, const Seperator *sep)
|
||||
float curelev = (diff.z * diff.z);
|
||||
#if (EQDEBUG >= 11)
|
||||
if (curdist <= 130 && curelev <= 65 && curelev >= 25) // 2D limit is '130' (x^2 + y^2), 1D theoretically should be '65' (z^2)
|
||||
Log.Out(Logs::Detail, Logs::Doors, "bot_command_pick_lock(): DoorID: %i - Elevation difference failure within theoretical limit (%f <= 65.0)", door_iter->GetDoorID(), curelev);
|
||||
Log(Logs::Detail, Logs::Doors, "bot_command_pick_lock(): DoorID: %i - Elevation difference failure within theoretical limit (%f <= 65.0)", door_iter->GetDoorID(), curelev);
|
||||
#endif
|
||||
if (curelev >= 25 || curdist > 130) // changed curelev from '10' to '25' - requiring diff.z to be less than '5'
|
||||
continue;
|
||||
@@ -4188,7 +4188,7 @@ void bot_subcommand_bot_clone(Client *c, const Seperator *sep)
|
||||
}
|
||||
if (!my_bot->GetBotID()) {
|
||||
c->Message(m_unknown, "An unknown error has occured - BotName: %s, BotID: %u", my_bot->GetCleanName(), my_bot->GetBotID());
|
||||
Log.Out(Logs::General, Logs::Commands, "bot_command_clone(): - Error: Active bot reported invalid ID (BotName: %s, BotID: %u, OwnerName: %s, OwnerID: %u, AcctName: %s, AcctID: %u)",
|
||||
Log(Logs::General, Logs::Commands, "bot_command_clone(): - Error: Active bot reported invalid ID (BotName: %s, BotID: %u, OwnerName: %s, OwnerID: %u, AcctName: %s, AcctID: %u)",
|
||||
my_bot->GetCleanName(), my_bot->GetBotID(), c->GetCleanName(), c->CharacterID(), c->AccountName(), c->AccountID());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -49,11 +49,11 @@ bool BotDatabase::Connect(const char* host, const char* user, const char* passwd
|
||||
uint32 errnum = 0;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Failed to connect to bot database: Error: %s", errbuf);
|
||||
Log(Logs::General, Logs::Error, "Failed to connect to bot database: Error: %s", errbuf);
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Status, "Using bot database '%s' at %s:%d", database, host, port);
|
||||
Log(Logs::General, Logs::Status, "Using bot database '%s' at %s:%d", database, host, port);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1143,7 +1143,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
|
||||
(uint32)atoul(row[14])
|
||||
);
|
||||
if (!item_inst) {
|
||||
Log.Out(Logs::General, Logs::Error, "Warning: bot_id '%i' has an invalid item_id '%i' in inventory slot '%i'", bot_id, item_id, slot_id);
|
||||
Log(Logs::General, Logs::Error, "Warning: bot_id '%i' has an invalid item_id '%i' in inventory slot '%i'", bot_id, item_id, slot_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1196,7 +1196,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
|
||||
item_inst->SetOrnamentHeroModel((uint32)atoul(row[8]));
|
||||
|
||||
if (inventory_inst.PutItem(slot_id, *item_inst) == INVALID_INDEX)
|
||||
Log.Out(Logs::General, Logs::Error, "Warning: Invalid slot_id for item in inventory: bot_id = '%i', item_id = '%i', slot_id = '%i'", bot_id, item_id, slot_id);
|
||||
Log(Logs::General, Logs::Error, "Warning: Invalid slot_id for item in inventory: bot_id = '%i', item_id = '%i', slot_id = '%i'", bot_id, item_id, slot_id);
|
||||
|
||||
safe_delete(item_inst);
|
||||
}
|
||||
|
||||
@@ -1137,7 +1137,7 @@ bool Bot::AI_PursueCastCheck() {
|
||||
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
|
||||
Log(Logs::Detail, Logs::AI, "Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
|
||||
|
||||
if(!AICastSpell(GetTarget(), 100, SpellType_Snare)) {
|
||||
if(!AICastSpell(GetTarget(), 100, SpellType_Lifetap)) {
|
||||
@@ -1165,7 +1165,7 @@ bool Bot::AI_IdleCastCheck() {
|
||||
|
||||
if (AIautocastspell_timer->Check(false)) {
|
||||
#if BotAI_DEBUG_Spells >= 25
|
||||
Log.Out(Logs::Detail, Logs::AI, "Bot Non-Engaged autocast check triggered: %s", this->GetCleanName());
|
||||
Log(Logs::Detail, Logs::AI, "Bot Non-Engaged autocast check triggered: %s", this->GetCleanName());
|
||||
#endif
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
@@ -1313,7 +1313,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
BotStanceType botStance = GetBotStance();
|
||||
bool mayGetAggro = HasOrMayGetAggro();
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells.");
|
||||
Log(Logs::Detail, Logs::AI, "Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells.");
|
||||
|
||||
if(botClass == CLERIC) {
|
||||
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
@@ -1563,11 +1563,11 @@ bool Bot::AIHealRotation(Mob* tar, bool useFastHeals) {
|
||||
}
|
||||
|
||||
#if BotAI_DEBUG_Spells >= 10
|
||||
Log.Out(Logs::Detail, Logs::AI, "Bot::AIHealRotation: heal spellid = %u, fastheals = %c, casterlevel = %u",
|
||||
Log(Logs::Detail, Logs::AI, "Bot::AIHealRotation: heal spellid = %u, fastheals = %c, casterlevel = %u",
|
||||
botSpell.SpellId, ((useFastHeals) ? ('T') : ('F')), GetLevel());
|
||||
#endif
|
||||
#if BotAI_DEBUG_Spells >= 25
|
||||
Log.Out(Logs::Detail, Logs::AI, "Bot::AIHealRotation: target = %s, current_time = %u, donthealmebefore = %u", tar->GetCleanName(), Timer::GetCurrentTime(), tar->DontHealMeBefore());
|
||||
Log(Logs::Detail, Logs::AI, "Bot::AIHealRotation: target = %s, current_time = %u, donthealmebefore = %u", tar->GetCleanName(), Timer::GetCurrentTime(), tar->DontHealMeBefore());
|
||||
#endif
|
||||
|
||||
// If there is still no spell id, then there isn't going to be one so we are done
|
||||
|
||||
+53
-51
@@ -135,7 +135,7 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
forget_timer(0),
|
||||
autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
|
||||
#ifdef REVERSE_AGGRO
|
||||
scanarea_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
|
||||
client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
|
||||
#endif
|
||||
tribute_timer(Tribute_duration),
|
||||
proximity_timer(ClientProximity_interval),
|
||||
@@ -153,14 +153,14 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
anon_toggle_timer(250),
|
||||
afk_toggle_timer(250),
|
||||
helm_toggle_timer(250),
|
||||
light_update_timer(600),
|
||||
aggro_meter_timer(AGGRO_METER_UPDATE_MS),
|
||||
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
|
||||
m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f),
|
||||
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
|
||||
m_AutoAttackTargetLocation(0.0f, 0.0f, 0.0f),
|
||||
last_region_type(RegionTypeUnsupported),
|
||||
m_dirtyautohaters(false)
|
||||
m_dirtyautohaters(false),
|
||||
npc_close_scan_timer(6000)
|
||||
{
|
||||
for(int cf=0; cf < _FilterCount; cf++)
|
||||
ClientFilters[cf] = FilterShow;
|
||||
@@ -176,6 +176,7 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
client_state = CLIENT_CONNECTING;
|
||||
Trader=false;
|
||||
Buyer = false;
|
||||
Haste = 0;
|
||||
CustomerID = 0;
|
||||
TraderID = 0;
|
||||
TrackingID = 0;
|
||||
@@ -349,7 +350,7 @@ Client::~Client() {
|
||||
ToggleBuyerMode(false);
|
||||
|
||||
if(conn_state != ClientConnectFinished) {
|
||||
Log.Out(Logs::General, Logs::None, "Client '%s' was destroyed before reaching the connected state:", GetName());
|
||||
Log(Logs::General, Logs::None, "Client '%s' was destroyed before reaching the connected state:", GetName());
|
||||
ReportConnectingState();
|
||||
}
|
||||
|
||||
@@ -358,6 +359,8 @@ Client::~Client() {
|
||||
m_tradeskill_object = nullptr;
|
||||
}
|
||||
|
||||
close_npcs.clear();
|
||||
|
||||
if(IsDueling() && GetDuelTarget() != 0) {
|
||||
Entity* entity = entity_list.GetID(GetDuelTarget());
|
||||
if(entity != nullptr && entity->IsClient()) {
|
||||
@@ -508,31 +511,31 @@ void Client::SendLogoutPackets() {
|
||||
void Client::ReportConnectingState() {
|
||||
switch(conn_state) {
|
||||
case NoPacketsReceived: //havent gotten anything
|
||||
Log.Out(Logs::General, Logs::None, "Client has not sent us an initial zone entry packet.");
|
||||
Log(Logs::General, Logs::None, "Client has not sent us an initial zone entry packet.");
|
||||
break;
|
||||
case ReceivedZoneEntry: //got the first packet, loading up PP
|
||||
Log.Out(Logs::General, Logs::None, "Client sent initial zone packet, but we never got their player info from the database.");
|
||||
Log(Logs::General, Logs::None, "Client sent initial zone packet, but we never got their player info from the database.");
|
||||
break;
|
||||
case PlayerProfileLoaded: //our DB work is done, sending it
|
||||
Log.Out(Logs::General, Logs::None, "We were sending the player profile, tributes, tasks, spawns, time and weather, but never finished.");
|
||||
Log(Logs::General, Logs::None, "We were sending the player profile, tributes, tasks, spawns, time and weather, but never finished.");
|
||||
break;
|
||||
case ZoneInfoSent: //includes PP, tributes, tasks, spawns, time and weather
|
||||
Log.Out(Logs::General, Logs::None, "We successfully sent player info and spawns, waiting for client to request new zone.");
|
||||
Log(Logs::General, Logs::None, "We successfully sent player info and spawns, waiting for client to request new zone.");
|
||||
break;
|
||||
case NewZoneRequested: //received and sent new zone request
|
||||
Log.Out(Logs::General, Logs::None, "We received client's new zone request, waiting for client spawn request.");
|
||||
Log(Logs::General, Logs::None, "We received client's new zone request, waiting for client spawn request.");
|
||||
break;
|
||||
case ClientSpawnRequested: //client sent ReqClientSpawn
|
||||
Log.Out(Logs::General, Logs::None, "We received the client spawn request, and were sending objects, doors, zone points and some other stuff, but never finished.");
|
||||
Log(Logs::General, Logs::None, "We received the client spawn request, and were sending objects, doors, zone points and some other stuff, but never finished.");
|
||||
break;
|
||||
case ZoneContentsSent: //objects, doors, zone points
|
||||
Log.Out(Logs::General, Logs::None, "The rest of the zone contents were successfully sent, waiting for client ready notification.");
|
||||
Log(Logs::General, Logs::None, "The rest of the zone contents were successfully sent, waiting for client ready notification.");
|
||||
break;
|
||||
case ClientReadyReceived: //client told us its ready, send them a bunch of crap like guild MOTD, etc
|
||||
Log.Out(Logs::General, Logs::None, "We received client ready notification, but never finished Client::CompleteConnect");
|
||||
Log(Logs::General, Logs::None, "We received client ready notification, but never finished Client::CompleteConnect");
|
||||
break;
|
||||
case ClientConnectFinished: //client finally moved to finished state, were done here
|
||||
Log.Out(Logs::General, Logs::None, "Client is successfully connected.");
|
||||
Log(Logs::General, Logs::None, "Client is successfully connected.");
|
||||
break;
|
||||
};
|
||||
}
|
||||
@@ -733,7 +736,7 @@ bool Client::SendAllPackets() {
|
||||
if(eqs)
|
||||
eqs->FastQueuePacket((EQApplicationPacket **)&cp->app, cp->ack_req);
|
||||
iterator.RemoveCurrent();
|
||||
Log.Out(Logs::Moderate, Logs::Client_Server_Packet, "Transmitting a packet");
|
||||
Log(Logs::Moderate, Logs::Client_Server_Packet, "Transmitting a packet");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -781,7 +784,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
|
||||
char message[4096];
|
||||
strn0cpy(message, orig_message, sizeof(message));
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Zone_Server, "Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
|
||||
Log(Logs::Detail, Logs::Zone_Server, "Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
|
||||
|
||||
if (targetname == nullptr) {
|
||||
targetname = (!GetTarget()) ? "" : GetTarget()->GetName();
|
||||
@@ -1216,7 +1219,7 @@ void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num
|
||||
QueuePacket(&app);
|
||||
|
||||
if ((chan_num == 2) && (ListenerSkill < 100)) { // group message in unmastered language, check for skill up
|
||||
if ((m_pp.languages[language] <= lang_skill) && (from != this->GetName()))
|
||||
if (m_pp.languages[language] <= lang_skill)
|
||||
CheckLanguageSkillIncrease(language, lang_skill);
|
||||
}
|
||||
}
|
||||
@@ -1607,7 +1610,7 @@ void Client::UpdateAdmin(bool iFromDB) {
|
||||
|
||||
if(m_pp.gm)
|
||||
{
|
||||
Log.Out(Logs::Moderate, Logs::Zone_Server, "%s - %s is a GM", __FUNCTION__ , GetName());
|
||||
Log(Logs::Moderate, Logs::Zone_Server, "%s - %s is a GM", __FUNCTION__ , GetName());
|
||||
// no need for this, having it set in pp you already start as gm
|
||||
// and it's also set in your spawn packet so other people see it too
|
||||
// SendAppearancePacket(AT_GM, 1, false);
|
||||
@@ -2015,7 +2018,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
|
||||
|
||||
if (booktxt2[0] != '\0') {
|
||||
#if EQDEBUG >= 6
|
||||
Log.Out(Logs::General, Logs::Normal, "Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
|
||||
Log(Logs::General, Logs::Normal, "Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
|
||||
#endif
|
||||
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
|
||||
|
||||
@@ -2235,7 +2238,7 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
|
||||
|
||||
SaveCurrency();
|
||||
|
||||
Log.Out(Logs::General, Logs::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
|
||||
Log(Logs::General, Logs::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
|
||||
}
|
||||
|
||||
void Client::EVENT_ITEM_ScriptStopReturn(){
|
||||
@@ -2275,7 +2278,7 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
|
||||
SaveCurrency();
|
||||
|
||||
#if (EQDEBUG>=5)
|
||||
Log.Out(Logs::General, Logs::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
|
||||
Log(Logs::General, Logs::None, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
|
||||
GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
|
||||
#endif
|
||||
}
|
||||
@@ -2365,13 +2368,13 @@ bool Client::CheckIncreaseSkill(EQEmu::skills::SkillType skillid, Mob *against_w
|
||||
if(zone->random.Real(0, 99) < Chance)
|
||||
{
|
||||
SetSkill(skillid, GetRawSkill(skillid) + 1);
|
||||
Log.Out(Logs::Detail, Logs::Skills, "Skill %d at value %d successfully gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
|
||||
Log(Logs::Detail, Logs::Skills, "Skill %d at value %d successfully gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
|
||||
return true;
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Skills, "Skill %d at value %d failed to gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
|
||||
Log(Logs::Detail, Logs::Skills, "Skill %d at value %d failed to gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
|
||||
}
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Skills, "Skill %d at value %d cannot increase due to maxmum %d", skillid, skillval, maxskill);
|
||||
Log(Logs::Detail, Logs::Skills, "Skill %d at value %d cannot increase due to maxmum %d", skillid, skillval, maxskill);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -2392,10 +2395,10 @@ void Client::CheckLanguageSkillIncrease(uint8 langid, uint8 TeacherSkill) {
|
||||
|
||||
if(zone->random.Real(0,100) < Chance) { // if they make the roll
|
||||
IncreaseLanguageSkill(langid); // increase the language skill by 1
|
||||
Log.Out(Logs::Detail, Logs::Skills, "Language %d at value %d successfully gain with %.4f%%chance", langid, LangSkill, Chance);
|
||||
Log(Logs::Detail, Logs::Skills, "Language %d at value %d successfully gain with %.4f%%chance", langid, LangSkill, Chance);
|
||||
}
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::Skills, "Language %d at value %d failed to gain with %.4f%%chance", langid, LangSkill, Chance);
|
||||
Log(Logs::Detail, Logs::Skills, "Language %d at value %d failed to gain with %.4f%%chance", langid, LangSkill, Chance);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2504,7 +2507,7 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(EQEmu::skills::SkillType skil
|
||||
|
||||
Save();
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "Reset %s's caster specialization skills to 1. "
|
||||
Log(Logs::General, Logs::Normal, "Reset %s's caster specialization skills to 1. "
|
||||
"Too many specializations skills were above 50.", GetCleanName());
|
||||
}
|
||||
|
||||
@@ -4702,14 +4705,14 @@ void Client::HandleLDoNOpen(NPC *target)
|
||||
{
|
||||
if(target->GetClass() != LDON_TREASURE)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::None, "%s tried to open %s but %s was not a treasure chest.",
|
||||
Log(Logs::General, Logs::None, "%s tried to open %s but %s was not a treasure chest.",
|
||||
GetName(), target->GetName(), target->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
if(DistanceSquaredNoZ(m_Position, target->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::None, "%s tried to open %s but %s was out of range",
|
||||
Log(Logs::General, Logs::None, "%s tried to open %s but %s was out of range",
|
||||
GetName(), target->GetName(), target->GetName());
|
||||
Message(13, "Treasure chest out of range.");
|
||||
return;
|
||||
@@ -6346,12 +6349,12 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
|
||||
PetRecord record;
|
||||
if(!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Unknown doppelganger spell id: %d, check pets table", spell_id);
|
||||
Log(Logs::General, Logs::Error, "Unknown doppelganger spell id: %d, check pets table", spell_id);
|
||||
Message(13, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
|
||||
return;
|
||||
}
|
||||
|
||||
AA_SwarmPet pet;
|
||||
SwarmPet_Struct pet;
|
||||
pet.count = pet_count;
|
||||
pet.duration = pet_duration;
|
||||
pet.npc_id = record.npc_type;
|
||||
@@ -6360,7 +6363,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
|
||||
|
||||
const NPCType *npc_type = database.LoadNPCTypesData(pet.npc_id);
|
||||
if(npc_type == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
|
||||
Log(Logs::General, Logs::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
|
||||
Message(0,"Unable to find pet!");
|
||||
return;
|
||||
}
|
||||
@@ -6426,33 +6429,35 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
|
||||
memcpy(npc_dup, made_npc, sizeof(NPCType));
|
||||
}
|
||||
|
||||
NPC* npca = new NPC(
|
||||
NPC* swarm_pet_npc = new NPC(
|
||||
(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
|
||||
0,
|
||||
GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
|
||||
FlyMode3);
|
||||
|
||||
if(!npca->GetSwarmInfo()){
|
||||
auto nSI = new AA_SwarmPetInfo;
|
||||
npca->SetSwarmInfo(nSI);
|
||||
npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
|
||||
if(!swarm_pet_npc->GetSwarmInfo()){
|
||||
auto nSI = new SwarmPet;
|
||||
swarm_pet_npc->SetSwarmInfo(nSI);
|
||||
swarm_pet_npc->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
|
||||
}
|
||||
else{
|
||||
npca->GetSwarmInfo()->duration->Start(pet_duration*1000);
|
||||
swarm_pet_npc->GetSwarmInfo()->duration->Start(pet_duration*1000);
|
||||
}
|
||||
|
||||
npca->GetSwarmInfo()->owner_id = GetID();
|
||||
swarm_pet_npc->StartSwarmTimer(pet_duration * 1000);
|
||||
|
||||
swarm_pet_npc->GetSwarmInfo()->owner_id = GetID();
|
||||
|
||||
// Give the pets alittle more agro than the caster and then agro them on the target
|
||||
target->AddToHateList(npca, (target->GetHateAmount(this) + 100), (target->GetDamageAmount(this) + 100));
|
||||
npca->AddToHateList(target, 1000, 1000);
|
||||
npca->GetSwarmInfo()->target = target->GetID();
|
||||
target->AddToHateList(swarm_pet_npc, (target->GetHateAmount(this) + 100), (target->GetDamageAmount(this) + 100));
|
||||
swarm_pet_npc->AddToHateList(target, 1000, 1000);
|
||||
swarm_pet_npc->GetSwarmInfo()->target = target->GetID();
|
||||
|
||||
//we allocated a new NPC type object, give the NPC ownership of that memory
|
||||
if(npc_dup != nullptr)
|
||||
npca->GiveNPCTypeData(npc_dup);
|
||||
swarm_pet_npc->GiveNPCTypeData(npc_dup);
|
||||
|
||||
entity_list.AddNPC(npca);
|
||||
entity_list.AddNPC(swarm_pet_npc);
|
||||
summon_count--;
|
||||
}
|
||||
}
|
||||
@@ -7628,7 +7633,7 @@ void Client::SendMercPersonalInfo()
|
||||
stancecount += zone->merc_stance_list[GetMercInfo().MercTemplateID].size();
|
||||
if(stancecount > MAX_MERC_STANCES || mercCount > MAX_MERC || mercTypeCount > MAX_MERC_GRADES)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SendMercPersonalInfo canceled: (%i) (%i) (%i) for %s", stancecount, mercCount, mercTypeCount, GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SendMercPersonalInfo canceled: (%i) (%i) (%i) for %s", stancecount, mercCount, mercTypeCount, GetName());
|
||||
SendMercMerchantResponsePacket(0);
|
||||
return;
|
||||
}
|
||||
@@ -7724,13 +7729,13 @@ void Client::SendMercPersonalInfo()
|
||||
return;
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SendMercPersonalInfo Send Successful for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SendMercPersonalInfo Send Successful for %s.", GetName());
|
||||
|
||||
SendMercMerchantResponsePacket(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SendMercPersonalInfo Send Failed Due to no MercData (%i) for %s", GetMercInfo().MercTemplateID, GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SendMercPersonalInfo Send Failed Due to no MercData (%i) for %s", GetMercInfo().MercTemplateID, GetName());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8498,7 +8503,7 @@ void Client::Consume(const EQEmu::ItemData *item, uint8 type, int16 slot, bool a
|
||||
entity_list.MessageClose_StringID(this, true, 50, 0, EATING_MESSAGE, GetName(), item->Name);
|
||||
|
||||
#if EQDEBUG >= 5
|
||||
Log.Out(Logs::General, Logs::None, "Eating from slot:%i", (int)slot);
|
||||
Log(Logs::General, Logs::None, "Eating from slot:%i", (int)slot);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -8515,7 +8520,7 @@ void Client::Consume(const EQEmu::ItemData *item, uint8 type, int16 slot, bool a
|
||||
entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
|
||||
|
||||
#if EQDEBUG >= 5
|
||||
Log.Out(Logs::General, Logs::None, "Drinking from slot:%i", (int)slot);
|
||||
Log(Logs::General, Logs::None, "Drinking from slot:%i", (int)slot);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -8653,9 +8658,6 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
|
||||
}
|
||||
|
||||
void Client::SendHPUpdateMarquee(){
|
||||
if (!RuleB(Character, MarqueeHPUpdates))
|
||||
return;
|
||||
|
||||
if (!this || !this->IsClient() || !this->cur_hp || !this->max_hp)
|
||||
return;
|
||||
|
||||
|
||||
+5
-2
@@ -221,6 +221,9 @@ public:
|
||||
Client(EQStreamInterface * ieqs);
|
||||
~Client();
|
||||
|
||||
std::unordered_map<NPC *, float> close_npcs;
|
||||
bool is_client_moving;
|
||||
|
||||
//abstract virtual function implementations required by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
|
||||
@@ -1458,7 +1461,7 @@ private:
|
||||
Timer forget_timer; // our 2 min everybody forgets you timer
|
||||
Timer autosave_timer;
|
||||
#ifdef REVERSE_AGGRO
|
||||
Timer scanarea_timer;
|
||||
Timer client_scan_npc_aggro_timer;
|
||||
#endif
|
||||
Timer tribute_timer;
|
||||
|
||||
@@ -1475,8 +1478,8 @@ private:
|
||||
Timer anon_toggle_timer;
|
||||
Timer afk_toggle_timer;
|
||||
Timer helm_toggle_timer;
|
||||
Timer light_update_timer;
|
||||
Timer aggro_meter_timer;
|
||||
Timer npc_close_scan_timer;
|
||||
|
||||
glm::vec3 m_Proximity;
|
||||
|
||||
|
||||
@@ -1021,7 +1021,7 @@ int32 Client::acmod()
|
||||
//seems about 21 agil per extra AC pt over 300...
|
||||
return (65 + ((agility - 300) / 21));
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Error, "Error in Client::acmod(): Agility: %i, Level: %i", agility, level);
|
||||
Log(Logs::Detail, Logs::Error, "Error in Client::acmod(): Agility: %i, Level: %i", agility, level);
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -1038,7 +1038,7 @@ int32 Client::CalcMaxMana()
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
Log(Logs::Detail, Logs::Spells, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
max_mana = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1056,7 +1056,7 @@ int32 Client::CalcMaxMana()
|
||||
cur_mana = curMana_cap;
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Client::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
|
||||
Log(Logs::Detail, Logs::Spells, "Client::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
|
||||
return max_mana;
|
||||
}
|
||||
|
||||
@@ -1140,13 +1140,13 @@ int32 Client::CalcBaseMana()
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
Log.Out(Logs::General, Logs::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
Log(Logs::General, Logs::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
max_m = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#if EQDEBUG >= 11
|
||||
Log.Out(Logs::General, Logs::None, "Client::CalcBaseMana() called for %s - returning %d", GetName(), max_m);
|
||||
Log(Logs::General, Logs::None, "Client::CalcBaseMana() called for %s - returning %d", GetName(), max_m);
|
||||
#endif
|
||||
return max_m;
|
||||
}
|
||||
@@ -2023,7 +2023,7 @@ uint32 Mob::GetInstrumentMod(uint16 spell_id) const
|
||||
effectmod = 10;
|
||||
if (!nocap && effectmod > effectmodcap) // if the cap is calculated to be 0 using new rules, no cap.
|
||||
effectmod = effectmodcap;
|
||||
Log.Out(Logs::Detail, Logs::Spells, "%s::GetInstrumentMod() spell=%d mod=%d modcap=%d\n", GetName(), spell_id,
|
||||
Log(Logs::Detail, Logs::Spells, "%s::GetInstrumentMod() spell=%d mod=%d modcap=%d\n", GetName(), spell_id,
|
||||
effectmod, effectmodcap);
|
||||
return effectmod;
|
||||
}
|
||||
|
||||
+874
-866
File diff suppressed because it is too large
Load Diff
+129
-118
@@ -63,7 +63,7 @@ extern EntityList entity_list;
|
||||
bool Client::Process() {
|
||||
bool ret = true;
|
||||
|
||||
if(Connected() || IsLD())
|
||||
if (Connected() || IsLD())
|
||||
{
|
||||
// try to send all packets that weren't sent before
|
||||
if (!IsLD() && zoneinpacket_timer.Check())
|
||||
@@ -71,58 +71,58 @@ bool Client::Process() {
|
||||
SendAllPackets();
|
||||
}
|
||||
|
||||
if(adventure_request_timer)
|
||||
if (adventure_request_timer)
|
||||
{
|
||||
if(adventure_request_timer->Check())
|
||||
if (adventure_request_timer->Check())
|
||||
{
|
||||
safe_delete(adventure_request_timer);
|
||||
}
|
||||
}
|
||||
|
||||
if(adventure_create_timer)
|
||||
if (adventure_create_timer)
|
||||
{
|
||||
if(adventure_create_timer->Check())
|
||||
if (adventure_create_timer->Check())
|
||||
{
|
||||
safe_delete(adventure_create_timer);
|
||||
}
|
||||
}
|
||||
|
||||
if(adventure_leave_timer)
|
||||
if (adventure_leave_timer)
|
||||
{
|
||||
if(adventure_leave_timer->Check())
|
||||
if (adventure_leave_timer->Check())
|
||||
{
|
||||
safe_delete(adventure_leave_timer);
|
||||
}
|
||||
}
|
||||
|
||||
if(adventure_door_timer)
|
||||
if (adventure_door_timer)
|
||||
{
|
||||
if(adventure_door_timer->Check())
|
||||
if (adventure_door_timer->Check())
|
||||
{
|
||||
safe_delete(adventure_door_timer);
|
||||
}
|
||||
}
|
||||
|
||||
if(adventure_stats_timer)
|
||||
if (adventure_stats_timer)
|
||||
{
|
||||
if(adventure_stats_timer->Check())
|
||||
if (adventure_stats_timer->Check())
|
||||
{
|
||||
safe_delete(adventure_stats_timer);
|
||||
}
|
||||
}
|
||||
|
||||
if(adventure_leaderboard_timer)
|
||||
if (adventure_leaderboard_timer)
|
||||
{
|
||||
if(adventure_leaderboard_timer->Check())
|
||||
if (adventure_leaderboard_timer->Check())
|
||||
{
|
||||
safe_delete(adventure_leaderboard_timer);
|
||||
}
|
||||
}
|
||||
|
||||
if(dead)
|
||||
if (dead)
|
||||
{
|
||||
SetHP(-100);
|
||||
if(RespawnFromHoverTimer.Check())
|
||||
if (RespawnFromHoverTimer.Check())
|
||||
HandleRespawnFromHover(0);
|
||||
}
|
||||
|
||||
@@ -131,13 +131,13 @@ bool Client::Process() {
|
||||
|
||||
// SendHPUpdate calls hpupdate_timer.Start so it can delay this timer, so lets not reset with the check
|
||||
// since the function will anyways
|
||||
if(hpupdate_timer.Check(false))
|
||||
if (hpupdate_timer.Check(false))
|
||||
SendHPUpdate();
|
||||
|
||||
if(mana_timer.Check())
|
||||
if (mana_timer.Check())
|
||||
SendManaUpdatePacket();
|
||||
|
||||
if(dead && dead_timer.Check()) {
|
||||
if (dead && dead_timer.Check()) {
|
||||
database.MoveCharacterToZone(GetName(), database.GetZoneName(m_pp.binds[0].zoneId));
|
||||
|
||||
m_pp.zone_id = m_pp.binds[0].zoneId;
|
||||
@@ -150,7 +150,7 @@ bool Client::Process() {
|
||||
Group *mygroup = GetGroup();
|
||||
if (mygroup)
|
||||
{
|
||||
entity_list.MessageGroup(this,true,15,"%s died.", GetName());
|
||||
entity_list.MessageGroup(this, true, 15, "%s died.", GetName());
|
||||
mygroup->MemberZoned(this);
|
||||
}
|
||||
Raid *myraid = entity_list.GetRaidByClient(this);
|
||||
@@ -161,34 +161,29 @@ bool Client::Process() {
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(charm_update_timer.Check())
|
||||
{
|
||||
if (charm_update_timer.Check()) {
|
||||
CalcItemScale();
|
||||
}
|
||||
|
||||
if(TaskPeriodic_Timer.Check() && taskstate)
|
||||
if (TaskPeriodic_Timer.Check() && taskstate)
|
||||
taskstate->TaskPeriodicChecks(this);
|
||||
|
||||
if(linkdead_timer.Check())
|
||||
{
|
||||
if (linkdead_timer.Check()) {
|
||||
LeaveGroup();
|
||||
Save();
|
||||
if (GetMerc())
|
||||
{
|
||||
if (GetMerc()) {
|
||||
GetMerc()->Save();
|
||||
GetMerc()->Depop();
|
||||
}
|
||||
|
||||
Raid *myraid = entity_list.GetRaidByClient(this);
|
||||
if (myraid)
|
||||
{
|
||||
if (myraid) {
|
||||
myraid->MemberZoned(this);
|
||||
}
|
||||
return false; //delete client
|
||||
}
|
||||
|
||||
if (camp_timer.Check())
|
||||
{
|
||||
if (camp_timer.Check()) {
|
||||
LeaveGroup();
|
||||
Save();
|
||||
if (GetMerc())
|
||||
@@ -202,8 +197,7 @@ bool Client::Process() {
|
||||
if (IsStunned() && stunned_timer.Check())
|
||||
Mob::UnStun();
|
||||
|
||||
if(!m_CheatDetectMoved)
|
||||
{
|
||||
if (!m_CheatDetectMoved) {
|
||||
m_TimeSinceLastPositionCheck = Timer::GetCurrentTime();
|
||||
}
|
||||
|
||||
@@ -211,32 +205,32 @@ bool Client::Process() {
|
||||
//NOTE: this is kinda a heavy-handed check to make sure the mob still exists before
|
||||
//doing the next pulse on them...
|
||||
Mob *song_target = nullptr;
|
||||
if(bardsong_target_id == GetID()) {
|
||||
if (bardsong_target_id == GetID()) {
|
||||
song_target = this;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
song_target = entity_list.GetMob(bardsong_target_id);
|
||||
}
|
||||
|
||||
if (song_target == nullptr) {
|
||||
InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
|
||||
} else {
|
||||
if(!ApplyNextBardPulse(bardsong, song_target, bardsong_slot))
|
||||
}
|
||||
else {
|
||||
if (!ApplyNextBardPulse(bardsong, song_target, bardsong_slot))
|
||||
InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
|
||||
//SpellFinished(bardsong, bardsong_target, bardsong_slot, spells[bardsong].mana);
|
||||
}
|
||||
}
|
||||
|
||||
if(GetMerc())
|
||||
{
|
||||
if (GetMerc()) {
|
||||
UpdateMercTimer();
|
||||
}
|
||||
|
||||
if(GetMercInfo().MercTemplateID != 0 && GetMercInfo().IsSuspended)
|
||||
{
|
||||
if (GetMercInfo().MercTemplateID != 0 && GetMercInfo().IsSuspended) {
|
||||
CheckMercSuspendTimer();
|
||||
}
|
||||
|
||||
if(IsAIControlled())
|
||||
if (IsAIControlled())
|
||||
AI_Process();
|
||||
|
||||
// Don't reset the bindwound timer so we can check it in BindWound as well.
|
||||
@@ -244,28 +238,36 @@ bool Client::Process() {
|
||||
BindWound(bindwound_target, false);
|
||||
}
|
||||
|
||||
if(KarmaUpdateTimer)
|
||||
{
|
||||
if(KarmaUpdateTimer->Check(false))
|
||||
{
|
||||
if (KarmaUpdateTimer) {
|
||||
if (KarmaUpdateTimer->Check(false)) {
|
||||
KarmaUpdateTimer->Start(RuleI(Chat, KarmaUpdateIntervalMS));
|
||||
database.UpdateKarma(AccountID(), ++TotalKarma);
|
||||
}
|
||||
}
|
||||
|
||||
if(qGlobals)
|
||||
{
|
||||
if(qglobal_purge_timer.Check())
|
||||
{
|
||||
if (qGlobals) {
|
||||
if (qglobal_purge_timer.Check()) {
|
||||
qGlobals->PurgeExpiredGlobals();
|
||||
}
|
||||
}
|
||||
|
||||
if(light_update_timer.Check()) {
|
||||
/* Build a close range list of NPC's */
|
||||
if (npc_close_scan_timer.Check()) {
|
||||
|
||||
UpdateEquipmentLight();
|
||||
if(UpdateActiveLight()) {
|
||||
SendAppearancePacket(AT_Light, GetActiveLightType());
|
||||
close_npcs.clear();
|
||||
|
||||
auto &npc_list = entity_list.GetNPCList();
|
||||
|
||||
float scan_range = RuleI(Range, ClientNPCScan);
|
||||
for (auto itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
|
||||
NPC* npc = itr->second;
|
||||
float distance = DistanceNoZ(m_Position, npc->GetPosition());
|
||||
if(distance <= scan_range) {
|
||||
close_npcs.insert(std::pair<NPC *, float>(npc, distance));
|
||||
}
|
||||
else if (npc->GetAggroRange() > scan_range) {
|
||||
close_npcs.insert(std::pair<NPC *, float>(npc, distance));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,35 +281,35 @@ bool Client::Process() {
|
||||
- being stunned or mezzed
|
||||
- having used a ranged weapon recently
|
||||
*/
|
||||
if(auto_attack) {
|
||||
if(!IsAIControlled() && !dead
|
||||
if (auto_attack) {
|
||||
if (!IsAIControlled() && !dead
|
||||
&& !(spellend_timer.Enabled() && casting_spell_id && !IsBardSong(casting_spell_id))
|
||||
&& !IsStunned() && !IsFeared() && !IsMezzed() && GetAppearance() != eaDead && !IsMeleeDisabled()
|
||||
)
|
||||
may_use_attacks = true;
|
||||
|
||||
if(may_use_attacks && ranged_timer.Enabled()) {
|
||||
if (may_use_attacks && ranged_timer.Enabled()) {
|
||||
//if the range timer is enabled, we need to consider it
|
||||
if(!ranged_timer.Check(false)) {
|
||||
if (!ranged_timer.Check(false)) {
|
||||
//the ranged timer has not elapsed, cannot attack.
|
||||
may_use_attacks = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(AutoFireEnabled()){
|
||||
if (AutoFireEnabled()) {
|
||||
EQEmu::ItemInstance *ranged = GetInv().GetItem(EQEmu::inventory::slotRange);
|
||||
if(ranged)
|
||||
if (ranged)
|
||||
{
|
||||
if (ranged->GetItem() && ranged->GetItem()->ItemType == EQEmu::item::ItemTypeBow){
|
||||
if(ranged_timer.Check(false)){
|
||||
if(GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient())){
|
||||
if(GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())){
|
||||
if(CheckLosFN(GetTarget())){
|
||||
if (ranged->GetItem() && ranged->GetItem()->ItemType == EQEmu::item::ItemTypeBow) {
|
||||
if (ranged_timer.Check(false)) {
|
||||
if (GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient())) {
|
||||
if (GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())) {
|
||||
if (CheckLosFN(GetTarget())) {
|
||||
//client has built in los check, but auto fire does not.. done last.
|
||||
RangedAttack(GetTarget());
|
||||
if (CheckDoubleRangedAttack())
|
||||
RangedAttack(GetTarget(), true);
|
||||
if (CheckDoubleRangedAttack())
|
||||
RangedAttack(GetTarget(), true);
|
||||
}
|
||||
else
|
||||
ranged_timer.Start();
|
||||
@@ -319,11 +321,11 @@ bool Client::Process() {
|
||||
ranged_timer.Start();
|
||||
}
|
||||
}
|
||||
else if (ranged->GetItem() && (ranged->GetItem()->ItemType == EQEmu::item::ItemTypeLargeThrowing || ranged->GetItem()->ItemType == EQEmu::item::ItemTypeSmallThrowing)){
|
||||
if(ranged_timer.Check(false)){
|
||||
if(GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient())){
|
||||
if(GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())){
|
||||
if(CheckLosFN(GetTarget())){
|
||||
else if (ranged->GetItem() && (ranged->GetItem()->ItemType == EQEmu::item::ItemTypeLargeThrowing || ranged->GetItem()->ItemType == EQEmu::item::ItemTypeSmallThrowing)) {
|
||||
if (ranged_timer.Check(false)) {
|
||||
if (GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient())) {
|
||||
if (GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())) {
|
||||
if (CheckLosFN(GetTarget())) {
|
||||
//client has built in los check, but auto fire does not.. done last.
|
||||
ThrowingAttack(GetTarget());
|
||||
}
|
||||
@@ -345,9 +347,9 @@ bool Client::Process() {
|
||||
{
|
||||
//check if change
|
||||
//only check on primary attack.. sorry offhand you gotta wait!
|
||||
if(aa_los_them_mob)
|
||||
if (aa_los_them_mob)
|
||||
{
|
||||
if(auto_attack_target != aa_los_them_mob ||
|
||||
if (auto_attack_target != aa_los_them_mob ||
|
||||
m_AutoAttackPosition.x != GetX() ||
|
||||
m_AutoAttackPosition.y != GetY() ||
|
||||
m_AutoAttackPosition.z != GetZ() ||
|
||||
@@ -379,11 +381,11 @@ bool Client::Process() {
|
||||
|
||||
if (!CombatRange(auto_attack_target))
|
||||
{
|
||||
Message_StringID(MT_TooFarAway,TARGET_TOO_FAR);
|
||||
Message_StringID(MT_TooFarAway, TARGET_TOO_FAR);
|
||||
}
|
||||
else if (auto_attack_target == this)
|
||||
{
|
||||
Message_StringID(MT_TooFarAway,TRY_ATTACKING_SOMEONE);
|
||||
Message_StringID(MT_TooFarAway, TRY_ATTACKING_SOMEONE);
|
||||
}
|
||||
else if (!los_status || !los_status_facing)
|
||||
{
|
||||
@@ -412,23 +414,23 @@ bool Client::Process() {
|
||||
}
|
||||
}
|
||||
|
||||
if(auto_attack && may_use_attacks && auto_attack_target != nullptr
|
||||
if (auto_attack && may_use_attacks && auto_attack_target != nullptr
|
||||
&& CanThisClassDualWield() && attack_dw_timer.Check())
|
||||
{
|
||||
// Range check
|
||||
if(!CombatRange(auto_attack_target)) {
|
||||
if (!CombatRange(auto_attack_target)) {
|
||||
// this is a duplicate message don't use it.
|
||||
//Message_StringID(MT_TooFarAway,TARGET_TOO_FAR);
|
||||
}
|
||||
// Don't attack yourself
|
||||
else if(auto_attack_target == this) {
|
||||
else if (auto_attack_target == this) {
|
||||
//Message_StringID(MT_TooFarAway,TRY_ATTACKING_SOMEONE);
|
||||
}
|
||||
else if (!los_status || !los_status_facing)
|
||||
{
|
||||
//you can't see your target
|
||||
}
|
||||
else if(auto_attack_target->GetHP() > -10) {
|
||||
else if (auto_attack_target->GetHP() > -10) {
|
||||
CheckIncreaseSkill(EQEmu::skills::SkillDualWield, auto_attack_target, -10);
|
||||
if (CheckDualWield()) {
|
||||
EQEmu::ItemInstance *wpn = GetInv().GetItem(EQEmu::inventory::slotSecondary);
|
||||
@@ -442,7 +444,7 @@ bool Client::Process() {
|
||||
if (position_timer.Check()) {
|
||||
if (IsAIControlled())
|
||||
{
|
||||
if(!IsMoving())
|
||||
if (!IsMoving())
|
||||
{
|
||||
animation = 0;
|
||||
m_Delta = glm::vec4(0.0f, 0.0f, 0.0f, m_Delta.w);
|
||||
@@ -464,25 +466,25 @@ bool Client::Process() {
|
||||
}
|
||||
}
|
||||
|
||||
if(HasVirus()) {
|
||||
if(viral_timer.Check()) {
|
||||
if (HasVirus()) {
|
||||
if (viral_timer.Check()) {
|
||||
viral_timer_counter++;
|
||||
for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
|
||||
if(viral_spells[i]) {
|
||||
if(viral_timer_counter % spells[viral_spells[i]].viral_timer == 0) {
|
||||
SpreadVirus(viral_spells[i], viral_spells[i+1]);
|
||||
for (int i = 0; i < MAX_SPELL_TRIGGER * 2; i += 2) {
|
||||
if (viral_spells[i]) {
|
||||
if (viral_timer_counter % spells[viral_spells[i]].viral_timer == 0) {
|
||||
SpreadVirus(viral_spells[i], viral_spells[i + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(viral_timer_counter > 999)
|
||||
if (viral_timer_counter > 999)
|
||||
viral_timer_counter = 0;
|
||||
}
|
||||
|
||||
ProjectileAttack();
|
||||
|
||||
if(spellbonuses.GravityEffect == 1) {
|
||||
if(gravity_timer.Check())
|
||||
if (spellbonuses.GravityEffect == 1) {
|
||||
if (gravity_timer.Check())
|
||||
DoGravityEffect();
|
||||
}
|
||||
|
||||
@@ -514,7 +516,7 @@ bool Client::Process() {
|
||||
}
|
||||
|
||||
SpellProcess();
|
||||
if (endupkeep_timer.Check() && !dead){
|
||||
if (endupkeep_timer.Check() && !dead) {
|
||||
DoEnduranceUpkeep();
|
||||
}
|
||||
|
||||
@@ -530,7 +532,7 @@ bool Client::Process() {
|
||||
BuffProcess();
|
||||
DoStaminaUpdate();
|
||||
|
||||
if(tribute_timer.Check()) {
|
||||
if (tribute_timer.Check()) {
|
||||
ToggleTribute(true); //re-activate the tribute.
|
||||
}
|
||||
|
||||
@@ -542,18 +544,18 @@ bool Client::Process() {
|
||||
Save(0);
|
||||
}
|
||||
|
||||
if(m_pp.intoxication > 0)
|
||||
if (m_pp.intoxication > 0)
|
||||
{
|
||||
--m_pp.intoxication;
|
||||
CalcBonuses();
|
||||
}
|
||||
|
||||
if(ItemTickTimer.Check())
|
||||
if (ItemTickTimer.Check())
|
||||
{
|
||||
TickItemCheck();
|
||||
}
|
||||
|
||||
if(ItemQuestTimer.Check())
|
||||
if (ItemQuestTimer.Check())
|
||||
{
|
||||
ItemTimerCheck();
|
||||
}
|
||||
@@ -582,7 +584,7 @@ bool Client::Process() {
|
||||
|
||||
if (client_state != CLIENT_LINKDEAD && !eqs->CheckState(ESTABLISHED)) {
|
||||
OnDisconnect(true);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Client linkdead: %s", name);
|
||||
Log(Logs::General, Logs::Zone_Server, "Client linkdead: %s", name);
|
||||
|
||||
if (GetGM()) {
|
||||
if (GetMerc())
|
||||
@@ -592,8 +594,8 @@ bool Client::Process() {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if(!linkdead_timer.Enabled()){
|
||||
linkdead_timer.Start(RuleI(Zone,ClientLinkdeadMS));
|
||||
else if (!linkdead_timer.Enabled()) {
|
||||
linkdead_timer.Start(RuleI(Zone, ClientLinkdeadMS));
|
||||
client_state = CLIENT_LINKDEAD;
|
||||
AI_Start(CLIENT_LD_TIMEOUT);
|
||||
SendAppearancePacket(AT_Linkdead, 1);
|
||||
@@ -603,10 +605,10 @@ bool Client::Process() {
|
||||
|
||||
/************ Get all packets from packet manager out queue and process them ************/
|
||||
EQApplicationPacket *app = nullptr;
|
||||
if(!eqs->CheckState(CLOSING))
|
||||
if (!eqs->CheckState(CLOSING))
|
||||
{
|
||||
while(ret && (app = (EQApplicationPacket *)eqs->PopPacket())) {
|
||||
if(app)
|
||||
while (ret && (app = (EQApplicationPacket *)eqs->PopPacket())) {
|
||||
if (app)
|
||||
ret = HandlePacket(app);
|
||||
safe_delete(app);
|
||||
}
|
||||
@@ -616,8 +618,17 @@ bool Client::Process() {
|
||||
//At this point, we are still connected, everything important has taken
|
||||
//place, now check to see if anybody wants to aggro us.
|
||||
// only if client is not feigned
|
||||
if(zone->CanDoCombat() && ret && !GetFeigned() && scanarea_timer.Check()) {
|
||||
entity_list.CheckClientAggro(this);
|
||||
if (zone->CanDoCombat() && ret && !GetFeigned() && client_scan_npc_aggro_timer.Check()) {
|
||||
int npc_scan_count = 0;
|
||||
for (auto it = close_npcs.begin(); it != close_npcs.end(); ++it) {
|
||||
NPC *npc = it->first;
|
||||
|
||||
if (npc->CheckWillAggro(this) && !npc->CheckAggro(this)) {
|
||||
npc->AddToHateList(this, 25);
|
||||
}
|
||||
npc_scan_count++;
|
||||
}
|
||||
Log(Logs::General, Logs::Aggro, "Checking Reverse Aggro (client->npc) scanned_npcs (%i)", npc_scan_count);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -718,7 +729,7 @@ void Client::OnDisconnect(bool hard_disconnect) {
|
||||
Mob *Other = trade->With();
|
||||
if(Other)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Client disconnected during a trade. Returning their items.");
|
||||
Log(Logs::Detail, Logs::Trading, "Client disconnected during a trade. Returning their items.");
|
||||
FinishTrade(this);
|
||||
|
||||
if(Other->IsClient())
|
||||
@@ -750,7 +761,7 @@ void Client::BulkSendInventoryItems()
|
||||
if(inst) {
|
||||
bool is_arrow = (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow) ? true : false;
|
||||
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size, is_arrow);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Incomplete Trade Transaction: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Incomplete Trade Transaction: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
|
||||
PutItemInInventory(free_slot_id, *inst, false);
|
||||
database.SaveInventory(character_id, nullptr, slot_id);
|
||||
safe_delete(inst);
|
||||
@@ -779,7 +790,7 @@ void Client::BulkSendInventoryItems()
|
||||
inst->Serialize(ob, slot_id);
|
||||
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", slot_id);
|
||||
Log(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", slot_id);
|
||||
|
||||
last_pos = ob.tellp();
|
||||
}
|
||||
@@ -791,7 +802,7 @@ void Client::BulkSendInventoryItems()
|
||||
inst->Serialize(ob, EQEmu::inventory::slotPowerSource);
|
||||
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", EQEmu::inventory::slotPowerSource);
|
||||
Log(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", EQEmu::inventory::slotPowerSource);
|
||||
|
||||
last_pos = ob.tellp();
|
||||
}
|
||||
@@ -806,7 +817,7 @@ void Client::BulkSendInventoryItems()
|
||||
inst->Serialize(ob, slot_id);
|
||||
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", slot_id);
|
||||
Log(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", slot_id);
|
||||
|
||||
last_pos = ob.tellp();
|
||||
}
|
||||
@@ -820,7 +831,7 @@ void Client::BulkSendInventoryItems()
|
||||
inst->Serialize(ob, slot_id);
|
||||
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", slot_id);
|
||||
Log(Logs::General, Logs::Inventory, "Serialization failed on item slot %d during BulkSendInventoryItems. Item skipped.", slot_id);
|
||||
|
||||
last_pos = ob.tellp();
|
||||
}
|
||||
@@ -908,7 +919,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
|
||||
// Account for merchant lists with gaps.
|
||||
if (ml.slot >= i) {
|
||||
if (ml.slot > i)
|
||||
Log.Out(Logs::General, Logs::None, "(WARNING) Merchantlist contains gap at slot %d. Merchant: %d, NPC: %d", i, merchant_id, npcid);
|
||||
Log(Logs::General, Logs::None, "(WARNING) Merchantlist contains gap at slot %d. Merchant: %d, NPC: %d", i, merchant_id, npcid);
|
||||
i = ml.slot + 1;
|
||||
}
|
||||
}
|
||||
@@ -1000,7 +1011,7 @@ uint8 Client::WithCustomer(uint16 NewCustomer){
|
||||
Client* c = entity_list.GetClientByID(CustomerID);
|
||||
|
||||
if(!c) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Previous customer has gone away.");
|
||||
Log(Logs::Detail, Logs::Trading, "Previous customer has gone away.");
|
||||
CustomerID = NewCustomer;
|
||||
return 1;
|
||||
}
|
||||
@@ -1012,7 +1023,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
|
||||
{
|
||||
if(PendingRezzXP < 0) {
|
||||
// pendingrezexp is set to -1 if we are not expecting an OP_RezzAnswer
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Unexpected OP_RezzAnswer. Ignoring it.");
|
||||
Log(Logs::Detail, Logs::Spells, "Unexpected OP_RezzAnswer. Ignoring it.");
|
||||
Message(13, "You have already been resurrected.\n");
|
||||
return;
|
||||
}
|
||||
@@ -1022,7 +1033,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
|
||||
// Mark the corpse as rezzed in the database, just in case the corpse has buried, or the zone the
|
||||
// corpse is in has shutdown since the rez spell was cast.
|
||||
database.MarkCorpseAsRezzed(PendingRezzDBID);
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Player %s got a %i Rezz, spellid %i in zone%i, instance id %i",
|
||||
Log(Logs::Detail, Logs::Spells, "Player %s got a %i Rezz, spellid %i in zone%i, instance id %i",
|
||||
this->name, (uint16)spells[SpellID].base[0],
|
||||
SpellID, ZoneID, InstanceID);
|
||||
|
||||
@@ -1075,7 +1086,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
|
||||
{
|
||||
if(app->size != sizeof(MemorizeSpell_Struct))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Wrong size on OP_MemorizeSpell. Got: %i, Expected: %i", app->size, sizeof(MemorizeSpell_Struct));
|
||||
Log(Logs::General, Logs::Error, "Wrong size on OP_MemorizeSpell. Got: %i, Expected: %i", app->size, sizeof(MemorizeSpell_Struct));
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
@@ -1628,12 +1639,12 @@ void Client::OPGMTrainSkill(const EQApplicationPacket *app)
|
||||
EQEmu::skills::SkillType skill = (EQEmu::skills::SkillType)gmskill->skill_id;
|
||||
|
||||
if(!CanHaveSkill(skill)) {
|
||||
Log.Out(Logs::Detail, Logs::Skills, "Tried to train skill %d, which is not allowed.", skill);
|
||||
Log(Logs::Detail, Logs::Skills, "Tried to train skill %d, which is not allowed.", skill);
|
||||
return;
|
||||
}
|
||||
|
||||
if(MaxSkill(skill) == 0) {
|
||||
Log.Out(Logs::Detail, Logs::Skills, "Tried to train skill %d, but training is not allowed at this level.", skill);
|
||||
Log(Logs::Detail, Logs::Skills, "Tried to train skill %d, but training is not allowed at this level.", skill);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2027,7 +2038,7 @@ void Client::HandleRespawnFromHover(uint32 Option)
|
||||
{
|
||||
if (PendingRezzXP < 0 || PendingRezzSpellID == 0)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Unexpected Rezz from hover request.");
|
||||
Log(Logs::Detail, Logs::Spells, "Unexpected Rezz from hover request.");
|
||||
return;
|
||||
}
|
||||
SetHP(GetMaxHP() / 5);
|
||||
@@ -2061,10 +2072,10 @@ void Client::HandleRespawnFromHover(uint32 Option)
|
||||
|
||||
if (corpse && corpse->IsCorpse())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Hover Rez in zone %s for corpse %s",
|
||||
Log(Logs::Detail, Logs::Spells, "Hover Rez in zone %s for corpse %s",
|
||||
zone->GetShortName(), PendingRezzCorpseName.c_str());
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Found corpse. Marking corpse as rezzed.");
|
||||
Log(Logs::Detail, Logs::Spells, "Found corpse. Marking corpse as rezzed.");
|
||||
|
||||
corpse->IsRezzed(true);
|
||||
corpse->CompleteResurrection();
|
||||
|
||||
+44
-44
@@ -430,12 +430,12 @@ int command_init(void)
|
||||
auto iter_cs = command_settings.find(iter_cl->first);
|
||||
if (iter_cs == command_settings.end()) {
|
||||
if (iter_cl->second->access == 0)
|
||||
Log.Out(Logs::General, Logs::Commands, "command_init(): Warning: Command '%s' defaulting to access level 0!", iter_cl->first.c_str());
|
||||
Log(Logs::General, Logs::Commands, "command_init(): Warning: Command '%s' defaulting to access level 0!", iter_cl->first.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
iter_cl->second->access = iter_cs->second.first;
|
||||
Log.Out(Logs::General, Logs::Commands, "command_init(): - Command '%s' set to access level %d.", iter_cl->first.c_str(), iter_cs->second.first);
|
||||
Log(Logs::General, Logs::Commands, "command_init(): - Command '%s' set to access level %d.", iter_cl->first.c_str(), iter_cs->second.first);
|
||||
if (iter_cs->second.second.empty())
|
||||
continue;
|
||||
|
||||
@@ -444,14 +444,14 @@ int command_init(void)
|
||||
if (iter_aka->empty())
|
||||
continue;
|
||||
if (commandlist.find(*iter_aka) != commandlist.end()) {
|
||||
Log.Out(Logs::General, Logs::Commands, "command_init(): Warning: Alias '%s' already exists as a command - skipping!", iter_aka->c_str());
|
||||
Log(Logs::General, Logs::Commands, "command_init(): Warning: Alias '%s' already exists as a command - skipping!", iter_aka->c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
commandlist[*iter_aka] = iter_cl->second;
|
||||
commandaliases[*iter_aka] = iter_cl->first;
|
||||
|
||||
Log.Out(Logs::General, Logs::Commands, "command_init(): - Alias '%s' added to command '%s'.", iter_aka->c_str(), commandaliases[*iter_aka].c_str());
|
||||
Log(Logs::General, Logs::Commands, "command_init(): - Alias '%s' added to command '%s'.", iter_aka->c_str(), commandaliases[*iter_aka].c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -491,21 +491,21 @@ void command_deinit(void)
|
||||
int command_add(std::string command_name, const char *desc, int access, CmdFuncPtr function)
|
||||
{
|
||||
if (command_name.empty()) {
|
||||
Log.Out(Logs::General, Logs::Error, "command_add() - Command added with empty name string - check command.cpp.");
|
||||
Log(Logs::General, Logs::Error, "command_add() - Command added with empty name string - check command.cpp.");
|
||||
return -1;
|
||||
}
|
||||
if (function == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "command_add() - Command '%s' added without a valid function pointer - check command.cpp.", command_name.c_str());
|
||||
Log(Logs::General, Logs::Error, "command_add() - Command '%s' added without a valid function pointer - check command.cpp.", command_name.c_str());
|
||||
return -1;
|
||||
}
|
||||
if (commandlist.count(command_name) != 0) {
|
||||
Log.Out(Logs::General, Logs::Error, "command_add() - Command '%s' is a duplicate command name - check command.cpp.", command_name.c_str());
|
||||
Log(Logs::General, Logs::Error, "command_add() - Command '%s' is a duplicate command name - check command.cpp.", command_name.c_str());
|
||||
return -1;
|
||||
}
|
||||
for (auto iter = commandlist.begin(); iter != commandlist.end(); ++iter) {
|
||||
if (iter->second->function != function)
|
||||
continue;
|
||||
Log.Out(Logs::General, Logs::Error, "command_add() - Command '%s' equates to an alias of '%s' - check command.cpp.", command_name.c_str(), iter->first.c_str());
|
||||
Log(Logs::General, Logs::Error, "command_add() - Command '%s' equates to an alias of '%s' - check command.cpp.", command_name.c_str(), iter->first.c_str());
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -559,11 +559,11 @@ int command_realdispatch(Client *c, const char *message)
|
||||
}
|
||||
|
||||
if(cur->access >= COMMANDS_LOGGING_MIN_STATUS) {
|
||||
Log.Out(Logs::General, Logs::Commands, "%s (%s) used command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
|
||||
Log(Logs::General, Logs::Commands, "%s (%s) used command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
|
||||
}
|
||||
|
||||
if(cur->function == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Command '%s' has a null function\n", cstr.c_str());
|
||||
Log(Logs::General, Logs::Error, "Command '%s' has a null function\n", cstr.c_str());
|
||||
return(-1);
|
||||
} else {
|
||||
//dispatch C++ command
|
||||
@@ -1262,7 +1262,7 @@ void command_viewpetition(Client *c, const Seperator *sep)
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "View petition request from %s, petition number: %i", c->GetName(), atoi(sep->argplus[1]) );
|
||||
Log(Logs::General, Logs::Normal, "View petition request from %s, petition number: %i", c->GetName(), atoi(sep->argplus[1]) );
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
c->Message(13,"There was an error in your request: ID not found! Please check the Id and try again.");
|
||||
@@ -1287,7 +1287,7 @@ void command_petitioninfo(Client *c, const Seperator *sep)
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "Petition information request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
|
||||
Log(Logs::General, Logs::Normal, "Petition information request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
c->Message(13,"There was an error in your request: ID not found! Please check the Id and try again.");
|
||||
@@ -1313,7 +1313,7 @@ void command_delpetition(Client *c, const Seperator *sep)
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "Delete petition request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
|
||||
Log(Logs::General, Logs::Normal, "Delete petition request from %s, petition number:", c->GetName(), atoi(sep->argplus[1]) );
|
||||
|
||||
}
|
||||
|
||||
@@ -1549,7 +1549,7 @@ void command_permaclass(Client *c, const Seperator *sep)
|
||||
c->Message(0,"Target is not a client.");
|
||||
else {
|
||||
c->Message(0, "Setting %s's class...Sending to char select.", t->GetName());
|
||||
Log.Out(Logs::General, Logs::Normal, "Class change request from %s for %s, requested class:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
|
||||
Log(Logs::General, Logs::Normal, "Class change request from %s for %s, requested class:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
|
||||
t->SetBaseClass(atoi(sep->arg[1]));
|
||||
t->Save();
|
||||
t->Kick();
|
||||
@@ -1571,7 +1571,7 @@ void command_permarace(Client *c, const Seperator *sep)
|
||||
c->Message(0,"Target is not a client.");
|
||||
else {
|
||||
c->Message(0, "Setting %s's race - zone to take effect", t->GetName());
|
||||
Log.Out(Logs::General, Logs::Normal, "Permanant race change request from %s for %s, requested race:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
|
||||
Log(Logs::General, Logs::Normal, "Permanant race change request from %s for %s, requested race:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
|
||||
uint32 tmp = Mob::GetDefaultGender(atoi(sep->arg[1]), t->GetBaseGender());
|
||||
t->SetBaseRace(atoi(sep->arg[1]));
|
||||
t->SetBaseGender(tmp);
|
||||
@@ -1595,7 +1595,7 @@ void command_permagender(Client *c, const Seperator *sep)
|
||||
c->Message(0,"Target is not a client.");
|
||||
else {
|
||||
c->Message(0, "Setting %s's gender - zone to take effect", t->GetName());
|
||||
Log.Out(Logs::General, Logs::Normal, "Permanant gender change request from %s for %s, requested gender:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
|
||||
Log(Logs::General, Logs::Normal, "Permanant gender change request from %s for %s, requested gender:%i", c->GetName(), t->GetName(), atoi(sep->arg[1]) );
|
||||
t->SetBaseGender(atoi(sep->arg[1]));
|
||||
t->Save();
|
||||
t->SendIllusionPacket(atoi(sep->arg[1]));
|
||||
@@ -1932,7 +1932,7 @@ void command_dbspawn2(Client *c, const Seperator *sep)
|
||||
{
|
||||
|
||||
if (sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
|
||||
Log.Out(Logs::General, Logs::Normal, "Spawning database spawn");
|
||||
Log(Logs::General, Logs::Normal, "Spawning database spawn");
|
||||
uint16 cond = 0;
|
||||
int16 cond_min = 0;
|
||||
if(sep->IsNumber(4)) {
|
||||
@@ -2255,7 +2255,7 @@ void command_setlanguage(Client *c, const Seperator *sep)
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Normal, "Set language request from %s, target:%s lang_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
|
||||
Log(Logs::General, Logs::Normal, "Set language request from %s, target:%s lang_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
|
||||
uint8 langid = (uint8)atoi(sep->arg[1]);
|
||||
uint8 value = (uint8)atoi(sep->arg[2]);
|
||||
c->GetTarget()->CastToClient()->SetLanguageSkill( langid, value );
|
||||
@@ -2280,7 +2280,7 @@ void command_setskill(Client *c, const Seperator *sep)
|
||||
c->Message(0, " x = 0 to %d", HIGHEST_CAN_SET_SKILL);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Normal, "Set skill request from %s, target:%s skill_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
|
||||
Log(Logs::General, Logs::Normal, "Set skill request from %s, target:%s skill_id:%i value:%i", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
|
||||
int skill_num = atoi(sep->arg[1]);
|
||||
uint16 skill_value = atoi(sep->arg[2]);
|
||||
if (skill_num <= EQEmu::skills::HIGHEST_SKILL)
|
||||
@@ -2300,7 +2300,7 @@ void command_setskillall(Client *c, const Seperator *sep)
|
||||
}
|
||||
else {
|
||||
if (c->Admin() >= commandSetSkillsOther || c->GetTarget()==c || c->GetTarget()==0) {
|
||||
Log.Out(Logs::General, Logs::Normal, "Set ALL skill request from %s, target:%s", c->GetName(), c->GetTarget()->GetName());
|
||||
Log(Logs::General, Logs::Normal, "Set ALL skill request from %s, target:%s", c->GetName(), c->GetTarget()->GetName());
|
||||
uint16 level = atoi(sep->arg[1]);
|
||||
for (EQEmu::skills::SkillType skill_num = EQEmu::skills::Skill1HBlunt; skill_num <= EQEmu::skills::HIGHEST_SKILL; skill_num = (EQEmu::skills::SkillType)(skill_num + 1)) {
|
||||
c->GetTarget()->CastToClient()->SetSkill(skill_num, level);
|
||||
@@ -3123,7 +3123,7 @@ void command_listpetition(Client *c, const Seperator *sep)
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "Petition list requested by %s", c->GetName());
|
||||
Log(Logs::General, Logs::Normal, "Petition list requested by %s", c->GetName());
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return;
|
||||
@@ -3781,7 +3781,7 @@ void command_lastname(Client *c, const Seperator *sep)
|
||||
|
||||
if(c->GetTarget() && c->GetTarget()->IsClient())
|
||||
t=c->GetTarget()->CastToClient();
|
||||
Log.Out(Logs::General, Logs::Normal, "#lastname request from %s for %s", c->GetName(), t->GetName());
|
||||
Log(Logs::General, Logs::Normal, "#lastname request from %s for %s", c->GetName(), t->GetName());
|
||||
|
||||
if(strlen(sep->arg[1]) <= 70)
|
||||
t->ChangeLastName(sep->arg[1]);
|
||||
@@ -4338,7 +4338,7 @@ void command_iteminfo(Client *c, const Seperator *sep)
|
||||
}
|
||||
auto item = inst->GetItem();
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "(%s) Command #iteminfo processed an item with no data pointer");
|
||||
Log(Logs::General, Logs::Inventory, "(%s) Command #iteminfo processed an item with no data pointer");
|
||||
c->Message(13, "Error: This item has no data reference");
|
||||
return;
|
||||
}
|
||||
@@ -4445,7 +4445,7 @@ void command_time(Client *c, const Seperator *sep)
|
||||
}
|
||||
c->Message(13, "Setting world time to %s:%i (Timezone: 0)...", sep->arg[1], minutes);
|
||||
zone->SetTime(atoi(sep->arg[1])+1, minutes);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "%s :: Setting world time to %s:%i (Timezone: 0)...", c->GetCleanName(), sep->arg[1], minutes);
|
||||
Log(Logs::General, Logs::Zone_Server, "%s :: Setting world time to %s:%i (Timezone: 0)...", c->GetCleanName(), sep->arg[1], minutes);
|
||||
}
|
||||
else {
|
||||
c->Message(13, "To set the Time: #time HH [MM]");
|
||||
@@ -4460,7 +4460,7 @@ void command_time(Client *c, const Seperator *sep)
|
||||
zone->zone_time.getEQTimeZoneMin()
|
||||
);
|
||||
c->Message(13, "It is now %s.", timeMessage);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Current Time is: %s", timeMessage);
|
||||
Log(Logs::General, Logs::Zone_Server, "Current Time is: %s", timeMessage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4594,10 +4594,10 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
if(guild_id == GUILD_NONE) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "%s: Removing %s (%d) from guild with GM command.", c->GetName(),
|
||||
Log(Logs::Detail, Logs::Guilds, "%s: Removing %s (%d) from guild with GM command.", c->GetName(),
|
||||
sep->arg[2], charid);
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "%s: Putting %s (%d) into guild %s (%d) with GM command.", c->GetName(),
|
||||
Log(Logs::Detail, Logs::Guilds, "%s: Putting %s (%d) into guild %s (%d) with GM command.", c->GetName(),
|
||||
sep->arg[2], charid,
|
||||
guild_mgr.GetGuildName(guild_id), guild_id);
|
||||
}
|
||||
@@ -4646,7 +4646,7 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "%s: Setting %s (%d)'s guild rank to %d with GM command.", c->GetName(),
|
||||
Log(Logs::Detail, Logs::Guilds, "%s: Setting %s (%d)'s guild rank to %d with GM command.", c->GetName(),
|
||||
sep->arg[2], charid, rank);
|
||||
|
||||
if(!guild_mgr.SetGuildRank(charid, rank))
|
||||
@@ -4688,7 +4688,7 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
|
||||
uint32 id = guild_mgr.CreateGuild(sep->argplus[3], leader);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "%s: Creating guild %s with leader %d with GM command. It was given id %lu.", c->GetName(),
|
||||
Log(Logs::Detail, Logs::Guilds, "%s: Creating guild %s with leader %d with GM command. It was given id %lu.", c->GetName(),
|
||||
sep->argplus[3], leader, (unsigned long)id);
|
||||
|
||||
if (id == GUILD_NONE)
|
||||
@@ -4727,7 +4727,7 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "%s: Deleting guild %s (%d) with GM command.", c->GetName(),
|
||||
Log(Logs::Detail, Logs::Guilds, "%s: Deleting guild %s (%d) with GM command.", c->GetName(),
|
||||
guild_mgr.GetGuildName(id), id);
|
||||
|
||||
if (!guild_mgr.DeleteGuild(id))
|
||||
@@ -4761,7 +4761,7 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "%s: Renaming guild %s (%d) to '%s' with GM command.", c->GetName(),
|
||||
Log(Logs::Detail, Logs::Guilds, "%s: Renaming guild %s (%d) to '%s' with GM command.", c->GetName(),
|
||||
guild_mgr.GetGuildName(id), id, sep->argplus[3]);
|
||||
|
||||
if (!guild_mgr.RenameGuild(id, sep->argplus[3]))
|
||||
@@ -4812,7 +4812,7 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "%s: Setting leader of guild %s (%d) to %d with GM command.", c->GetName(),
|
||||
Log(Logs::Detail, Logs::Guilds, "%s: Setting leader of guild %s (%d) to %d with GM command.", c->GetName(),
|
||||
guild_mgr.GetGuildName(id), id, leader);
|
||||
|
||||
if(!guild_mgr.SetGuildLeader(id, leader))
|
||||
@@ -5272,7 +5272,7 @@ void command_scribespells(Client *c, const Seperator *sep)
|
||||
t->Message(0, "Scribing spells to spellbook.");
|
||||
if(t != c)
|
||||
c->Message(0, "Scribing spells for %s.", t->GetName());
|
||||
Log.Out(Logs::General, Logs::Normal, "Scribe spells request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
|
||||
Log(Logs::General, Logs::Normal, "Scribe spells request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
|
||||
|
||||
for(curspell = 0, book_slot = t->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; curspell++, book_slot = t->GetNextAvailableSpellBookSlot(book_slot))
|
||||
{
|
||||
@@ -5329,7 +5329,7 @@ void command_scribespell(Client *c, const Seperator *sep) {
|
||||
if(t != c)
|
||||
c->Message(0, "Scribing spell: %s (%i) for %s.", spells[spell_id].name, spell_id, t->GetName());
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "Scribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
|
||||
Log(Logs::General, Logs::Normal, "Scribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
|
||||
|
||||
if (spells[spell_id].classes[WARRIOR] != 0 && spells[spell_id].skill != 52 && spells[spell_id].classes[t->GetPP().class_ - 1] > 0 && !IsDiscipline(spell_id)) {
|
||||
book_slot = t->GetNextAvailableSpellBookSlot();
|
||||
@@ -5376,7 +5376,7 @@ void command_unscribespell(Client *c, const Seperator *sep) {
|
||||
if(t != c)
|
||||
c->Message(0, "Unscribing spell: %s (%i) for %s.", spells[spell_id].name, spell_id, t->GetName());
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "Unscribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
|
||||
Log(Logs::General, Logs::Normal, "Unscribe spell: %s (%i) request for %s from %s.", spells[spell_id].name, spell_id, t->GetName(), c->GetName());
|
||||
}
|
||||
else {
|
||||
t->Message(13, "Unable to unscribe spell: %s (%i) from your spellbook. This spell is not scribed.", spells[spell_id].name, spell_id);
|
||||
@@ -7816,7 +7816,7 @@ void command_traindisc(Client *c, const Seperator *sep)
|
||||
t->Message(0, "Training disciplines");
|
||||
if(t != c)
|
||||
c->Message(0, "Training disciplines for %s.", t->GetName());
|
||||
Log.Out(Logs::General, Logs::Normal, "Train disciplines request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
|
||||
Log(Logs::General, Logs::Normal, "Train disciplines request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
|
||||
|
||||
for(curspell = 0, count = 0; curspell < SPDAT_RECORDS; curspell++)
|
||||
{
|
||||
@@ -10613,7 +10613,7 @@ void command_logtest(Client *c, const Seperator *sep){
|
||||
uint32 i = 0;
|
||||
t = std::clock();
|
||||
for (i = 0; i < atoi(sep->arg[1]); i++){
|
||||
Log.Out(Logs::General, Logs::Debug, "[%u] Test #2... Took %f seconds", i, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
Log(Logs::General, Logs::Debug, "[%u] Test #2... Took %f seconds", i, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -10645,22 +10645,22 @@ void command_logs(Client *c, const Seperator *sep){
|
||||
c->Message(0, "[Category ID | console | file | gmsay | Category Description]");
|
||||
redisplay_columns = 0;
|
||||
}
|
||||
c->Message(0, StringFormat("--- %i | %u | %u | %u | %s", i, Log.log_settings[i].log_to_console, Log.log_settings[i].log_to_file, Log.log_settings[i].log_to_gmsay, Logs::LogCategoryName[i]).c_str());
|
||||
c->Message(0, StringFormat("--- %i | %u | %u | %u | %s", i, LogSys.log_settings[i].log_to_console, LogSys.log_settings[i].log_to_file, LogSys.log_settings[i].log_to_gmsay, Logs::LogCategoryName[i]).c_str());
|
||||
redisplay_columns++;
|
||||
}
|
||||
}
|
||||
/* #logs set */
|
||||
if (strcasecmp(sep->arg[1], "set") == 0){
|
||||
if (strcasecmp(sep->arg[2], "console") == 0){
|
||||
Log.log_settings[atoi(sep->arg[3])].log_to_console = atoi(sep->arg[4]);
|
||||
LogSys.log_settings[atoi(sep->arg[3])].log_to_console = atoi(sep->arg[4]);
|
||||
logs_set = 1;
|
||||
}
|
||||
else if (strcasecmp(sep->arg[2], "file") == 0){
|
||||
Log.log_settings[atoi(sep->arg[3])].log_to_file = atoi(sep->arg[4]);
|
||||
LogSys.log_settings[atoi(sep->arg[3])].log_to_file = atoi(sep->arg[4]);
|
||||
logs_set = 1;
|
||||
}
|
||||
else if (strcasecmp(sep->arg[2], "gmsay") == 0){
|
||||
Log.log_settings[atoi(sep->arg[3])].log_to_gmsay = atoi(sep->arg[4]);
|
||||
LogSys.log_settings[atoi(sep->arg[3])].log_to_gmsay = atoi(sep->arg[4]);
|
||||
logs_set = 1;
|
||||
}
|
||||
else{
|
||||
@@ -10675,10 +10675,10 @@ void command_logs(Client *c, const Seperator *sep){
|
||||
This is used in hot places of code to check if its enabled in any way before triggering logs
|
||||
*/
|
||||
if (atoi(sep->arg[4]) > 0){
|
||||
Log.log_settings[atoi(sep->arg[3])].is_category_enabled = 1;
|
||||
LogSys.log_settings[atoi(sep->arg[3])].is_category_enabled = 1;
|
||||
}
|
||||
else{
|
||||
Log.log_settings[atoi(sep->arg[3])].is_category_enabled = 0;
|
||||
LogSys.log_settings[atoi(sep->arg[3])].is_category_enabled = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10701,7 +10701,7 @@ void command_mysqltest(Client *c, const Seperator *sep)
|
||||
auto results = database.QueryDatabase(query);
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Debug, "MySQL Test... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
Log(Logs::General, Logs::Debug, "MySQL Test... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
void command_resetaa_timer(Client *c, const Seperator *sep) {
|
||||
|
||||
+4
-4
@@ -798,7 +798,7 @@ bool Corpse::Process() {
|
||||
spc->zone_id = zone->graveyard_zoneid();
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
Log.Out(Logs::General, Logs::None, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
|
||||
Log(Logs::General, Logs::None, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
|
||||
corpse_db_id = 0;
|
||||
}
|
||||
|
||||
@@ -828,10 +828,10 @@ bool Corpse::Process() {
|
||||
Save();
|
||||
player_corpse_depop = true;
|
||||
corpse_db_id = 0;
|
||||
Log.Out(Logs::General, Logs::None, "Tagged %s player corpse has buried.", this->GetName());
|
||||
Log(Logs::General, Logs::None, "Tagged %s player corpse has buried.", this->GetName());
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to bury %s player corpse.", this->GetName());
|
||||
Log(Logs::General, Logs::Error, "Unable to bury %s player corpse.", this->GetName());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1046,7 +1046,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
|
||||
for(; cur != end; ++cur) {
|
||||
ServerLootItem_Struct* item_data = *cur;
|
||||
item = database.GetItem(item_data->item_id);
|
||||
Log.Out(Logs::General, Logs::None, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
|
||||
Log(Logs::General, Logs::None, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
|
||||
client->Message(0, "Inaccessable Corpse Item: %s", item->Name);
|
||||
}
|
||||
}
|
||||
|
||||
+9
-9
@@ -133,9 +133,9 @@ bool Doors::Process()
|
||||
void Doors::HandleClick(Client* sender, uint8 trigger)
|
||||
{
|
||||
//door debugging info dump
|
||||
Log.Out(Logs::Detail, Logs::Doors, "%s clicked door %s (dbid %d, eqid %d) at %s", sender->GetName(), door_name, db_id, door_id, to_string(m_Position).c_str());
|
||||
Log.Out(Logs::Detail, Logs::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
|
||||
Log.Out(Logs::Detail, Logs::Doors, " size %d, invert %d, dest: %s %s", size, invert_state, dest_zone, to_string(m_Destination).c_str());
|
||||
Log(Logs::Detail, Logs::Doors, "%s clicked door %s (dbid %d, eqid %d) at %s", sender->GetName(), door_name, db_id, door_id, to_string(m_Position).c_str());
|
||||
Log(Logs::Detail, Logs::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
|
||||
Log(Logs::Detail, Logs::Doors, " size %d, invert %d, dest: %s %s", size, invert_state, dest_zone, to_string(m_Destination).c_str());
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
|
||||
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
|
||||
@@ -291,7 +291,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
|
||||
float modskill = sender->GetSkill(EQEmu::skills::SkillPickLock);
|
||||
sender->CheckIncreaseSkill(EQEmu::skills::SkillPickLock, nullptr, 1);
|
||||
|
||||
Log.Out(Logs::General, Logs::Skills, "Client has lockpicks: skill=%f", modskill);
|
||||
Log(Logs::General, Logs::Skills, "Client has lockpicks: skill=%f", modskill);
|
||||
|
||||
if(GetLockpick() <= modskill)
|
||||
{
|
||||
@@ -547,13 +547,13 @@ void Doors::ToggleState(Mob *sender)
|
||||
}
|
||||
|
||||
void Doors::DumpDoor(){
|
||||
Log.Out(Logs::General, Logs::None,
|
||||
Log(Logs::General, Logs::None,
|
||||
"db_id:%i door_id:%i zone_name:%s door_name:%s %s",
|
||||
db_id, door_id, zone_name, door_name, to_string(m_Position).c_str());
|
||||
Log.Out(Logs::General, Logs::None,
|
||||
Log(Logs::General, Logs::None,
|
||||
"opentype:%i guild_id:%i lockpick:%i keyitem:%i nokeyring:%i trigger_door:%i trigger_type:%i door_param:%i open:%s",
|
||||
opentype, guild_id, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param, (isopen) ? "open":"closed");
|
||||
Log.Out(Logs::General, Logs::None,
|
||||
Log(Logs::General, Logs::None,
|
||||
"dest_zone:%s destination:%s ",
|
||||
dest_zone, to_string(m_Destination).c_str());
|
||||
}
|
||||
@@ -629,7 +629,7 @@ int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version)
|
||||
}
|
||||
|
||||
bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) {
|
||||
Log.Out(Logs::General, Logs::Status, "Loading Doors from database...");
|
||||
Log(Logs::General, Logs::Status, "Loading Doors from database...");
|
||||
|
||||
|
||||
// Door tmpDoor;
|
||||
@@ -656,7 +656,7 @@ bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name
|
||||
into[rowIndex].db_id = atoi(row[0]);
|
||||
into[rowIndex].door_id = atoi(row[1]);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Doors, "Door Load: db id: %u, door_id %u", into[rowIndex].db_id, into[rowIndex].door_id);
|
||||
Log(Logs::Detail, Logs::Doors, "Door Load: db id: %u, door_id %u", into[rowIndex].db_id, into[rowIndex].door_id);
|
||||
|
||||
strn0cpy(into[rowIndex].zone_name,row[2],32);
|
||||
strn0cpy(into[rowIndex].door_name,row[3],32);
|
||||
|
||||
+1
-1
@@ -485,7 +485,7 @@ bool Client::TrainDiscipline(uint32 itemid) {
|
||||
const EQEmu::ItemData *item = database.GetItem(itemid);
|
||||
if(item == nullptr) {
|
||||
Message(13, "Unable to find the tome you turned in!");
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
|
||||
Log(Logs::General, Logs::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -144,7 +144,7 @@ void PerlembParser::ReloadQuests() {
|
||||
perl = nullptr;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Error re-initializing perlembed: %s", e.what());
|
||||
Log(Logs::General, Logs::Status, "Error re-initializing perlembed: %s", e.what());
|
||||
throw e.what();
|
||||
}
|
||||
|
||||
|
||||
@@ -3654,13 +3654,13 @@ XS(XS__debug)
|
||||
return;
|
||||
|
||||
if (debug_level == Logs::General){
|
||||
Log.Out(Logs::General, Logs::QuestDebug, log_message);
|
||||
Log(Logs::General, Logs::QuestDebug, log_message);
|
||||
}
|
||||
else if (debug_level == Logs::Moderate){
|
||||
Log.Out(Logs::Moderate, Logs::QuestDebug, log_message);
|
||||
Log(Logs::Moderate, Logs::QuestDebug, log_message);
|
||||
}
|
||||
else if (debug_level == Logs::Detail){
|
||||
Log.Out(Logs::Detail, Logs::QuestDebug, log_message);
|
||||
Log(Logs::Detail, Logs::QuestDebug, log_message);
|
||||
}
|
||||
}
|
||||
XSRETURN_EMPTY;
|
||||
@@ -3693,7 +3693,7 @@ EXTERN_C XS(boot_quest)
|
||||
file[255] = '\0';
|
||||
|
||||
if(items != 1)
|
||||
Log.Out(Logs::General, Logs::Error, "boot_quest does not take any arguments.");
|
||||
Log(Logs::General, Logs::Error, "boot_quest does not take any arguments.");
|
||||
|
||||
char buf[128]; //shouldent have any function names longer than this.
|
||||
|
||||
|
||||
+5
-5
@@ -140,12 +140,12 @@ void Embperl::DoInit() {
|
||||
catch(const char *err)
|
||||
{
|
||||
//remember... lasterr() is no good if we crap out here, in construction
|
||||
Log.Out(Logs::General, Logs::Quests, "perl error: %s", err);
|
||||
Log(Logs::General, Logs::Quests, "perl error: %s", err);
|
||||
throw "failed to install eval_file hook";
|
||||
}
|
||||
|
||||
#ifdef EMBPERL_IO_CAPTURE
|
||||
Log.Out(Logs::General, Logs::Quests, "Tying perl output to eqemu logs");
|
||||
Log(Logs::General, Logs::Quests, "Tying perl output to eqemu logs");
|
||||
//make a tieable class to capture IO and pass it into EQEMuLog
|
||||
eval_pv(
|
||||
"package EQEmuIO; "
|
||||
@@ -170,7 +170,7 @@ void Embperl::DoInit() {
|
||||
,FALSE
|
||||
);
|
||||
|
||||
Log.Out(Logs::General, Logs::Quests, "Loading perlemb plugins.");
|
||||
Log(Logs::General, Logs::Quests, "Loading perlemb plugins.");
|
||||
try
|
||||
{
|
||||
std::string perl_command;
|
||||
@@ -179,7 +179,7 @@ void Embperl::DoInit() {
|
||||
}
|
||||
catch(const char *err)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Quests, "Warning - %s: %s", Config->PluginPlFile.c_str(), err);
|
||||
Log(Logs::General, Logs::Quests, "Warning - %s: %s", Config->PluginPlFile.c_str(), err);
|
||||
}
|
||||
try
|
||||
{
|
||||
@@ -197,7 +197,7 @@ void Embperl::DoInit() {
|
||||
}
|
||||
catch(const char *err)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Quests, "Perl warning: %s", err);
|
||||
Log(Logs::General, Logs::Quests, "Perl warning: %s", err);
|
||||
}
|
||||
#endif //EMBPERL_PLUGIN
|
||||
in_use = false;
|
||||
|
||||
+3
-3
@@ -68,7 +68,7 @@ EXTERN_C XS(boot_qc)
|
||||
file[255] = '\0';
|
||||
|
||||
if(items != 1)
|
||||
Log.Out(Logs::General, Logs::Error, "boot_qc does not take any arguments.");
|
||||
Log(Logs::General, Logs::Error, "boot_qc does not take any arguments.");
|
||||
|
||||
char buf[128]; //shouldent have any function names longer than this.
|
||||
|
||||
@@ -104,7 +104,7 @@ XS(XS_EQEmuIO_PRINT)
|
||||
int len = 0;
|
||||
for(i = 0; *cur != '\0'; i++, cur++) {
|
||||
if(*cur == '\n') {
|
||||
Log.Out(Logs::General, Logs::Quests, str);
|
||||
Log(Logs::General, Logs::Quests, str);
|
||||
len = 0;
|
||||
pos = i+1;
|
||||
} else {
|
||||
@@ -112,7 +112,7 @@ XS(XS_EQEmuIO_PRINT)
|
||||
}
|
||||
}
|
||||
if(len > 0) {
|
||||
Log.Out(Logs::General, Logs::Quests, str);
|
||||
Log(Logs::General, Logs::Quests, str);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+27
-12
@@ -73,12 +73,12 @@ Entity::~Entity()
|
||||
Client *Entity::CastToClient()
|
||||
{
|
||||
if (this == 0x00) {
|
||||
Log.Out(Logs::General, Logs::Error, "CastToClient error (nullptr)");
|
||||
Log(Logs::General, Logs::Error, "CastToClient error (nullptr)");
|
||||
return 0;
|
||||
}
|
||||
#ifdef _EQDEBUG
|
||||
if (!IsClient()) {
|
||||
Log.Out(Logs::General, Logs::Error, "CastToClient error (not client)");
|
||||
Log(Logs::General, Logs::Error, "CastToClient error (not client)");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -90,7 +90,7 @@ NPC *Entity::CastToNPC()
|
||||
{
|
||||
#ifdef _EQDEBUG
|
||||
if (!IsNPC()) {
|
||||
Log.Out(Logs::General, Logs::Error, "CastToNPC error (Not NPC)");
|
||||
Log(Logs::General, Logs::Error, "CastToNPC error (Not NPC)");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -363,7 +363,7 @@ void EntityList::CheckGroupList (const char *fname, const int fline)
|
||||
{
|
||||
if (*it == nullptr)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "nullptr group, %s:%i", fname, fline);
|
||||
Log(Logs::General, Logs::Error, "nullptr group, %s:%i", fname, fline);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -521,17 +521,17 @@ void EntityList::MobProcess()
|
||||
#ifdef _WINDOWS
|
||||
struct in_addr in;
|
||||
in.s_addr = mob->CastToClient()->GetIP();
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Dropping client: Process=false, ip=%s port=%u", inet_ntoa(in), mob->CastToClient()->GetPort());
|
||||
Log(Logs::General, Logs::Zone_Server, "Dropping client: Process=false, ip=%s port=%u", inet_ntoa(in), mob->CastToClient()->GetPort());
|
||||
#endif
|
||||
zone->StartShutdownTimer();
|
||||
Group *g = GetGroupByMob(mob);
|
||||
if(g) {
|
||||
Log.Out(Logs::General, Logs::Error, "About to delete a client still in a group.");
|
||||
Log(Logs::General, Logs::Error, "About to delete a client still in a group.");
|
||||
g->DelMember(mob);
|
||||
}
|
||||
Raid *r = entity_list.GetRaidByClient(mob->CastToClient());
|
||||
if(r) {
|
||||
Log.Out(Logs::General, Logs::Error, "About to delete a client still in a raid.");
|
||||
Log(Logs::General, Logs::Error, "About to delete a client still in a raid.");
|
||||
r->MemberZoned(mob->CastToClient());
|
||||
}
|
||||
entity_list.RemoveClient(id);
|
||||
@@ -578,7 +578,7 @@ void EntityList::AddGroup(Group *group)
|
||||
|
||||
uint32 gid = worldserver.NextGroupID();
|
||||
if (gid == 0) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
Log(Logs::General, Logs::Error,
|
||||
"Unable to get new group ID from world server. group is going to be broken.");
|
||||
return;
|
||||
}
|
||||
@@ -607,7 +607,7 @@ void EntityList::AddRaid(Raid *raid)
|
||||
|
||||
uint32 gid = worldserver.NextGroupID();
|
||||
if (gid == 0) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
Log(Logs::General, Logs::Error,
|
||||
"Unable to get new group ID from world server. group is going to be broken.");
|
||||
return;
|
||||
}
|
||||
@@ -793,7 +793,7 @@ void EntityList::CheckSpawnQueue()
|
||||
auto it = npc_list.find(ns->spawn.spawnId);
|
||||
if (it == npc_list.end()) {
|
||||
// We must of despawned, hope that's the reason!
|
||||
Log.Out(Logs::General, Logs::Error, "Error in EntityList::CheckSpawnQueue: Unable to find NPC for spawnId '%u'", ns->spawn.spawnId);
|
||||
Log(Logs::General, Logs::Error, "Error in EntityList::CheckSpawnQueue: Unable to find NPC for spawnId '%u'", ns->spawn.spawnId);
|
||||
}
|
||||
else {
|
||||
NPC *pnpc = it->second;
|
||||
@@ -2288,10 +2288,15 @@ bool EntityList::RemoveNPC(uint16 delete_id)
|
||||
{
|
||||
auto it = npc_list.find(delete_id);
|
||||
if (it != npc_list.end()) {
|
||||
NPC *npc = it->second;
|
||||
// make sure its proximity is removed
|
||||
RemoveProximity(delete_id);
|
||||
// remove from client close lists
|
||||
RemoveNPCFromClientCloseLists(npc);
|
||||
// remove from the list
|
||||
npc_list.erase(it);
|
||||
|
||||
|
||||
// remove from limit list if needed
|
||||
if (npc_limit_list.count(delete_id))
|
||||
npc_limit_list.erase(delete_id);
|
||||
@@ -2300,6 +2305,16 @@ bool EntityList::RemoveNPC(uint16 delete_id)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EntityList::RemoveNPCFromClientCloseLists(NPC *npc)
|
||||
{
|
||||
auto it = client_list.begin();
|
||||
while (it != client_list.end()) {
|
||||
it->second->close_npcs.erase(npc);
|
||||
++it;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EntityList::RemoveMerc(uint16 delete_id)
|
||||
{
|
||||
auto it = merc_list.find(delete_id);
|
||||
@@ -2659,7 +2674,7 @@ char *EntityList::MakeNameUnique(char *name)
|
||||
return name;
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Error, "Fatal error in EntityList::MakeNameUnique: Unable to find unique name for '%s'", name);
|
||||
Log(Logs::General, Logs::Error, "Fatal error in EntityList::MakeNameUnique: Unable to find unique name for '%s'", name);
|
||||
char tmp[64] = "!";
|
||||
strn0cpy(&tmp[1], name, sizeof(tmp) - 1);
|
||||
strcpy(name, tmp);
|
||||
@@ -3511,7 +3526,7 @@ void EntityList::ReloadAllClientsTaskState(int TaskID)
|
||||
// If we have been passed a TaskID, only reload the client state if they have
|
||||
// that Task active.
|
||||
if ((!TaskID) || (TaskID && client->IsTaskActive(TaskID))) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] Reloading Task State For Client %s", client->GetName());
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] Reloading Task State For Client %s", client->GetName());
|
||||
client->RemoveClientTaskState();
|
||||
client->LoadClientTaskState();
|
||||
taskmanager->SendActiveTasksToClient(client);
|
||||
|
||||
@@ -279,6 +279,7 @@ public:
|
||||
bool RemoveTrap(uint16 delete_id);
|
||||
bool RemoveObject(uint16 delete_id);
|
||||
bool RemoveProximity(uint16 delete_npc_id);
|
||||
bool RemoveNPCFromClientCloseLists(NPC *npc);
|
||||
void RemoveAllMobs();
|
||||
void RemoveAllClients();
|
||||
void RemoveAllNPCs();
|
||||
@@ -454,6 +455,14 @@ public:
|
||||
void GetSpawnList(std::list<Spawn2*> &d_list);
|
||||
void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, int pcnpc, std::list<Mob*> &m_list);
|
||||
|
||||
inline const std::unordered_map<uint16, Mob *> &GetMobList() { return mob_list; }
|
||||
inline const std::unordered_map<uint16, NPC *> &GetNPCList() { return npc_list; }
|
||||
inline const std::unordered_map<uint16, Merc *> &GetMercList() { return merc_list; }
|
||||
inline const std::unordered_map<uint16, Client *> &GetClientList() { return client_list; }
|
||||
inline const std::unordered_map<uint16, Corpse *> &GetCorpseList() { return corpse_list; }
|
||||
inline const std::unordered_map<uint16, Object *> &GetObjectList() { return object_list; }
|
||||
inline const std::unordered_map<uint16, Doors *> &GetDoorsList() { return door_list; }
|
||||
|
||||
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
|
||||
|
||||
uint16 GetFreeID();
|
||||
|
||||
+4
-4
@@ -331,7 +331,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
|
||||
}
|
||||
|
||||
void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
|
||||
Log.Out(Logs::Detail, Logs::None, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
|
||||
Log(Logs::Detail, Logs::None, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
|
||||
//max_AAXP = GetEXPForLevel(52) - GetEXPForLevel(51); //GetEXPForLevel() doesn't depend on class/race, just level, so it shouldn't change between Clients
|
||||
max_AAXP = RuleI(AA, ExpPerPoint); //this may be redundant since we're doing this in Client::FinishConnState2()
|
||||
if (max_AAXP == 0 || GetEXPForLevel(GetLevel()) == 0xFFFFFFFF) {
|
||||
@@ -446,7 +446,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
|
||||
|
||||
//figure out how many AA points we get from the exp were setting
|
||||
m_pp.aapoints = set_aaxp / max_AAXP;
|
||||
Log.Out(Logs::Detail, Logs::None, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
|
||||
Log(Logs::Detail, Logs::None, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
|
||||
|
||||
//get remainder exp points, set in PP below
|
||||
set_aaxp = set_aaxp - (max_AAXP * m_pp.aapoints);
|
||||
@@ -572,7 +572,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
|
||||
void Client::SetLevel(uint8 set_level, bool command)
|
||||
{
|
||||
if (GetEXPForLevel(set_level) == 0xFFFFFFFF) {
|
||||
Log.Out(Logs::General, Logs::Error, "Client::SetLevel() GetEXPForLevel(%i) = 0xFFFFFFFF", set_level);
|
||||
Log(Logs::General, Logs::Error, "Client::SetLevel() GetEXPForLevel(%i) = 0xFFFFFFFF", set_level);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -630,7 +630,7 @@ void Client::SetLevel(uint8 set_level, bool command)
|
||||
safe_delete(outapp);
|
||||
this->SendAppearancePacket(AT_WhoLevel, set_level); // who level change
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "Setting Level for %s to %i", GetName(), set_level);
|
||||
Log(Logs::General, Logs::Normal, "Setting Level for %s to %i", GetName(), set_level);
|
||||
|
||||
CalcBonuses();
|
||||
|
||||
|
||||
+2
-2
@@ -142,11 +142,11 @@ void Mob::CalculateNewFearpoint()
|
||||
m_FearWalkTarget = glm::vec3(Loc.x, Loc.y, Loc.z);
|
||||
currently_fleeing = true;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
|
||||
Log(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
|
||||
Log(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
|
||||
}
|
||||
|
||||
int loop = 0;
|
||||
|
||||
+2
-2
@@ -69,7 +69,7 @@ uint32 ZoneDatabase::GetZoneForage(uint32 ZoneID, uint8 skill) {
|
||||
|
||||
item[index] = atoi(row[0]);
|
||||
chance[index] = atoi(row[1]) + chancepool;
|
||||
Log.Out(Logs::General, Logs::Error, "Possible Forage: %d with a %d chance", item[index], chance[index]);
|
||||
Log(Logs::General, Logs::Error, "Possible Forage: %d with a %d chance", item[index], chance[index]);
|
||||
chancepool = chance[index];
|
||||
}
|
||||
|
||||
@@ -405,7 +405,7 @@ void Client::ForageItem(bool guarantee) {
|
||||
const EQEmu::ItemData* food_item = database.GetItem(foragedfood);
|
||||
|
||||
if(!food_item) {
|
||||
Log.Out(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");
|
||||
Log(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+18
-18
@@ -790,7 +790,7 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
|
||||
caster->SpellOnTarget(spell_id, members[z]->GetPet());
|
||||
#endif
|
||||
} else
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Group spell: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
|
||||
Log(Logs::Detail, Logs::Spells, "Group spell: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -829,7 +829,7 @@ void Group::GroupBardPulse(Mob* caster, uint16 spell_id) {
|
||||
members[z]->GetPet()->BardPulse(spell_id, caster);
|
||||
#endif
|
||||
} else
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Group bard pulse: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
|
||||
Log(Logs::Detail, Logs::Spells, "Group bard pulse: %s is out of range %f at distance %f from %s", members[z]->GetName(), range, distance, caster->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1133,7 +1133,7 @@ bool Group::LearnMembers() {
|
||||
return false;
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error getting group members for group %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error getting group members for group %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1162,7 +1162,7 @@ void Group::VerifyGroup() {
|
||||
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
||||
if (membername[i][0] == '\0') {
|
||||
#if EQDEBUG >= 7
|
||||
Log.Out(Logs::General, Logs::None, "Group %lu: Verify %d: Empty.\n", (unsigned long)GetID(), i);
|
||||
Log(Logs::General, Logs::None, "Group %lu: Verify %d: Empty.\n", (unsigned long)GetID(), i);
|
||||
#endif
|
||||
members[i] = nullptr;
|
||||
continue;
|
||||
@@ -1171,7 +1171,7 @@ void Group::VerifyGroup() {
|
||||
Mob *them = entity_list.GetMob(membername[i]);
|
||||
if(them == nullptr && members[i] != nullptr) { //they aren't in zone
|
||||
#if EQDEBUG >= 6
|
||||
Log.Out(Logs::General, Logs::None, "Member of group %lu named '%s' has disappeared!!", (unsigned long)GetID(), membername[i]);
|
||||
Log(Logs::General, Logs::None, "Member of group %lu named '%s' has disappeared!!", (unsigned long)GetID(), membername[i]);
|
||||
#endif
|
||||
membername[i][0] = '\0';
|
||||
members[i] = nullptr;
|
||||
@@ -1180,13 +1180,13 @@ void Group::VerifyGroup() {
|
||||
|
||||
if(them != nullptr && members[i] != them) { //our pointer is out of date... not so good.
|
||||
#if EQDEBUG >= 5
|
||||
Log.Out(Logs::General, Logs::None, "Member of group %lu named '%s' had an out of date pointer!!", (unsigned long)GetID(), membername[i]);
|
||||
Log(Logs::General, Logs::None, "Member of group %lu named '%s' had an out of date pointer!!", (unsigned long)GetID(), membername[i]);
|
||||
#endif
|
||||
members[i] = them;
|
||||
continue;
|
||||
}
|
||||
#if EQDEBUG >= 8
|
||||
Log.Out(Logs::General, Logs::None, "Member of group %lu named '%s' is valid.", (unsigned long)GetID(), membername[i]);
|
||||
Log(Logs::General, Logs::None, "Member of group %lu named '%s' is valid.", (unsigned long)GetID(), membername[i]);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1521,7 +1521,7 @@ void Group::DelegateMainTank(const char *NewMainTankName, uint8 toggle)
|
||||
MainTankName.c_str(), GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to set group main tank: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to set group main tank: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1567,7 +1567,7 @@ void Group::DelegateMainAssist(const char *NewMainAssistName, uint8 toggle)
|
||||
MainAssistName.c_str(), GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to set group main assist: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to set group main assist: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1614,7 +1614,7 @@ void Group::DelegatePuller(const char *NewPullerName, uint8 toggle)
|
||||
PullerName.c_str(), GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to set group main puller: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to set group main puller: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -1765,7 +1765,7 @@ void Group::UnDelegateMainTank(const char *OldMainTankName, uint8 toggle)
|
||||
std::string query = StringFormat("UPDATE group_leaders SET maintank = '' WHERE gid = %i LIMIT 1", GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to clear group main tank: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to clear group main tank: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
if(!toggle) {
|
||||
for(uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i) {
|
||||
@@ -1814,7 +1814,7 @@ void Group::UnDelegateMainAssist(const char *OldMainAssistName, uint8 toggle)
|
||||
std::string query = StringFormat("UPDATE group_leaders SET assist = '' WHERE gid = %i LIMIT 1", GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to clear group main assist: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to clear group main assist: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
if(!toggle)
|
||||
{
|
||||
@@ -1842,7 +1842,7 @@ void Group::UnDelegatePuller(const char *OldPullerName, uint8 toggle)
|
||||
std::string query = StringFormat("UPDATE group_leaders SET puller = '' WHERE gid = %i LIMIT 1", GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to clear group main puller: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to clear group main puller: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
if(!toggle) {
|
||||
for(uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i) {
|
||||
@@ -1925,7 +1925,7 @@ void Group::SetGroupMentor(int percent, char *name)
|
||||
mentoree_name.c_str(), mentor_percent, GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to set group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to set group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void Group::ClearGroupMentor()
|
||||
@@ -1936,7 +1936,7 @@ void Group::ClearGroupMentor()
|
||||
std::string query = StringFormat("UPDATE group_leaders SET mentoree = '', mentor_percent = 0 WHERE gid = %i LIMIT 1", GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to clear group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to clear group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void Group::NotifyAssistTarget(Client *c)
|
||||
@@ -2006,7 +2006,7 @@ void Group::DelegateMarkNPC(const char *NewNPCMarkerName)
|
||||
NewNPCMarkerName, GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to set group mark npc: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to set group mark npc: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void Group::NotifyMarkNPC(Client *c)
|
||||
@@ -2087,7 +2087,7 @@ void Group::UnDelegateMarkNPC(const char *OldNPCMarkerName)
|
||||
std::string query = StringFormat("UPDATE group_leaders SET marknpc = '' WHERE gid = %i LIMIT 1", GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to clear group marknpc: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to clear group marknpc: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -2104,7 +2104,7 @@ void Group::SaveGroupLeaderAA()
|
||||
safe_delete_array(queryBuffer);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
|
||||
+8
-8
@@ -56,7 +56,7 @@ void Client::SendGuildMOTD(bool GetGuildMOTDReply) {
|
||||
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending OP_GuildMOTD of length %d", outapp->size);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending OP_GuildMOTD of length %d", outapp->size);
|
||||
|
||||
FastQueuePacket(&outapp);
|
||||
}
|
||||
@@ -147,10 +147,10 @@ void Client::SendGuildSpawnAppearance() {
|
||||
if (!IsInAGuild()) {
|
||||
// clear guildtag
|
||||
SendAppearancePacket(AT_GuildID, GUILD_NONE);
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending spawn appearance for no guild tag.");
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending spawn appearance for no guild tag.");
|
||||
} else {
|
||||
uint8 rank = guild_mgr.GetDisplayedRank(GuildID(), GuildRank(), CharacterID());
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending spawn appearance for guild %d at rank %d", GuildID(), rank);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending spawn appearance for guild %d at rank %d", GuildID(), rank);
|
||||
SendAppearancePacket(AT_GuildID, GuildID());
|
||||
if (ClientVersion() >= EQEmu::versions::ClientVersion::RoF)
|
||||
{
|
||||
@@ -174,11 +174,11 @@ void Client::SendGuildList() {
|
||||
//ask the guild manager to build us a nice guild list packet
|
||||
outapp->pBuffer = guild_mgr.MakeGuildList(/*GetName()*/"", outapp->size);
|
||||
if(outapp->pBuffer == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Unable to make guild list!");
|
||||
Log(Logs::Detail, Logs::Guilds, "Unable to make guild list!");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending OP_ZoneGuildList of length %d", outapp->size);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending OP_ZoneGuildList of length %d", outapp->size);
|
||||
|
||||
FastQueuePacket(&outapp);
|
||||
}
|
||||
@@ -195,7 +195,7 @@ void Client::SendGuildMembers() {
|
||||
outapp->pBuffer = data;
|
||||
data = nullptr;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending OP_GuildMemberList of length %d", outapp->size);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending OP_GuildMemberList of length %d", outapp->size);
|
||||
|
||||
FastQueuePacket(&outapp);
|
||||
|
||||
@@ -227,7 +227,7 @@ void Client::RefreshGuildInfo()
|
||||
|
||||
CharGuildInfo info;
|
||||
if(!guild_mgr.GetCharInfo(CharacterID(), info)) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Unable to obtain guild char info for %s (%d)", GetName(), CharacterID());
|
||||
Log(Logs::Detail, Logs::Guilds, "Unable to obtain guild char info for %s (%d)", GetName(), CharacterID());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -341,7 +341,7 @@ void Client::SendGuildJoin(GuildJoin_Struct* gj){
|
||||
outgj->rank = gj->rank;
|
||||
outgj->zoneid = gj->zoneid;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending OP_GuildManageAdd for join of length %d", outapp->size);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending OP_GuildManageAdd for join of length %d", outapp->size);
|
||||
|
||||
FastQueuePacket(&outapp);
|
||||
|
||||
|
||||
+17
-17
@@ -32,7 +32,7 @@ extern WorldServer worldserver;
|
||||
extern volatile bool is_zone_loaded;
|
||||
|
||||
void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
|
||||
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
|
||||
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
|
||||
s->guild_id = guild_id;
|
||||
@@ -46,7 +46,7 @@ void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, b
|
||||
|
||||
void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
|
||||
if(guild_id == 0) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Guild lookup for char %d when sending char refresh.", charid);
|
||||
Log(Logs::Detail, Logs::Guilds, "Guild lookup for char %d when sending char refresh.", charid);
|
||||
|
||||
CharGuildInfo gci;
|
||||
if(!GetCharInfo(charid, gci)) {
|
||||
@@ -56,7 +56,7 @@ void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uin
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending char refresh for %d from guild %d to world", charid, guild_id);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending char refresh for %d from guild %d to world", charid, guild_id);
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
|
||||
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
|
||||
@@ -89,7 +89,7 @@ void ZoneGuildManager::SendRankUpdate(uint32 CharID)
|
||||
}
|
||||
|
||||
void ZoneGuildManager::SendGuildDelete(uint32 guild_id) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Sending guild delete for guild %d to world", guild_id);
|
||||
Log(Logs::Detail, Logs::Guilds, "Sending guild delete for guild %d to world", guild_id);
|
||||
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
|
||||
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
|
||||
s->guild_id = guild_id;
|
||||
@@ -261,12 +261,12 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
switch(pack->opcode) {
|
||||
case ServerOP_RefreshGuild: {
|
||||
if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
|
||||
Log(Logs::General, Logs::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
|
||||
return;
|
||||
}
|
||||
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Received guild refresh from world for %d, changes: name=%d, motd=%d, rank=%d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
|
||||
Log(Logs::Detail, Logs::Guilds, "Received guild refresh from world for %d, changes: name=%d, motd=%d, rank=%d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
|
||||
|
||||
//reload all the guild details from the database.
|
||||
RefreshGuild(s->guild_id);
|
||||
@@ -295,12 +295,12 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
|
||||
case ServerOP_GuildCharRefresh: {
|
||||
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
|
||||
Log(Logs::General, Logs::Error, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
|
||||
return;
|
||||
}
|
||||
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Received guild member refresh from world for char %d from guild %d", s->char_id, s->guild_id);
|
||||
Log(Logs::Detail, Logs::Guilds, "Received guild member refresh from world for char %d from guild %d", s->char_id, s->guild_id);
|
||||
|
||||
Client *c = entity_list.GetClientByCharID(s->char_id);
|
||||
|
||||
@@ -338,7 +338,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
{
|
||||
if(pack->size != sizeof(ServerGuildRankUpdate_Struct))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
|
||||
Log(Logs::General, Logs::Error, "Received ServerOP_RankUpdate of incorrect size %d, expected %d",
|
||||
pack->size, sizeof(ServerGuildRankUpdate_Struct));
|
||||
|
||||
return;
|
||||
@@ -364,12 +364,12 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
|
||||
case ServerOP_DeleteGuild: {
|
||||
if(pack->size != sizeof(ServerGuildID_Struct)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
|
||||
Log(Logs::General, Logs::Error, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
|
||||
return;
|
||||
}
|
||||
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Received guild delete from world for guild %d", s->guild_id);
|
||||
Log(Logs::Detail, Logs::Guilds, "Received guild delete from world for guild %d", s->guild_id);
|
||||
|
||||
//clear all the guild tags.
|
||||
entity_list.RefreshAllGuildInfo(s->guild_id);
|
||||
@@ -417,10 +417,10 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
|
||||
if (!c || !c->IsInAGuild())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Guilds,"Invalid Client or not in guild. ID=%i", FromID);
|
||||
Log(Logs::Detail, Logs::Guilds,"Invalid Client or not in guild. ID=%i", FromID);
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Guilds,"Processing ServerOP_OnlineGuildMembersResponse");
|
||||
Log(Logs::Detail, Logs::Guilds,"Processing ServerOP_OnlineGuildMembersResponse");
|
||||
auto outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
|
||||
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
|
||||
char Name[64];
|
||||
@@ -433,7 +433,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
|
||||
VARSTRUCT_DECODE_STRING(Name, Buffer);
|
||||
strn0cpy(gmus->MemberName, Name, sizeof(gmus->MemberName));
|
||||
gmus->ZoneID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
|
||||
Log.Out(Logs::Detail, Logs::Guilds,"Sending OP_GuildMemberUpdate to %i. Name=%s ZoneID=%i",FromID,Name,gmus->ZoneID);
|
||||
Log(Logs::Detail, Logs::Guilds,"Sending OP_GuildMemberUpdate to %i. Name=%s ZoneID=%i",FromID,Name,gmus->ZoneID);
|
||||
c->QueuePacket(outapp);
|
||||
}
|
||||
safe_delete(outapp);
|
||||
@@ -683,7 +683,7 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
|
||||
if(Iterator == Banks.end())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to find guild bank for guild ID %i", c->GuildID());
|
||||
Log(Logs::General, Logs::Error, "Unable to find guild bank for guild ID %i", c->GuildID());
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -856,7 +856,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
|
||||
|
||||
if(Iterator == Banks.end())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to find guild bank for guild ID %i", GuildID);
|
||||
Log(Logs::General, Logs::Error, "Unable to find guild bank for guild ID %i", GuildID);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -902,7 +902,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
|
||||
|
||||
if(Slot < 0)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "No space to add item to the guild bank.");
|
||||
Log(Logs::General, Logs::Error, "No space to add item to the guild bank.");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
+9
-1
@@ -364,12 +364,20 @@ Mob *HateList::GetEntWithMostHateOnList(Mob *center, Mob *skip)
|
||||
|
||||
int64 current_hate = cur->stored_hate_amount;
|
||||
|
||||
#ifdef BOTS
|
||||
if (cur->entity_on_hatelist->IsClient() || cur->entity_on_hatelist->IsBot()){
|
||||
|
||||
if (cur->entity_on_hatelist->IsClient() && cur->entity_on_hatelist->CastToClient()->IsSitting()){
|
||||
aggro_mod += RuleI(Aggro, SittingAggroMod);
|
||||
}
|
||||
#else
|
||||
if (cur->entity_on_hatelist->IsClient()){
|
||||
|
||||
if (cur->entity_on_hatelist->CastToClient()->IsSitting()){
|
||||
aggro_mod += RuleI(Aggro, SittingAggroMod);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
if (center){
|
||||
if (center->GetTarget() == cur->entity_on_hatelist)
|
||||
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
|
||||
|
||||
+25
-25
@@ -860,42 +860,42 @@ void HealRotation::bias_targets()
|
||||
m_casting_target_poke = true;
|
||||
|
||||
#if (EQDEBUG >= 12)
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::bias_targets() - *** Post-processing state ***");
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation Settings:");
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_interval_ms = %u", m_interval_ms);
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_next_cast_time_ms = %u (current_time: %u, time_diff: %i)", m_next_cast_time_ms, Timer::GetCurrentTime(), ((int32)Timer::GetCurrentTime() - (int32)m_next_cast_time_ms));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_next_poke_time_ms = %u (current_time: %u, time_diff: %i)", m_next_poke_time_ms, Timer::GetCurrentTime(), ((int32)Timer::GetCurrentTime() - (int32)m_next_poke_time_ms));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_fast_heals = %s", ((m_fast_heals) ? ("true") : ("false")));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_adaptive_targeting = %s", ((m_adaptive_targeting) ? ("true") : ("false")));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_casting_override = %s", ((m_casting_override) ? ("true") : ("false")));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_casting_target_poke = %s", ((m_casting_target_poke) ? ("true") : ("false")));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_active_heal_target = %s", ((m_active_heal_target) ? ("true") : ("false")));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_is_active = %s", ((m_is_active) ? ("true") : ("false")));
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_member_list.size() = %i", m_member_pool.size());
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_cycle_list.size() = %i", m_cycle_pool.size());
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation::m_target_list.size() = %i", m_target_pool.size());
|
||||
if (m_member_pool.size()) { Log.Out(Logs::General, Logs::Error, "(std::shared_ptr<HealRotation>::use_count() = %i", m_member_pool.front()->MemberOfHealRotation()->use_count()); }
|
||||
else { Log.Out(Logs::General, Logs::Error, "(std::shared_ptr<HealRotation>::use_count() = unknown (0)"); }
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation Members:");
|
||||
Log(Logs::General, Logs::Error, "HealRotation::bias_targets() - *** Post-processing state ***");
|
||||
Log(Logs::General, Logs::Error, "HealRotation Settings:");
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_interval_ms = %u", m_interval_ms);
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_next_cast_time_ms = %u (current_time: %u, time_diff: %i)", m_next_cast_time_ms, Timer::GetCurrentTime(), ((int32)Timer::GetCurrentTime() - (int32)m_next_cast_time_ms));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_next_poke_time_ms = %u (current_time: %u, time_diff: %i)", m_next_poke_time_ms, Timer::GetCurrentTime(), ((int32)Timer::GetCurrentTime() - (int32)m_next_poke_time_ms));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_fast_heals = %s", ((m_fast_heals) ? ("true") : ("false")));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_adaptive_targeting = %s", ((m_adaptive_targeting) ? ("true") : ("false")));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_casting_override = %s", ((m_casting_override) ? ("true") : ("false")));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_casting_target_poke = %s", ((m_casting_target_poke) ? ("true") : ("false")));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_active_heal_target = %s", ((m_active_heal_target) ? ("true") : ("false")));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_is_active = %s", ((m_is_active) ? ("true") : ("false")));
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_member_list.size() = %i", m_member_pool.size());
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_cycle_list.size() = %i", m_cycle_pool.size());
|
||||
Log(Logs::General, Logs::Error, "HealRotation::m_target_list.size() = %i", m_target_pool.size());
|
||||
if (m_member_pool.size()) { Log(Logs::General, Logs::Error, "(std::shared_ptr<HealRotation>::use_count() = %i", m_member_pool.front()->MemberOfHealRotation()->use_count()); }
|
||||
else { Log(Logs::General, Logs::Error, "(std::shared_ptr<HealRotation>::use_count() = unknown (0)"); }
|
||||
Log(Logs::General, Logs::Error, "HealRotation Members:");
|
||||
int member_index = 0;
|
||||
for (auto mlist_iter : m_member_pool) {
|
||||
if (!mlist_iter) { continue; }
|
||||
Log.Out(Logs::General, Logs::Error, "(%i) %s (hrcast: %c)", (++member_index), mlist_iter->GetCleanName(), ((mlist_iter->AmICastingForHealRotation())?('T'):('F')));
|
||||
Log(Logs::General, Logs::Error, "(%i) %s (hrcast: %c)", (++member_index), mlist_iter->GetCleanName(), ((mlist_iter->AmICastingForHealRotation())?('T'):('F')));
|
||||
}
|
||||
if (!member_index) { Log.Out(Logs::General, Logs::Error, "(0) None"); }
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation Cycle:");
|
||||
if (!member_index) { Log(Logs::General, Logs::Error, "(0) None"); }
|
||||
Log(Logs::General, Logs::Error, "HealRotation Cycle:");
|
||||
int cycle_index = 0;
|
||||
for (auto clist_iter : m_cycle_pool) {
|
||||
if (!clist_iter) { continue; }
|
||||
Log.Out(Logs::General, Logs::Error, "(%i) %s", (++cycle_index), clist_iter->GetCleanName());
|
||||
Log(Logs::General, Logs::Error, "(%i) %s", (++cycle_index), clist_iter->GetCleanName());
|
||||
}
|
||||
if (!cycle_index) { Log.Out(Logs::General, Logs::Error, "(0) None"); }
|
||||
Log.Out(Logs::General, Logs::Error, "HealRotation Targets: (sort type: %u)", sort_type);
|
||||
if (!cycle_index) { Log(Logs::General, Logs::Error, "(0) None"); }
|
||||
Log(Logs::General, Logs::Error, "HealRotation Targets: (sort type: %u)", sort_type);
|
||||
int target_index = 0;
|
||||
|
||||
for (auto tlist_iter : m_target_pool) {
|
||||
if (!tlist_iter) { continue; }
|
||||
Log.Out(Logs::General, Logs::Error, "(%i) %s (hp: %3.1f%%, at: %u, dontheal: %c, crit(base): %c(%c), safe(base): %c(%c), hcnt(ext): %u(%u), hfreq(ext): %f(%f))",
|
||||
Log(Logs::General, Logs::Error, "(%i) %s (hp: %3.1f%%, at: %u, dontheal: %c, crit(base): %c(%c), safe(base): %c(%c), hcnt(ext): %u(%u), hfreq(ext): %f(%f))",
|
||||
(++target_index), tlist_iter->GetCleanName(),
|
||||
tlist_iter->GetHPRatio(),
|
||||
ClassArmorType(tlist_iter->GetClass()),
|
||||
@@ -909,7 +909,7 @@ void HealRotation::bias_targets()
|
||||
tlist_iter->HealRotationHealFrequency(),
|
||||
tlist_iter->HealRotationExtendedHealFrequency());
|
||||
}
|
||||
if (!target_index) { Log.Out(Logs::General, Logs::Error, "(0) None (hp: 0.0\%, at: 0, dontheal: F, crit(base): F(F), safe(base): F(F), hcnt(ext): 0(0), hfreq(ext): 0.0(0.0))"); }
|
||||
if (!target_index) { Log(Logs::General, Logs::Error, "(0) None (hp: 0.0\%, at: 0, dontheal: F, crit(base): F(F), safe(base): F(F), hcnt(ext): 0(0), hfreq(ext): 0.0(0.0))"); }
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -79,7 +79,7 @@ const NPCType *Horse::BuildHorseType(uint16 spell_id) {
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1) {
|
||||
Log.Out(Logs::General, Logs::Error, "No Database entry for mount: %s, check the horses table", fileName);
|
||||
Log(Logs::General, Logs::Error, "No Database entry for mount: %s, check the horses table", fileName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ void Client::SummonHorse(uint16 spell_id) {
|
||||
return;
|
||||
}
|
||||
if(!Horse::IsHorseSpell(spell_id)) {
|
||||
Log.Out(Logs::General, Logs::Error, "%s tried to summon an unknown horse, spell id %d", GetName(), spell_id);
|
||||
Log(Logs::General, Logs::Error, "%s tried to summon an unknown horse, spell id %d", GetName(), spell_id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+108
-108
@@ -200,7 +200,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
// make sure the item exists
|
||||
if(item == nullptr) {
|
||||
Message(13, "Item %u does not exist.", item_id);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, item_id, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -215,7 +215,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
// check to make sure we are augmenting an augmentable item
|
||||
else if (((!item->IsClassCommon()) || (item->AugType > 0)) && (aug1 | aug2 | aug3 | aug4 | aug5 | aug6)) {
|
||||
Message(13, "You can not augment an augment or a non-common class item.");
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an augment or a non-common class item.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug5: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an augment or a non-common class item.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug5: %u)\n",
|
||||
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -229,7 +229,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
/*
|
||||
else if(item->MinStatus && ((this->Admin() < item->MinStatus) || (this->Admin() < RuleI(GM, MinStatusToSummonItem)))) {
|
||||
Message(13, "You are not a GM or do not have the status to summon this item.");
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create a GM-only item with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u, MinStatus: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create a GM-only item with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u, MinStatus: %u)\n",
|
||||
GetName(), account_name, this->Admin(), item->ID, aug1, aug2, aug3, aug4, aug5, aug6, item->MinStatus);
|
||||
|
||||
return false;
|
||||
@@ -252,7 +252,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
if(augtest == nullptr) {
|
||||
if(augments[iter]) {
|
||||
Message(13, "Augment %u (Aug%i) does not exist.", augments[iter], iter + 1);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an augment (Aug%i) with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an augment (Aug%i) with an invalid id.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -269,7 +269,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
// check that augment is an actual augment
|
||||
else if(augtest->AugType == 0) {
|
||||
Message(13, "%s (%u) (Aug%i) is not an actual augment.", augtest->Name, augtest->ID, iter + 1);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to use a non-augment item (Aug%i) as an augment.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to use a non-augment item (Aug%i) as an augment.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, item->ID, (iter + 1), aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -281,7 +281,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
/*
|
||||
else if(augtest->MinStatus && ((this->Admin() < augtest->MinStatus) || (this->Admin() < RuleI(GM, MinStatusToSummonItem)))) {
|
||||
Message(13, "You are not a GM or do not have the status to summon this augment.");
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create a GM-only augment (Aug%i) with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, MinStatus: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create a GM-only augment (Aug%i) with a status of %i.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, MinStatus: %u)\n",
|
||||
GetName(), account_name, (iter + 1), this->Admin(), item->ID, aug1, aug2, aug3, aug4, aug5, aug6, item->MinStatus);
|
||||
|
||||
return false;
|
||||
@@ -292,7 +292,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
if(enforcewear) {
|
||||
if ((item->AugSlotType[iter] == EQEmu::item::AugTypeNone) || !(((uint32)1 << (item->AugSlotType[iter] - 1)) & augtest->AugType)) {
|
||||
Message(13, "Augment %u (Aug%i) is not acceptable wear on Item %u.", augments[iter], iter + 1, item->ID);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an item with an unacceptable augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an item with an unacceptable augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -300,7 +300,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
|
||||
if(item->AugSlotVisible[iter] == 0) {
|
||||
Message(13, "Item %u has not evolved enough to accept Augment %u (Aug%i).", item->ID, augments[iter], iter + 1);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an unevolved item with augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an unevolved item with augment type (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -477,7 +477,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
|
||||
if(restrictfail) {
|
||||
Message(13, "Augment %u (Aug%i) is restricted from wear on Item %u.", augments[iter], (iter + 1), item->ID);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an item with a restricted augment (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to augment an item with a restricted augment (Aug%i).\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, (iter + 1), item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -488,7 +488,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
// check for class usability
|
||||
if(item->Classes && !(classes &= augtest->Classes)) {
|
||||
Message(13, "Augment %u (Aug%i) will result in an item not usable by any class.", augments[iter], (iter + 1));
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item unusable by any class.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item unusable by any class.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -497,7 +497,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
// check for race usability
|
||||
if(item->Races && !(races &= augtest->Races)) {
|
||||
Message(13, "Augment %u (Aug%i) will result in an item not usable by any race.", augments[iter], (iter + 1));
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item unusable by any race.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item unusable by any race.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -506,7 +506,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
// check for slot usability
|
||||
if(item->Slots && !(slots &= augtest->Slots)) {
|
||||
Message(13, "Augment %u (Aug%i) will result in an item not usable in any slot.", augments[iter], (iter + 1));
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item unusable in any slot.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to create an item unusable in any slot.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -533,7 +533,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
if(inst == nullptr) {
|
||||
Message(13, "An unknown server error has occurred and your item was not created.");
|
||||
// this goes to logfile since this is a major error
|
||||
Log.Out(Logs::General, Logs::Error, "Player %s on account %s encountered an unknown item creation error.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::General, Logs::Error, "Player %s on account %s encountered an unknown item creation error.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
return false;
|
||||
@@ -559,7 +559,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
|
||||
if(!(slots & ((uint32)1 << slottest))) {
|
||||
Message(0, "This item is not equipable at slot %u - moving to cursor.", to_slot);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to equip an item unusable in slot %u - moved to cursor.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
Log(Logs::Detail, Logs::Inventory, "Player %s on account %s attempted to equip an item unusable in slot %u - moved to cursor.\n(Item: %u, Aug1: %u, Aug2: %u, Aug3: %u, Aug4: %u, Aug5: %u, Aug6: %u)\n",
|
||||
GetName(), account_name, to_slot, item->ID, aug1, aug2, aug3, aug4, aug5, aug6);
|
||||
|
||||
to_slot = EQEmu::inventory::slotCursor;
|
||||
@@ -596,7 +596,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
// Drop item from inventory to ground (generally only dropped from SLOT_CURSOR)
|
||||
void Client::DropItem(int16 slot_id, bool recurse)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Inventory, "'%s' (char_id: %u) Attempting to drop item from slot %i on the ground",
|
||||
Log(Logs::General, Logs::Inventory, "'%s' (char_id: %u) Attempting to drop item from slot %i on the ground",
|
||||
GetCleanName(), CharacterID(), slot_id);
|
||||
|
||||
if(GetInv().CheckNoDrop(slot_id, recurse) && RuleI(World, FVNoDropFlag) == 0 ||
|
||||
@@ -604,20 +604,20 @@ void Client::DropItem(int16 slot_id, bool recurse)
|
||||
{
|
||||
auto invalid_drop = m_inv.GetItem(slot_id);
|
||||
if (!invalid_drop) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "Error in InventoryProfile::CheckNoDrop() - returned 'true' for empty slot");
|
||||
Log(Logs::General, Logs::Inventory, "Error in InventoryProfile::CheckNoDrop() - returned 'true' for empty slot");
|
||||
}
|
||||
else {
|
||||
if (Log.log_settings[Logs::Inventory].is_category_enabled) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "DropItem() Hack detected - full item parse:");
|
||||
Log.Out(Logs::General, Logs::Inventory, "depth: 0, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
if (LogSys.log_settings[Logs::Inventory].is_category_enabled) {
|
||||
Log(Logs::General, Logs::Inventory, "DropItem() Hack detected - full item parse:");
|
||||
Log(Logs::General, Logs::Inventory, "depth: 0, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
(invalid_drop->GetItem() ? invalid_drop->GetItem()->Name : "null data"), invalid_drop->GetID(), invalid_drop->IsDroppable(false));
|
||||
|
||||
for (auto iter1 : *invalid_drop->GetContents()) { // depth 1
|
||||
Log.Out(Logs::General, Logs::Inventory, "-depth: 1, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
Log(Logs::General, Logs::Inventory, "-depth: 1, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
(iter1.second->GetItem() ? iter1.second->GetItem()->Name : "null data"), iter1.second->GetID(), iter1.second->IsDroppable(false));
|
||||
|
||||
for (auto iter2 : *iter1.second->GetContents()) { // depth 2
|
||||
Log.Out(Logs::General, Logs::Inventory, "--depth: 2, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
Log(Logs::General, Logs::Inventory, "--depth: 2, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
(iter2.second->GetItem() ? iter2.second->GetItem()->Name : "null data"), iter2.second->GetID(), iter2.second->IsDroppable(false));
|
||||
}
|
||||
}
|
||||
@@ -633,39 +633,39 @@ void Client::DropItem(int16 slot_id, bool recurse)
|
||||
// Take control of item in client inventory
|
||||
EQEmu::ItemInstance *inst = m_inv.PopItem(slot_id);
|
||||
if(inst) {
|
||||
if (Log.log_settings[Logs::Inventory].is_category_enabled) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "DropItem() Processing - full item parse:");
|
||||
Log.Out(Logs::General, Logs::Inventory, "depth: 0, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
if (LogSys.log_settings[Logs::Inventory].is_category_enabled) {
|
||||
Log(Logs::General, Logs::Inventory, "DropItem() Processing - full item parse:");
|
||||
Log(Logs::General, Logs::Inventory, "depth: 0, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
(inst->GetItem() ? inst->GetItem()->Name : "null data"), inst->GetID(), inst->IsDroppable(false));
|
||||
|
||||
if (!inst->IsDroppable(false))
|
||||
Log.Out(Logs::General, Logs::Error, "Non-droppable item being processed for drop by '%s'", GetCleanName());
|
||||
Log(Logs::General, Logs::Error, "Non-droppable item being processed for drop by '%s'", GetCleanName());
|
||||
|
||||
for (auto iter1 : *inst->GetContents()) { // depth 1
|
||||
Log.Out(Logs::General, Logs::Inventory, "-depth: 1, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
Log(Logs::General, Logs::Inventory, "-depth: 1, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
(iter1.second->GetItem() ? iter1.second->GetItem()->Name : "null data"), iter1.second->GetID(), iter1.second->IsDroppable(false));
|
||||
|
||||
if (!iter1.second->IsDroppable(false))
|
||||
Log.Out(Logs::General, Logs::Error, "Non-droppable item being processed for drop by '%s'", GetCleanName());
|
||||
Log(Logs::General, Logs::Error, "Non-droppable item being processed for drop by '%s'", GetCleanName());
|
||||
|
||||
for (auto iter2 : *iter1.second->GetContents()) { // depth 2
|
||||
Log.Out(Logs::General, Logs::Inventory, "--depth: 2, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
Log(Logs::General, Logs::Inventory, "--depth: 2, Item: '%s' (id: %u), IsDroppable: %s",
|
||||
(iter2.second->GetItem() ? iter2.second->GetItem()->Name : "null data"), iter2.second->GetID(), iter2.second->IsDroppable(false));
|
||||
|
||||
if (!iter2.second->IsDroppable(false))
|
||||
Log.Out(Logs::General, Logs::Error, "Non-droppable item being processed for drop by '%s'", GetCleanName());
|
||||
Log(Logs::General, Logs::Error, "Non-droppable item being processed for drop by '%s'", GetCleanName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int i = parse->EventItem(EVENT_DROP_ITEM, this, inst, nullptr, "", slot_id);
|
||||
if(i != 0) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "Item drop handled by [EVENT_DROP_ITEM]");
|
||||
Log(Logs::General, Logs::Inventory, "Item drop handled by [EVENT_DROP_ITEM]");
|
||||
safe_delete(inst);
|
||||
}
|
||||
} else {
|
||||
// Item doesn't exist in inventory!
|
||||
Log.Out(Logs::General, Logs::Inventory, "DropItem() - No item found in slot %i", slot_id);
|
||||
Log(Logs::General, Logs::Inventory, "DropItem() - No item found in slot %i", slot_id);
|
||||
Message(13, "Error: Item not found in slot %i", slot_id);
|
||||
return;
|
||||
}
|
||||
@@ -687,7 +687,7 @@ void Client::DropItem(int16 slot_id, bool recurse)
|
||||
entity_list.AddObject(object, true);
|
||||
object->StartDecay();
|
||||
|
||||
Log.Out(Logs::General, Logs::Inventory, "Item drop handled ut assolet");
|
||||
Log(Logs::General, Logs::Inventory, "Item drop handled ut assolet");
|
||||
|
||||
safe_delete(inst);
|
||||
}
|
||||
@@ -758,7 +758,7 @@ void Client::SendCursorBuffer()
|
||||
}
|
||||
|
||||
if (!lore_pass) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "(%s) Duplicate lore items are not allowed - destroying item %s(id:%u) on cursor",
|
||||
Log(Logs::General, Logs::Inventory, "(%s) Duplicate lore items are not allowed - destroying item %s(id:%u) on cursor",
|
||||
GetName(), test_item->Name, test_item->ID);
|
||||
Message_StringID(MT_LootMessages, 290);
|
||||
parse->EventItem(EVENT_DESTROY_ITEM, this, test_inst, nullptr, "", 0);
|
||||
@@ -773,7 +773,7 @@ void Client::SendCursorBuffer()
|
||||
// Remove item from inventory
|
||||
void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_update, bool update_db) {
|
||||
#if (EQDEBUG >= 5)
|
||||
Log.Out(Logs::General, Logs::None, "DeleteItemInInventory(%i, %i, %s)", slot_id, quantity, (client_update) ? "true":"false");
|
||||
Log(Logs::General, Logs::None, "DeleteItemInInventory(%i, %i, %s)", slot_id, quantity, (client_update) ? "true":"false");
|
||||
#endif
|
||||
|
||||
// Added 'IsSlotValid(slot_id)' check to both segments of client packet processing.
|
||||
@@ -893,7 +893,7 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
|
||||
|
||||
bool Client::PushItemOnCursor(const EQEmu::ItemInstance& inst, bool client_update)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Putting item %s (%d) on the cursor", inst.GetItem()->Name, inst.GetItem()->ID);
|
||||
Log(Logs::Detail, Logs::Inventory, "Putting item %s (%d) on the cursor", inst.GetItem()->Name, inst.GetItem()->ID);
|
||||
m_inv.PushCursor(inst);
|
||||
|
||||
if (client_update) {
|
||||
@@ -909,7 +909,7 @@ bool Client::PushItemOnCursor(const EQEmu::ItemInstance& inst, bool client_updat
|
||||
// (Also saves changes back to the database: this may be optimized in the future)
|
||||
// client_update: Sends packet to client
|
||||
bool Client::PutItemInInventory(int16 slot_id, const EQEmu::ItemInstance& inst, bool client_update) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Putting item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Putting item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
|
||||
|
||||
if (slot_id == EQEmu::inventory::slotCursor) { // don't trust macros before conditional statements...
|
||||
return PushItemOnCursor(inst, client_update);
|
||||
@@ -938,7 +938,7 @@ bool Client::PutItemInInventory(int16 slot_id, const EQEmu::ItemInstance& inst,
|
||||
|
||||
void Client::PutLootInInventory(int16 slot_id, const EQEmu::ItemInstance &inst, ServerLootItem_Struct** bag_item_data)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Putting loot item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Putting loot item %s (%d) into slot %d", inst.GetItem()->Name, inst.GetItem()->ID, slot_id);
|
||||
|
||||
bool cursor_empty = m_inv.CursorEmpty();
|
||||
|
||||
@@ -982,7 +982,7 @@ void Client::PutLootInInventory(int16 slot_id, const EQEmu::ItemInstance &inst,
|
||||
// Dump bag contents to cursor in the event that owning bag is not the first cursor item
|
||||
// (This assumes that the data passed is correctly associated..no safety checks are implemented)
|
||||
if (slot_id == EQEmu::inventory::slotCursor && !cursor_empty) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory,
|
||||
Log(Logs::Detail, Logs::Inventory,
|
||||
"Putting bag loot item %s (%d) into slot %d (non-empty cursor override)",
|
||||
inst.GetItem()->Name, inst.GetItem()->ID, EQEmu::inventory::slotCursor);
|
||||
|
||||
@@ -991,7 +991,7 @@ void Client::PutLootInInventory(int16 slot_id, const EQEmu::ItemInstance &inst,
|
||||
else {
|
||||
auto bag_slot = EQEmu::InventoryProfile::CalcSlotId(slot_id, index);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Inventory,
|
||||
Log(Logs::Detail, Logs::Inventory,
|
||||
"Putting bag loot item %s (%d) into slot %d (bag slot %d)",
|
||||
inst.GetItem()->Name, inst.GetItem()->ID, bag_slot, index);
|
||||
|
||||
@@ -1417,7 +1417,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
// SoF+ sends a Unix timestamp (should be int32) for src and dst slots every 10 minutes for some reason.
|
||||
if(src_slot_check < 2147483647)
|
||||
Message(13, "Warning: Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
|
||||
Log(Logs::Detail, Logs::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1425,7 +1425,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
// SoF+ sends a Unix timestamp (should be int32) for src and dst slots every 10 minutes for some reason.
|
||||
if(src_slot_check < 2147483647)
|
||||
Message(13, "Warning: Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
|
||||
Log(Logs::Detail, Logs::Inventory, "Invalid slot move from slot %u to slot %u with %u charges!", src_slot_check, dst_slot_check, stack_count_check);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1449,7 +1449,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
}
|
||||
|
||||
if (!lore_pass) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "(%s) Duplicate lore items are not allowed - destroying item %s(id:%u) on cursor",
|
||||
Log(Logs::General, Logs::Inventory, "(%s) Duplicate lore items are not allowed - destroying item %s(id:%u) on cursor",
|
||||
GetName(), test_item->Name, test_item->ID);
|
||||
Message_StringID(MT_LootMessages, 290);
|
||||
parse->EventItem(EVENT_DESTROY_ITEM, this, test_inst, nullptr, "", 0);
|
||||
@@ -1461,7 +1461,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
|
||||
if (move_in->to_slot == (uint32)INVALID_INDEX) {
|
||||
if (move_in->from_slot == (uint32)EQEmu::inventory::slotCursor) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Client destroyed item from cursor slot %d", move_in->from_slot);
|
||||
Log(Logs::Detail, Logs::Inventory, "Client destroyed item from cursor slot %d", move_in->from_slot);
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
|
||||
|
||||
EQEmu::ItemInstance *inst = m_inv.GetItem(EQEmu::inventory::slotCursor);
|
||||
@@ -1475,7 +1475,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
return true; // Item destroyed by client
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Deleted item from slot %d as a result of an inventory container tradeskill combine.", move_in->from_slot);
|
||||
Log(Logs::Detail, Logs::Inventory, "Deleted item from slot %d as a result of an inventory container tradeskill combine.", move_in->from_slot);
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
|
||||
DeleteItemInInventory(move_in->from_slot);
|
||||
return true; // Item deletion
|
||||
@@ -1511,7 +1511,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
EQEmu::ItemInstance* src_inst = m_inv.GetItem(src_slot_id);
|
||||
EQEmu::ItemInstance* dst_inst = m_inv.GetItem(dst_slot_id);
|
||||
if (src_inst){
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Src slot %d has item %s (%d) with %d charges in it.", src_slot_id, src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_inst->GetCharges());
|
||||
Log(Logs::Detail, Logs::Inventory, "Src slot %d has item %s (%d) with %d charges in it.", src_slot_id, src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_inst->GetCharges());
|
||||
srcitemid = src_inst->GetItem()->ID;
|
||||
//SetTint(dst_slot_id,src_inst->GetColor());
|
||||
if (src_inst->GetCharges() > 0 && (src_inst->GetCharges() < (int16)move_in->number_in_stack || move_in->number_in_stack > src_inst->GetItem()->StackSize))
|
||||
@@ -1521,7 +1521,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
}
|
||||
}
|
||||
if (dst_inst) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Dest slot %d has item %s (%d) with %d charges in it.", dst_slot_id, dst_inst->GetItem()->Name, dst_inst->GetItem()->ID, dst_inst->GetCharges());
|
||||
Log(Logs::Detail, Logs::Inventory, "Dest slot %d has item %s (%d) with %d charges in it.", dst_slot_id, dst_inst->GetItem()->Name, dst_inst->GetItem()->ID, dst_inst->GetCharges());
|
||||
dstitemid = dst_inst->GetItem()->ID;
|
||||
}
|
||||
if (Trader && srcitemid>0){
|
||||
@@ -1558,7 +1558,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
move_in->from_slot = dst_slot_check;
|
||||
move_in->to_slot = src_slot_check;
|
||||
move_in->number_in_stack = dst_inst->GetCharges();
|
||||
if(!SwapItem(move_in)) { Log.Out(Logs::Detail, Logs::Inventory, "Recursive SwapItem call failed due to non-existent destination item (charid: %i, fromslot: %i, toslot: %i)", CharacterID(), src_slot_id, dst_slot_id); }
|
||||
if(!SwapItem(move_in)) { Log(Logs::Detail, Logs::Inventory, "Recursive SwapItem call failed due to non-existent destination item (charid: %i, fromslot: %i, toslot: %i)", CharacterID(), src_slot_id, dst_slot_id); }
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -1566,7 +1566,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
//verify shared bank transactions in the database
|
||||
if (src_inst && src_slot_id >= EQEmu::legacy::SHARED_BANK_BEGIN && src_slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
|
||||
if(!database.VerifyInventory(account_id, src_slot_id, src_inst)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Player %s on account %s was found exploiting the shared bank.\n", GetName(), account_name);
|
||||
Log(Logs::General, Logs::Error, "Player %s on account %s was found exploiting the shared bank.\n", GetName(), account_name);
|
||||
DeleteItemInInventory(dst_slot_id,0,true);
|
||||
return(false);
|
||||
}
|
||||
@@ -1581,7 +1581,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
}
|
||||
if (dst_inst && dst_slot_id >= EQEmu::legacy::SHARED_BANK_BEGIN && dst_slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
|
||||
if(!database.VerifyInventory(account_id, dst_slot_id, dst_inst)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Player %s on account %s was found exploting the shared bank.\n", GetName(), account_name);
|
||||
Log(Logs::General, Logs::Error, "Player %s on account %s was found exploting the shared bank.\n", GetName(), account_name);
|
||||
DeleteItemInInventory(src_slot_id,0,true);
|
||||
return(false);
|
||||
}
|
||||
@@ -1618,7 +1618,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
ndh_item_data.append(StringFormat(", nodrop=%s(%u)", (ndh_item->NoDrop == 0 ? "true" : "false"), ndh_item->NoDrop));
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Error, "WorldKick() of Player %s(id:%u, acct:%u) due to 'NoDrop Hack' detection >> SlotID:%i, ItemData:'%s'",
|
||||
Log(Logs::General, Logs::Error, "WorldKick() of Player %s(id:%u, acct:%u) due to 'NoDrop Hack' detection >> SlotID:%i, ItemData:'%s'",
|
||||
GetName(), CharacterID(), AccountID(), src_slot_id, ndh_item_data.c_str());
|
||||
ndh_inst = nullptr;
|
||||
|
||||
@@ -1720,7 +1720,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
return false;
|
||||
}
|
||||
if (with) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Trade item move from slot %d to slot %d (trade with %s)", src_slot_id, dst_slot_id, with->GetName());
|
||||
Log(Logs::Detail, Logs::Inventory, "Trade item move from slot %d to slot %d (trade with %s)", src_slot_id, dst_slot_id, with->GetName());
|
||||
// Fill Trade list with items from cursor
|
||||
if (!m_inv[EQEmu::inventory::slotCursor]) {
|
||||
Message(13, "Error: Cursor item not located on server!");
|
||||
@@ -1753,18 +1753,18 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
if (move_in->number_in_stack > 0) {
|
||||
// Determine if charged items can stack
|
||||
if(src_inst && !src_inst->IsStackable()) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. %s is not a stackable item. (charname: %s)", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetItem()->Name, GetName());
|
||||
Log(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. %s is not a stackable item. (charname: %s)", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetItem()->Name, GetName());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dst_inst) {
|
||||
if(src_inst->GetID() != dst_inst->GetID()) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. Incompatible item types: %d != %d", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetID(), dst_inst->GetID());
|
||||
Log(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. Incompatible item types: %d != %d", src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetID(), dst_inst->GetID());
|
||||
return(false);
|
||||
}
|
||||
if(dst_inst->GetCharges() < dst_inst->GetItem()->StackSize) {
|
||||
//we have a chance of stacking.
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. dest has %d/%d charges", src_slot_id, dst_slot_id, move_in->number_in_stack, dst_inst->GetCharges(), dst_inst->GetItem()->StackSize);
|
||||
Log(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. dest has %d/%d charges", src_slot_id, dst_slot_id, move_in->number_in_stack, dst_inst->GetCharges(), dst_inst->GetItem()->StackSize);
|
||||
// Charges can be emptied into dst
|
||||
uint16 usedcharges = dst_inst->GetItem()->StackSize - dst_inst->GetCharges();
|
||||
if (usedcharges > move_in->number_in_stack)
|
||||
@@ -1776,15 +1776,15 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
// Depleted all charges?
|
||||
if (src_inst->GetCharges() < 1)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
|
||||
Log(Logs::Detail, Logs::Inventory, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
|
||||
database.SaveInventory(CharacterID(),nullptr,src_slot_id);
|
||||
m_inv.DeleteItem(src_slot_id);
|
||||
all_to_stack = true;
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
|
||||
Log(Logs::Detail, Logs::Inventory, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
|
||||
}
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. Exceeds dest maximum stack size: %d/%d", src_slot_id, dst_slot_id, move_in->number_in_stack, (src_inst->GetCharges()+dst_inst->GetCharges()), dst_inst->GetItem()->StackSize);
|
||||
Log(Logs::Detail, Logs::Inventory, "Move from %d to %d with stack size %d. Exceeds dest maximum stack size: %d/%d", src_slot_id, dst_slot_id, move_in->number_in_stack, (src_inst->GetCharges()+dst_inst->GetCharges()), dst_inst->GetItem()->StackSize);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1793,12 +1793,12 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
if ((int16)move_in->number_in_stack >= src_inst->GetCharges()) {
|
||||
// Move entire stack
|
||||
if(!m_inv.SwapItem(src_slot_id, dst_slot_id)) { return false; }
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Move entire stack from %d to %d with stack size %d. Dest empty.", src_slot_id, dst_slot_id, move_in->number_in_stack);
|
||||
Log(Logs::Detail, Logs::Inventory, "Move entire stack from %d to %d with stack size %d. Dest empty.", src_slot_id, dst_slot_id, move_in->number_in_stack);
|
||||
}
|
||||
else {
|
||||
// Split into two
|
||||
src_inst->SetCharges(src_inst->GetCharges() - move_in->number_in_stack);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Split stack of %s (%d) from slot %d to %d with stack size %d. Src keeps %d.", src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetCharges());
|
||||
Log(Logs::Detail, Logs::Inventory, "Split stack of %s (%d) from slot %d to %d with stack size %d. Src keeps %d.", src_inst->GetItem()->Name, src_inst->GetItem()->ID, src_slot_id, dst_slot_id, move_in->number_in_stack, src_inst->GetCharges());
|
||||
EQEmu::ItemInstance* inst = database.CreateItem(src_inst->GetItem(), move_in->number_in_stack);
|
||||
m_inv.PutItem(dst_slot_id, *inst);
|
||||
safe_delete(inst);
|
||||
@@ -1822,8 +1822,8 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
}
|
||||
SetMaterial(dst_slot_id,src_inst->GetItem()->ID);
|
||||
}
|
||||
if(!m_inv.SwapItem(src_slot_id, dst_slot_id)) { return false; }
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Moving entire item from slot %d to slot %d", src_slot_id, dst_slot_id);
|
||||
if(!m_inv.SwapItem(src_slot_id, dst_slot_id, GetRace(), GetClass(), GetDeity(), GetLevel())) { return false; }
|
||||
Log(Logs::Detail, Logs::Inventory, "Moving entire item from slot %d to slot %d", src_slot_id, dst_slot_id);
|
||||
|
||||
if (src_slot_id <= EQEmu::legacy::EQUIPMENT_END || src_slot_id == EQEmu::inventory::slotPowerSource) {
|
||||
if(src_inst) {
|
||||
@@ -1886,7 +1886,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
|
||||
|
||||
// resync the 'from' and 'to' slots on an as-needed basis
|
||||
// Not as effective as the full process, but less intrusive to gameplay
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
|
||||
Log(Logs::Detail, Logs::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
|
||||
Message(15, "Inventory Desyncronization detected: Resending slot data...");
|
||||
|
||||
if ((move_slots->from_slot >= EQEmu::legacy::EQUIPMENT_BEGIN && move_slots->from_slot <= EQEmu::legacy::CURSOR_BAG_END) || move_slots->from_slot == EQEmu::inventory::slotPowerSource) {
|
||||
@@ -2267,7 +2267,7 @@ static bool CopyBagContents(EQEmu::ItemInstance* new_bag, const EQEmu::ItemInsta
|
||||
for (auto bag_slot = 0; bag_slot < old_bag->GetItem()->BagSlots; ++bag_slot) {
|
||||
if (!old_bag->GetItem(bag_slot)) { continue; }
|
||||
if (old_bag->GetItem(bag_slot)->GetItem()->Size > new_bag->GetItem()->BagSize) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "Copy Bag Contents: Failure due to %s is larger than size capacity of %s (%i > %i)",
|
||||
Log(Logs::General, Logs::Inventory, "Copy Bag Contents: Failure due to %s is larger than size capacity of %s (%i > %i)",
|
||||
old_bag->GetItem(bag_slot)->GetItem()->Name, new_bag->GetItem()->Name, old_bag->GetItem(bag_slot)->GetItem()->Size, new_bag->GetItem()->BagSize);
|
||||
return false;
|
||||
}
|
||||
@@ -2298,7 +2298,7 @@ void Client::DisenchantSummonedBags(bool client_update)
|
||||
if (!new_inst) { continue; }
|
||||
|
||||
if (CopyBagContents(new_inst, inst)) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, slot_id);
|
||||
PutItemInInventory(slot_id, *new_inst, client_update);
|
||||
}
|
||||
safe_delete(new_inst);
|
||||
@@ -2319,7 +2319,7 @@ void Client::DisenchantSummonedBags(bool client_update)
|
||||
if (!new_inst) { continue; }
|
||||
|
||||
if (CopyBagContents(new_inst, inst)) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, slot_id);
|
||||
PutItemInInventory(slot_id, *new_inst, client_update);
|
||||
}
|
||||
safe_delete(new_inst);
|
||||
@@ -2340,7 +2340,7 @@ void Client::DisenchantSummonedBags(bool client_update)
|
||||
if (!new_inst) { continue; }
|
||||
|
||||
if (CopyBagContents(new_inst, inst)) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, slot_id);
|
||||
PutItemInInventory(slot_id, *new_inst, client_update);
|
||||
}
|
||||
safe_delete(new_inst);
|
||||
@@ -2361,7 +2361,7 @@ void Client::DisenchantSummonedBags(bool client_update)
|
||||
if (!new_inst) { break; }
|
||||
|
||||
if (CopyBagContents(new_inst, inst)) {
|
||||
Log.Out(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, EQEmu::inventory::slotCursor);
|
||||
Log(Logs::General, Logs::Inventory, "Disenchant Summoned Bags: Replacing %s with %s in slot %i", inst->GetItem()->Name, new_inst->GetItem()->Name, EQEmu::inventory::slotCursor);
|
||||
std::list<EQEmu::ItemInstance*> local;
|
||||
local.push_front(new_inst);
|
||||
m_inv.PopItem(EQEmu::inventory::slotCursor);
|
||||
@@ -2397,7 +2397,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
for (auto slot_id = EQEmu::legacy::EQUIPMENT_BEGIN; slot_id <= EQEmu::legacy::EQUIPMENT_END; ++slot_id) {
|
||||
auto inst = m_inv[slot_id];
|
||||
if(inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, client_update);
|
||||
}
|
||||
}
|
||||
@@ -2405,7 +2405,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
for (auto slot_id = EQEmu::legacy::GENERAL_BEGIN; slot_id <= EQEmu::legacy::GENERAL_END; ++slot_id) {
|
||||
auto inst = m_inv[slot_id];
|
||||
if (inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, client_update);
|
||||
}
|
||||
}
|
||||
@@ -2413,7 +2413,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
if (m_inv[EQEmu::inventory::slotPowerSource]) {
|
||||
auto inst = m_inv[EQEmu::inventory::slotPowerSource];
|
||||
if (inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, EQEmu::inventory::slotPowerSource);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, EQEmu::inventory::slotPowerSource);
|
||||
DeleteItemInInventory(EQEmu::inventory::slotPowerSource, 0, (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) ? client_update : false); // Ti slot non-existent
|
||||
}
|
||||
}
|
||||
@@ -2421,7 +2421,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
for (auto slot_id = EQEmu::legacy::GENERAL_BAGS_BEGIN; slot_id <= EQEmu::legacy::CURSOR_BAG_END; ++slot_id) {
|
||||
auto inst = m_inv[slot_id];
|
||||
if(inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, client_update);
|
||||
}
|
||||
}
|
||||
@@ -2429,7 +2429,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
for (auto slot_id = EQEmu::legacy::BANK_BEGIN; slot_id <= EQEmu::legacy::BANK_END; ++slot_id) {
|
||||
auto inst = m_inv[slot_id];
|
||||
if(inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Bank slots
|
||||
}
|
||||
}
|
||||
@@ -2437,7 +2437,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
for (auto slot_id = EQEmu::legacy::BANK_BAGS_BEGIN; slot_id <= EQEmu::legacy::BANK_BAGS_END; ++slot_id) {
|
||||
auto inst = m_inv[slot_id];
|
||||
if(inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Bank Container slots
|
||||
}
|
||||
}
|
||||
@@ -2445,7 +2445,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
for (auto slot_id = EQEmu::legacy::SHARED_BANK_BEGIN; slot_id <= EQEmu::legacy::SHARED_BANK_END; ++slot_id) {
|
||||
auto inst = m_inv[slot_id];
|
||||
if(inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Shared Bank slots
|
||||
}
|
||||
}
|
||||
@@ -2453,7 +2453,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
for (auto slot_id = EQEmu::legacy::SHARED_BANK_BAGS_BEGIN; slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END; ++slot_id) {
|
||||
auto inst = m_inv[slot_id];
|
||||
if(inst && !inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Shared Bank Container slots
|
||||
}
|
||||
}
|
||||
@@ -2471,7 +2471,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
auto inst = *iter;
|
||||
if (inst == nullptr) { continue; }
|
||||
if (!inst->GetItem()->NoRent) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
Log(Logs::Detail, Logs::Inventory, "NoRent Timer Lapse: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
}
|
||||
else {
|
||||
m_inv.PushCursor(*inst);
|
||||
@@ -2492,7 +2492,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
if (inst == nullptr) { continue; }
|
||||
if(CheckLoreConflict(inst->GetItem())) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
database.SaveInventory(character_id, nullptr, slot_id);
|
||||
}
|
||||
else {
|
||||
@@ -2505,7 +2505,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
if (inst == nullptr) { continue; }
|
||||
if (CheckLoreConflict(inst->GetItem())) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
database.SaveInventory(character_id, nullptr, slot_id);
|
||||
}
|
||||
else {
|
||||
@@ -2518,7 +2518,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
auto inst = m_inv.PopItem(EQEmu::inventory::slotPowerSource);
|
||||
if (inst) {
|
||||
if (CheckLoreConflict(inst->GetItem())) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, EQEmu::inventory::slotPowerSource);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, EQEmu::inventory::slotPowerSource);
|
||||
database.SaveInventory(character_id, nullptr, EQEmu::inventory::slotPowerSource);
|
||||
}
|
||||
else {
|
||||
@@ -2532,7 +2532,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
if (inst == nullptr) { continue; }
|
||||
if(CheckLoreConflict(inst->GetItem())) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
database.SaveInventory(character_id, nullptr, slot_id);
|
||||
}
|
||||
else {
|
||||
@@ -2545,7 +2545,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
if (inst == nullptr) { continue; }
|
||||
if(CheckLoreConflict(inst->GetItem())) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
database.SaveInventory(character_id, nullptr, slot_id);
|
||||
}
|
||||
else {
|
||||
@@ -2558,7 +2558,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
if (inst == nullptr) { continue; }
|
||||
if(CheckLoreConflict(inst->GetItem())) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
|
||||
database.SaveInventory(character_id, nullptr, slot_id);
|
||||
}
|
||||
else {
|
||||
@@ -2583,7 +2583,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
auto inst = *iter;
|
||||
if (inst == nullptr) { continue; }
|
||||
if (CheckLoreConflict(inst->GetItem())) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
safe_delete(inst);
|
||||
}
|
||||
else {
|
||||
@@ -2602,7 +2602,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
m_inv.PushCursor(*inst);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
Log(Logs::Detail, Logs::Inventory, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
|
||||
}
|
||||
safe_delete(inst);
|
||||
}
|
||||
@@ -2620,7 +2620,7 @@ void Client::MoveSlotNotAllowed(bool client_update)
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
bool is_arrow = (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow) ? true : false;
|
||||
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size, is_arrow);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
|
||||
PutItemInInventory(free_slot_id, *inst, client_update);
|
||||
database.SaveInventory(character_id, nullptr, slot_id);
|
||||
safe_delete(inst);
|
||||
@@ -2631,7 +2631,7 @@ void Client::MoveSlotNotAllowed(bool client_update)
|
||||
auto inst = m_inv.PopItem(EQEmu::inventory::slotPowerSource);
|
||||
bool is_arrow = (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow) ? true : false;
|
||||
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size, is_arrow);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, EQEmu::inventory::slotPowerSource, free_slot_id);
|
||||
Log(Logs::Detail, Logs::Inventory, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, EQEmu::inventory::slotPowerSource, free_slot_id);
|
||||
PutItemInInventory(free_slot_id, *inst, (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) ? client_update : false);
|
||||
database.SaveInventory(character_id, nullptr, EQEmu::inventory::slotPowerSource);
|
||||
safe_delete(inst);
|
||||
@@ -2768,7 +2768,7 @@ void Client::CreateBandolier(const EQApplicationPacket *app)
|
||||
|
||||
BandolierCreate_Struct *bs = (BandolierCreate_Struct*)app->pBuffer;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s Creating Bandolier Set %i, Set Name: %s", GetName(), bs->Number, bs->Name);
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s Creating Bandolier Set %i, Set Name: %s", GetName(), bs->Number, bs->Name);
|
||||
strcpy(m_pp.bandoliers[bs->Number].Name, bs->Name);
|
||||
|
||||
const EQEmu::ItemInstance* InvItem = nullptr;
|
||||
@@ -2782,13 +2782,13 @@ void Client::CreateBandolier(const EQApplicationPacket *app)
|
||||
InvItem = GetInv()[WeaponSlot];
|
||||
if(InvItem) {
|
||||
BaseItem = InvItem->GetItem();
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s adding item %s to slot %i", GetName(),BaseItem->Name, WeaponSlot);
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s adding item %s to slot %i", GetName(),BaseItem->Name, WeaponSlot);
|
||||
m_pp.bandoliers[bs->Number].Items[BandolierSlot].ID = BaseItem->ID;
|
||||
m_pp.bandoliers[bs->Number].Items[BandolierSlot].Icon = BaseItem->Icon;
|
||||
database.SaveCharacterBandolier(this->CharacterID(), bs->Number, BandolierSlot, m_pp.bandoliers[bs->Number].Items[BandolierSlot].ID, m_pp.bandoliers[bs->Number].Items[BandolierSlot].Icon, bs->Name);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s no item in slot %i", GetName(), WeaponSlot);
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s no item in slot %i", GetName(), WeaponSlot);
|
||||
m_pp.bandoliers[bs->Number].Items[BandolierSlot].ID = 0;
|
||||
m_pp.bandoliers[bs->Number].Items[BandolierSlot].Icon = 0;
|
||||
}
|
||||
@@ -2798,7 +2798,7 @@ void Client::CreateBandolier(const EQApplicationPacket *app)
|
||||
void Client::RemoveBandolier(const EQApplicationPacket *app)
|
||||
{
|
||||
BandolierDelete_Struct *bds = (BandolierDelete_Struct*)app->pBuffer;
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s removing set", GetName(), bds->Number);
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s removing set", GetName(), bds->Number);
|
||||
memset(m_pp.bandoliers[bds->Number].Name, 0, 32);
|
||||
for(int i = bandolierPrimary; i <= bandolierAmmo; i++) {
|
||||
m_pp.bandoliers[bds->Number].Items[i].ID = 0;
|
||||
@@ -2813,7 +2813,7 @@ void Client::SetBandolier(const EQApplicationPacket *app)
|
||||
// any items currently in the weapon slots to inventory.
|
||||
|
||||
BandolierSet_Struct *bss = (BandolierSet_Struct*)app->pBuffer;
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s activating set %i", GetName(), bss->Number);
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s activating set %i", GetName(), bss->Number);
|
||||
int16 slot = 0;
|
||||
int16 WeaponSlot = 0;
|
||||
EQEmu::ItemInstance *BandolierItems[4]; // Temporary holding area for the weapons we pull out of their inventory
|
||||
@@ -2880,19 +2880,19 @@ void Client::SetBandolier(const EQApplicationPacket *app)
|
||||
else { // The player doesn't have the required weapon with them.
|
||||
BandolierItems[BandolierSlot] = 0;
|
||||
if (slot == INVALID_INDEX) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Character does not have required bandolier item for slot %i", WeaponSlot);
|
||||
Log(Logs::Detail, Logs::Inventory, "Character does not have required bandolier item for slot %i", WeaponSlot);
|
||||
EQEmu::ItemInstance *InvItem = m_inv.PopItem(WeaponSlot);
|
||||
if(InvItem) {
|
||||
// If there was an item in that weapon slot, put it in the inventory
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "returning item %s in weapon slot %i to inventory",
|
||||
Log(Logs::Detail, Logs::Inventory, "returning item %s in weapon slot %i to inventory",
|
||||
InvItem->GetItem()->Name, WeaponSlot);
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "returning item %s in weapon slot %i to inventory", InvItem->GetItem()->Name, WeaponSlot);
|
||||
Log(Logs::Detail, Logs::Inventory, "returning item %s in weapon slot %i to inventory", InvItem->GetItem()->Name, WeaponSlot);
|
||||
if (MoveItemToInventory(InvItem)) {
|
||||
database.SaveInventory(character_id, 0, WeaponSlot);
|
||||
Log.Out(Logs::General, Logs::Error, "returning item %s in weapon slot %i to inventory", InvItem->GetItem()->Name, WeaponSlot);
|
||||
Log(Logs::General, Logs::Error, "returning item %s in weapon slot %i to inventory", InvItem->GetItem()->Name, WeaponSlot);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Error, "Char: %s, ERROR returning %s to inventory", GetName(), InvItem->GetItem()->Name);
|
||||
Log(Logs::General, Logs::Error, "Char: %s, ERROR returning %s to inventory", GetName(), InvItem->GetItem()->Name);
|
||||
}
|
||||
safe_delete(InvItem);
|
||||
}
|
||||
@@ -2926,7 +2926,7 @@ void Client::SetBandolier(const EQApplicationPacket *app)
|
||||
if(InvItem) {
|
||||
// If there was already an item in that weapon slot that we replaced, find a place to put it
|
||||
if (!MoveItemToInventory(InvItem)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Char: %s, ERROR returning %s to inventory", GetName(), InvItem->GetItem()->Name);
|
||||
Log(Logs::General, Logs::Error, "Char: %s, ERROR returning %s to inventory", GetName(), InvItem->GetItem()->Name);
|
||||
}
|
||||
safe_delete(InvItem);
|
||||
}
|
||||
@@ -2937,13 +2937,13 @@ void Client::SetBandolier(const EQApplicationPacket *app)
|
||||
// put it in the player's inventory.
|
||||
EQEmu::ItemInstance *InvItem = m_inv.PopItem(WeaponSlot);
|
||||
if(InvItem) {
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Bandolier has no item for slot %i, returning item %s to inventory", WeaponSlot, InvItem->GetItem()->Name);
|
||||
Log(Logs::Detail, Logs::Inventory, "Bandolier has no item for slot %i, returning item %s to inventory", WeaponSlot, InvItem->GetItem()->Name);
|
||||
// If there was an item in that weapon slot, put it in the inventory
|
||||
if (MoveItemToInventory(InvItem)) {
|
||||
database.SaveInventory(character_id, 0, WeaponSlot);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Error, "Char: %s, ERROR returning %s to inventory", GetName(), InvItem->GetItem()->Name);
|
||||
Log(Logs::General, Logs::Error, "Char: %s, ERROR returning %s to inventory", GetName(), InvItem->GetItem()->Name);
|
||||
}
|
||||
safe_delete(InvItem);
|
||||
}
|
||||
@@ -2976,7 +2976,7 @@ bool Client::MoveItemToInventory(EQEmu::ItemInstance *ItemToReturn, bool UpdateC
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Inventory,"Char: %s Returning %s to inventory", GetName(), ItemToReturn->GetItem()->Name);
|
||||
Log(Logs::Detail, Logs::Inventory,"Char: %s Returning %s to inventory", GetName(), ItemToReturn->GetItem()->Name);
|
||||
|
||||
uint32 ItemID = ItemToReturn->GetItem()->ID;
|
||||
|
||||
@@ -3056,7 +3056,7 @@ bool Client::MoveItemToInventory(EQEmu::ItemInstance *ItemToReturn, bool UpdateC
|
||||
|
||||
database.SaveInventory(character_id, m_inv.GetItem(i), i);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s Storing in main inventory slot %i", GetName(), i);
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s Storing in main inventory slot %i", GetName(), i);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -3079,7 +3079,7 @@ bool Client::MoveItemToInventory(EQEmu::ItemInstance *ItemToReturn, bool UpdateC
|
||||
|
||||
database.SaveInventory(character_id, m_inv.GetItem(BaseSlotID + BagSlot), BaseSlotID + BagSlot);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s Storing in bag slot %i", GetName(), BaseSlotID + BagSlot);
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s Storing in bag slot %i", GetName(), BaseSlotID + BagSlot);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -3089,7 +3089,7 @@ bool Client::MoveItemToInventory(EQEmu::ItemInstance *ItemToReturn, bool UpdateC
|
||||
|
||||
// Store on the cursor
|
||||
//
|
||||
Log.Out(Logs::Detail, Logs::Inventory, "Char: %s No space, putting on the cursor", GetName());
|
||||
Log(Logs::Detail, Logs::Inventory, "Char: %s No space, putting on the cursor", GetName());
|
||||
|
||||
PushItemOnCursor(*ItemToReturn, UpdateClient);
|
||||
|
||||
@@ -3160,7 +3160,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
|
||||
log = true;
|
||||
|
||||
if (log) {
|
||||
Log.Out(Logs::General, Logs::Error, "Client::InterrogateInventory() called for %s by %s with an error state of %s", GetName(), requester->GetName(), (error ? "TRUE" : "FALSE"));
|
||||
Log(Logs::General, Logs::Error, "Client::InterrogateInventory() called for %s by %s with an error state of %s", GetName(), requester->GetName(), (error ? "TRUE" : "FALSE"));
|
||||
}
|
||||
if (!silent) {
|
||||
requester->Message(1, "--- Inventory Interrogation Report for %s (requested by: %s, error state: %s) ---", GetName(), requester->GetName(), (error ? "TRUE" : "FALSE"));
|
||||
@@ -3181,8 +3181,8 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
|
||||
}
|
||||
|
||||
if (log) {
|
||||
Log.Out(Logs::General, Logs::Error, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Client::InterrogateInventory() -- End");
|
||||
Log(Logs::General, Logs::Error, "Target interrogate inventory flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Client::InterrogateInventory() -- End");
|
||||
}
|
||||
if (!silent) {
|
||||
requester->Message(1, "Target interrogation flag: %s", (GetInterrogateInvState() ? "TRUE" : "FALSE"));
|
||||
@@ -3197,7 +3197,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
|
||||
void Client::InterrogateInventory_(bool errorcheck, Client* requester, int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, bool log, bool silent, bool &error, int depth)
|
||||
{
|
||||
if (depth >= 10) {
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Client::InterrogateInventory_() - Recursion count has exceeded the maximum allowable (You have a REALLY BIG PROBLEM!!)");
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Client::InterrogateInventory_() - Recursion count has exceeded the maximum allowable (You have a REALLY BIG PROBLEM!!)");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3228,7 +3228,7 @@ void Client::InterrogateInventory_(bool errorcheck, Client* requester, int16 hea
|
||||
else { e = ""; }
|
||||
|
||||
if (log) {
|
||||
Log.Out(Logs::General, Logs::Error, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
|
||||
Log(Logs::General, Logs::Error, "Head: %i, Depth: %i, Instance: %s, Parent: %s%s",
|
||||
head, depth, i.c_str(), p.c_str(), e.c_str());
|
||||
}
|
||||
if (!silent) {
|
||||
|
||||
+1
-1
@@ -232,7 +232,7 @@ void NPC::AddLootDrop(const EQEmu::ItemData *item2, ItemList* itemlist, int16 ch
|
||||
|
||||
auto item = new ServerLootItem_Struct;
|
||||
#if EQDEBUG>=11
|
||||
Log.Out(Logs::General, Logs::None, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
|
||||
Log(Logs::General, Logs::None, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
|
||||
#endif
|
||||
|
||||
EQApplicationPacket* outapp = nullptr;
|
||||
|
||||
+12
-18
@@ -309,12 +309,11 @@ Lua_Client Lua_EntityList::GetRandomClient(float x, float y, float z, float dist
|
||||
Lua_Mob_List Lua_EntityList::GetMobList() {
|
||||
Lua_Safe_Call_Class(Lua_Mob_List);
|
||||
Lua_Mob_List ret;
|
||||
std::list<Mob*> t_list;
|
||||
self->GetMobList(t_list);
|
||||
auto &t_list = self->GetMobList();
|
||||
|
||||
auto iter = t_list.begin();
|
||||
while(iter != t_list.end()) {
|
||||
ret.entries.push_back(Lua_Mob(*iter));
|
||||
ret.entries.push_back(Lua_Mob(iter->second));
|
||||
++iter;
|
||||
}
|
||||
|
||||
@@ -324,12 +323,11 @@ Lua_Mob_List Lua_EntityList::GetMobList() {
|
||||
Lua_Client_List Lua_EntityList::GetClientList() {
|
||||
Lua_Safe_Call_Class(Lua_Client_List);
|
||||
Lua_Client_List ret;
|
||||
std::list<Client*> t_list;
|
||||
self->GetClientList(t_list);
|
||||
auto &t_list = self->GetClientList();
|
||||
|
||||
auto iter = t_list.begin();
|
||||
while(iter != t_list.end()) {
|
||||
ret.entries.push_back(Lua_Client(*iter));
|
||||
ret.entries.push_back(Lua_Client(iter->second));
|
||||
++iter;
|
||||
}
|
||||
|
||||
@@ -339,12 +337,11 @@ Lua_Client_List Lua_EntityList::GetClientList() {
|
||||
Lua_NPC_List Lua_EntityList::GetNPCList() {
|
||||
Lua_Safe_Call_Class(Lua_NPC_List);
|
||||
Lua_NPC_List ret;
|
||||
std::list<NPC*> t_list;
|
||||
self->GetNPCList(t_list);
|
||||
auto &t_list = self->GetNPCList();
|
||||
|
||||
auto iter = t_list.begin();
|
||||
while(iter != t_list.end()) {
|
||||
ret.entries.push_back(Lua_NPC(*iter));
|
||||
ret.entries.push_back(Lua_NPC(iter->second));
|
||||
++iter;
|
||||
}
|
||||
|
||||
@@ -354,12 +351,11 @@ Lua_NPC_List Lua_EntityList::GetNPCList() {
|
||||
Lua_Corpse_List Lua_EntityList::GetCorpseList() {
|
||||
Lua_Safe_Call_Class(Lua_Corpse_List);
|
||||
Lua_Corpse_List ret;
|
||||
std::list<Corpse*> t_list;
|
||||
self->GetCorpseList(t_list);
|
||||
auto &t_list = self->GetCorpseList();
|
||||
|
||||
auto iter = t_list.begin();
|
||||
while(iter != t_list.end()) {
|
||||
ret.entries.push_back(Lua_Corpse(*iter));
|
||||
ret.entries.push_back(Lua_Corpse(iter->second));
|
||||
++iter;
|
||||
}
|
||||
|
||||
@@ -369,12 +365,11 @@ Lua_Corpse_List Lua_EntityList::GetCorpseList() {
|
||||
Lua_Object_List Lua_EntityList::GetObjectList() {
|
||||
Lua_Safe_Call_Class(Lua_Object_List);
|
||||
Lua_Object_List ret;
|
||||
std::list<Object*> t_list;
|
||||
self->GetObjectList(t_list);
|
||||
auto &t_list = self->GetObjectList();
|
||||
|
||||
auto iter = t_list.begin();
|
||||
while(iter != t_list.end()) {
|
||||
ret.entries.push_back(Lua_Object(*iter));
|
||||
ret.entries.push_back(Lua_Object(iter->second));
|
||||
++iter;
|
||||
}
|
||||
|
||||
@@ -384,12 +379,11 @@ Lua_Object_List Lua_EntityList::GetObjectList() {
|
||||
Lua_Doors_List Lua_EntityList::GetDoorsList() {
|
||||
Lua_Safe_Call_Class(Lua_Doors_List);
|
||||
Lua_Doors_List ret;
|
||||
std::list<Doors*> t_list;
|
||||
self->GetDoorsList(t_list);
|
||||
auto &t_list = self->GetDoorsList();
|
||||
|
||||
auto iter = t_list.begin();
|
||||
while(iter != t_list.end()) {
|
||||
ret.entries.push_back(Lua_Door(*iter));
|
||||
ret.entries.push_back(Lua_Door(iter->second));
|
||||
++iter;
|
||||
}
|
||||
|
||||
|
||||
@@ -1298,14 +1298,14 @@ double lua_clock() {
|
||||
}
|
||||
|
||||
void lua_debug(std::string message) {
|
||||
Log.Out(Logs::General, Logs::QuestDebug, message);
|
||||
Log(Logs::General, Logs::QuestDebug, message);
|
||||
}
|
||||
|
||||
void lua_debug(std::string message, int level) {
|
||||
if (level < Logs::General || level > Logs::Detail)
|
||||
return;
|
||||
|
||||
Log.Out(static_cast<Logs::DebugLevel>(level), Logs::QuestDebug, message);
|
||||
Log(static_cast<Logs::DebugLevel>(level), Logs::QuestDebug, message);
|
||||
}
|
||||
|
||||
void lua_update_zone_header(std::string type, std::string value) {
|
||||
|
||||
@@ -2129,6 +2129,8 @@ luabind::scope lua_register_mob() {
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
|
||||
.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
|
||||
.def("SpellEffect", &Lua_Mob::SpellEffect)
|
||||
.def("GetPet", &Lua_Mob::GetPet)
|
||||
.def("GetOwner", &Lua_Mob::GetOwner)
|
||||
.def("GetHateList", &Lua_Mob::GetHateList)
|
||||
.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
|
||||
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
|
||||
|
||||
+23
-23
@@ -290,7 +290,7 @@ Map *Map::LoadMapFile(std::string file) {
|
||||
filename += file;
|
||||
filename += ".map";
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Attempting to load Map File :: '%s'", filename.c_str());
|
||||
Log(Logs::General, Logs::Status, "Attempting to load Map File :: '%s'", filename.c_str());
|
||||
|
||||
auto m = new Map();
|
||||
if (m->Load(filename)) {
|
||||
@@ -305,7 +305,7 @@ Map *Map::LoadMapFile(std::string file) {
|
||||
bool Map::Load(std::string filename, bool force_mmf_overwrite)
|
||||
{
|
||||
if (LoadMMF(filename, force_mmf_overwrite)) {
|
||||
Log.Out(Logs::General, Logs::Status, "Loaded .MMF Map File in place of '%s'", filename.c_str());
|
||||
Log(Logs::General, Logs::Status, "Loaded .MMF Map File in place of '%s'", filename.c_str());
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
@@ -322,7 +322,7 @@ bool Map::Load(std::string filename)
|
||||
}
|
||||
|
||||
if(version == 0x01000000) {
|
||||
Log.Out(Logs::General, Logs::Status, "Loaded V1 Map File :: '%s'", filename.c_str());
|
||||
Log(Logs::General, Logs::Status, "Loaded V1 Map File :: '%s'", filename.c_str());
|
||||
bool v = LoadV1(f);
|
||||
fclose(f);
|
||||
|
||||
@@ -333,7 +333,7 @@ bool Map::Load(std::string filename)
|
||||
|
||||
return v;
|
||||
} else if(version == 0x02000000) {
|
||||
Log.Out(Logs::General, Logs::Status, "Loaded V2 Map File :: '%s'", filename.c_str());
|
||||
Log(Logs::General, Logs::Status, "Loaded V2 Map File :: '%s'", filename.c_str());
|
||||
bool v = LoadV2(f);
|
||||
fclose(f);
|
||||
|
||||
@@ -1010,53 +1010,53 @@ bool Map::LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
std::string mmf_file_name = map_file_name;
|
||||
strip_map_extension(mmf_file_name);
|
||||
if (!add_mmf_extension(mmf_file_name)) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s'", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s'", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
FILE *f = fopen(mmf_file_name.c_str(), "rb");
|
||||
if (!f) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - could not open file", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - could not open file", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 file_version;
|
||||
if (fread(&file_version, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@file_version", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@file_version", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 rm_buffer_size;
|
||||
if (fread(&rm_buffer_size, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@rm_buffer_size", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@rm_buffer_size", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 rm_buffer_crc32;
|
||||
if (fread(&rm_buffer_crc32, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@rm_buffer_crc32", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@rm_buffer_crc32", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
if (rm_buffer_crc32 != /*crc32_check*/ 0) {
|
||||
fclose(f);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - bad rm_buffer checksum", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - bad rm_buffer checksum", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 mmf_buffer_size;
|
||||
if (fread(&mmf_buffer_size, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@mmf_buffer_size", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@mmf_buffer_size", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<char> mmf_buffer(mmf_buffer_size);
|
||||
if (fread(mmf_buffer.data(), mmf_buffer_size, 1, f) != 1) {
|
||||
fclose(f);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@mmf_buffer", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - f@mmf_buffer", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1083,7 +1083,7 @@ bool Map::LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
if (!imp->rm) {
|
||||
delete imp;
|
||||
imp = nullptr;
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - null RaycastMesh", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to load Map MMF file: '%s' - null RaycastMesh", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1093,14 +1093,14 @@ bool Map::LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
bool Map::SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
{
|
||||
if (!imp || !imp->rm) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file - No implementation (map_file_name: '%s')", map_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file - No implementation (map_file_name: '%s')", map_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string mmf_file_name = map_file_name;
|
||||
strip_map_extension(mmf_file_name);
|
||||
if (!add_mmf_extension(mmf_file_name)) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s'", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s'", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1114,7 +1114,7 @@ bool Map::SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
std::vector<char> rm_buffer; // size set in MyRaycastMesh::serialize()
|
||||
serializeRaycastMesh(imp->rm, rm_buffer);
|
||||
if (rm_buffer.empty()) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - empty RaycastMesh buffer", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - empty RaycastMesh buffer", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1125,13 +1125,13 @@ bool Map::SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
|
||||
mmf_buffer_size = DeflateData(rm_buffer.data(), rm_buffer.size(), mmf_buffer.data(), mmf_buffer.size());
|
||||
if (!mmf_buffer_size) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - null MMF buffer size", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - null MMF buffer size", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
f = fopen(mmf_file_name.c_str(), "wb");
|
||||
if (!f) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - could not open file", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - could not open file", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1139,14 +1139,14 @@ bool Map::SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
if (fwrite(&file_version, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
std::remove(mmf_file_name.c_str());
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@file_version", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@file_version", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fwrite(&rm_buffer_size, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
std::remove(mmf_file_name.c_str());
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@rm_buffer_size", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@rm_buffer_size", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1154,21 +1154,21 @@ bool Map::SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite)
|
||||
if (fwrite(&rm_buffer_crc32, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
std::remove(mmf_file_name.c_str());
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@rm_buffer_crc32", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@rm_buffer_crc32", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fwrite(&mmf_buffer_size, sizeof(uint32), 1, f) != 1) {
|
||||
fclose(f);
|
||||
std::remove(mmf_file_name.c_str());
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@mmf_buffer_size", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@mmf_buffer_size", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fwrite(mmf_buffer.data(), mmf_buffer_size, 1, f) != 1) {
|
||||
fclose(f);
|
||||
std::remove(mmf_file_name.c_str());
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@mmf_buffer", mmf_file_name.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Failed to save Map MMF file: '%s' - f@mmf_buffer", mmf_file_name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+53
-53
@@ -897,7 +897,7 @@ int32 Merc::CalcMaxMana()
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
Log.Out(Logs::General, Logs::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
Log(Logs::General, Logs::None, "Invalid Class '%c' in CalcMaxMana", GetCasterClass());
|
||||
max_mana = 0;
|
||||
break;
|
||||
}
|
||||
@@ -918,7 +918,7 @@ int32 Merc::CalcMaxMana()
|
||||
}
|
||||
|
||||
#if EQDEBUG >= 11
|
||||
Log.Out(Logs::General, Logs::None, "Merc::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
|
||||
Log(Logs::General, Logs::None, "Merc::CalcMaxMana() called for %s - returning %d", GetName(), max_mana);
|
||||
#endif
|
||||
return max_mana;
|
||||
}
|
||||
@@ -1708,7 +1708,7 @@ void Merc::AI_Process() {
|
||||
if (AI_movement_timer->Check())
|
||||
{
|
||||
if(!IsRooted()) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
|
||||
Log(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
|
||||
CalculateNewPosition2(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetRunspeed());
|
||||
return;
|
||||
}
|
||||
@@ -1836,7 +1836,7 @@ bool Merc::AI_EngagedCastCheck() {
|
||||
{
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Merc Engaged autocast check triggered");
|
||||
Log(Logs::Detail, Logs::AI, "Merc Engaged autocast check triggered");
|
||||
|
||||
int8 mercClass = GetClass();
|
||||
|
||||
@@ -1891,7 +1891,7 @@ bool Merc::AI_IdleCastCheck() {
|
||||
|
||||
if (AIautocastspell_timer->Check(false)) {
|
||||
#if MercAI_DEBUG_Spells >= 25
|
||||
Log.Out(Logs::Detail, Logs::AI, "Merc Non-Engaged autocast check triggered: %s", this->GetCleanName());
|
||||
Log(Logs::Detail, Logs::AI, "Merc Non-Engaged autocast check triggered: %s", this->GetCleanName());
|
||||
#endif
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
@@ -1943,7 +1943,7 @@ bool EntityList::Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance,
|
||||
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
|
||||
//
|
||||
// This check was put in to address an idle-mob CPU issue
|
||||
Log.Out(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
Log(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
return(false);
|
||||
}
|
||||
|
||||
@@ -2310,7 +2310,7 @@ bool Merc::AICastSpell(int8 iChance, uint32 iSpellTypes) {
|
||||
if(CheckAETaunt()) {
|
||||
//get AE taunt
|
||||
selectedMercSpell = GetBestMercSpellForAETaunt(this);
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "%s AE Taunting.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "%s AE Taunting.", GetName());
|
||||
}
|
||||
|
||||
if(selectedMercSpell.spellid == 0 && CheckTaunt()) {
|
||||
@@ -4209,7 +4209,7 @@ bool Merc::CheckAETaunt() {
|
||||
}
|
||||
|
||||
if(result >= 1) {
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "%s: Attempting AE Taunt", GetCleanName());
|
||||
Log(Logs::General, Logs::Mercenaries, "%s: Attempting AE Taunt", GetCleanName());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -4518,7 +4518,7 @@ bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, boo
|
||||
{
|
||||
if (!other) {
|
||||
SetTarget(nullptr);
|
||||
Log.Out(Logs::General, Logs::Error, "A null Mob object was passed to Merc::Attack() for evaluation!");
|
||||
Log(Logs::General, Logs::Error, "A null Mob object was passed to Merc::Attack() for evaluation!");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -4876,7 +4876,7 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
|
||||
merc->LoadMercSpells();
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "LoadMerc Successful for %s (%s).", merc->GetName(), c->GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "LoadMerc Successful for %s (%s).", merc->GetName(), c->GetName());
|
||||
return merc;
|
||||
}
|
||||
}
|
||||
@@ -4908,7 +4908,7 @@ void Merc::UpdateMercInfo(Client *c) {
|
||||
void Merc::UpdateMercStats(Client *c, bool setmax)
|
||||
{
|
||||
if (c->GetMercInfo().MercTemplateID > 0) {
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Updating Mercenary Stats for %s (%s).", GetName(),
|
||||
Log(Logs::General, Logs::Mercenaries, "Updating Mercenary Stats for %s (%s).", GetName(),
|
||||
c->GetName());
|
||||
const NPCType *npc_type = database.GetMercType(
|
||||
zone->GetMercTemplate(c->GetMercInfo().MercTemplateID)->MercNPCID, GetRace(), c->GetLevel());
|
||||
@@ -4961,7 +4961,7 @@ void Merc::UpdateMercStats(Client *c, bool setmax)
|
||||
|
||||
void Merc::ScaleStats(int scalepercent, bool setmax) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Scaling Mercenary Stats to %d Percent for %s.", scalepercent, GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Scaling Mercenary Stats to %d Percent for %s.", scalepercent, GetName());
|
||||
|
||||
if (scalepercent <= 0)
|
||||
return;
|
||||
@@ -5154,7 +5154,7 @@ bool Merc::Spawn(Client *owner) {
|
||||
|
||||
SendPosition();
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Spawn Mercenary %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Spawn Mercenary %s.", GetName());
|
||||
|
||||
//UpdateMercAppearance();
|
||||
|
||||
@@ -5300,7 +5300,7 @@ void Client::SendMercResponsePackets(uint32 ResponseType)
|
||||
SendMercMerchantResponsePacket(3);
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SendMercResponsePackets %i for %s.", ResponseType, GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SendMercResponsePackets %i for %s.", ResponseType, GetName());
|
||||
|
||||
}
|
||||
|
||||
@@ -5342,7 +5342,7 @@ void Client::UpdateMercTimer()
|
||||
SendMercResponsePackets(16);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "UpdateMercTimer Complete for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "UpdateMercTimer Complete for %s.", GetName());
|
||||
|
||||
// Normal upkeep charge message
|
||||
//Message(7, "You have been charged a mercenary upkeep cost of %i plat, and %i gold and your mercenary upkeep cost timer has been reset to 15 minutes.", upkeep_plat, upkeep_gold, (int)(RuleI(Mercs, UpkeepIntervalMS) / 1000 / 60));
|
||||
@@ -5395,7 +5395,7 @@ bool Client::CheckCanHireMerc(Mob* merchant, uint32 template_id) {
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "CheckCanHireMerc True for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "CheckCanHireMerc True for %s.", GetName());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -5468,7 +5468,7 @@ bool Client::CheckCanSpawnMerc(uint32 template_id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "CheckCanSpawnMerc True for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "CheckCanSpawnMerc True for %s.", GetName());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -5490,7 +5490,7 @@ bool Client::CheckCanUnsuspendMerc() {
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "CheckCanUnsuspendMerc True for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "CheckCanUnsuspendMerc True for %s.", GetName());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -5505,7 +5505,7 @@ void Client::CheckMercSuspendTimer() {
|
||||
GetMercInfo().SuspendedTime = 0;
|
||||
SendMercResponsePackets(0);
|
||||
SendMercSuspendResponsePacket(GetMercInfo().SuspendedTime);
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "CheckMercSuspendTimer Ready for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "CheckMercSuspendTimer Ready for %s.", GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5518,7 +5518,7 @@ void Client::SuspendMercCommand() {
|
||||
{
|
||||
if(!CheckCanUnsuspendMerc())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SuspendMercCommand Unable to Unsuspend Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SuspendMercCommand Unable to Unsuspend Merc for %s.", GetName());
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -5528,13 +5528,13 @@ void Client::SuspendMercCommand() {
|
||||
if(merc)
|
||||
{
|
||||
SpawnMerc(merc, false);
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SuspendMercCommand Successful Unsuspend for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SuspendMercCommand Successful Unsuspend for %s.", GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
//merc failed to spawn
|
||||
SendMercResponsePackets(3);
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SuspendMercCommand Failed to Spawn Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SuspendMercCommand Failed to Spawn Merc for %s.", GetName());
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -5553,7 +5553,7 @@ void Client::SuspendMercCommand() {
|
||||
if(CurrentMerc && GetMercID())
|
||||
{
|
||||
CurrentMerc->Suspend();
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SuspendMercCommand Successful Suspend for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SuspendMercCommand Successful Suspend for %s.", GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5565,14 +5565,14 @@ void Client::SuspendMercCommand() {
|
||||
GetMercTimer()->Disable();
|
||||
SendMercSuspendResponsePacket(GetMercInfo().SuspendedTime);
|
||||
SendMercTimer(nullptr);
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SuspendMercCommand Failed to Get Merc to Suspend. Resetting Suspend State for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SuspendMercCommand Failed to Get Merc to Suspend. Resetting Suspend State for %s.", GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnMercOnZone();
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SuspendMercCommand Request Failed to Load Merc for %s. Trying SpawnMercOnZone.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SuspendMercCommand Request Failed to Load Merc for %s. Trying SpawnMercOnZone.", GetName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5605,7 +5605,7 @@ void Client::SpawnMercOnZone() {
|
||||
{
|
||||
SpawnMerc(merc, false);
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SpawnMercOnZone Normal Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SpawnMercOnZone Normal Merc for %s.", GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5621,7 +5621,7 @@ void Client::SpawnMercOnZone() {
|
||||
// Send Mercenary Status/Timer packet
|
||||
SendMercTimer(GetMerc());
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SpawnMercOnZone Suspended Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SpawnMercOnZone Suspended Merc for %s.", GetName());
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -5629,7 +5629,7 @@ void Client::SpawnMercOnZone() {
|
||||
// No Merc Hired
|
||||
// RoF+ displays a message from the following packet, which seems useless
|
||||
//SendClearMercInfo();
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SpawnMercOnZone Failed to load Merc Info from the Database for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SpawnMercOnZone Failed to load Merc Info from the Database for %s.", GetName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5643,17 +5643,17 @@ void Client::SendMercTimer(Merc* merc) {
|
||||
if (!merc)
|
||||
{
|
||||
SendMercTimerPacket(NO_MERC_ID, MERC_STATE_SUSPENDED, GetMercInfo().SuspendedTime, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SendMercTimer No Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SendMercTimer No Merc for %s.", GetName());
|
||||
}
|
||||
else if (merc->IsSuspended())
|
||||
{
|
||||
SendMercTimerPacket(NO_MERC_ID, MERC_STATE_SUSPENDED, GetMercInfo().SuspendedTime, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SendMercTimer Suspended Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SendMercTimer Suspended Merc for %s.", GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
SendMercTimerPacket(merc->GetID(), MERC_STATE_NORMAL, NOT_SUSPENDED_TIME, GetMercInfo().MercTimerRemaining, RuleI(Mercs, SuspendIntervalMS));
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SendMercTimer Normal Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SendMercTimer Normal Merc for %s.", GetName());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -5675,7 +5675,7 @@ void Client::SpawnMerc(Merc* merc, bool setMaxStats) {
|
||||
merc->Unsuspend(setMaxStats);
|
||||
merc->SetStance(GetMercInfo().Stance);
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SpawnMerc Success for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SpawnMerc Success for %s.", GetName());
|
||||
|
||||
return;
|
||||
|
||||
@@ -5704,7 +5704,7 @@ bool Merc::Suspend() {
|
||||
// Start the timer to send the packet that refreshes the Unsuspend Button
|
||||
mercOwner->GetPTimers().Start(pTimerMercSuspend, RuleI(Mercs, SuspendIntervalS));
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Suspend Complete for %s.", mercOwner->GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Suspend Complete for %s.", mercOwner->GetName());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -5790,12 +5790,12 @@ bool Client::DismissMerc(uint32 MercID) {
|
||||
bool Dismissed = true;
|
||||
if (!database.DeleteMerc(MercID))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Dismiss Failed Database Query for MercID: %i, Client: %s.", MercID, GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Dismiss Failed Database Query for MercID: %i, Client: %s.", MercID, GetName());
|
||||
Dismissed = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Dismiss Successful for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Dismiss Successful for %s.", GetName());
|
||||
}
|
||||
|
||||
if (GetMerc())
|
||||
@@ -5952,13 +5952,13 @@ bool Merc::MercJoinClientGroup() {
|
||||
database.SetGroupLeaderName(g->GetID(), mercOwner->GetName());
|
||||
database.RefreshGroupFromDB(mercOwner);
|
||||
g->SaveGroupLeaderAA();
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Mercenary joined new group: %s (%s).", GetName(), mercOwner->GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Mercenary joined new group: %s (%s).", GetName(), mercOwner->GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
g->DisbandGroup();
|
||||
Suspend();
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Mercenary disbanded new group: %s (%s).", GetName(), mercOwner->GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Mercenary disbanded new group: %s (%s).", GetName(), mercOwner->GetName());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -5968,12 +5968,12 @@ bool Merc::MercJoinClientGroup() {
|
||||
database.RefreshGroupFromDB(mercOwner);
|
||||
// Update members that are out of zone
|
||||
GetGroup()->SendGroupJoinOOZ(this);
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Mercenary %s joined existing group with %s.", GetName(), mercOwner->GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Mercenary %s joined existing group with %s.", GetName(), mercOwner->GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
Suspend();
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Mercenary failed to join the group - Suspending %s for (%s).", GetName(), mercOwner->GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "Mercenary failed to join the group - Suspending %s for (%s).", GetName(), mercOwner->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6024,7 +6024,7 @@ Merc* Client::GetMerc() {
|
||||
|
||||
if(GetMercID() == 0)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Mercenaries, "GetMerc - GetMercID: 0 for %s.", GetName());
|
||||
Log(Logs::Detail, Logs::Mercenaries, "GetMerc - GetMercID: 0 for %s.", GetName());
|
||||
return (nullptr);
|
||||
}
|
||||
|
||||
@@ -6032,14 +6032,14 @@ Merc* Client::GetMerc() {
|
||||
if(tmp == nullptr)
|
||||
{
|
||||
SetMercID(0);
|
||||
Log.Out(Logs::Detail, Logs::Mercenaries, "GetMerc No Merc for %s.", GetName());
|
||||
Log(Logs::Detail, Logs::Mercenaries, "GetMerc No Merc for %s.", GetName());
|
||||
return (nullptr);
|
||||
}
|
||||
|
||||
if(tmp->GetOwnerID() != GetID())
|
||||
{
|
||||
SetMercID(0);
|
||||
Log.Out(Logs::Detail, Logs::Mercenaries, "GetMerc Owner Mismatch - OwnerID: %d, ClientID: %d, Client: %s.", tmp->GetOwnerID(), GetID(), GetName());
|
||||
Log(Logs::Detail, Logs::Mercenaries, "GetMerc Owner Mismatch - OwnerID: %d, ClientID: %d, Client: %s.", tmp->GetOwnerID(), GetID(), GetName());
|
||||
return (nullptr);
|
||||
}
|
||||
|
||||
@@ -6057,7 +6057,7 @@ uint8 Client::GetNumMercs() {
|
||||
numMercs++;
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "GetNumMercs Number: %i for %s.", numMercs, GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "GetNumMercs Number: %i for %s.", numMercs, GetName());
|
||||
|
||||
return numMercs;
|
||||
}
|
||||
@@ -6098,7 +6098,7 @@ void Client::SetMerc(Merc* newmerc) {
|
||||
GetMercInfo().Gender = 0;
|
||||
GetMercInfo().State = 0;
|
||||
memset(GetMercInfo().merc_name, 0, 64);
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SetMerc No Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SetMerc No Merc for %s.", GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6115,7 +6115,7 @@ void Client::SetMerc(Merc* newmerc) {
|
||||
GetMercInfo().Gender = newmerc->GetGender();
|
||||
GetMercInfo().State = newmerc->IsSuspended() ? MERC_STATE_SUSPENDED : MERC_STATE_NORMAL;
|
||||
snprintf(GetMercInfo().merc_name, 64, "%s", newmerc->GetName());
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "SetMerc New Merc for %s.", GetName());
|
||||
Log(Logs::General, Logs::Mercenaries, "SetMerc New Merc for %s.", GetName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6136,7 +6136,7 @@ void Client::SendMercMerchantResponsePacket(int32 response_type) {
|
||||
MercenaryMerchantResponse_Struct* mmr = (MercenaryMerchantResponse_Struct*)outapp->pBuffer;
|
||||
mmr->ResponseType = response_type; // send specified response type
|
||||
FastQueuePacket(&outapp);
|
||||
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercMerchantResponsePacket ResponseType: %i, Client: %s.", response_type, GetName());
|
||||
Log(Logs::Moderate, Logs::Mercenaries, "Sent SendMercMerchantResponsePacket ResponseType: %i, Client: %s.", response_type, GetName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6145,7 +6145,7 @@ void Client::SendMercenaryUnknownPacket(uint8 type) {
|
||||
auto outapp = new EQApplicationPacket(OP_MercenaryUnknown1, 1);
|
||||
outapp->WriteUInt8(type);
|
||||
FastQueuePacket(&outapp);
|
||||
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercenaryUnknownPacket Type: %i, Client: %s.", type, GetName());
|
||||
Log(Logs::Moderate, Logs::Mercenaries, "Sent SendMercenaryUnknownPacket Type: %i, Client: %s.", type, GetName());
|
||||
|
||||
}
|
||||
|
||||
@@ -6154,7 +6154,7 @@ void Client::SendMercenaryUnsuspendPacket(uint8 type) {
|
||||
auto outapp = new EQApplicationPacket(OP_MercenaryUnsuspendResponse, 1);
|
||||
outapp->WriteUInt8(type);
|
||||
FastQueuePacket(&outapp);
|
||||
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercenaryUnsuspendPacket Type: %i, Client: %s.", type, GetName());
|
||||
Log(Logs::Moderate, Logs::Mercenaries, "Sent SendMercenaryUnsuspendPacket Type: %i, Client: %s.", type, GetName());
|
||||
|
||||
}
|
||||
|
||||
@@ -6164,7 +6164,7 @@ void Client::SendMercSuspendResponsePacket(uint32 suspended_time) {
|
||||
SuspendMercenaryResponse_Struct* smr = (SuspendMercenaryResponse_Struct*)outapp->pBuffer;
|
||||
smr->SuspendTime = suspended_time; // Seen 0 (not suspended) or c9 c2 64 4f (suspended on Sat Mar 17 11:58:49 2012) - Unix Timestamp
|
||||
FastQueuePacket(&outapp);
|
||||
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercSuspendResponsePacket Time: %i, Client: %s.", suspended_time, GetName());
|
||||
Log(Logs::Moderate, Logs::Mercenaries, "Sent SendMercSuspendResponsePacket Time: %i, Client: %s.", suspended_time, GetName());
|
||||
|
||||
}
|
||||
|
||||
@@ -6179,7 +6179,7 @@ void Client::SendMercTimerPacket(int32 entity_id, int32 merc_state, int32 suspen
|
||||
mss->UpdateInterval = update_interval; // Seen 900000 - 15 minutes in ms
|
||||
mss->MercUnk01 = unk01; // Seen 180000 - 3 minutes in ms - Used for the unsuspend button refresh timer
|
||||
FastQueuePacket(&outapp);
|
||||
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercTimerPacket EndID: %i, State: %i, SuspendTime: %i, Interval: %i, Unk1: %i, Client: %s.", entity_id, merc_state, suspended_time, update_interval, unk01, GetName());
|
||||
Log(Logs::Moderate, Logs::Mercenaries, "Sent SendMercTimerPacket EndID: %i, State: %i, SuspendTime: %i, Interval: %i, Unk1: %i, Client: %s.", entity_id, merc_state, suspended_time, update_interval, unk01, GetName());
|
||||
|
||||
}
|
||||
|
||||
@@ -6190,7 +6190,7 @@ void Client::SendMercAssignPacket(uint32 entityID, uint32 unk01, uint32 unk02) {
|
||||
mas->MercUnk01 = unk01;
|
||||
mas->MercUnk02 = unk02;
|
||||
FastQueuePacket(&outapp);
|
||||
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercAssignPacket EndID: %i, Unk1: %i, Unk2: %i, Client: %s.", entityID, unk01, unk02, GetName());
|
||||
Log(Logs::Moderate, Logs::Mercenaries, "Sent SendMercAssignPacket EndID: %i, Unk1: %i, Unk2: %i, Client: %s.", entityID, unk01, unk02, GetName());
|
||||
}
|
||||
|
||||
void NPC::LoadMercTypes() {
|
||||
@@ -6205,7 +6205,7 @@ void NPC::LoadMercTypes() {
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Error in NPC::LoadMercTypes()");
|
||||
Log(Logs::General, Logs::Error, "Error in NPC::LoadMercTypes()");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -6238,7 +6238,7 @@ void NPC::LoadMercs() {
|
||||
|
||||
if (!results.Success())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Error in NPC::LoadMercTypes()");
|
||||
Log(Logs::General, Logs::Error, "Error in NPC::LoadMercTypes()");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+5
-4
@@ -1382,7 +1382,8 @@ void Mob::SendHPUpdate(bool skip_self)
|
||||
// send to self - we need the actual hps here
|
||||
if(IsClient() && (!skip_self || dospam)) {
|
||||
|
||||
this->CastToClient()->SendHPUpdateMarquee();
|
||||
if (RuleB(Character, MarqueeHPUpdates))
|
||||
this->CastToClient()->SendHPUpdateMarquee();
|
||||
|
||||
auto hp_app2 = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
|
||||
SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;
|
||||
@@ -1800,7 +1801,7 @@ void Mob::SendIllusionPacket(uint16 in_race, uint8 in_gender, uint8 in_texture,
|
||||
/* Refresh armor and tints after send illusion packet */
|
||||
this->SendArmorAppearance();
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Illusion: Race = %i, Gender = %i, Texture = %i, HelmTexture = %i, HairColor = %i, BeardColor = %i, EyeColor1 = %i, EyeColor2 = %i, HairStyle = %i, Face = %i, DrakkinHeritage = %i, DrakkinTattoo = %i, DrakkinDetails = %i, Size = %f",
|
||||
Log(Logs::Detail, Logs::Spells, "Illusion: Race = %i, Gender = %i, Texture = %i, HelmTexture = %i, HairColor = %i, BeardColor = %i, EyeColor1 = %i, EyeColor2 = %i, HairStyle = %i, Face = %i, DrakkinHeritage = %i, DrakkinTattoo = %i, DrakkinDetails = %i, Size = %f",
|
||||
race, gender, texture, helmtexture, haircolor, beardcolor, eyecolor1, eyecolor2, hairstyle, luclinface, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
|
||||
}
|
||||
|
||||
@@ -3255,7 +3256,7 @@ void Mob::ExecWeaponProc(const EQEmu::ItemInstance *inst, uint16 spell_id, Mob *
|
||||
if(!IsValidSpell(spell_id)) { // Check for a valid spell otherwise it will crash through the function
|
||||
if(IsClient()){
|
||||
Message(0, "Invalid spell proc %u", spell_id);
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Player %s, Weapon Procced invalid spell %u", this->GetName(), spell_id);
|
||||
Log(Logs::Detail, Logs::Spells, "Player %s, Weapon Procced invalid spell %u", this->GetName(), spell_id);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -4782,7 +4783,7 @@ void Mob::MeleeLifeTap(int32 damage) {
|
||||
if(lifetap_amt && damage > 0){
|
||||
|
||||
lifetap_amt = damage * lifetap_amt / 100;
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Melee lifetap healing for %d damage.", damage);
|
||||
Log(Logs::Detail, Logs::Combat, "Melee lifetap healing for %d damage.", damage);
|
||||
|
||||
if (lifetap_amt > 0)
|
||||
HealDamage(lifetap_amt); //Heal self for modified damage amount.
|
||||
|
||||
+22
-20
@@ -99,7 +99,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
|
||||
) {
|
||||
|
||||
#if MobAI_DEBUG_Spells >= 21
|
||||
Log.Out(Logs::Detail, Logs::AI, "Mob::AICastSpell: Casting: spellid=%u, tar=%s, dist2[%f]<=%f, mana_cost[%i]<=%i, cancast[%u]<=%u, type=%u",
|
||||
Log(Logs::Detail, Logs::AI, "Mob::AICastSpell: Casting: spellid=%u, tar=%s, dist2[%f]<=%f, mana_cost[%i]<=%i, cancast[%u]<=%u, type=%u",
|
||||
AIspells[i].spellid, tar->GetName(), dist2, (spells[AIspells[i].spellid].range * spells[AIspells[i].spellid].range), mana_cost, GetMana(), AIspells[i].time_cancast, Timer::GetCurrentTime(), AIspells[i].type);
|
||||
#endif
|
||||
|
||||
@@ -321,7 +321,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
|
||||
}
|
||||
#if MobAI_DEBUG_Spells >= 21
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Mob::AICastSpell: NotCasting: spellid=%u, tar=%s, dist2[%f]<=%f, mana_cost[%i]<=%i, cancast[%u]<=%u, type=%u",
|
||||
Log(Logs::Detail, Logs::AI, "Mob::AICastSpell: NotCasting: spellid=%u, tar=%s, dist2[%f]<=%f, mana_cost[%i]<=%i, cancast[%u]<=%u, type=%u",
|
||||
AIspells[i].spellid, tar->GetName(), dist2, (spells[AIspells[i].spellid].range * spells[AIspells[i].spellid].range), mana_cost, GetMana(), AIspells[i].time_cancast, Timer::GetCurrentTime(), AIspells[i].type);
|
||||
}
|
||||
#endif
|
||||
@@ -332,7 +332,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
|
||||
|
||||
bool NPC::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore) {
|
||||
#if MobAI_DEBUG_Spells >= 1
|
||||
Log.Out(Logs::Detail, Logs::AI, "Mob::AIDoSpellCast: spellid = %u, tar = %s, mana = %i, Name: '%s'", AIspells[i].spellid, tar->GetName(), mana_cost, spells[AIspells[i].spellid].name);
|
||||
Log(Logs::Detail, Logs::AI, "Mob::AIDoSpellCast: spellid = %u, tar = %s, mana = %i, Name: '%s'", AIspells[i].spellid, tar->GetName(), mana_cost, spells[AIspells[i].spellid].name);
|
||||
#endif
|
||||
casting_spell_AIindex = i;
|
||||
|
||||
@@ -351,7 +351,7 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
|
||||
// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
|
||||
//
|
||||
// This check was put in to address an idle-mob CPU issue
|
||||
Log.Out(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
Log(Logs::General, Logs::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
|
||||
return(false);
|
||||
}
|
||||
|
||||
@@ -989,8 +989,8 @@ void Mob::AI_Process() {
|
||||
CastToNPC()->CheckSignal();
|
||||
}
|
||||
|
||||
if (engaged)
|
||||
{
|
||||
if (engaged) {
|
||||
|
||||
if (!(m_PlayerState & static_cast<uint32>(PlayerState::Aggressive)))
|
||||
SendAddPlayerState(PlayerState::Aggressive);
|
||||
// we are prevented from getting here if we are blind and don't have a target in range
|
||||
@@ -1017,8 +1017,7 @@ void Mob::AI_Process() {
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
if (target->IsCorpse())
|
||||
{
|
||||
if (target->IsCorpse()) {
|
||||
RemoveFromHateList(this);
|
||||
return;
|
||||
}
|
||||
@@ -1035,6 +1034,8 @@ void Mob::AI_Process() {
|
||||
if (DivineAura())
|
||||
return;
|
||||
|
||||
ProjectileAttack();
|
||||
|
||||
auto npcSpawnPoint = CastToNPC()->GetSpawnPoint();
|
||||
if (GetSpecialAbility(TETHER)) {
|
||||
float tether_range = static_cast<float>(GetSpecialAbilityParam(TETHER, 0));
|
||||
@@ -1233,6 +1234,7 @@ void Mob::AI_Process() {
|
||||
|
||||
}
|
||||
AI_EngagedCastCheck();
|
||||
|
||||
} //end is within combat rangepet
|
||||
else {
|
||||
//we cannot reach our target...
|
||||
@@ -1271,7 +1273,7 @@ void Mob::AI_Process() {
|
||||
else if (AI_movement_timer->Check())
|
||||
{
|
||||
if (!IsRooted()) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", target->GetName());
|
||||
Log(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", target->GetName());
|
||||
if (!RuleB(Pathing, Aggro) || !zone->pathing)
|
||||
CalculateNewPosition2(target->GetX(), target->GetY(), target->GetZ(), GetRunspeed());
|
||||
else
|
||||
@@ -1506,7 +1508,7 @@ void NPC::AI_DoMovement() {
|
||||
roambox_movingto_y = zone->random.Real(roambox_min_y+1,roambox_max_y-1);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
|
||||
Log(Logs::Detail, Logs::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
|
||||
roambox_distance, roambox_min_x, roambox_max_x, roambox_min_y, roambox_max_y, roambox_movingto_x, roambox_movingto_y);
|
||||
if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
|
||||
{
|
||||
@@ -1536,7 +1538,7 @@ void NPC::AI_DoMovement() {
|
||||
bool doMove = true;
|
||||
if (m_CurrentWayPoint.x == GetX() && m_CurrentWayPoint.y == GetY())
|
||||
{ // are we there yet? then stop
|
||||
Log.Out(Logs::Detail, Logs::AI, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
|
||||
Log(Logs::Detail, Logs::AI, "We have reached waypoint %d (%.3f,%.3f,%.3f) on grid %d", cur_wp, GetX(), GetY(), GetZ(), GetGrid());
|
||||
|
||||
SetWaypointPause();
|
||||
SetAppearance(eaStanding, false);
|
||||
@@ -1587,7 +1589,7 @@ void NPC::AI_DoMovement() {
|
||||
if (movetimercompleted==true)
|
||||
{ // time to pause has ended
|
||||
SetGrid( 0 - GetGrid()); // revert to AI control
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
|
||||
Log(Logs::Detail, Logs::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
|
||||
|
||||
SetAppearance(eaStanding, false);
|
||||
|
||||
@@ -1622,7 +1624,7 @@ void NPC::AI_DoMovement() {
|
||||
if (!CP2Moved)
|
||||
{
|
||||
if(moved) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Reached guard point (%.3f,%.3f,%.3f)", m_GuardPoint.x, m_GuardPoint.y, m_GuardPoint.z);
|
||||
Log(Logs::Detail, Logs::AI, "Reached guard point (%.3f,%.3f,%.3f)", m_GuardPoint.x, m_GuardPoint.y, m_GuardPoint.z);
|
||||
ClearFeignMemory();
|
||||
moved=false;
|
||||
if (GetTarget() == nullptr || DistanceSquared(m_Position, GetTarget()->GetPosition()) >= 5*5 )
|
||||
@@ -1668,11 +1670,11 @@ void NPC::AI_SetupNextWaypoint() {
|
||||
else {
|
||||
movetimercompleted = false;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
|
||||
Log(Logs::Detail, Logs::Pathing, "We are departing waypoint %d.", cur_wp);
|
||||
|
||||
//if we were under quest control (with no grid), we are done now..
|
||||
if (cur_wp == -2) {
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
|
||||
Log(Logs::Detail, Logs::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
|
||||
roamer = false;
|
||||
cur_wp = 0;
|
||||
}
|
||||
@@ -1809,7 +1811,7 @@ bool NPC::AI_EngagedCastCheck() {
|
||||
if (AIautocastspell_timer->Check(false)) {
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
|
||||
Log(Logs::Detail, Logs::AI, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
|
||||
|
||||
// try casting a heal or gate
|
||||
if (!AICastSpell(this, AISpellVar.engaged_beneficial_self_chance, SpellType_Heal | SpellType_Escape | SpellType_InCombatBuff)) {
|
||||
@@ -1832,7 +1834,7 @@ bool NPC::AI_PursueCastCheck() {
|
||||
if (AIautocastspell_timer->Check(false)) {
|
||||
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
|
||||
Log(Logs::Detail, Logs::AI, "Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
|
||||
if(!AICastSpell(GetTarget(), AISpellVar.pursue_detrimental_chance, SpellType_Root | SpellType_Nuke | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff)) {
|
||||
//no spell cast, try again soon.
|
||||
AIautocastspell_timer->Start(RandomTimer(AISpellVar.pursue_no_sp_recast_min, AISpellVar.pursue_no_sp_recast_max), false);
|
||||
@@ -1851,7 +1853,7 @@ bool NPC::AI_IdleCastCheck() {
|
||||
//last duration it was set to... try to put up a more reasonable timer...
|
||||
AIautocastspell_timer->Start(RandomTimer(AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max), false);
|
||||
|
||||
Log.Out(Logs::Moderate, Logs::Spells, "Triggering AI_IdleCastCheck :: Mob %s - Min : %u Max : %u", this->GetCleanName(), AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max);
|
||||
Log(Logs::Moderate, Logs::Spells, "Triggering AI_IdleCastCheck :: Mob %s - Min : %u Max : %u", this->GetCleanName(), AISpellVar.idle_no_sp_recast_min, AISpellVar.idle_no_sp_recast_max);
|
||||
|
||||
} //else, spell casting finishing will reset the timer.
|
||||
} //else, spell casting finishing will reset the timer.
|
||||
@@ -2244,7 +2246,7 @@ bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
|
||||
else {
|
||||
debug_msg.append(" (not found)");
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::AI, "%s", debug_msg.c_str());
|
||||
Log(Logs::Detail, Logs::AI, "%s", debug_msg.c_str());
|
||||
#endif
|
||||
uint16 attack_proc_spell = -1;
|
||||
int8 proc_chance = 3;
|
||||
@@ -2408,7 +2410,7 @@ bool NPC::AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
|
||||
else {
|
||||
debug_msg.append(" (not found)");
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::AI, "%s", debug_msg.c_str());
|
||||
Log(Logs::Detail, Logs::AI, "%s", debug_msg.c_str());
|
||||
#endif
|
||||
|
||||
if (parentlist) {
|
||||
|
||||
+240
-233
@@ -1,19 +1,19 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#define DONT_SHARED_OPCODES
|
||||
@@ -79,16 +79,16 @@
|
||||
#include <chrono>
|
||||
|
||||
#ifdef _CRTDBG_MAP_ALLOC
|
||||
#undef new
|
||||
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
|
||||
#undef new
|
||||
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <conio.h>
|
||||
#include <process.h>
|
||||
#include <conio.h>
|
||||
#include <process.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#include "../common/unix.h"
|
||||
#include <pthread.h>
|
||||
#include "../common/unix.h"
|
||||
#endif
|
||||
|
||||
volatile bool RunLoops = true;
|
||||
@@ -105,7 +105,7 @@ TitleManager title_manager;
|
||||
QueryServ *QServ = 0;
|
||||
TaskManager *taskmanager = 0;
|
||||
QuestParserCollection *parse = 0;
|
||||
EQEmuLogSys Log;
|
||||
EQEmuLogSys LogSys;
|
||||
const SPDat_Spell_Struct* spells;
|
||||
int32 SPDAT_RECORDS = -1;
|
||||
const ZoneConfig *Config;
|
||||
@@ -115,10 +115,10 @@ void Shutdown();
|
||||
extern void MapOpcodes();
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
RegisterExecutablePlatform(ExePlatformZone);
|
||||
Log.LoadLogSettingsDefaults();
|
||||
RegisterExecutablePlatform(ExePlatformZone);
|
||||
LogSys.LoadLogSettingsDefaults();
|
||||
|
||||
set_exception_handler();
|
||||
set_exception_handler();
|
||||
|
||||
#ifdef USE_MAP_MMFS
|
||||
if (argc == 3 && strcasecmp(argv[1], "convert_map") == 0) {
|
||||
@@ -135,16 +135,16 @@ int main(int argc, char** argv) {
|
||||
auto success = m->Load(filename, true);
|
||||
delete m;
|
||||
std::cout << mapfile.c_str() << " conversion " << (success ? "succeeded" : "failed") << std::endl;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif /*USE_MAP_MMFS*/
|
||||
|
||||
QServ = new QueryServ;
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading server configuration..");
|
||||
if(!ZoneConfig::LoadConfig()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading server configuration failed.");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading server configuration..");
|
||||
if (!ZoneConfig::LoadConfig()) {
|
||||
Log(Logs::General, Logs::Error, "Loading server configuration failed.");
|
||||
return 1;
|
||||
}
|
||||
Config = ZoneConfig::get();
|
||||
@@ -152,81 +152,85 @@ int main(int argc, char** argv) {
|
||||
const char *zone_name;
|
||||
uint32 instance_id = 0;
|
||||
std::string z_name;
|
||||
if(argc == 4) {
|
||||
if (argc == 4) {
|
||||
instance_id = atoi(argv[3]);
|
||||
worldserver.SetLauncherName(argv[2]);
|
||||
auto zone_port = SplitString(argv[1], ':');
|
||||
|
||||
if(!zone_port.empty()) {
|
||||
if (!zone_port.empty()) {
|
||||
z_name = zone_port[0];
|
||||
}
|
||||
|
||||
if(zone_port.size() > 1) {
|
||||
if (zone_port.size() > 1) {
|
||||
std::string p_name = zone_port[1];
|
||||
Config->SetZonePort(atoi(p_name.c_str()));
|
||||
}
|
||||
|
||||
worldserver.SetLaunchedName(z_name.c_str());
|
||||
if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
|
||||
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
|
||||
zone_name = ".";
|
||||
}
|
||||
else {
|
||||
zone_name = z_name.c_str();
|
||||
}
|
||||
} else if(argc == 3) {
|
||||
}
|
||||
else if (argc == 3) {
|
||||
worldserver.SetLauncherName(argv[2]);
|
||||
auto zone_port = SplitString(argv[1], ':');
|
||||
|
||||
if(!zone_port.empty()) {
|
||||
if (!zone_port.empty()) {
|
||||
z_name = zone_port[0];
|
||||
}
|
||||
|
||||
if(zone_port.size() > 1) {
|
||||
if (zone_port.size() > 1) {
|
||||
std::string p_name = zone_port[1];
|
||||
Config->SetZonePort(atoi(p_name.c_str()));
|
||||
}
|
||||
|
||||
worldserver.SetLaunchedName(z_name.c_str());
|
||||
if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
|
||||
zone_name = ".";
|
||||
} else {
|
||||
zone_name = z_name.c_str();
|
||||
}
|
||||
} else if (argc == 2) {
|
||||
worldserver.SetLauncherName("NONE");
|
||||
auto zone_port = SplitString(argv[1], ':');
|
||||
|
||||
if(!zone_port.empty()) {
|
||||
z_name = zone_port[0];
|
||||
}
|
||||
|
||||
if(zone_port.size() > 1) {
|
||||
std::string p_name = zone_port[1];
|
||||
Config->SetZonePort(atoi(p_name.c_str()));
|
||||
}
|
||||
|
||||
worldserver.SetLaunchedName(z_name.c_str());
|
||||
if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
|
||||
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
|
||||
zone_name = ".";
|
||||
}
|
||||
else {
|
||||
zone_name = z_name.c_str();
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else if (argc == 2) {
|
||||
worldserver.SetLauncherName("NONE");
|
||||
auto zone_port = SplitString(argv[1], ':');
|
||||
|
||||
if (!zone_port.empty()) {
|
||||
z_name = zone_port[0];
|
||||
}
|
||||
|
||||
if (zone_port.size() > 1) {
|
||||
std::string p_name = zone_port[1];
|
||||
Config->SetZonePort(atoi(p_name.c_str()));
|
||||
}
|
||||
|
||||
worldserver.SetLaunchedName(z_name.c_str());
|
||||
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
|
||||
zone_name = ".";
|
||||
}
|
||||
else {
|
||||
zone_name = z_name.c_str();
|
||||
}
|
||||
}
|
||||
else {
|
||||
zone_name = ".";
|
||||
worldserver.SetLaunchedName(".");
|
||||
worldserver.SetLauncherName("NONE");
|
||||
}
|
||||
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
|
||||
|
||||
Log(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
|
||||
if (!database.Connect(
|
||||
Config->DatabaseHost.c_str(),
|
||||
Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(),
|
||||
Config->DatabaseDB.c_str(),
|
||||
Config->DatabasePort)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Cannot continue without a database connection.");
|
||||
Log(Logs::General, Logs::Error, "Cannot continue without a database connection.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -237,148 +241,150 @@ int main(int argc, char** argv) {
|
||||
Config->DatabasePassword.c_str(),
|
||||
Config->DatabaseDB.c_str(),
|
||||
Config->DatabasePort)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Cannot continue without a bots database connection.");
|
||||
Log(Logs::General, Logs::Error, "Cannot continue without a bots database connection.");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Register Log System and Settings */
|
||||
Log.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess);
|
||||
database.LoadLogSettings(Log.log_settings);
|
||||
Log.StartFileLogs();
|
||||
LogSys.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess);
|
||||
database.LoadLogSettings(LogSys.log_settings);
|
||||
LogSys.StartFileLogs();
|
||||
|
||||
/* Guilds */
|
||||
guild_mgr.SetDatabase(&database);
|
||||
GuildBanks = nullptr;
|
||||
|
||||
#ifdef _EQDEBUG
|
||||
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
||||
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
||||
#endif
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
|
||||
Log(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
|
||||
|
||||
/*
|
||||
* Setup nice signal handlers
|
||||
*/
|
||||
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
|
||||
Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
|
||||
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
|
||||
Log(Logs::General, Logs::Error, "Could not set signal handler");
|
||||
return 1;
|
||||
}
|
||||
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
|
||||
Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
|
||||
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
|
||||
Log(Logs::General, Logs::Error, "Could not set signal handler");
|
||||
return 1;
|
||||
}
|
||||
#ifndef WIN32
|
||||
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
|
||||
Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
|
||||
#ifndef WIN32
|
||||
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
|
||||
Log(Logs::General, Logs::Error, "Could not set signal handler");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
|
||||
Log(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
|
||||
MapOpcodes();
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading Variables");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading Variables");
|
||||
database.LoadVariables();
|
||||
|
||||
std::string hotfix_name;
|
||||
if(database.GetVariable("hotfix_name", hotfix_name)) {
|
||||
if(!hotfix_name.empty()) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
|
||||
if (database.GetVariable("hotfix_name", hotfix_name)) {
|
||||
if (!hotfix_name.empty()) {
|
||||
Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading zone names");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading zone names");
|
||||
database.LoadZoneNames();
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
|
||||
if(!database.LoadItems(hotfix_name)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
|
||||
Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading items");
|
||||
if (!database.LoadItems(hotfix_name)) {
|
||||
Log(Logs::General, Logs::Error, "Loading items FAILED!");
|
||||
Log(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
|
||||
if(!database.LoadNPCFactionLists(hotfix_name)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
|
||||
if (!database.LoadNPCFactionLists(hotfix_name)) {
|
||||
Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
|
||||
return 1;
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
|
||||
if(!database.LoadLoot(hotfix_name)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading loot tables");
|
||||
if (!database.LoadLoot(hotfix_name)) {
|
||||
Log(Logs::General, Logs::Error, "Loading loot FAILED!");
|
||||
return 1;
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
|
||||
if(!database.LoadSkillCaps(std::string(hotfix_name))) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading skill caps");
|
||||
if (!database.LoadSkillCaps(std::string(hotfix_name))) {
|
||||
Log(Logs::General, Logs::Error, "Loading skill caps FAILED!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
|
||||
if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading spells");
|
||||
if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
|
||||
Log(Logs::General, Logs::Error, "Loading spells FAILED!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
|
||||
if(!database.LoadBaseData(hotfix_name)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading base data");
|
||||
if (!database.LoadBaseData(hotfix_name)) {
|
||||
Log(Logs::General, Logs::Error, "Loading base data FAILED!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading guilds");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading guilds");
|
||||
guild_mgr.LoadGuilds();
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading factions");
|
||||
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading factions");
|
||||
database.LoadFactionData();
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading titles");
|
||||
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading titles");
|
||||
title_manager.LoadTitles();
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes");
|
||||
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading tributes");
|
||||
database.LoadTributes();
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading corpse timers");
|
||||
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading corpse timers");
|
||||
database.GetDecayTimes(npcCorpseDecayTimes);
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading commands");
|
||||
int retval=command_init();
|
||||
if(retval<0)
|
||||
Log.Out(Logs::General, Logs::Error, "Command loading FAILED");
|
||||
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading commands");
|
||||
int retval = command_init();
|
||||
if (retval<0)
|
||||
Log(Logs::General, Logs::Error, "Command loading FAILED");
|
||||
else
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);
|
||||
Log(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);
|
||||
|
||||
//rules:
|
||||
{
|
||||
std::string tmp;
|
||||
if (database.GetVariable("RuleSet", tmp)) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
|
||||
if(!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
|
||||
Log.Out(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
|
||||
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
|
||||
Log(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
|
||||
}
|
||||
} else {
|
||||
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
|
||||
}
|
||||
else {
|
||||
if (!RuleManager::Instance()->LoadRules(&database, "default")) {
|
||||
Log(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
|
||||
}
|
||||
else {
|
||||
Log(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef BOTS
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading bot commands");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading bot commands");
|
||||
int botretval = bot_command_init();
|
||||
if (botretval<0)
|
||||
Log.Out(Logs::General, Logs::Error, "Bot command loading FAILED");
|
||||
Log(Logs::General, Logs::Error, "Bot command loading FAILED");
|
||||
else
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);
|
||||
Log(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading bot spell casting chances");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading bot spell casting chances");
|
||||
if (!botdb.LoadBotSpellCastingChances())
|
||||
Log.Out(Logs::General, Logs::Error, "Bot spell casting chances loading FAILED");
|
||||
Log(Logs::General, Logs::Error, "Bot spell casting chances loading FAILED");
|
||||
#endif
|
||||
|
||||
if(RuleB(TaskSystem, EnableTaskSystem)) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
|
||||
if (RuleB(TaskSystem, EnableTaskSystem)) {
|
||||
Log(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
|
||||
taskmanager = new TaskManager;
|
||||
taskmanager->LoadTasks();
|
||||
}
|
||||
@@ -399,7 +405,7 @@ int main(int argc, char** argv) {
|
||||
#endif
|
||||
|
||||
//now we have our parser, load the quests
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading quests");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading quests");
|
||||
parse->ReloadQuests();
|
||||
|
||||
worldserver.Connect();
|
||||
@@ -407,14 +413,15 @@ int main(int argc, char** argv) {
|
||||
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
|
||||
#ifdef EQPROFILE
|
||||
#ifdef PROFILE_DUMP_TIME
|
||||
Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
|
||||
Timer profile_dump_timer(PROFILE_DUMP_TIME * 1000);
|
||||
profile_dump_timer.Start();
|
||||
#endif
|
||||
#endif
|
||||
if (!strlen(zone_name) || !strcmp(zone_name,".")) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Entering sleep mode");
|
||||
} else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
|
||||
if (!strlen(zone_name) || !strcmp(zone_name, ".")) {
|
||||
Log(Logs::General, Logs::Zone_Server, "Entering sleep mode");
|
||||
}
|
||||
else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
|
||||
Log(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
|
||||
zone = 0;
|
||||
}
|
||||
|
||||
@@ -423,7 +430,7 @@ int main(int argc, char** argv) {
|
||||
RegisterAllPatches(stream_identifier);
|
||||
|
||||
#ifndef WIN32
|
||||
Log.Out(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self());
|
||||
Log(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self());
|
||||
#endif
|
||||
|
||||
Timer quest_timers(100);
|
||||
@@ -436,94 +443,94 @@ int main(int argc, char** argv) {
|
||||
std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();
|
||||
|
||||
EQ::Timer process_timer(32, true, [&](EQ::Timer* t) {
|
||||
//Advance the timer to our current point in time
|
||||
Timer::SetCurrentTime();
|
||||
//Advance the timer to our current point in time
|
||||
Timer::SetCurrentTime();
|
||||
|
||||
//Calculate frame time
|
||||
std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
|
||||
frame_time = std::chrono::duration_cast<std::chrono::milliseconds>(frame_now - frame_prev).count();
|
||||
frame_prev = frame_now;
|
||||
|
||||
if (!eqsf_open && Config->ZonePort != 0) {
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
|
||||
|
||||
EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, false);
|
||||
eqsm.reset(new EQ::Net::EQStreamManager(opts));
|
||||
eqsf_open = true;
|
||||
|
||||
eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
|
||||
stream_identifier.AddStream(stream);
|
||||
Log.OutF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort()));
|
||||
});
|
||||
}
|
||||
|
||||
//give the stream identifier a chance to do its work....
|
||||
stream_identifier.Process();
|
||||
|
||||
//check the stream identifier for any now-identified streams
|
||||
while((eqsi = stream_identifier.PopIdentified())) {
|
||||
//now that we know what patch they are running, start up their client object
|
||||
struct in_addr in;
|
||||
in.s_addr = eqsi->GetRemoteIP();
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
||||
auto client = new Client(eqsi);
|
||||
entity_list.AddClient(client);
|
||||
}
|
||||
|
||||
if (worldserver.Connected()) {
|
||||
worldwasconnected = true;
|
||||
}
|
||||
else {
|
||||
if (worldwasconnected && is_zone_loaded)
|
||||
entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
|
||||
worldwasconnected = false;
|
||||
}
|
||||
|
||||
if (is_zone_loaded) {
|
||||
{
|
||||
if(net.group_timer.Enabled() && net.group_timer.Check())
|
||||
entity_list.GroupProcess();
|
||||
|
||||
if(net.door_timer.Enabled() && net.door_timer.Check())
|
||||
entity_list.DoorProcess();
|
||||
|
||||
if(net.object_timer.Enabled() && net.object_timer.Check())
|
||||
entity_list.ObjectProcess();
|
||||
|
||||
if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
|
||||
entity_list.CorpseProcess();
|
||||
|
||||
if(net.trap_timer.Enabled() && net.trap_timer.Check())
|
||||
entity_list.TrapProcess();
|
||||
|
||||
if(net.raid_timer.Enabled() && net.raid_timer.Check())
|
||||
entity_list.RaidProcess();
|
||||
|
||||
entity_list.Process();
|
||||
entity_list.MobProcess();
|
||||
entity_list.BeaconProcess();
|
||||
entity_list.EncounterProcess();
|
||||
|
||||
if (zone) {
|
||||
if(!zone->Process()) {
|
||||
Zone::Shutdown();
|
||||
}
|
||||
//Calculate frame time
|
||||
std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
|
||||
frame_time = std::chrono::duration_cast<std::chrono::milliseconds>(frame_now - frame_prev).count();
|
||||
frame_prev = frame_now;
|
||||
|
||||
if (!eqsf_open && Config->ZonePort != 0) {
|
||||
Log(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
|
||||
|
||||
EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, true);
|
||||
eqsm.reset(new EQ::Net::EQStreamManager(opts));
|
||||
eqsf_open = true;
|
||||
|
||||
eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
|
||||
stream_identifier.AddStream(stream);
|
||||
LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort()));
|
||||
});
|
||||
}
|
||||
|
||||
//give the stream identifier a chance to do its work....
|
||||
stream_identifier.Process();
|
||||
|
||||
//check the stream identifier for any now-identified streams
|
||||
while ((eqsi = stream_identifier.PopIdentified())) {
|
||||
//now that we know what patch they are running, start up their client object
|
||||
struct in_addr in;
|
||||
in.s_addr = eqsi->GetRemoteIP();
|
||||
Log(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
||||
auto client = new Client(eqsi);
|
||||
entity_list.AddClient(client);
|
||||
}
|
||||
|
||||
if (worldserver.Connected()) {
|
||||
worldwasconnected = true;
|
||||
}
|
||||
else {
|
||||
if (worldwasconnected && is_zone_loaded)
|
||||
entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
|
||||
worldwasconnected = false;
|
||||
}
|
||||
|
||||
if (is_zone_loaded) {
|
||||
{
|
||||
if (net.group_timer.Enabled() && net.group_timer.Check())
|
||||
entity_list.GroupProcess();
|
||||
|
||||
if (net.door_timer.Enabled() && net.door_timer.Check())
|
||||
entity_list.DoorProcess();
|
||||
|
||||
if (net.object_timer.Enabled() && net.object_timer.Check())
|
||||
entity_list.ObjectProcess();
|
||||
|
||||
if (net.corpse_timer.Enabled() && net.corpse_timer.Check())
|
||||
entity_list.CorpseProcess();
|
||||
|
||||
if (net.trap_timer.Enabled() && net.trap_timer.Check())
|
||||
entity_list.TrapProcess();
|
||||
|
||||
if (net.raid_timer.Enabled() && net.raid_timer.Check())
|
||||
entity_list.RaidProcess();
|
||||
|
||||
entity_list.Process();
|
||||
entity_list.MobProcess();
|
||||
entity_list.BeaconProcess();
|
||||
entity_list.EncounterProcess();
|
||||
|
||||
if (zone) {
|
||||
if (!zone->Process()) {
|
||||
Zone::Shutdown();
|
||||
}
|
||||
|
||||
if(quest_timers.Check())
|
||||
quest_manager.Process();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (InterserverTimer.Check()) {
|
||||
InterserverTimer.Start();
|
||||
database.ping();
|
||||
entity_list.UpdateWho();
|
||||
if (quest_timers.Check())
|
||||
quest_manager.Process();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (InterserverTimer.Check()) {
|
||||
InterserverTimer.Start();
|
||||
database.ping();
|
||||
entity_list.UpdateWho();
|
||||
}
|
||||
});
|
||||
|
||||
while(RunLoops) {
|
||||
|
||||
while (RunLoops) {
|
||||
EQ::EventLoop::Get().Process();
|
||||
if (is_zone_loaded) {
|
||||
Sleep(1);
|
||||
@@ -539,7 +546,7 @@ int main(int argc, char** argv) {
|
||||
parse->ClearInterfaces();
|
||||
|
||||
#ifdef EMBPERL
|
||||
safe_delete(perl_parser);
|
||||
safe_delete(perl_parser);
|
||||
#endif
|
||||
|
||||
#ifdef LUA_EQEMU
|
||||
@@ -557,14 +564,14 @@ int main(int argc, char** argv) {
|
||||
bot_command_deinit();
|
||||
#endif
|
||||
safe_delete(parse);
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
|
||||
Log.CloseFileLogs();
|
||||
Log(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
|
||||
LogSys.CloseFileLogs();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CatchSignal(int sig_num) {
|
||||
#ifdef _WINDOWS
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Recieved signal: %i", sig_num);
|
||||
Log(Logs::General, Logs::Zone_Server, "Recieved signal: %i", sig_num);
|
||||
#endif
|
||||
RunLoops = false;
|
||||
}
|
||||
@@ -573,13 +580,13 @@ void Shutdown()
|
||||
{
|
||||
Zone::Shutdown(true);
|
||||
RunLoops = false;
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Shutting down...");
|
||||
Log.CloseFileLogs();
|
||||
Log(Logs::General, Logs::Zone_Server, "Shutting down...");
|
||||
LogSys.CloseFileLogs();
|
||||
}
|
||||
|
||||
uint32 NetConnection::GetIP()
|
||||
{
|
||||
char name[255+1];
|
||||
char name[255 + 1];
|
||||
size_t len = 0;
|
||||
hostent* host = 0;
|
||||
|
||||
@@ -612,7 +619,7 @@ uint32 NetConnection::GetIP(char* name)
|
||||
}
|
||||
|
||||
NetConnection::NetConnection()
|
||||
:
|
||||
:
|
||||
object_timer(5000),
|
||||
door_timer(5000),
|
||||
corpse_timer(2000),
|
||||
@@ -640,20 +647,20 @@ void UpdateWindowTitle(char* iNewTitle) {
|
||||
}
|
||||
else {
|
||||
if (zone) {
|
||||
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
||||
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
||||
#else
|
||||
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
||||
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
||||
#else
|
||||
snprintf(tmp, sizeof(tmp), "%s :: clients: %i inst_id: %i inst_ver: %i :: port: %i", zone->GetShortName(), numclients, zone->GetInstanceID(), zone->GetInstanceVersion(), ZoneConfig::get()->ZonePort);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
||||
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
||||
#else
|
||||
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
||||
#endif
|
||||
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
||||
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
||||
#else
|
||||
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
SetConsoleTitle(tmp);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
+36
-31
@@ -529,11 +529,11 @@ void NPC::QueryLoot(Client* to)
|
||||
int x = 0;
|
||||
for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
|
||||
if (!(*cur)) {
|
||||
Log.Out(Logs::General, Logs::Error, "NPC::QueryLoot() - ItemList error, null item");
|
||||
Log(Logs::General, Logs::Error, "NPC::QueryLoot() - ItemList error, null item");
|
||||
continue;
|
||||
}
|
||||
if (!(*cur)->item_id || !database.GetItem((*cur)->item_id)) {
|
||||
Log.Out(Logs::General, Logs::Error, "NPC::QueryLoot() - Database error, invalid item");
|
||||
Log(Logs::General, Logs::Error, "NPC::QueryLoot() - Database error, invalid item");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -587,8 +587,7 @@ void NPC::RemoveCash() {
|
||||
|
||||
bool NPC::Process()
|
||||
{
|
||||
if (IsStunned() && stunned_timer.Check())
|
||||
{
|
||||
if (IsStunned() && stunned_timer.Check()) {
|
||||
Mob::UnStun();
|
||||
this->spun_timer.Disable();
|
||||
}
|
||||
@@ -608,58 +607,60 @@ bool NPC::Process()
|
||||
|
||||
SpellProcess();
|
||||
|
||||
if(tic_timer.Check())
|
||||
{
|
||||
if (tic_timer.Check()) {
|
||||
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
|
||||
BuffProcess();
|
||||
|
||||
if(currently_fleeing)
|
||||
if (currently_fleeing)
|
||||
ProcessFlee();
|
||||
|
||||
uint32 bonus = 0;
|
||||
|
||||
if(GetAppearance() == eaSitting)
|
||||
bonus+=3;
|
||||
if (GetAppearance() == eaSitting)
|
||||
bonus += 3;
|
||||
|
||||
int32 OOCRegen = 0;
|
||||
if(oocregen > 0){ //should pull from Mob class
|
||||
if (oocregen > 0) { //should pull from Mob class
|
||||
OOCRegen += GetMaxHP() * oocregen / 100;
|
||||
}
|
||||
}
|
||||
//Lieka Edit:Fixing NPC regen.NPCs should regen to full during a set duration, not based on their HPs.Increase NPC's HPs by % of total HPs / tick.
|
||||
if((GetHP() < GetMaxHP()) && !IsPet()) {
|
||||
if(!IsEngaged()) {//NPC out of combat
|
||||
if(GetNPCHPRegen() > OOCRegen)
|
||||
if ((GetHP() < GetMaxHP()) && !IsPet()) {
|
||||
if (!IsEngaged()) {//NPC out of combat
|
||||
if (GetNPCHPRegen() > OOCRegen)
|
||||
SetHP(GetHP() + GetNPCHPRegen());
|
||||
else
|
||||
SetHP(GetHP() + OOCRegen);
|
||||
} else
|
||||
SetHP(GetHP()+GetNPCHPRegen());
|
||||
} else if(GetHP() < GetMaxHP() && GetOwnerID() !=0) {
|
||||
if(!IsEngaged()) //pet
|
||||
SetHP(GetHP()+GetNPCHPRegen()+bonus+(GetLevel()/5));
|
||||
}
|
||||
else
|
||||
SetHP(GetHP()+GetNPCHPRegen()+bonus);
|
||||
} else
|
||||
SetHP(GetHP()+GetNPCHPRegen());
|
||||
SetHP(GetHP() + GetNPCHPRegen());
|
||||
}
|
||||
else if (GetHP() < GetMaxHP() && GetOwnerID() != 0) {
|
||||
if (!IsEngaged()) //pet
|
||||
SetHP(GetHP() + GetNPCHPRegen() + bonus + (GetLevel() / 5));
|
||||
else
|
||||
SetHP(GetHP() + GetNPCHPRegen() + bonus);
|
||||
}
|
||||
else
|
||||
SetHP(GetHP() + GetNPCHPRegen());
|
||||
|
||||
if(GetMana() < GetMaxMana()) {
|
||||
SetMana(GetMana()+mana_regen+bonus);
|
||||
if (GetMana() < GetMaxMana()) {
|
||||
SetMana(GetMana() + mana_regen + bonus);
|
||||
}
|
||||
|
||||
|
||||
if(zone->adv_data && !p_depop)
|
||||
if (zone->adv_data && !p_depop)
|
||||
{
|
||||
ServerZoneAdventureDataReply_Struct* ds = (ServerZoneAdventureDataReply_Struct*)zone->adv_data;
|
||||
if(ds->type == Adventure_Rescue && ds->data_id == GetNPCTypeID())
|
||||
if (ds->type == Adventure_Rescue && ds->data_id == GetNPCTypeID())
|
||||
{
|
||||
Mob *o = GetOwner();
|
||||
if(o && o->IsClient())
|
||||
if (o && o->IsClient())
|
||||
{
|
||||
float x_diff = ds->dest_x - GetX();
|
||||
float y_diff = ds->dest_y - GetY();
|
||||
float z_diff = ds->dest_z - GetZ();
|
||||
float dist = ((x_diff * x_diff) + (y_diff * y_diff) + (z_diff * z_diff));
|
||||
if(dist < RuleR(Adventure, DistanceForRescueComplete))
|
||||
if (dist < RuleR(Adventure, DistanceForRescueComplete))
|
||||
{
|
||||
zone->DoAdventureCountIncrease();
|
||||
Say("You don't know what this means to me. Thank you so much for finding and saving me from"
|
||||
@@ -693,8 +694,6 @@ bool NPC::Process()
|
||||
viral_timer_counter = 0;
|
||||
}
|
||||
|
||||
ProjectileAttack();
|
||||
|
||||
if(spellbonuses.GravityEffect == 1) {
|
||||
if(gravity_timer.Check())
|
||||
DoGravityEffect();
|
||||
@@ -717,6 +716,11 @@ bool NPC::Process()
|
||||
|
||||
if (enraged_timer.Check()){
|
||||
ProcessEnrage();
|
||||
|
||||
/* Don't keep running the check every second if we don't have enrage */
|
||||
if (!GetSpecialAbility(SPECATK_ENRAGE)) {
|
||||
enraged_timer.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
//Handle assists...
|
||||
@@ -1710,7 +1714,7 @@ void Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool rem
|
||||
{
|
||||
if(database.SetSpecialAttkFlag(this->GetNPCTypeID(), orig_parse))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Normal, "NPCTypeID: %i flagged to '%s' for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
|
||||
Log(Logs::General, Logs::Normal, "NPCTypeID: %i flagged to '%s' for Special Attacks.\n",this->GetNPCTypeID(),orig_parse);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2557,6 +2561,7 @@ void NPC::ClearLastName()
|
||||
|
||||
void NPC::DepopSwarmPets()
|
||||
{
|
||||
|
||||
if (GetSwarmInfo()) {
|
||||
if (GetSwarmInfo()->duration->Check(false)){
|
||||
Mob* owner = entity_list.GetMobID(GetSwarmInfo()->owner_id);
|
||||
|
||||
+4
-4
@@ -85,7 +85,7 @@ struct AISpellsVar_Struct {
|
||||
uint8 idle_beneficial_chance;
|
||||
};
|
||||
|
||||
class AA_SwarmPetInfo;
|
||||
class SwarmPet;
|
||||
class Client;
|
||||
class Group;
|
||||
class Raid;
|
||||
@@ -330,8 +330,8 @@ public:
|
||||
QGlobalCache *GetQGlobals() { return qGlobals; }
|
||||
QGlobalCache *CreateQGlobals() { qGlobals = new QGlobalCache(); return qGlobals; }
|
||||
|
||||
AA_SwarmPetInfo *GetSwarmInfo() { return (swarmInfoPtr); }
|
||||
void SetSwarmInfo(AA_SwarmPetInfo *mSwarmInfo) { swarmInfoPtr = mSwarmInfo; }
|
||||
SwarmPet *GetSwarmInfo() { return (swarmInfoPtr); }
|
||||
void SetSwarmInfo(SwarmPet *mSwarmInfo) { swarmInfoPtr = mSwarmInfo; }
|
||||
|
||||
int32 GetAccuracyRating() const { return (accuracy_rating); }
|
||||
void SetAccuracyRating(int32 d) { accuracy_rating = d;}
|
||||
@@ -515,7 +515,7 @@ protected:
|
||||
uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
|
||||
uint8 ranged_type; //Sets the Ranged Weapon attack message and animation
|
||||
|
||||
AA_SwarmPetInfo *swarmInfoPtr;
|
||||
SwarmPet *swarmInfoPtr;
|
||||
|
||||
bool ldon_trapped;
|
||||
uint8 ldon_trap_type;
|
||||
|
||||
+5
-5
@@ -339,7 +339,7 @@ const EQEmu::ItemInstance* Object::GetItem(uint8 index) {
|
||||
void Object::PutItem(uint8 index, const EQEmu::ItemInstance* inst)
|
||||
{
|
||||
if (index > 9) {
|
||||
Log.Out(Logs::General, Logs::Error, "Object::PutItem: Invalid index specified (%i)", index);
|
||||
Log(Logs::General, Logs::Error, "Object::PutItem: Invalid index specified (%i)", index);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -465,7 +465,7 @@ void Object::RandomSpawn(bool send_packet) {
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Zone_Server, "Object::RandomSpawn(%s): %d (%.2f, %.2f, %.2f)", m_data.object_name, m_inst->GetID(), m_data.x, m_data.y, m_data.z);
|
||||
Log(Logs::Detail, Logs::Zone_Server, "Object::RandomSpawn(%s): %d (%.2f, %.2f, %.2f)", m_data.object_name, m_inst->GetID(), m_data.x, m_data.y, m_data.z);
|
||||
|
||||
respawn_timer.Disable();
|
||||
|
||||
@@ -643,7 +643,7 @@ uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& ob
|
||||
safe_delete_array(object_name);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to insert object: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to insert object: %s", results.ErrorMessage().c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -682,7 +682,7 @@ void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Objec
|
||||
safe_delete_array(object_name);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to update object: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to update object: %s", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -726,7 +726,7 @@ void ZoneDatabase::DeleteObject(uint32 id)
|
||||
std::string query = StringFormat("DELETE FROM object WHERE id = %i", id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to delete object: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to delete object: %s", results.ErrorMessage().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+73
-73
@@ -60,19 +60,19 @@ PathManager* PathManager::LoadPathFile(const char* ZoneName)
|
||||
|
||||
if(Ret->loadPaths(PathFile))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Status, "Path File %s loaded.", ZonePathFileName);
|
||||
Log(Logs::General, Logs::Status, "Path File %s loaded.", ZonePathFileName);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Path File %s failed to load.", ZonePathFileName);
|
||||
Log(Logs::General, Logs::Error, "Path File %s failed to load.", ZonePathFileName);
|
||||
safe_delete(Ret);
|
||||
}
|
||||
fclose(PathFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Path File %s not found.", ZonePathFileName);
|
||||
Log(Logs::General, Logs::Error, "Path File %s not found.", ZonePathFileName);
|
||||
}
|
||||
|
||||
return Ret;
|
||||
@@ -102,18 +102,18 @@ bool PathManager::loadPaths(FILE *PathFile)
|
||||
|
||||
if(strncmp(Magic, "EQEMUPATH", 9))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Bad Magic String in .path file.");
|
||||
Log(Logs::General, Logs::Error, "Bad Magic String in .path file.");
|
||||
return false;
|
||||
}
|
||||
|
||||
fread(&Head, sizeof(Head), 1, PathFile);
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Path File Header: Version %ld, PathNodes %ld",
|
||||
Log(Logs::General, Logs::Status, "Path File Header: Version %ld, PathNodes %ld",
|
||||
(long)Head.version, (long)Head.PathNodeCount);
|
||||
|
||||
if(Head.version != 2)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Unsupported path file version.");
|
||||
Log(Logs::General, Logs::Error, "Unsupported path file version.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ bool PathManager::loadPaths(FILE *PathFile)
|
||||
{
|
||||
if(PathNodes[i].Neighbours[j].id > MaxNodeID)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Path Node %i, Neighbour %i (%i) out of range.", i, j, PathNodes[i].Neighbours[j].id);
|
||||
Log(Logs::General, Logs::Error, "Path Node %i, Neighbour %i (%i) out of range.", i, j, PathNodes[i].Neighbours[j].id);
|
||||
|
||||
PathFileValid = false;
|
||||
}
|
||||
@@ -206,7 +206,7 @@ glm::vec3 PathManager::GetPathNodeCoordinates(int NodeNumber, bool BestZ)
|
||||
|
||||
std::deque<int> PathManager::FindRoute(int startID, int endID)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "FindRoute from node %i to %i", startID, endID);
|
||||
Log(Logs::Detail, Logs::None, "FindRoute from node %i to %i", startID, endID);
|
||||
|
||||
memset(ClosedListFlag, 0, sizeof(int) * Head.PathNodeCount);
|
||||
|
||||
@@ -329,7 +329,7 @@ std::deque<int> PathManager::FindRoute(int startID, int endID)
|
||||
}
|
||||
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::None, "Unable to find a route.");
|
||||
Log(Logs::Detail, Logs::None, "Unable to find a route.");
|
||||
return Route;
|
||||
|
||||
}
|
||||
@@ -351,7 +351,7 @@ auto path_compare = [](const PathNodeSortStruct& a, const PathNodeSortStruct& b)
|
||||
|
||||
std::deque<int> PathManager::FindRoute(glm::vec3 Start, glm::vec3 End)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
|
||||
Log(Logs::Detail, Logs::None, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
|
||||
|
||||
std::deque<int> noderoute;
|
||||
|
||||
@@ -384,7 +384,7 @@ std::deque<int> PathManager::FindRoute(glm::vec3 Start, glm::vec3 End)
|
||||
|
||||
for(auto Iterator = SortedByDistance.begin(); Iterator != SortedByDistance.end(); ++Iterator)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
|
||||
Log(Logs::Detail, Logs::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
|
||||
|
||||
if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Iterator).id].v, 1.0f, nullptr))
|
||||
{
|
||||
@@ -394,11 +394,11 @@ std::deque<int> PathManager::FindRoute(glm::vec3 Start, glm::vec3 End)
|
||||
}
|
||||
|
||||
if(ClosestPathNodeToStart <0 ) {
|
||||
Log.Out(Logs::Detail, Logs::None, "No LOS to any starting Path Node within range.");
|
||||
Log(Logs::Detail, Logs::None, "No LOS to any starting Path Node within range.");
|
||||
return noderoute;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "Closest Path Node To Start: %2d", ClosestPathNodeToStart);
|
||||
Log(Logs::Detail, Logs::None, "Closest Path Node To Start: %2d", ClosestPathNodeToStart);
|
||||
|
||||
// Find the nearest PathNode the end point has LOS to
|
||||
|
||||
@@ -421,8 +421,8 @@ std::deque<int> PathManager::FindRoute(glm::vec3 Start, glm::vec3 End)
|
||||
|
||||
for(auto Iterator = SortedByDistance.begin(); Iterator != SortedByDistance.end(); ++Iterator)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Checking Reachability of Node %i from End Position.", PathNodes[(*Iterator).id].id);
|
||||
Log.Out(Logs::Detail, Logs::None, " (%8.3f, %8.3f, %8.3f) to (%8.3f, %8.3f, %8.3f)",
|
||||
Log(Logs::Detail, Logs::None, "Checking Reachability of Node %i from End Position.", PathNodes[(*Iterator).id].id);
|
||||
Log(Logs::Detail, Logs::None, " (%8.3f, %8.3f, %8.3f) to (%8.3f, %8.3f, %8.3f)",
|
||||
End.x, End.y, End.z,
|
||||
PathNodes[(*Iterator).id].v.x, PathNodes[(*Iterator).id].v.y, PathNodes[(*Iterator).id].v.z);
|
||||
|
||||
@@ -434,11 +434,11 @@ std::deque<int> PathManager::FindRoute(glm::vec3 Start, glm::vec3 End)
|
||||
}
|
||||
|
||||
if(ClosestPathNodeToEnd < 0) {
|
||||
Log.Out(Logs::Detail, Logs::None, "No LOS to any end Path Node within range.");
|
||||
Log(Logs::Detail, Logs::None, "No LOS to any end Path Node within range.");
|
||||
return noderoute;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "Closest Path Node To End: %2d", ClosestPathNodeToEnd);
|
||||
Log(Logs::Detail, Logs::None, "Closest Path Node To End: %2d", ClosestPathNodeToEnd);
|
||||
|
||||
if(ClosestPathNodeToStart == ClosestPathNodeToEnd)
|
||||
{
|
||||
@@ -673,7 +673,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
if(To == From)
|
||||
return To;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "UpdatePath. From(%8.3f, %8.3f, %8.3f) To(%8.3f, %8.3f, %8.3f)", From.x, From.y, From.z, To.x, To.y, To.z);
|
||||
Log(Logs::Detail, Logs::None, "UpdatePath. From(%8.3f, %8.3f, %8.3f) To(%8.3f, %8.3f, %8.3f)", From.x, From.y, From.z, To.x, To.y, To.z);
|
||||
|
||||
if(From == PathingLastPosition)
|
||||
{
|
||||
@@ -681,7 +681,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
if((PathingLoopCount > 5) && !IsRooted())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "appears to be stuck. Teleporting them to next position.", GetName());
|
||||
Log(Logs::Detail, Logs::None, "appears to be stuck. Teleporting them to next position.", GetName());
|
||||
|
||||
if(Route.empty())
|
||||
{
|
||||
@@ -721,7 +721,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
// If we are already pathing, and the destination is the same as before ...
|
||||
if(SameDestination)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Still pathing to the same destination.");
|
||||
Log(Logs::Detail, Logs::None, " Still pathing to the same destination.");
|
||||
|
||||
// Get the coordinates of the first path node we are going to.
|
||||
NextNode = Route.front();
|
||||
@@ -732,7 +732,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
// We have reached the path node.
|
||||
if(NodeLoc == From)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Arrived at node %i", NextNode);
|
||||
Log(Logs::Detail, Logs::None, " Arrived at node %i", NextNode);
|
||||
|
||||
NodeReached = true;
|
||||
|
||||
@@ -746,17 +746,17 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
// target, and we may run past the target if we don't check LOS at this point.
|
||||
int RouteSize = Route.size();
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "Route size is %i", RouteSize);
|
||||
Log(Logs::Detail, Logs::None, "Route size is %i", RouteSize);
|
||||
|
||||
if((RouteSize == 2)
|
||||
|| ((PathingTraversedNodes >= RuleI(Pathing, MinNodesTraversedForLOSCheck))
|
||||
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
|
||||
&& PathingLOSCheckTimer->Check()))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Checking distance to target.");
|
||||
Log(Logs::Detail, Logs::None, " Checking distance to target.");
|
||||
float Distance = VectorDistanceNoRoot(From, To);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
|
||||
Log(Logs::Detail, Logs::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
|
||||
|
||||
if ((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort)) &&
|
||||
(std::abs(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold))) {
|
||||
@@ -764,18 +764,18 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
PathingLOSState = HaveLOS;
|
||||
else
|
||||
PathingLOSState = NoLOS;
|
||||
Log.Out(Logs::Detail, Logs::None, "NoLOS");
|
||||
Log(Logs::Detail, Logs::None, "NoLOS");
|
||||
|
||||
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " No hazards. Running directly to target.");
|
||||
Log(Logs::Detail, Logs::None, " No hazards. Running directly to target.");
|
||||
Route.clear();
|
||||
|
||||
return To;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Continuing on node path.");
|
||||
Log(Logs::Detail, Logs::None, " Continuing on node path.");
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -801,7 +801,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
if(Route.empty())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Missing node after teleport.");
|
||||
Log(Logs::Detail, Logs::None, "Missing node after teleport.");
|
||||
return To;
|
||||
}
|
||||
|
||||
@@ -811,7 +811,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
Teleport(NodeLoc);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
|
||||
Log(Logs::Detail, Logs::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
|
||||
|
||||
Route.pop_front();
|
||||
|
||||
@@ -822,7 +822,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
}
|
||||
zone->pathing->OpenDoors(PathingLastNodeVisited, NextNode, this);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, " Now moving to node %i", NextNode);
|
||||
Log(Logs::Detail, Logs::None, " Now moving to node %i", NextNode);
|
||||
|
||||
return zone->pathing->GetPathNodeCoordinates(NextNode);
|
||||
}
|
||||
@@ -830,7 +830,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
{
|
||||
// we have run all the nodes, all that is left is the direct path from the last node
|
||||
// to the destination
|
||||
Log.Out(Logs::Detail, Logs::None, " Reached end of node path, running direct to target.");
|
||||
Log(Logs::Detail, Logs::None, " Reached end of node path, running direct to target.");
|
||||
|
||||
return To;
|
||||
}
|
||||
@@ -844,11 +844,11 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
|
||||
&& PathingLOSCheckTimer->Check())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Checking distance to target.");
|
||||
Log(Logs::Detail, Logs::None, " Checking distance to target.");
|
||||
|
||||
float Distance = VectorDistanceNoRoot(From, To);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
|
||||
Log(Logs::Detail, Logs::None, " Distance between From and To (NoRoot) is %8.3f", Distance);
|
||||
|
||||
if ((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort)) &&
|
||||
(std::abs(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold))) {
|
||||
@@ -856,18 +856,18 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
PathingLOSState = HaveLOS;
|
||||
else
|
||||
PathingLOSState = NoLOS;
|
||||
Log.Out(Logs::Detail, Logs::None, "NoLOS");
|
||||
Log(Logs::Detail, Logs::None, "NoLOS");
|
||||
|
||||
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " No hazards. Running directly to target.");
|
||||
Log(Logs::Detail, Logs::None, " No hazards. Running directly to target.");
|
||||
Route.clear();
|
||||
|
||||
return To;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Continuing on node path.");
|
||||
Log(Logs::Detail, Logs::None, " Continuing on node path.");
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -879,7 +879,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
{
|
||||
// We get here if we were already pathing, but our destination has now changed.
|
||||
//
|
||||
Log.Out(Logs::Detail, Logs::None, " Target has changed position.");
|
||||
Log(Logs::Detail, Logs::None, " Target has changed position.");
|
||||
// Update our record of where we are going to.
|
||||
PathingDestination = To;
|
||||
// Check if we now have LOS etc to the new destination.
|
||||
@@ -889,23 +889,23 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
if ((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort)) &&
|
||||
(std::abs(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold))) {
|
||||
Log.Out(Logs::Detail, Logs::None, " Checking for short LOS at distance %8.3f.", Distance);
|
||||
Log(Logs::Detail, Logs::None, " Checking for short LOS at distance %8.3f.", Distance);
|
||||
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr))
|
||||
PathingLOSState = HaveLOS;
|
||||
else
|
||||
PathingLOSState = NoLOS;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "NoLOS");
|
||||
Log(Logs::Detail, Logs::None, "NoLOS");
|
||||
|
||||
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " No hazards. Running directly to target.");
|
||||
Log(Logs::Detail, Logs::None, " No hazards. Running directly to target.");
|
||||
Route.clear();
|
||||
return To;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Continuing on node path.");
|
||||
Log(Logs::Detail, Logs::None, " Continuing on node path.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -916,19 +916,19 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
{
|
||||
if(!PathingRouteUpdateTimerShort->Check())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Short route update timer not yet expired.");
|
||||
Log(Logs::Detail, Logs::None, "Short route update timer not yet expired.");
|
||||
return zone->pathing->GetPathNodeCoordinates(Route.front());
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::None, "Short route update timer expired.");
|
||||
Log(Logs::Detail, Logs::None, "Short route update timer expired.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!PathingRouteUpdateTimerLong->Check())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Long route update timer not yet expired.");
|
||||
Log(Logs::Detail, Logs::None, "Long route update timer not yet expired.");
|
||||
return zone->pathing->GetPathNodeCoordinates(Route.front());
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::None, "Long route update timer expired.");
|
||||
Log(Logs::Detail, Logs::None, "Long route update timer expired.");
|
||||
}
|
||||
|
||||
// We are already pathing, destination changed, no LOS. Find the nearest node to our destination.
|
||||
@@ -937,7 +937,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
// Destination unreachable via pathing, return direct route.
|
||||
if(DestinationPathNode == -1)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Unable to find path node for new destination. Running straight to target.");
|
||||
Log(Logs::Detail, Logs::None, " Unable to find path node for new destination. Running straight to target.");
|
||||
Route.clear();
|
||||
return To;
|
||||
}
|
||||
@@ -945,7 +945,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
// one, we will carry on on our path.
|
||||
if(DestinationPathNode == Route.back())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Same destination Node (%i). Continue with current path.", DestinationPathNode);
|
||||
Log(Logs::Detail, Logs::None, " Same destination Node (%i). Continue with current path.", DestinationPathNode);
|
||||
|
||||
NodeLoc = zone->pathing->GetPathNodeCoordinates(Route.front());
|
||||
|
||||
@@ -953,7 +953,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
// Check if we have reached a path node.
|
||||
if(NodeLoc == From)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Arrived at node %i, moving to next one.\n", Route.front());
|
||||
Log(Logs::Detail, Logs::None, " Arrived at node %i, moving to next one.\n", Route.front());
|
||||
|
||||
NodeReached = true;
|
||||
|
||||
@@ -976,7 +976,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
if(Route.empty())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Missing node after teleport.");
|
||||
Log(Logs::Detail, Logs::None, "Missing node after teleport.");
|
||||
return To;
|
||||
}
|
||||
|
||||
@@ -986,7 +986,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
Teleport(NodeLoc);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
|
||||
Log(Logs::Detail, Logs::None, " TELEPORTED to %8.3f, %8.3f, %8.3f\n", NodeLoc.x, NodeLoc.y, NodeLoc.z);
|
||||
|
||||
Route.pop_front();
|
||||
|
||||
@@ -996,7 +996,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
NextNode = Route.front();
|
||||
}
|
||||
// Return the coords of our next path node on the route.
|
||||
Log.Out(Logs::Detail, Logs::None, " Now moving to node %i", NextNode);
|
||||
Log(Logs::Detail, Logs::None, " Now moving to node %i", NextNode);
|
||||
|
||||
zone->pathing->OpenDoors(PathingLastNodeVisited, NextNode, this);
|
||||
|
||||
@@ -1004,7 +1004,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Reached end of path grid. Running direct to target.");
|
||||
Log(Logs::Detail, Logs::None, " Reached end of path grid. Running direct to target.");
|
||||
return To;
|
||||
}
|
||||
}
|
||||
@@ -1012,7 +1012,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Target moved. End node is different. Clearing route.");
|
||||
Log(Logs::Detail, Logs::None, " Target moved. End node is different. Clearing route.");
|
||||
|
||||
Route.clear();
|
||||
// We will now fall through to get a new route.
|
||||
@@ -1022,11 +1022,11 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::None, " Our route list is empty.");
|
||||
Log(Logs::Detail, Logs::None, " Our route list is empty.");
|
||||
|
||||
if((SameDestination) && !PathingLOSCheckTimer->Check())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Destination same as before, LOS check timer not reached. Returning To.");
|
||||
Log(Logs::Detail, Logs::None, " Destination same as before, LOS check timer not reached. Returning To.");
|
||||
return To;
|
||||
}
|
||||
|
||||
@@ -1040,22 +1040,22 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
if ((Distance <= RuleR(Pathing, MinDistanceForLOSCheckLong)) &&
|
||||
(std::abs(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold))) {
|
||||
Log.Out(Logs::Detail, Logs::None, " Checking for long LOS at distance %8.3f.", Distance);
|
||||
Log(Logs::Detail, Logs::None, " Checking for long LOS at distance %8.3f.", Distance);
|
||||
|
||||
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr))
|
||||
PathingLOSState = HaveLOS;
|
||||
else
|
||||
PathingLOSState = NoLOS;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "NoLOS");
|
||||
Log(Logs::Detail, Logs::None, "NoLOS");
|
||||
|
||||
if((PathingLOSState == HaveLOS) && zone->pathing->NoHazards(From, To))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Target is reachable. Running directly there.");
|
||||
Log(Logs::Detail, Logs::None, "Target is reachable. Running directly there.");
|
||||
return To;
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::None, " Calculating new route to target.");
|
||||
Log(Logs::Detail, Logs::None, " Calculating new route to target.");
|
||||
|
||||
Route = zone->pathing->FindRoute(From, To);
|
||||
|
||||
@@ -1063,14 +1063,14 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
|
||||
if(Route.empty())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " No route available, running direct.");
|
||||
Log(Logs::Detail, Logs::None, " No route available, running direct.");
|
||||
|
||||
return To;
|
||||
}
|
||||
|
||||
if(SameDestination && (Route.front() == PathingLastNodeVisited))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " Probable loop detected. Same destination and Route.front() == PathingLastNodeVisited.");
|
||||
Log(Logs::Detail, Logs::None, " Probable loop detected. Same destination and Route.front() == PathingLastNodeVisited.");
|
||||
|
||||
Route.clear();
|
||||
|
||||
@@ -1078,7 +1078,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
|
||||
}
|
||||
NodeLoc = zone->pathing->GetPathNodeCoordinates(Route.front());
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, " New route determined, heading for node %i", Route.front());
|
||||
Log(Logs::Detail, Logs::None, " New route determined, heading for node %i", Route.front());
|
||||
|
||||
PathingLoopCount = 0;
|
||||
|
||||
@@ -1119,7 +1119,7 @@ int PathManager::FindNearestPathNode(glm::vec3 Position)
|
||||
|
||||
for(auto Iterator = SortedByDistance.begin(); Iterator != SortedByDistance.end(); ++Iterator)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
|
||||
Log(Logs::Detail, Logs::None, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
|
||||
|
||||
if(!zone->zonemap->LineIntersectsZone(Position, PathNodes[(*Iterator).id].v, 1.0f, nullptr))
|
||||
{
|
||||
@@ -1129,7 +1129,7 @@ int PathManager::FindNearestPathNode(glm::vec3 Position)
|
||||
}
|
||||
|
||||
if(ClosestPathNodeToStart <0 ) {
|
||||
Log.Out(Logs::Detail, Logs::None, "No LOS to any starting Path Node within range.");
|
||||
Log(Logs::Detail, Logs::None, "No LOS to any starting Path Node within range.");
|
||||
return -1;
|
||||
}
|
||||
return ClosestPathNodeToStart;
|
||||
@@ -1144,14 +1144,14 @@ bool PathManager::NoHazards(glm::vec3 From, glm::vec3 To)
|
||||
float NewZ = zone->zonemap->FindBestZ(MidPoint, nullptr);
|
||||
|
||||
if (std::abs(NewZ - From.z) > RuleR(Pathing, ZDiffThreshold)) {
|
||||
Log.Out(Logs::Detail, Logs::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
|
||||
Log(Logs::Detail, Logs::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
|
||||
From.x, From.y, From.z, MidPoint.x, MidPoint.y, MidPoint.z, NewZ - From.z);
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "No HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
|
||||
Log(Logs::Detail, Logs::None, "No HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Z Change is %8.3f",
|
||||
From.x, From.y, From.z, MidPoint.x, MidPoint.y, MidPoint.z, NewZ - From.z);
|
||||
}
|
||||
|
||||
@@ -1182,7 +1182,7 @@ bool PathManager::NoHazardsAccurate(glm::vec3 From, glm::vec3 To)
|
||||
glm::vec3 TestPoint(curx, cury, curz);
|
||||
float NewZ = zone->zonemap->FindBestZ(TestPoint, nullptr);
|
||||
if (std::abs(NewZ - last_z) > 5.0f) {
|
||||
Log.Out(Logs::Detail, Logs::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Best Z %8.3f, Z Change is %8.3f",
|
||||
Log(Logs::Detail, Logs::None, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Best Z %8.3f, Z Change is %8.3f",
|
||||
From.x, From.y, From.z, TestPoint.x, TestPoint.y, TestPoint.z, NewZ, NewZ - From.z);
|
||||
return false;
|
||||
}
|
||||
@@ -1210,20 +1210,20 @@ bool PathManager::NoHazardsAccurate(glm::vec3 From, glm::vec3 To)
|
||||
}
|
||||
if (best_z2 == -999990)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, " HAZARD DETECTED, really deep water/lava!");
|
||||
Log(Logs::Detail, Logs::None, " HAZARD DETECTED, really deep water/lava!");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (std::abs(NewZ - best_z2) > RuleR(Pathing, ZDiffThreshold)) {
|
||||
Log.Out(Logs::Detail, Logs::None,
|
||||
Log(Logs::Detail, Logs::None,
|
||||
" HAZARD DETECTED, water is fairly deep at %8.3f units deep",
|
||||
std::abs(NewZ - best_z2));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None,
|
||||
Log(Logs::Detail, Logs::None,
|
||||
" HAZARD NOT DETECTED, water is shallow at %8.3f units deep",
|
||||
std::abs(NewZ - best_z2));
|
||||
}
|
||||
@@ -1231,12 +1231,12 @@ bool PathManager::NoHazardsAccurate(glm::vec3 From, glm::vec3 To)
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Hazard point not in water or lava!");
|
||||
Log(Logs::Detail, Logs::None, "Hazard point not in water or lava!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "No water map loaded for hazards!");
|
||||
Log(Logs::Detail, Logs::None, "No water map loaded for hazards!");
|
||||
}
|
||||
|
||||
curx += stepx;
|
||||
@@ -1291,7 +1291,7 @@ void PathManager::OpenDoors(int Node1, int Node2, Mob *ForWho)
|
||||
|
||||
if(d && !d->IsDoorOpen() )
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::None, "Opening door %i for %s", PathNodes[Node1].Neighbours[i].DoorID, ForWho->GetName());
|
||||
Log(Logs::Detail, Logs::None, "Opening door %i for %s", PathNodes[Node1].Neighbours[i].DoorID, ForWho->GetName());
|
||||
|
||||
d->ForceOpen(ForWho);
|
||||
}
|
||||
|
||||
+24
-16
@@ -1296,16 +1296,20 @@ XS(XS_Client_MovePC)
|
||||
THIS->MovePC(zoneID, x, y, z, heading);
|
||||
}
|
||||
else {
|
||||
if (THIS->IsMerc())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Merc reference");
|
||||
else if (THIS->IsNPC())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type NPC reference");
|
||||
if (THIS->IsMerc()) {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Merc reference");
|
||||
}
|
||||
else if (THIS->IsNPC()) {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type NPC reference");
|
||||
}
|
||||
#ifdef BOTS
|
||||
else if (THIS->IsBot())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Bot reference");
|
||||
else if (THIS->IsBot()) {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process a type Bot reference");
|
||||
}
|
||||
#endif
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process an Unknown type reference");
|
||||
else {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePC) attempted to process an Unknown type reference");
|
||||
}
|
||||
|
||||
Perl_croak(aTHX_ "THIS is not of type Client");
|
||||
}
|
||||
@@ -1342,16 +1346,20 @@ XS(XS_Client_MovePCInstance)
|
||||
THIS->MovePC(zoneID, instanceID, x, y, z, heading);
|
||||
}
|
||||
else {
|
||||
if (THIS->IsMerc())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Merc reference");
|
||||
else if (THIS->IsNPC())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type NPC reference");
|
||||
if (THIS->IsMerc()) {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Merc reference");
|
||||
}
|
||||
else if (THIS->IsNPC()) {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type NPC reference");
|
||||
}
|
||||
#ifdef BOTS
|
||||
else if (THIS->IsBot())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Bot reference");
|
||||
else if (THIS->IsBot()) {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process a type Bot reference");
|
||||
}
|
||||
#endif
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process an Unknown type reference");
|
||||
else {
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Perl(XS_Client_MovePCInstance) attempted to process an Unknown type reference");
|
||||
}
|
||||
|
||||
Perl_croak(aTHX_ "THIS is not of type Client");
|
||||
|
||||
|
||||
+1
-1
@@ -252,7 +252,7 @@ void ZoneDatabase::InsertPetitionToDB(Petition* wpet)
|
||||
}
|
||||
|
||||
#if EQDEBUG >= 5
|
||||
Log.Out(Logs::General, Logs::None, "New petition created");
|
||||
Log(Logs::General, Logs::None, "New petition created");
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
+4
-4
@@ -251,7 +251,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
|
||||
PetRecord record;
|
||||
if(!database.GetPoweredPetEntry(pettype, act_power, &record)) {
|
||||
Message(13, "Unable to find data for pet %s", pettype);
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to find data for pet %s, check pets table.", pettype);
|
||||
Log(Logs::General, Logs::Error, "Unable to find data for pet %s, check pets table.", pettype);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -259,7 +259,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
|
||||
const NPCType *base = database.LoadNPCTypesData(record.npc_type);
|
||||
if(base == nullptr) {
|
||||
Message(13, "Unable to load NPC data for pet %s", pettype);
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to load NPC data for pet %s (NPC ID %d), check pets and npc_types tables.", pettype, record.npc_type);
|
||||
Log(Logs::General, Logs::Error, "Unable to load NPC data for pet %s (NPC ID %d), check pets and npc_types tables.", pettype, record.npc_type);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -412,7 +412,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
|
||||
npc_type->helmtexture = monster->helmtexture;
|
||||
npc_type->herosforgemodel = monster->herosforgemodel;
|
||||
} else
|
||||
Log.Out(Logs::General, Logs::Error, "Error loading NPC data for monster summoning pet (NPC ID %d)", monsterid);
|
||||
Log(Logs::General, Logs::Error, "Error loading NPC data for monster summoning pet (NPC ID %d)", monsterid);
|
||||
|
||||
}
|
||||
|
||||
@@ -714,7 +714,7 @@ bool ZoneDatabase::GetBasePetItems(int32 equipmentset, uint32 *items) {
|
||||
|
||||
if (results.RowCount() != 1) {
|
||||
// invalid set reference, it doesn't exist
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetBasePetItems equipment set '%d' does not exist", curset);
|
||||
Log(Logs::General, Logs::Error, "Error in GetBasePetItems equipment set '%d' does not exist", curset);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/features.h"
|
||||
@@ -186,7 +187,7 @@ bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt)
|
||||
auto qiter = _interfaces.find(iter->second);
|
||||
return qiter->second->SpellHasQuestSub(spell_id, evt);
|
||||
}
|
||||
} else {
|
||||
} else if(_spell_quest_status[spell_id] != QuestFailedToLoad){
|
||||
std::string filename;
|
||||
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
|
||||
if(qi) {
|
||||
@@ -263,7 +264,7 @@ int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init,
|
||||
auto qiter = _interfaces.find(iter->second);
|
||||
return qiter->second->EventNPC(evt, npc, init, data, extra_data, extra_pointers);
|
||||
}
|
||||
} else {
|
||||
} else if (_npc_quest_status[npc->GetNPCTypeID()] != QuestFailedToLoad){
|
||||
std::string filename;
|
||||
QuestInterface *qi = GetQIByNPCQuest(npc->GetNPCTypeID(), filename);
|
||||
if(qi) {
|
||||
@@ -282,7 +283,8 @@ int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init,
|
||||
if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
|
||||
auto qiter = _interfaces.find(_global_npc_quest_status);
|
||||
return qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
|
||||
} else {
|
||||
}
|
||||
else if(_global_npc_quest_status != QuestFailedToLoad){
|
||||
std::string filename;
|
||||
QuestInterface *qi = GetQIByGlobalNPCQuest(filename);
|
||||
if(qi) {
|
||||
@@ -380,7 +382,7 @@ int QuestParserCollection::EventItem(QuestEventID evt, Client *client, EQEmu::It
|
||||
return ret;
|
||||
}
|
||||
return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
|
||||
} else {
|
||||
} else if(_item_quest_status[item_id] != QuestFailedToLoad){
|
||||
std::string filename;
|
||||
QuestInterface *qi = GetQIByItemQuest(item_script, filename);
|
||||
if(qi) {
|
||||
@@ -415,19 +417,21 @@ int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client
|
||||
return ret;
|
||||
}
|
||||
return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
|
||||
} else {
|
||||
}
|
||||
else if (_spell_quest_status[spell_id] != QuestFailedToLoad) {
|
||||
std::string filename;
|
||||
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
|
||||
if(qi) {
|
||||
if (qi) {
|
||||
_spell_quest_status[spell_id] = qi->GetIdentifier();
|
||||
qi->LoadSpellScript(filename, spell_id);
|
||||
int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
|
||||
int i = qi->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
|
||||
if(i != 0) {
|
||||
ret = i;
|
||||
}
|
||||
if (i != 0) {
|
||||
ret = i;
|
||||
}
|
||||
return ret;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
_spell_quest_status[spell_id] = QuestFailedToLoad;
|
||||
return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
|
||||
}
|
||||
@@ -444,7 +448,7 @@ int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounte
|
||||
auto qiter = _interfaces.find(iter->second);
|
||||
return qiter->second->EventEncounter(evt, encounter_name, data, extra_data, extra_pointers);
|
||||
}
|
||||
} else {
|
||||
} else if(_encounter_quest_status[encounter_name] != QuestFailedToLoad){
|
||||
std::string filename;
|
||||
QuestInterface *qi = GetQIByEncounterQuest(encounter_name, filename);
|
||||
if(qi) {
|
||||
@@ -695,12 +699,15 @@ QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(std::string &filena
|
||||
std::string tmp;
|
||||
FILE *f = nullptr;
|
||||
|
||||
|
||||
|
||||
auto iter = _load_precedence.begin();
|
||||
while(iter != _load_precedence.end()) {
|
||||
tmp = filename;
|
||||
auto ext = _extensions.find((*iter)->GetIdentifier());
|
||||
tmp += ".";
|
||||
tmp += ext->second;
|
||||
|
||||
f = fopen(tmp.c_str(), "r");
|
||||
if(f) {
|
||||
fclose(f);
|
||||
@@ -1043,7 +1050,7 @@ int QuestParserCollection::DispatchEventSpell(QuestEventID evt, NPC* npc, Client
|
||||
|
||||
void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings* perl_event_export_settings) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Loading Perl Event Export Settings...");
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading Perl Event Export Settings...");
|
||||
|
||||
/* Write Defaults First (All Enabled) */
|
||||
for (int i = 0; i < _LargestEventID; i++){
|
||||
|
||||
+19
-19
@@ -157,7 +157,7 @@ void QuestManager::echo(int colour, const char *str) {
|
||||
void QuestManager::say(const char *str) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!owner) {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::say called with nullptr owner. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::say called with nullptr owner. Probably syntax error in quest file.");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -173,7 +173,7 @@ void QuestManager::say(const char *str) {
|
||||
void QuestManager::say(const char *str, uint8 language) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!owner) {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::say called with nullptr owner. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::say called with nullptr owner. Probably syntax error in quest file.");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -552,7 +552,7 @@ void QuestManager::stopalltimers(Mob *mob) {
|
||||
void QuestManager::emote(const char *str) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!owner) {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::emote called with nullptr owner. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::emote called with nullptr owner. Probably syntax error in quest file.");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -563,7 +563,7 @@ void QuestManager::emote(const char *str) {
|
||||
void QuestManager::shout(const char *str) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!owner) {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::shout called with nullptr owner. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::shout called with nullptr owner. Probably syntax error in quest file.");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -574,7 +574,7 @@ void QuestManager::shout(const char *str) {
|
||||
void QuestManager::shout2(const char *str) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!owner) {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::shout2 called with nullptr owner. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::shout2 called with nullptr owner. Probably syntax error in quest file.");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -593,7 +593,7 @@ void QuestManager::gmsay(const char *str, uint32 color, bool send_to_world, uint
|
||||
void QuestManager::depop(int npc_type) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!owner || !owner->IsNPC()) {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::depop called with nullptr owner or non-NPC owner. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::depop called with nullptr owner or non-NPC owner. Probably syntax error in quest file.");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -623,7 +623,7 @@ void QuestManager::depop(int npc_type) {
|
||||
void QuestManager::depop_withtimer(int npc_type) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (!owner || !owner->IsNPC()) {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::depop_withtimer called with nullptr owner or non-NPC owner. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::depop_withtimer called with nullptr owner or non-NPC owner. Probably syntax error in quest file.");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -650,7 +650,7 @@ void QuestManager::depopall(int npc_type) {
|
||||
entity_list.DepopAll(npc_type);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::depopall called with nullptr owner, non-NPC owner, or invalid NPC Type ID. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::depopall called with nullptr owner, non-NPC owner, or invalid NPC Type ID. Probably syntax error in quest file.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -659,7 +659,7 @@ void QuestManager::depopzone(bool StartSpawnTimer) {
|
||||
zone->Depop(StartSpawnTimer);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::depopzone called with nullptr zone. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::depopzone called with nullptr zone. Probably syntax error in quest file.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -668,14 +668,14 @@ void QuestManager::repopzone() {
|
||||
zone->Repop();
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::repopzone called with nullptr zone. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::repopzone called with nullptr zone. Probably syntax error in quest file.");
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::ConnectNodeToNode(int node1, int node2, int teleport, int doorid) {
|
||||
if (!node1 || !node2)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::ConnectNodeToNode called without node1 or node2. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::ConnectNodeToNode called without node1 or node2. Probably syntax error in quest file.");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -702,7 +702,7 @@ void QuestManager::ConnectNodeToNode(int node1, int node2, int teleport, int doo
|
||||
if (zone->pathing)
|
||||
{
|
||||
zone->pathing->ConnectNodeToNode(node1, node2, teleport, doorid);
|
||||
Log.Out(Logs::Moderate, Logs::Quests, "QuestManager::ConnectNodeToNode connecting node %i to node %i.", node1, node2);
|
||||
Log(Logs::Moderate, Logs::Quests, "QuestManager::ConnectNodeToNode connecting node %i to node %i.", node1, node2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -711,7 +711,7 @@ void QuestManager::AddNode(float x, float y, float z, float best_z, int32 reques
|
||||
{
|
||||
if (!x || !y || !z)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::AddNode called without x, y, z. Probably syntax error in quest file.");
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::AddNode called without x, y, z. Probably syntax error in quest file.");
|
||||
}
|
||||
|
||||
if (!best_z || best_z == 0)
|
||||
@@ -741,7 +741,7 @@ void QuestManager::AddNode(float x, float y, float z, float best_z, int32 reques
|
||||
if (zone->pathing)
|
||||
{
|
||||
zone->pathing->AddNode(x, y, z, best_z, requested_id);
|
||||
Log.Out(Logs::Moderate, Logs::Quests, "QuestManager::AddNode adding node at (%i, %i, %i).", x, y, z);
|
||||
Log(Logs::Moderate, Logs::Quests, "QuestManager::AddNode adding node at (%i, %i, %i).", x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1724,7 +1724,7 @@ void QuestManager::showgrid(int grid) {
|
||||
"ORDER BY `number`", grid, zone->GetZoneID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Quests, "Error loading grid %d for showgrid(): %s", grid, results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Quests, "Error loading grid %d for showgrid(): %s", grid, results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2141,7 +2141,7 @@ bool QuestManager::istaskenabled(int taskid) {
|
||||
|
||||
void QuestManager::tasksetselector(int tasksetid) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskSetSelector called for task set %i", tasksetid);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskSetSelector called for task set %i", tasksetid);
|
||||
if(RuleB(TaskSystem, EnableTaskSystem) && initiator && owner && taskmanager)
|
||||
initiator->TaskSetSelector(owner, tasksetid);
|
||||
}
|
||||
@@ -2747,7 +2747,7 @@ const char* QuestManager::saylink(char* Phrase, bool silent, const char* LinkNam
|
||||
std::string insert_query = StringFormat("INSERT INTO `saylink` (`phrase`) VALUES ('%s')", escaped_string);
|
||||
results = database.QueryDatabase(insert_query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in saylink phrase queries", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in saylink phrase queries", results.ErrorMessage().c_str());
|
||||
} else {
|
||||
results = database.QueryDatabase(query);
|
||||
if (results.Success()) {
|
||||
@@ -2755,7 +2755,7 @@ const char* QuestManager::saylink(char* Phrase, bool silent, const char* LinkNam
|
||||
for(auto row = results.begin(); row != results.end(); ++row)
|
||||
sayid = atoi(row[0]);
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in saylink phrase queries", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in saylink phrase queries", results.ErrorMessage().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2914,7 +2914,7 @@ void QuestManager::voicetell(const char *str, int macronum, int racenum, int gen
|
||||
safe_delete(outapp);
|
||||
}
|
||||
else
|
||||
Log.Out(Logs::General, Logs::Quests, "QuestManager::voicetell from %s. Client %s not found.", owner->GetName(), str);
|
||||
Log(Logs::General, Logs::Quests, "QuestManager::voicetell from %s. Client %s not found.", owner->GetName(), str);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+11
-11
@@ -103,7 +103,7 @@ void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bo
|
||||
auto results = database.QueryDatabase(query);
|
||||
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error inserting into raid members: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error inserting into raid members: %s", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
LearnMembers();
|
||||
@@ -259,12 +259,12 @@ void Raid::SetRaidLeader(const char *wasLead, const char *name)
|
||||
std::string query = StringFormat("UPDATE raid_members SET israidleader = 0 WHERE name = '%s'", wasLead);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
query = StringFormat("UPDATE raid_members SET israidleader = 1 WHERE name = '%s'", name);
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Set Raid Leader error: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
strn0cpy(leadername, name, 64);
|
||||
|
||||
@@ -297,7 +297,7 @@ void Raid::SaveGroupLeaderAA(uint32 gid)
|
||||
safe_delete_array(queryBuffer);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void Raid::SaveRaidLeaderAA()
|
||||
@@ -311,7 +311,7 @@ void Raid::SaveRaidLeaderAA()
|
||||
safe_delete_array(queryBuffer);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void Raid::UpdateGroupAAs(uint32 gid)
|
||||
@@ -524,7 +524,7 @@ void Raid::CastGroupSpell(Mob* caster, uint16 spellid, uint32 gid)
|
||||
#endif
|
||||
}
|
||||
else{
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Raid spell: %s is out of range %f at distance %f from %s", members[x].member->GetName(), range, distance, caster->GetName());
|
||||
Log(Logs::Detail, Logs::Spells, "Raid spell: %s is out of range %f at distance %f from %s", members[x].member->GetName(), range, distance, caster->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -825,7 +825,7 @@ void Raid::GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid){
|
||||
members[z].member->GetPet()->BardPulse(spellid, caster);
|
||||
#endif
|
||||
} else
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Group bard pulse: %s is out of range %f at distance %f from %s", members[z].member->GetName(), range, distance, caster->GetName());
|
||||
Log(Logs::Detail, Logs::Spells, "Group bard pulse: %s is out of range %f at distance %f from %s", members[z].member->GetName(), range, distance, caster->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1433,7 +1433,7 @@ void Raid::GetRaidDetails()
|
||||
return;
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error getting raid details for raid %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error getting raid details for raid %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1465,7 +1465,7 @@ bool Raid::LearnMembers()
|
||||
return false;
|
||||
|
||||
if(results.RowCount() == 0) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error getting raid members for raid %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error getting raid members for raid %lu: %s", (unsigned long)GetID(), results.ErrorMessage().c_str());
|
||||
disbandCheck = true;
|
||||
return false;
|
||||
}
|
||||
@@ -1671,7 +1671,7 @@ void Raid::SetGroupMentor(uint32 group_id, int percent, char *name)
|
||||
name, percent, group_id, GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to set raid group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to set raid group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void Raid::ClearGroupMentor(uint32 group_id)
|
||||
@@ -1686,7 +1686,7 @@ void Raid::ClearGroupMentor(uint32 group_id)
|
||||
group_id, GetID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to clear raid group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Unable to clear raid group mentor: %s\n", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
// there isn't a nice place to add this in another function, unlike groups
|
||||
|
||||
+70
-68
@@ -153,13 +153,13 @@ bool Spawn2::Process() {
|
||||
if (timer.Check()) {
|
||||
timer.Disable();
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Timer has triggered", spawn2_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Timer has triggered", spawn2_id);
|
||||
|
||||
//first check our spawn condition, if this isnt active
|
||||
//then we reset the timer and try again next time.
|
||||
if(condition_id != SC_AlwaysEnabled
|
||||
&& !zone->spawn_conditions.Check(condition_id, condition_min_value)) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: spawning prevented by spawn condition %d", spawn2_id, condition_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: spawning prevented by spawn condition %d", spawn2_id, condition_id);
|
||||
Reset();
|
||||
return(true);
|
||||
}
|
||||
@@ -170,14 +170,14 @@ bool Spawn2::Process() {
|
||||
}
|
||||
|
||||
if (sg == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Unable to locate spawn group %d. Disabling.", spawn2_id, spawngroup_id_);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Unable to locate spawn group %d. Disabling.", spawn2_id, spawngroup_id_);
|
||||
return false;
|
||||
}
|
||||
|
||||
//have the spawn group pick an NPC for us
|
||||
uint32 npcid = sg->GetNPCType();
|
||||
if (npcid == 0) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d did not yeild an NPC! not spawning.", spawn2_id, spawngroup_id_);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d did not yeild an NPC! not spawning.", spawn2_id, spawngroup_id_);
|
||||
Reset(); //try again later (why?)
|
||||
return(true);
|
||||
}
|
||||
@@ -185,7 +185,7 @@ bool Spawn2::Process() {
|
||||
//try to find our NPC type.
|
||||
const NPCType* tmp = database.LoadNPCTypesData(npcid);
|
||||
if (tmp == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid);
|
||||
Reset(); //try again later
|
||||
return(true);
|
||||
}
|
||||
@@ -194,7 +194,7 @@ bool Spawn2::Process() {
|
||||
{
|
||||
if(!entity_list.LimitCheckName(tmp->name))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is unique and one already exists.", spawn2_id, spawngroup_id_, npcid);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is unique and one already exists.", spawn2_id, spawngroup_id_, npcid);
|
||||
timer.Start(5000); //try again in five seconds.
|
||||
return(true);
|
||||
}
|
||||
@@ -202,7 +202,7 @@ bool Spawn2::Process() {
|
||||
|
||||
if(tmp->spawn_limit > 0) {
|
||||
if(!entity_list.LimitCheckType(npcid, tmp->spawn_limit)) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is over its spawn limit (%d)", spawn2_id, spawngroup_id_, npcid, tmp->spawn_limit);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is over its spawn limit (%d)", spawn2_id, spawngroup_id_, npcid, tmp->spawn_limit);
|
||||
timer.Start(5000); //try again in five seconds.
|
||||
return(true);
|
||||
}
|
||||
@@ -230,10 +230,10 @@ bool Spawn2::Process() {
|
||||
if(sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay && sg->min_delay)
|
||||
npc->AI_SetRoambox(sg->roamdist,sg->roambox[0],sg->roambox[1],sg->roambox[2],sg->roambox[3],sg->delay,sg->min_delay);
|
||||
if(zone->InstantGrids()) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f).", spawn2_id, spawngroup_id_, npc->GetName(), npcid, x, y, z);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f).", spawn2_id, spawngroup_id_, npc->GetName(), npcid, x, y, z);
|
||||
LoadGrid();
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f). Grid loading delayed.", spawn2_id, spawngroup_id_, tmp->name, npcid, x, y, z);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f). Grid loading delayed.", spawn2_id, spawngroup_id_, tmp->name, npcid, x, y, z);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -258,7 +258,7 @@ void Spawn2::LoadGrid() {
|
||||
//dont set an NPC's grid until its loaded for them.
|
||||
npcthis->SetGrid(grid_);
|
||||
npcthis->AssignWaypoints(grid_);
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Loading grid %d for %s", spawn2_id, grid_, npcthis->GetName());
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Loading grid %d for %s", spawn2_id, grid_, npcthis->GetName());
|
||||
}
|
||||
|
||||
|
||||
@@ -269,21 +269,21 @@ void Spawn2::LoadGrid() {
|
||||
void Spawn2::Reset() {
|
||||
timer.Start(resetTimer());
|
||||
npcthis = nullptr;
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop in %d ms", spawn2_id, timer.GetRemainingTime());
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop in %d ms", spawn2_id, timer.GetRemainingTime());
|
||||
}
|
||||
|
||||
void Spawn2::Depop() {
|
||||
timer.Disable();
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
|
||||
npcthis = nullptr;
|
||||
}
|
||||
|
||||
void Spawn2::Repop(uint32 delay) {
|
||||
if (delay == 0) {
|
||||
timer.Trigger();
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop immediately.", spawn2_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop immediately.", spawn2_id);
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset for repop, repop in %d ms", spawn2_id, delay);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset for repop, repop in %d ms", spawn2_id, delay);
|
||||
timer.Start(delay);
|
||||
}
|
||||
npcthis = nullptr;
|
||||
@@ -325,7 +325,7 @@ void Spawn2::ForceDespawn()
|
||||
cur = despawnTimer(dtimer);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d set despawn timer to %d ms.", spawn2_id, spawngroup_id_, cur);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d set despawn timer to %d ms.", spawn2_id, spawngroup_id_, cur);
|
||||
timer.Start(cur);
|
||||
}
|
||||
|
||||
@@ -346,7 +346,7 @@ void Spawn2::DeathReset(bool realdeath)
|
||||
if(spawn2_id)
|
||||
{
|
||||
database.UpdateRespawnTime(spawn2_id, zone->GetInstanceID(), (cur/1000));
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset by death, repop in %d ms", spawn2_id, timer.GetRemainingTime());
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset by death, repop in %d ms", spawn2_id, timer.GetRemainingTime());
|
||||
//store it to database too
|
||||
}
|
||||
}
|
||||
@@ -631,12 +631,12 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
|
||||
if(GetSpawnCondition() != c.condition_id)
|
||||
return;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Notified that our spawn condition %d has changed from %d to %d. Our min value is %d.", spawn2_id, c.condition_id, old_value, c.value, condition_min_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Notified that our spawn condition %d has changed from %d to %d. Our min value is %d.", spawn2_id, c.condition_id, old_value, c.value, condition_min_value);
|
||||
|
||||
bool old_state = (old_value >= condition_min_value);
|
||||
bool new_state = (c.value >= condition_min_value);
|
||||
if(old_state == new_state) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our threshold for this condition was not crossed. Doing nothing.", spawn2_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our threshold for this condition was not crossed. Doing nothing.", spawn2_id);
|
||||
return; //no change
|
||||
}
|
||||
|
||||
@@ -644,50 +644,50 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
|
||||
switch(c.on_change) {
|
||||
case SpawnCondition::DoNothing:
|
||||
//that was easy.
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Taking no action on existing spawn.", spawn2_id, new_state?"enabled":"disabled");
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Taking no action on existing spawn.", spawn2_id, new_state?"enabled":"disabled");
|
||||
break;
|
||||
case SpawnCondition::DoDepop:
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabled":"disabled");
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabled":"disabled");
|
||||
if(npcthis != nullptr)
|
||||
npcthis->Depop(false); //remove the current mob
|
||||
Reset(); //reset our spawn timer
|
||||
break;
|
||||
case SpawnCondition::DoRepop:
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Forcing a repop.", spawn2_id, new_state?"enabled":"disabled");
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Forcing a repop.", spawn2_id, new_state?"enabled":"disabled");
|
||||
if(npcthis != nullptr)
|
||||
npcthis->Depop(false); //remove the current mob
|
||||
Repop(); //repop
|
||||
break;
|
||||
case SpawnCondition::DoRepopIfReady:
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Forcing a repop if repsawn timer is expired.", spawn2_id, new_state?"enabled":"disabled");
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Forcing a repop if repsawn timer is expired.", spawn2_id, new_state?"enabled":"disabled");
|
||||
if(npcthis != nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our npcthis is currently not null. The zone thinks it is %s. Forcing a depop.", spawn2_id, npcthis->GetName());
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our npcthis is currently not null. The zone thinks it is %s. Forcing a depop.", spawn2_id, npcthis->GetName());
|
||||
npcthis->Depop(false); //remove the current mob
|
||||
npcthis = nullptr;
|
||||
}
|
||||
if(new_state) { // only get repawn timer remaining when the SpawnCondition is enabled.
|
||||
timer_remaining = database.GetSpawnTimeLeft(spawn2_id,zone->GetInstanceID());
|
||||
Log.Out(Logs::Detail, Logs::Spawns,"Spawn2 %d: Our condition is now %s. The respawn timer_remaining is %d. Forcing a repop if it is <= 0.", spawn2_id, new_state?"enabled":"disabled", timer_remaining);
|
||||
Log(Logs::Detail, Logs::Spawns,"Spawn2 %d: Our condition is now %s. The respawn timer_remaining is %d. Forcing a repop if it is <= 0.", spawn2_id, new_state?"enabled":"disabled", timer_remaining);
|
||||
if(timer_remaining <= 0)
|
||||
Repop();
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Spawns,"Spawn2 %d: Our condition is now %s. Not checking respawn timer.", spawn2_id, new_state?"enabled":"disabled");
|
||||
Log(Logs::Detail, Logs::Spawns,"Spawn2 %d: Our condition is now %s. Not checking respawn timer.", spawn2_id, new_state?"enabled":"disabled");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if(c.on_change < SpawnCondition::DoSignalMin) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Invalid on-change action %d.", spawn2_id, new_state?"enabled":"disabled", c.on_change);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Invalid on-change action %d.", spawn2_id, new_state?"enabled":"disabled", c.on_change);
|
||||
return; //unknown onchange action
|
||||
}
|
||||
int signal_id = c.on_change - SpawnCondition::DoSignalMin;
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabled":"disabled", signal_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabled":"disabled", signal_id);
|
||||
if(npcthis != nullptr)
|
||||
npcthis->SignalNPC(signal_id);
|
||||
}
|
||||
}
|
||||
|
||||
void Zone::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Zone notified that spawn condition %d has changed from %d to %d. Notifying all spawn points.", c.condition_id, old_value, c.value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Zone notified that spawn condition %d has changed from %d to %d. Notifying all spawn points.", c.condition_id, old_value, c.value);
|
||||
|
||||
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
||||
|
||||
@@ -757,7 +757,7 @@ void SpawnConditionManager::Process() {
|
||||
EQTime::AddMinutes(cevent.period, &cevent.next);
|
||||
std::string t;
|
||||
EQTime::ToString(&cevent.next, t);
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Will trigger again in %d EQ minutes at %s.", cevent.id, cevent.period, t.c_str());
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Will trigger again in %d EQ minutes at %s.", cevent.id, cevent.period, t.c_str());
|
||||
//save the next event time in the DB
|
||||
UpdateDBEvent(cevent);
|
||||
//find the next closest event timer.
|
||||
@@ -776,7 +776,7 @@ void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
|
||||
std::map<uint16, SpawnCondition>::iterator condi;
|
||||
condi = spawn_conditions.find(event.condition_id);
|
||||
if(condi == spawn_conditions.end()) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Unable to find condition %d to execute on.", event.id, event.condition_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Unable to find condition %d to execute on.", event.id, event.condition_id);
|
||||
return; //unable to find the spawn condition to operate on
|
||||
}
|
||||
|
||||
@@ -784,7 +784,7 @@ void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
|
||||
zone->zone_time.GetCurrentEQTimeOfDay(&tod);
|
||||
if(event.strict && (event.next.hour != tod.hour || event.next.day != tod.day || event.next.month != tod.month || event.next.year != tod.year))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Unable to execute. Condition is strict, and event time has already passed.", event.id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Unable to execute. Condition is strict, and event time has already passed.", event.id);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -796,26 +796,26 @@ void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
|
||||
switch(event.action) {
|
||||
case SpawnEvent::ActionSet:
|
||||
new_value = event.argument;
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Executing. Setting condition %d to %d.", event.id, event.condition_id, event.argument);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Executing. Setting condition %d to %d.", event.id, event.condition_id, event.argument);
|
||||
break;
|
||||
case SpawnEvent::ActionAdd:
|
||||
new_value += event.argument;
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Executing. Adding %d to condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Executing. Adding %d to condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
|
||||
break;
|
||||
case SpawnEvent::ActionSubtract:
|
||||
new_value -= event.argument;
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Executing. Subtracting %d from condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Executing. Subtracting %d from condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
|
||||
break;
|
||||
case SpawnEvent::ActionMultiply:
|
||||
new_value *= event.argument;
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Executing. Multiplying condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Executing. Multiplying condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
|
||||
break;
|
||||
case SpawnEvent::ActionDivide:
|
||||
new_value /= event.argument;
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Executing. Dividing condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Executing. Dividing condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
|
||||
break;
|
||||
default:
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Event %d: Invalid event action type %d", event.id, event.action);
|
||||
Log(Logs::Detail, Logs::Spawns, "Event %d: Invalid event action type %d", event.id, event.action);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -885,7 +885,7 @@ bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, std:
|
||||
std::string timeAsString;
|
||||
EQTime::ToString(&event.next, timeAsString);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "(LoadDBEvent) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d. Will trigger at %s", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict, timeAsString.c_str());
|
||||
Log(Logs::Detail, Logs::Spawns, "(LoadDBEvent) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d. Will trigger at %s", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict, timeAsString.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -912,7 +912,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
cond.on_change = (SpawnCondition::OnChange) atoi(row[1]);
|
||||
spawn_conditions[cond.condition_id] = cond;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Loaded spawn condition %d with value %d and on_change %d", cond.condition_id, cond.value, cond.on_change);
|
||||
Log(Logs::Detail, Logs::Spawns, "Loaded spawn condition %d with value %d and on_change %d", cond.condition_id, cond.value, cond.on_change);
|
||||
}
|
||||
|
||||
//load values
|
||||
@@ -949,7 +949,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
event.period = atoi(row[2]);
|
||||
|
||||
if(event.period == 0) {
|
||||
Log.Out(Logs::General, Logs::Error, "Refusing to load spawn event #%d because it has a period of 0\n", event.id);
|
||||
Log(Logs::General, Logs::Error, "Refusing to load spawn event #%d because it has a period of 0\n", event.id);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -966,7 +966,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
|
||||
spawn_events.push_back(event);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "(LoadSpawnConditions) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict);
|
||||
Log(Logs::Detail, Logs::Spawns, "(LoadSpawnConditions) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict);
|
||||
}
|
||||
|
||||
//now we need to catch up on events that happened while we were away
|
||||
@@ -1001,7 +1001,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
|
||||
//watch for special case of all 0s, which means to reset next to now
|
||||
if(cevent.next.year == 0 && cevent.next.month == 0 && cevent.next.day == 0 && cevent.next.hour == 0 && cevent.next.minute == 0) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Initial next trigger time set for spawn event %d", cevent.id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Initial next trigger time set for spawn event %d", cevent.id);
|
||||
memcpy(&cevent.next, &tod, sizeof(cevent.next));
|
||||
//add one period
|
||||
EQTime::AddMinutes(cevent.period, &cevent.next);
|
||||
@@ -1012,7 +1012,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
|
||||
bool ran = false;
|
||||
while(EQTime::IsTimeBefore(&tod, &cevent.next)) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Catch up triggering on event %d", cevent.id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Catch up triggering on event %d", cevent.id);
|
||||
//this event has been triggered.
|
||||
//execute the event
|
||||
if(!cevent.strict || StrictCheck)
|
||||
@@ -1054,10 +1054,12 @@ void SpawnConditionManager::FindNearestEvent() {
|
||||
}
|
||||
}
|
||||
}
|
||||
if(next_id == -1)
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "No spawn events enabled. Disabling next event.");
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Next event determined to be event %d", next_id);
|
||||
if (next_id == -1) {
|
||||
Log(Logs::Detail, Logs::Spawns, "No spawn events enabled. Disabling next event.");
|
||||
}
|
||||
else {
|
||||
Log(Logs::Detail, Logs::Spawns, "Next event determined to be event %d", next_id);
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance_id, uint16 condition_id, int16 new_value, bool world_update)
|
||||
@@ -1069,14 +1071,14 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
std::map<uint16, SpawnCondition>::iterator condi;
|
||||
condi = spawn_conditions.find(condition_id);
|
||||
if(condi == spawn_conditions.end()) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Condition update received from world for %d, but we do not have that conditon.", condition_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Condition update received from world for %d, but we do not have that conditon.", condition_id);
|
||||
return; //unable to find the spawn condition
|
||||
}
|
||||
|
||||
SpawnCondition &cond = condi->second;
|
||||
|
||||
if(cond.value == new_value) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Condition update received from world for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Condition update received from world for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1085,7 +1087,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
//set our local value
|
||||
cond.value = new_value;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Condition update received from world for %d with value %d", condition_id, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Condition update received from world for %d with value %d", condition_id, new_value);
|
||||
|
||||
//now we have to test each spawn point to see if it changed.
|
||||
zone->SpawnConditionChanged(cond, old_value);
|
||||
@@ -1096,14 +1098,14 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
std::map<uint16, SpawnCondition>::iterator condi;
|
||||
condi = spawn_conditions.find(condition_id);
|
||||
if(condi == spawn_conditions.end()) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Local Condition update requested for %d, but we do not have that conditon.", condition_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Local Condition update requested for %d, but we do not have that conditon.", condition_id);
|
||||
return; //unable to find the spawn condition
|
||||
}
|
||||
|
||||
SpawnCondition &cond = condi->second;
|
||||
|
||||
if(cond.value == new_value) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Local Condition update requested for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Local Condition update requested for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1114,7 +1116,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
//save it in the DB too
|
||||
UpdateDBCondition(zone_short, instance_id, condition_id, new_value);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Local Condition update requested for %d with value %d", condition_id, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Local Condition update requested for %d with value %d", condition_id, new_value);
|
||||
|
||||
//now we have to test each spawn point to see if it changed.
|
||||
zone->SpawnConditionChanged(cond, old_value);
|
||||
@@ -1124,7 +1126,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
//this is a remote spawn condition, update the DB and send
|
||||
//an update packet to the zone if its up
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Remote spawn condition %d set to %d. Updating DB and notifying world.", condition_id, new_value);
|
||||
Log(Logs::Detail, Logs::Spawns, "Remote spawn condition %d set to %d. Updating DB and notifying world.", condition_id, new_value);
|
||||
|
||||
UpdateDBCondition(zone_short, instance_id, condition_id, new_value);
|
||||
|
||||
@@ -1144,7 +1146,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
std::string zone_short_name;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Requested to reload event %d from the database.", event_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Requested to reload event %d from the database.", event_id);
|
||||
|
||||
//first look for the event in our local event list
|
||||
std::vector<SpawnEvent>::iterator cur,end;
|
||||
@@ -1157,7 +1159,7 @@ void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
//load the event into the old event slot
|
||||
if(!LoadDBEvent(event_id, cevent, zone_short_name)) {
|
||||
//unable to find the event in the database...
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Failed to reload event %d from the database.", event_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Failed to reload event %d from the database.", event_id);
|
||||
return;
|
||||
}
|
||||
//sync up our nearest event
|
||||
@@ -1170,7 +1172,7 @@ void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
SpawnEvent e;
|
||||
if(!LoadDBEvent(event_id, e, zone_short_name)) {
|
||||
//unable to find the event in the database...
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Failed to reload event %d from the database.", event_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Failed to reload event %d from the database.", event_id);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1187,7 +1189,7 @@ void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
|
||||
void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool strict, bool reset_base) {
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Request to %s spawn event %d %sresetting trigger time", enabled?"enable":"disable", event_id, reset_base?"":"without ");
|
||||
Log(Logs::Detail, Logs::Spawns, "Request to %s spawn event %d %sresetting trigger time", enabled?"enable":"disable", event_id, reset_base?"":"without ");
|
||||
|
||||
//first look for the event in our local event list
|
||||
std::vector<SpawnEvent>::iterator cur,end;
|
||||
@@ -1202,13 +1204,13 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool stri
|
||||
cevent.enabled = enabled;
|
||||
cevent.strict = strict;
|
||||
if(reset_base) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn event %d located in this zone. State set. Trigger time reset (period %d).", event_id, cevent.period);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn event %d located in this zone. State set. Trigger time reset (period %d).", event_id, cevent.period);
|
||||
//start with the time now
|
||||
zone->zone_time.GetCurrentEQTimeOfDay(&cevent.next);
|
||||
//advance the next time by our period
|
||||
EQTime::AddMinutes(cevent.period, &cevent.next);
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn event %d located in this zone. State changed.", event_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn event %d located in this zone. State changed.", event_id);
|
||||
}
|
||||
|
||||
//save the event in the DB
|
||||
@@ -1217,7 +1219,7 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool stri
|
||||
//sync up our nearest event
|
||||
FindNearestEvent();
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn event %d located in this zone but no change was needed.", event_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn event %d located in this zone but no change was needed.", event_id);
|
||||
}
|
||||
//even if we dont change anything, we still found it
|
||||
return;
|
||||
@@ -1236,24 +1238,24 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool stri
|
||||
SpawnEvent e;
|
||||
std::string zone_short_name;
|
||||
if(!LoadDBEvent(event_id, e, zone_short_name)) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Unable to find spawn event %d in the database.", event_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Unable to find spawn event %d in the database.", event_id);
|
||||
//unable to find the event in the database...
|
||||
return;
|
||||
}
|
||||
if(e.enabled == enabled && !reset_base) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn event %d is not located in this zone but no change was needed.", event_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn event %d is not located in this zone but no change was needed.", event_id);
|
||||
return; //no changes.
|
||||
}
|
||||
|
||||
e.enabled = enabled;
|
||||
if(reset_base) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn event %d is in zone %s. State set. Trigger time reset (period %d). Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn event %d is in zone %s. State set. Trigger time reset (period %d). Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
//start with the time now
|
||||
zone->zone_time.GetCurrentEQTimeOfDay(&e.next);
|
||||
//advance the next time by our period
|
||||
EQTime::AddMinutes(e.period, &e.next);
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Spawn event %d is in zone %s. State changed. Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
Log(Logs::Detail, Logs::Spawns, "Spawn event %d is in zone %s. State changed. Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
}
|
||||
//save the event in the DB
|
||||
UpdateDBEvent(e);
|
||||
@@ -1278,7 +1280,7 @@ int16 SpawnConditionManager::GetCondition(const char *zone_short, uint32 instanc
|
||||
condi = spawn_conditions.find(condition_id);
|
||||
if(condi == spawn_conditions.end())
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Unable to find local condition %d in Get request.", condition_id);
|
||||
Log(Logs::Detail, Logs::Spawns, "Unable to find local condition %d in Get request.", condition_id);
|
||||
return(0); //unable to find the spawn condition
|
||||
}
|
||||
|
||||
@@ -1293,12 +1295,12 @@ int16 SpawnConditionManager::GetCondition(const char *zone_short, uint32 instanc
|
||||
zone_short, instance_id, condition_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Unable to query remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
Log(Logs::Detail, Logs::Spawns, "Unable to query remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
return 0; //dunno a better thing to do...
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
Log.Out(Logs::Detail, Logs::Spawns, "Unable to load remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
Log(Logs::Detail, Logs::Spawns, "Unable to load remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
return 0; //dunno a better thing to do...
|
||||
}
|
||||
|
||||
|
||||
+4
-4
@@ -51,7 +51,7 @@ SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, floa
|
||||
|
||||
uint32 SpawnGroup::GetNPCType() {
|
||||
#if EQDEBUG >= 10
|
||||
Log.Out(Logs::General, Logs::None, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
|
||||
Log(Logs::General, Logs::None, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
|
||||
#endif
|
||||
int npcType = 0;
|
||||
int totalchance = 0;
|
||||
@@ -169,7 +169,7 @@ bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnG
|
||||
zone_name);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList *spawn_g
|
||||
spawngroupid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -216,7 +216,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList *spawn_g
|
||||
spawngroupid);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+31
-30
@@ -491,7 +491,7 @@ int Mob::MonkSpecialAttack(Mob *other, uint8 unchecked_type)
|
||||
reuse = KickReuseTime;
|
||||
break;
|
||||
default:
|
||||
Log.Out(Logs::Detail, Logs::Attack, "Invalid special attack type %d attempted", unchecked_type);
|
||||
Log(Logs::Detail, Logs::Attack, "Invalid special attack type %d attempted", unchecked_type);
|
||||
return (1000); /* nice long delay for them, the caller depends on this! */
|
||||
}
|
||||
|
||||
@@ -629,7 +629,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
//make sure the attack and ranged timers are up
|
||||
//if the ranged timer is disabled, then they have no ranged weapon and shouldent be attacking anyhow
|
||||
if(!CanDoubleAttack && ((attack_timer.Enabled() && !attack_timer.Check(false)) || (ranged_timer.Enabled() && !ranged_timer.Check()))) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Throwing attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
Log(Logs::Detail, Logs::Combat, "Throwing attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
// The server and client timers are not exact matches currently, so this would spam too often if enabled
|
||||
//Message(0, "Error: Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
return;
|
||||
@@ -641,12 +641,12 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
const EQEmu::ItemInstance* Ammo = m_inv[EQEmu::inventory::slotAmmo];
|
||||
|
||||
if (!RangeWeapon || !RangeWeapon->IsClassCommon()) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ranged weapon (%d) in slot %d", GetItemIDAt(EQEmu::inventory::slotRange), EQEmu::inventory::slotRange);
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ranged weapon (%d) in slot %d", GetItemIDAt(EQEmu::inventory::slotRange), EQEmu::inventory::slotRange);
|
||||
Message(0, "Error: Rangeweapon: GetItem(%i)==0, you have no bow!", GetItemIDAt(EQEmu::inventory::slotRange));
|
||||
return;
|
||||
}
|
||||
if (!Ammo || !Ammo->IsClassCommon()) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ammo item (%d) in slot %d", GetItemIDAt(EQEmu::inventory::slotAmmo), EQEmu::inventory::slotAmmo);
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ammo item (%d) in slot %d", GetItemIDAt(EQEmu::inventory::slotAmmo), EQEmu::inventory::slotAmmo);
|
||||
Message(0, "Error: Ammo: GetItem(%i)==0, you have no ammo!", GetItemIDAt(EQEmu::inventory::slotAmmo));
|
||||
return;
|
||||
}
|
||||
@@ -655,17 +655,17 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
const EQEmu::ItemData* AmmoItem = Ammo->GetItem();
|
||||
|
||||
if (RangeItem->ItemType != EQEmu::item::ItemTypeBow) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item is not a bow. type %d.", RangeItem->ItemType);
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item is not a bow. type %d.", RangeItem->ItemType);
|
||||
Message(0, "Error: Rangeweapon: Item %d is not a bow.", RangeWeapon->GetID());
|
||||
return;
|
||||
}
|
||||
if (AmmoItem->ItemType != EQEmu::item::ItemTypeArrow) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ammo item is not an arrow. type %d.", AmmoItem->ItemType);
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ammo item is not an arrow. type %d.", AmmoItem->ItemType);
|
||||
Message(0, "Error: Ammo: type %d != %d, you have the wrong type of ammo!", AmmoItem->ItemType, EQEmu::item::ItemTypeArrow);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Shooting %s with bow %s (%d) and arrow %s (%d)", other->GetName(), RangeItem->Name, RangeItem->ID, AmmoItem->Name, AmmoItem->ID);
|
||||
Log(Logs::Detail, Logs::Combat, "Shooting %s with bow %s (%d) and arrow %s (%d)", other->GetName(), RangeItem->Name, RangeItem->ID, AmmoItem->Name, AmmoItem->ID);
|
||||
|
||||
//look for ammo in inventory if we only have 1 left...
|
||||
if(Ammo->GetCharges() == 1) {
|
||||
@@ -692,7 +692,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
Ammo = baginst;
|
||||
ammo_slot = m_inv.CalcSlotId(r, i);
|
||||
found = true;
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Using ammo from quiver stack at slot %d. %d in stack.", ammo_slot, Ammo->GetCharges());
|
||||
Log(Logs::Detail, Logs::Combat, "Using ammo from quiver stack at slot %d. %d in stack.", ammo_slot, Ammo->GetCharges());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -707,17 +707,17 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
if (aslot != INVALID_INDEX) {
|
||||
ammo_slot = aslot;
|
||||
Ammo = m_inv[aslot];
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Using ammo from inventory stack at slot %d. %d in stack.", ammo_slot, Ammo->GetCharges());
|
||||
Log(Logs::Detail, Logs::Combat, "Using ammo from inventory stack at slot %d. %d in stack.", ammo_slot, Ammo->GetCharges());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float range = RangeItem->Range + AmmoItem->Range + GetRangeDistTargetSizeMod(GetTarget());
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Calculated bow range to be %.1f", range);
|
||||
Log(Logs::Detail, Logs::Combat, "Calculated bow range to be %.1f", range);
|
||||
range *= range;
|
||||
float dist = DistanceSquared(m_Position, other->GetPosition());
|
||||
if(dist > range) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack out of range... client should catch this. (%f > %f).\n", dist, range);
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack out of range... client should catch this. (%f > %f).\n", dist, range);
|
||||
Message_StringID(13,TARGET_OUT_OF_RANGE);//Client enforces range and sends the message, this is a backup just incase.
|
||||
return;
|
||||
}
|
||||
@@ -745,9 +745,9 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
|
||||
if (RangeItem->ExpendableArrow || !ChanceAvoidConsume || (ChanceAvoidConsume < 100 && zone->random.Int(0,99) > ChanceAvoidConsume)){
|
||||
DeleteItemInInventory(ammo_slot, 1, true);
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Consumed one arrow from slot %d", ammo_slot);
|
||||
Log(Logs::Detail, Logs::Combat, "Consumed one arrow from slot %d", ammo_slot);
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Endless Quiver prevented ammo consumption.");
|
||||
Log(Logs::Detail, Logs::Combat, "Endless Quiver prevented ammo consumption.");
|
||||
}
|
||||
|
||||
CheckIncreaseSkill(EQEmu::skills::SkillArchery, GetTarget(), -15);
|
||||
@@ -807,7 +807,7 @@ void Mob::DoArcheryAttackDmg(Mob *other, const EQEmu::ItemInstance *RangeWeapon,
|
||||
SendItemAnimation(other, AmmoItem, EQEmu::skills::SkillArchery);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack hit %s.", other->GetName());
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack hit %s.", other->GetName());
|
||||
|
||||
uint32 hate = 0;
|
||||
int TotalDmg = 0;
|
||||
@@ -838,12 +838,14 @@ void Mob::DoArcheryAttackDmg(Mob *other, const EQEmu::ItemInstance *RangeWeapon,
|
||||
int MaxDmg = WDmg + ADmg;
|
||||
hate = ((WDmg + ADmg));
|
||||
|
||||
if (RuleB(Combat, ProjectileDmgOnImpact))
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Bow and Arrow DMG %d, Max Damage %d.", WDmg,
|
||||
if (RuleB(Combat, ProjectileDmgOnImpact)) {
|
||||
Log(Logs::Detail, Logs::Combat, "Bow and Arrow DMG %d, Max Damage %d.", WDmg,
|
||||
MaxDmg);
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Bow DMG %d, Arrow DMG %d, Max Damage %d.", WDmg,
|
||||
}
|
||||
else {
|
||||
Log(Logs::Detail, Logs::Combat, "Bow DMG %d, Arrow DMG %d, Max Damage %d.", WDmg,
|
||||
ADmg, MaxDmg);
|
||||
}
|
||||
|
||||
if (MaxDmg == 0)
|
||||
MaxDmg = 1;
|
||||
@@ -958,7 +960,6 @@ void Mob::ProjectileAttack()
|
||||
{
|
||||
if (!HasProjectileAttack())
|
||||
return;
|
||||
;
|
||||
|
||||
Mob *target = nullptr;
|
||||
bool disable = true;
|
||||
@@ -1085,7 +1086,7 @@ void NPC::RangedAttack(Mob* other)
|
||||
//make sure the attack and ranged timers are up
|
||||
//if the ranged timer is disabled, then they have no ranged weapon and shouldent be attacking anyhow
|
||||
if((attack_timer.Enabled() && !attack_timer.Check(false)) || (ranged_timer.Enabled() && !ranged_timer.Check())){
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Archery canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
Log(Logs::Detail, Logs::Combat, "Archery canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1221,7 +1222,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
|
||||
//make sure the attack and ranged timers are up
|
||||
//if the ranged timer is disabled, then they have no ranged weapon and shouldent be attacking anyhow
|
||||
if((!CanDoubleAttack && (attack_timer.Enabled() && !attack_timer.Check(false)) || (ranged_timer.Enabled() && !ranged_timer.Check()))) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Throwing attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
Log(Logs::Detail, Logs::Combat, "Throwing attack canceled. Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
// The server and client timers are not exact matches currently, so this would spam too often if enabled
|
||||
//Message(0, "Error: Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
|
||||
return;
|
||||
@@ -1231,19 +1232,19 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
|
||||
const EQEmu::ItemInstance* RangeWeapon = m_inv[EQEmu::inventory::slotRange];
|
||||
|
||||
if (!RangeWeapon || !RangeWeapon->IsClassCommon()) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ranged weapon (%d) in slot %d", GetItemIDAt(EQEmu::inventory::slotRange), EQEmu::inventory::slotRange);
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ranged weapon (%d) in slot %d", GetItemIDAt(EQEmu::inventory::slotRange), EQEmu::inventory::slotRange);
|
||||
Message(0, "Error: Rangeweapon: GetItem(%i)==0, you have nothing to throw!", GetItemIDAt(EQEmu::inventory::slotRange));
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::ItemData* item = RangeWeapon->GetItem();
|
||||
if (item->ItemType != EQEmu::item::ItemTypeLargeThrowing && item->ItemType != EQEmu::item::ItemTypeSmallThrowing) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item %d is not a throwing weapon. type %d.", item->ItemType);
|
||||
Log(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item %d is not a throwing weapon. type %d.", item->ItemType);
|
||||
Message(0, "Error: Rangeweapon: GetItem(%i)==0, you have nothing useful to throw!", GetItemIDAt(EQEmu::inventory::slotRange));
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Throwing %s (%d) at %s", item->Name, item->ID, other->GetName());
|
||||
Log(Logs::Detail, Logs::Combat, "Throwing %s (%d) at %s", item->Name, item->ID, other->GetName());
|
||||
|
||||
if(RangeWeapon->GetCharges() == 1) {
|
||||
//first check ammo
|
||||
@@ -1252,7 +1253,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
|
||||
//more in the ammo slot, use it
|
||||
RangeWeapon = AmmoItem;
|
||||
ammo_slot = EQEmu::inventory::slotAmmo;
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Using ammo from ammo slot, stack at slot %d. %d in stack.", ammo_slot, RangeWeapon->GetCharges());
|
||||
Log(Logs::Detail, Logs::Combat, "Using ammo from ammo slot, stack at slot %d. %d in stack.", ammo_slot, RangeWeapon->GetCharges());
|
||||
} else {
|
||||
//look through our inventory for more
|
||||
int32 aslot = m_inv.HasItem(item->ID, 1, invWherePersonal);
|
||||
@@ -1260,17 +1261,17 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
|
||||
//the item wont change, but the instance does, not that it matters
|
||||
ammo_slot = aslot;
|
||||
RangeWeapon = m_inv[aslot];
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Using ammo from inventory slot, stack at slot %d. %d in stack.", ammo_slot, RangeWeapon->GetCharges());
|
||||
Log(Logs::Detail, Logs::Combat, "Using ammo from inventory slot, stack at slot %d. %d in stack.", ammo_slot, RangeWeapon->GetCharges());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float range = item->Range + GetRangeDistTargetSizeMod(other);
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Calculated bow range to be %.1f", range);
|
||||
Log(Logs::Detail, Logs::Combat, "Calculated bow range to be %.1f", range);
|
||||
range *= range;
|
||||
float dist = DistanceSquared(m_Position, other->GetPosition());
|
||||
if(dist > range) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Throwing attack out of range... client should catch this. (%f > %f).\n", dist, range);
|
||||
Log(Logs::Detail, Logs::Combat, "Throwing attack out of range... client should catch this. (%f > %f).\n", dist, range);
|
||||
Message_StringID(13,TARGET_OUT_OF_RANGE);//Client enforces range and sends the message, this is a backup just incase.
|
||||
return;
|
||||
}
|
||||
@@ -1336,7 +1337,7 @@ void Mob::DoThrowingAttackDmg(Mob *other, const EQEmu::ItemInstance *RangeWeapon
|
||||
SendItemAnimation(other, AmmoItem, EQEmu::skills::SkillThrowing);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Throwing attack hit %s.", other->GetName());
|
||||
Log(Logs::Detail, Logs::Combat, "Throwing attack hit %s.", other->GetName());
|
||||
|
||||
int WDmg = 0;
|
||||
|
||||
@@ -1374,7 +1375,7 @@ void Mob::DoThrowingAttackDmg(Mob *other, const EQEmu::ItemInstance *RangeWeapon
|
||||
DoAttack(other, my_hit);
|
||||
TotalDmg = my_hit.damage_done;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Item DMG %d. Hit for damage %d", WDmg, TotalDmg);
|
||||
Log(Logs::Detail, Logs::Combat, "Item DMG %d. Hit for damage %d", WDmg, TotalDmg);
|
||||
} else {
|
||||
TotalDmg = DMG_INVULNERABLE;
|
||||
}
|
||||
|
||||
+17
-16
@@ -488,7 +488,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
|
||||
if(!target_zone) {
|
||||
#ifdef SPELL_EFFECT_SPAM
|
||||
Log.Out(Logs::General, Logs::None, "Succor/Evacuation Spell In Same Zone.");
|
||||
Log(Logs::General, Logs::None, "Succor/Evacuation Spell In Same Zone.");
|
||||
#endif
|
||||
if(IsClient())
|
||||
CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading, 0, EvacToSafeCoords);
|
||||
@@ -497,7 +497,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
}
|
||||
else {
|
||||
#ifdef SPELL_EFFECT_SPAM
|
||||
Log.Out(Logs::General, Logs::None, "Succor/Evacuation Spell To Another Zone.");
|
||||
Log(Logs::General, Logs::None, "Succor/Evacuation Spell To Another Zone.");
|
||||
#endif
|
||||
if(IsClient())
|
||||
CastToClient()->MovePC(target_zone, x, y, z, heading);
|
||||
@@ -709,7 +709,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
stun_resist += aabonuses.StunResist;
|
||||
|
||||
if (stun_resist <= 0 || zone->random.Int(0,99) >= stun_resist) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Stunned. We had %d percent resist chance.", stun_resist);
|
||||
Log(Logs::Detail, Logs::Combat, "Stunned. We had %d percent resist chance.", stun_resist);
|
||||
|
||||
if (caster && caster->IsClient())
|
||||
effect_value += effect_value*caster->GetFocusEffect(focusFcStunTimeMod, spell_id)/100;
|
||||
@@ -719,7 +719,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
if (IsClient())
|
||||
Message_StringID(MT_Stun, SHAKE_OFF_STUN);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Stun Resisted. We had %d percent resist chance.", stun_resist);
|
||||
Log(Logs::Detail, Logs::Combat, "Stun Resisted. We had %d percent resist chance.", stun_resist);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1660,7 +1660,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
if (IsCorpse() && CastToCorpse()->IsPlayerCorpse()) {
|
||||
|
||||
if(caster)
|
||||
Log.Out(Logs::Detail, Logs::Spells, " corpse being rezzed using spell %i by %s",
|
||||
Log(Logs::Detail, Logs::Spells, " corpse being rezzed using spell %i by %s",
|
||||
spell_id, caster->GetName());
|
||||
|
||||
CastToCorpse()->CastRezz(spell_id, caster);
|
||||
@@ -1783,7 +1783,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
}
|
||||
else {
|
||||
Message_StringID(4, TARGET_NOT_FOUND);
|
||||
Log.Out(Logs::General, Logs::Error, "%s attempted to cast spell id %u with spell effect SE_SummonCorpse, but could not cast target into a Client object.", GetCleanName(), spell_id);
|
||||
Log(Logs::General, Logs::Error, "%s attempted to cast spell id %u with spell effect SE_SummonCorpse, but could not cast target into a Client object.", GetCleanName(), spell_id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3072,12 +3072,13 @@ int Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level,
|
||||
spells[spell_id].effectid[effect_id] != SE_ChangeFrenzyRad &&
|
||||
spells[spell_id].effectid[effect_id] != SE_Harmony &&
|
||||
spells[spell_id].effectid[effect_id] != SE_CurrentMana &&
|
||||
spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2) {
|
||||
spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2 &&
|
||||
spells[spell_id].effectid[effect_id] != SE_AddFaction) {
|
||||
|
||||
int oval = effect_value;
|
||||
int mod = ApplySpellEffectiveness(spell_id, instrument_mod, true, caster_id);
|
||||
effect_value = effect_value * mod / 10;
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Effect value %d altered with bard modifier of %d to yeild %d",
|
||||
Log(Logs::Detail, Logs::Spells, "Effect value %d altered with bard modifier of %d to yeild %d",
|
||||
oval, mod, effect_value);
|
||||
}
|
||||
|
||||
@@ -3140,7 +3141,7 @@ snare has both of them negative, yet their range should work the same:
|
||||
updownsign = 1;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spells, "CSEV: spell %d, formula %d, base %d, max %d, lvl %d. Up/Down %d",
|
||||
Log(Logs::Detail, Logs::Spells, "CSEV: spell %d, formula %d, base %d, max %d, lvl %d. Up/Down %d",
|
||||
spell_id, formula, base, max, caster_level, updownsign);
|
||||
|
||||
switch(formula)
|
||||
@@ -3362,7 +3363,7 @@ snare has both of them negative, yet their range should work the same:
|
||||
result = ubase * (caster_level * (formula - 2000) + 1);
|
||||
}
|
||||
else
|
||||
Log.Out(Logs::General, Logs::None, "Unknown spell effect value forumula %d", formula);
|
||||
Log(Logs::General, Logs::None, "Unknown spell effect value forumula %d", formula);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3387,7 +3388,7 @@ snare has both of them negative, yet their range should work the same:
|
||||
if (base < 0 && result > 0)
|
||||
result *= -1;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Result: %d (orig %d), cap %d %s", result, oresult, max, (base < 0 && result > 0)?"Inverted due to negative base":"");
|
||||
Log(Logs::Detail, Logs::Spells, "Result: %d (orig %d), cap %d %s", result, oresult, max, (base < 0 && result > 0)?"Inverted due to negative base":"");
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -3414,12 +3415,12 @@ void Mob::BuffProcess()
|
||||
--buffs[buffs_i].ticsremaining;
|
||||
|
||||
if (buffs[buffs_i].ticsremaining < 0) {
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
|
||||
Log(Logs::Detail, Logs::Spells, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
|
||||
BuffFadeBySlot(buffs_i);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Buff %d in slot %d has %d tics remaining.", buffs[buffs_i].spellid, buffs_i, buffs[buffs_i].ticsremaining);
|
||||
Log(Logs::Detail, Logs::Spells, "Buff %d in slot %d has %d tics remaining.", buffs[buffs_i].spellid, buffs_i, buffs[buffs_i].ticsremaining);
|
||||
}
|
||||
}
|
||||
else if (IsClient() && !(CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoFAndLater))
|
||||
@@ -3760,7 +3761,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
||||
if (IsClient() && !CastToClient()->IsDead())
|
||||
CastToClient()->MakeBuffFadePacket(buffs[slot].spellid, slot);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Fading buff %d from slot %d", buffs[slot].spellid, slot);
|
||||
Log(Logs::Detail, Logs::Spells, "Fading buff %d from slot %d", buffs[slot].spellid, slot);
|
||||
|
||||
if(spells[buffs[slot].spellid].viral_targets > 0) {
|
||||
bool last_virus = true;
|
||||
@@ -4789,7 +4790,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
|
||||
return 0;
|
||||
break;
|
||||
default:
|
||||
Log.Out(Logs::General, Logs::Normal, "CalcFocusEffect: unknown limit spelltype %d",
|
||||
Log(Logs::General, Logs::Normal, "CalcFocusEffect: unknown limit spelltype %d",
|
||||
focus_spell.base[i]);
|
||||
}
|
||||
break;
|
||||
@@ -5146,7 +5147,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
|
||||
// this spits up a lot of garbage when calculating spell focuses
|
||||
// since they have all kinds of extra effects on them.
|
||||
default:
|
||||
Log.Out(Logs::General, Logs::Normal, "CalcFocusEffect: unknown effectid %d",
|
||||
Log(Logs::General, Logs::Normal, "CalcFocusEffect: unknown effectid %d",
|
||||
focus_spell.effectid[i]);
|
||||
#endif
|
||||
}
|
||||
|
||||
+185
-181
File diff suppressed because it is too large
Load Diff
+130
-126
@@ -75,7 +75,7 @@ bool TaskManager::LoadTaskSets() {
|
||||
MAXTASKSETS, MAXTASKS);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadTaskSets: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadTaskSets: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ bool TaskManager::LoadTaskSets() {
|
||||
int taskID = atoi(row[1]);
|
||||
|
||||
TaskSets[taskSet].push_back(taskID);
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Adding TaskID %4i to TaskSet %4i", taskID, taskSet);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Adding TaskID %4i to TaskSet %4i", taskID, taskSet);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -92,7 +92,7 @@ bool TaskManager::LoadTaskSets() {
|
||||
|
||||
bool TaskManager::LoadSingleTask(int TaskID) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskManager::LoadSingleTask(%i)", TaskID);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskManager::LoadSingleTask(%i)", TaskID);
|
||||
|
||||
if((TaskID <= 0) || (TaskID >= MAXTASKS)) return false;
|
||||
|
||||
@@ -116,21 +116,21 @@ bool TaskManager::LoadSingleTask(int TaskID) {
|
||||
void TaskManager::ReloadGoalLists() {
|
||||
|
||||
if(!GoalListManager.LoadLists())
|
||||
Log.Out(Logs::Detail, Logs::Tasks,"TaskManager::LoadTasks LoadLists failed");
|
||||
Log(Logs::Detail, Logs::Tasks,"TaskManager::LoadTasks LoadLists failed");
|
||||
}
|
||||
|
||||
bool TaskManager::LoadTasks(int singleTask) {
|
||||
|
||||
// If TaskID !=0, then just load the task specified.
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskManager::LoadTasks Called");
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskManager::LoadTasks Called");
|
||||
|
||||
std::string query;
|
||||
if(singleTask == 0) {
|
||||
if(!GoalListManager.LoadLists())
|
||||
Log.Out(Logs::Detail, Logs::Tasks,"TaskManager::LoadTasks LoadLists failed");
|
||||
Log(Logs::Detail, Logs::Tasks,"TaskManager::LoadTasks LoadLists failed");
|
||||
|
||||
if(!LoadTaskSets())
|
||||
Log.Out(Logs::Detail, Logs::Tasks,"TaskManager::LoadTasks LoadTaskSets failed");
|
||||
Log(Logs::Detail, Logs::Tasks,"TaskManager::LoadTasks LoadTaskSets failed");
|
||||
|
||||
query = StringFormat("SELECT `id`, `duration`, `title`, `description`, `reward`, "
|
||||
"`rewardid`, `cashreward`, `xpreward`, `rewardmethod`, "
|
||||
@@ -147,7 +147,7 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -156,7 +156,7 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
|
||||
if((taskID <= 0) || (taskID >= MAXTASKS)) {
|
||||
// This shouldn't happen, as the SELECT is bounded by MAXTASKS
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading tasks from database", taskID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading tasks from database", taskID);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -180,11 +180,11 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
Tasks[taskID]->SequenceMode = ActivitiesSequential;
|
||||
Tasks[taskID]->LastStep = 0;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskID: %5i, Duration: %8i, StartZone: %3i Reward: %s MinLevel %i MaxLevel %i Repeatable: %s",
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskID: %5i, Duration: %8i, StartZone: %3i Reward: %s MinLevel %i MaxLevel %i Repeatable: %s",
|
||||
taskID, Tasks[taskID]->Duration, Tasks[taskID]->StartZone, Tasks[taskID]->Reward,
|
||||
Tasks[taskID]->MinLevel, Tasks[taskID]->MaxLevel,
|
||||
Tasks[taskID]->Repeatable ? "Yes" : "No");
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Title: %s", Tasks[taskID]->Title);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Title: %s", Tasks[taskID]->Title);
|
||||
}
|
||||
|
||||
|
||||
@@ -204,7 +204,7 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
"ORDER BY taskid, activityid ASC", singleTask, MAXACTIVITIESPERTASK);
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -216,13 +216,13 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
|
||||
if((taskID <= 0) || (taskID >= MAXTASKS) || (activityID < 0) || (activityID >= MAXACTIVITIESPERTASK)) {
|
||||
// This shouldn't happen, as the SELECT is bounded by MAXTASKS
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Task or Activity ID (%i, %i) out of range while loading "
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Task or Activity ID (%i, %i) out of range while loading "
|
||||
"activities from database", taskID, activityID);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(Tasks[taskID]==nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Activity for non-existent task (%i, %i) while loading activities from database", taskID, activityID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Activity for non-existent task (%i, %i) while loading activities from database", taskID, activityID);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -239,7 +239,7 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
// ERR_NOTASK errors.
|
||||
// Change to (activityID != (Tasks[taskID]->ActivityCount + 1)) to index from 1
|
||||
if(activityID != Tasks[taskID]->ActivityCount) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Activities for Task %i are not sequential starting at 0. Not loading task.", taskID, activityID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Activities for Task %i are not sequential starting at 0. Not loading task.", taskID, activityID);
|
||||
Tasks[taskID] = nullptr;
|
||||
continue;
|
||||
}
|
||||
@@ -274,7 +274,7 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].ZoneID = atoi(row[11]);
|
||||
Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Optional = atoi(row[12]);
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Activity Slot %2i: ID %i for Task %5i. Type: %3i, GoalID: %8i, "
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Activity Slot %2i: ID %i for Task %5i. Type: %3i, GoalID: %8i, "
|
||||
"GoalMethod: %i, GoalCount: %3i, ZoneID:%3i",
|
||||
Tasks[taskID]->ActivityCount, activityID, taskID,
|
||||
Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Type,
|
||||
@@ -283,9 +283,9 @@ bool TaskManager::LoadTasks(int singleTask) {
|
||||
Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].GoalCount,
|
||||
Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].ZoneID);
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Text1: %s", Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Text1);
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Text2: %s", Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Text2);
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Text3: %s", Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Text3);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Text1: %s", Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Text1);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Text2: %s", Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Text2);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Text3: %s", Tasks[taskID]->Activity[Tasks[taskID]->ActivityCount].Text3);
|
||||
|
||||
Tasks[taskID]->ActivityCount++;
|
||||
}
|
||||
@@ -307,7 +307,7 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
|
||||
|
||||
int characterID = c->CharacterID();
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Tasks,"TaskManager::SaveClientState for character ID %d", characterID);
|
||||
Log(Logs::Detail, Logs::Tasks,"TaskManager::SaveClientState for character ID %d", characterID);
|
||||
|
||||
if(state->ActiveTaskCount > 0) {
|
||||
for(int task=0; task<MAXACTIVETASKS; task++) {
|
||||
@@ -317,16 +317,18 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
|
||||
|
||||
if(state->ActiveTasks[task].Updated) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTSAVE] TaskManager::SaveClientState for character ID %d, Updating TaskIndex %i TaskID %i", characterID, task, taskID);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTSAVE] TaskManager::SaveClientState for character ID %d, Updating TaskIndex %i TaskID %i", characterID, task, taskID);
|
||||
|
||||
std::string query = StringFormat("REPLACE INTO character_tasks (charid, taskid, slot, acceptedtime) "
|
||||
"VALUES (%i, %i, %i, %i)",
|
||||
characterID, taskID, task, state->ActiveTasks[task].AcceptedTime);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
else
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
}
|
||||
else {
|
||||
state->ActiveTasks[task].Updated = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -339,7 +341,7 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
|
||||
if(!state->ActiveTasks[task].Activity[activityIndex].Updated)
|
||||
continue;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTSAVE] TaskManager::SaveClientSate for character ID %d, Updating Activity %i, %i",
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTSAVE] TaskManager::SaveClientSate for character ID %d, Updating Activity %i, %i",
|
||||
characterID, task, activityIndex);
|
||||
|
||||
if(updatedActivityCount==0)
|
||||
@@ -359,11 +361,11 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
|
||||
if(updatedActivityCount == 0)
|
||||
continue;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTSAVE] Executing query %s", query.c_str());
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTSAVE] Executing query %s", query.c_str());
|
||||
auto results = database.QueryDatabase(query);
|
||||
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -384,7 +386,7 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
|
||||
|
||||
for(unsigned int i=state->LastCompletedTaskLoaded; i<state->CompletedTasks.size(); i++) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTSAVE] TaskManager::SaveClientState Saving Completed Task at slot %i", i);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTSAVE] TaskManager::SaveClientState Saving Completed Task at slot %i", i);
|
||||
int taskID = state->CompletedTasks[i].TaskID;
|
||||
|
||||
if((taskID <= 0) || (taskID >= MAXTASKS) || (Tasks[taskID] == nullptr))
|
||||
@@ -397,7 +399,7 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
|
||||
std::string query = StringFormat(completedTaskQuery, characterID, state->CompletedTasks[i].CompletedTime, taskID, -1);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -414,7 +416,7 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
|
||||
query = StringFormat(completedTaskQuery, characterID, state->CompletedTasks[i].CompletedTime, taskID, j);
|
||||
results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, ERR_MYSQLERROR, results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -460,14 +462,14 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
|
||||
state->ActiveTaskCount = 0;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] TaskManager::LoadClientState for character ID %d", characterID);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] TaskManager::LoadClientState for character ID %d", characterID);
|
||||
|
||||
std::string query = StringFormat("SELECT `taskid`, `slot`, `acceptedtime` "
|
||||
"FROM `character_tasks` "
|
||||
"WHERE `charid` = %i ORDER BY acceptedtime", characterID);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load Tasks: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load Tasks: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -476,17 +478,17 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
int slot = atoi(row[1]);
|
||||
|
||||
if((taskID<0) || (taskID>=MAXTASKS)) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading character tasks from database", taskID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading character tasks from database", taskID);
|
||||
continue;
|
||||
}
|
||||
|
||||
if((slot<0) || (slot>=MAXACTIVETASKS)) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS] Slot %i out of range while loading character tasks from database", slot);
|
||||
Log(Logs::General, Logs::Error, "[TASKS] Slot %i out of range while loading character tasks from database", slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(state->ActiveTasks[slot].TaskID != TASKSLOTEMPTY) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS] Slot %i for Task %is is already occupied.", slot, taskID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS] Slot %i for Task %is is already occupied.", slot, taskID);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -502,11 +504,11 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
|
||||
++state->ActiveTaskCount;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] TaskManager::LoadClientState. Char: %i Task ID %i, Accepted Time: %8X", characterID, taskID, acceptedtime);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] TaskManager::LoadClientState. Char: %i Task ID %i, Accepted Time: %8X", characterID, taskID, acceptedtime);
|
||||
}
|
||||
|
||||
// Load Activities
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] LoadClientState. Loading activities for character ID %d", characterID);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] LoadClientState. Loading activities for character ID %d", characterID);
|
||||
|
||||
query = StringFormat("SELECT `taskid`, `activityid`, `donecount`, `completed` "
|
||||
"FROM `character_activities` "
|
||||
@@ -514,20 +516,20 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
"ORDER BY `taskid` ASC, `activityid` ASC", characterID);
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()){
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load Activities: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load Activities: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
int taskID = atoi(row[0]);
|
||||
if((taskID<0) || (taskID>=MAXTASKS)) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading character activities from database", taskID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading character activities from database", taskID);
|
||||
continue;
|
||||
}
|
||||
|
||||
int activityID = atoi(row[1]);
|
||||
if((activityID<0) || (activityID>=MAXACTIVITIESPERTASK)) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Activity ID %i out of range while loading character activities from database", activityID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Activity ID %i out of range while loading character activities from database", activityID);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -541,7 +543,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
}
|
||||
|
||||
if(activeTaskIndex == -1) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Activity %i found for task %i which client does not have.", activityID, taskID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Activity %i found for task %i which client does not have.", activityID, taskID);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -556,7 +558,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
|
||||
state->ActiveTasks[activeTaskIndex].Activity[activityID].Updated = false;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] TaskManager::LoadClientState. Char: %i Task ID %i, ActivityID: %i, DoneCount: %i, Completed: %i", characterID, taskID, activityID, doneCount, completed);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] TaskManager::LoadClientState. Char: %i Task ID %i, ActivityID: %i, DoneCount: %i, Completed: %i", characterID, taskID, activityID, doneCount, completed);
|
||||
|
||||
}
|
||||
|
||||
@@ -567,7 +569,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
characterID);
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load completed tasks: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load completed tasks: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -583,7 +585,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
|
||||
int taskID = atoi(row[0]);
|
||||
if((taskID <= 0) || (taskID >=MAXTASKS)) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading completed tasks from database", taskID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Task ID %i out of range while loading completed tasks from database", taskID);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -593,7 +595,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
// completed.
|
||||
int activityID = atoi(row[1]);
|
||||
if((activityID<-1) || (activityID>=MAXACTIVITIESPERTASK)) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Activity ID %i out of range while loading completed tasks from database", activityID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Activity ID %i out of range while loading completed tasks from database", activityID);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -634,14 +636,16 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
"ORDER BY `taskid` ASC",
|
||||
characterID, MAXTASKS);
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load enabled tasks: %s", results.ErrorMessage().c_str());
|
||||
else
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Error in TaskManager::LoadClientState load enabled tasks: %s", results.ErrorMessage().c_str());
|
||||
}
|
||||
else {
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
int taskID = atoi(row[0]);
|
||||
state->EnabledTasks.push_back(taskID);
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] Adding TaskID %i to enabled tasks", taskID);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] Adding TaskID %i to enabled tasks", taskID);
|
||||
}
|
||||
}
|
||||
|
||||
// Check that there is an entry in the client task state for every activity in each task
|
||||
// This should only break if a ServerOP adds or deletes activites for a task that players already
|
||||
@@ -653,7 +657,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
c->Message(13, "Active Task Slot %i, references a task (%i), that does not exist. "
|
||||
"Removing from memory. Contact a GM to resolve this.",i, taskID);
|
||||
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Character %i has task %i which does not exist.", characterID, taskID);
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Character %i has task %i which does not exist.", characterID, taskID);
|
||||
state->ActiveTasks[i].TaskID=TASKSLOTEMPTY;
|
||||
continue;
|
||||
|
||||
@@ -665,7 +669,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
"Removing from memory. Contact a GM to resolve this.",
|
||||
taskID, Tasks[taskID]->Title);
|
||||
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS]Fatal error in character %i task state. Activity %i for "
|
||||
Log(Logs::General, Logs::Error, "[TASKS]Fatal error in character %i task state. Activity %i for "
|
||||
"Task %i either missing from client state or from task.", characterID, j, taskID);
|
||||
state->ActiveTasks[i].TaskID=TASKSLOTEMPTY;
|
||||
break;
|
||||
@@ -677,7 +681,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
|
||||
if(state->ActiveTasks[i].TaskID != TASKSLOTEMPTY)
|
||||
state->UnlockActivities(characterID, i);
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[CLIENTLOAD] LoadClientState for Character ID %d DONE!", characterID);
|
||||
Log(Logs::General, Logs::Tasks, "[CLIENTLOAD] LoadClientState for Character ID %d DONE!", characterID);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -711,9 +715,9 @@ void ClientTaskState::EnableTask(int characterID, int taskCount, int *tasks) {
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] New enabled task list ");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] New enabled task list ");
|
||||
for(unsigned int i=0; i<EnabledTasks.size(); i++)
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] %i", EnabledTasks[i]);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] %i", EnabledTasks[i]);
|
||||
|
||||
if(tasksEnabled.empty() )
|
||||
return;
|
||||
@@ -726,11 +730,11 @@ void ClientTaskState::EnableTask(int characterID, int taskCount, int *tasks) {
|
||||
std::string query = queryStream.str();
|
||||
|
||||
if (tasksEnabled.size()) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Executing query %s", query.c_str());
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Executing query %s", query.c_str());
|
||||
database.QueryDatabase(query);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] EnableTask called for characterID: %u .. but, no tasks exist", characterID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] EnableTask called for characterID: %u .. but, no tasks exist", characterID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -762,9 +766,9 @@ void ClientTaskState::DisableTask(int charID, int taskCount, int *taskList) {
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] New enabled task list ");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] New enabled task list ");
|
||||
for(unsigned int i=0; i<EnabledTasks.size(); i++)
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] %i", EnabledTasks[i]);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] %i", EnabledTasks[i]);
|
||||
|
||||
if(tasksDisabled.empty())
|
||||
return;
|
||||
@@ -780,11 +784,11 @@ void ClientTaskState::DisableTask(int charID, int taskCount, int *taskList) {
|
||||
std::string query = queryStream.str();
|
||||
|
||||
if (tasksDisabled.size()) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Executing query %s", query.c_str());
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Executing query %s", query.c_str());
|
||||
database.QueryDatabase(query);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] DisableTask called for characterID: %u .. but, no tasks exist", charID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] DisableTask called for characterID: %u .. but, no tasks exist", charID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -939,7 +943,7 @@ void TaskManager::TaskSetSelector(Client *c, ClientTaskState *state, Mob *mob, i
|
||||
int TaskListIndex = 0;
|
||||
int PlayerLevel = c->GetLevel();
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskSetSelector called for taskset %i. EnableTaskSize is %i", TaskSetID,
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskSetSelector called for taskset %i. EnableTaskSize is %i", TaskSetID,
|
||||
state->EnabledTasks.size());
|
||||
if((TaskSetID<=0) || (TaskSetID>=MAXTASKSETS)) return;
|
||||
|
||||
@@ -949,7 +953,7 @@ void TaskManager::TaskSetSelector(Client *c, ClientTaskState *state, Mob *mob, i
|
||||
|
||||
if(TaskSets[TaskSetID][0] == 0) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskSets[%i][0] == 0. All Tasks in Set enabled.", TaskSetID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskSets[%i][0] == 0. All Tasks in Set enabled.", TaskSetID);
|
||||
auto Iterator = TaskSets[TaskSetID].begin();
|
||||
|
||||
while((Iterator != TaskSets[TaskSetID].end()) && (TaskListIndex < MAXCHOOSERENTRIES)) {
|
||||
@@ -972,7 +976,7 @@ void TaskManager::TaskSetSelector(Client *c, ClientTaskState *state, Mob *mob, i
|
||||
while((EnabledTaskIndex < state->EnabledTasks.size()) && (TaskSetIndex < TaskSets[TaskSetID].size()) &&
|
||||
(TaskListIndex < MAXCHOOSERENTRIES)) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Comparing EnabledTasks[%i] (%i) with TaskSets[%i][%i] (%i)",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Comparing EnabledTasks[%i] (%i) with TaskSets[%i][%i] (%i)",
|
||||
EnabledTaskIndex, state->EnabledTasks[EnabledTaskIndex], TaskSetID, TaskSetIndex,
|
||||
TaskSets[TaskSetID][TaskSetIndex]);
|
||||
|
||||
@@ -1012,7 +1016,7 @@ void TaskManager::SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *Task
|
||||
return;
|
||||
}
|
||||
// Titanium OpCode: 0x5e7c
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskSelector for %i Tasks", TaskCount);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskSelector for %i Tasks", TaskCount);
|
||||
char *Ptr;
|
||||
int PlayerLevel = c->GetLevel();
|
||||
|
||||
@@ -1136,7 +1140,7 @@ void TaskManager::SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *Task
|
||||
|
||||
void TaskManager::SendTaskSelectorNew(Client *c, Mob *mob, int TaskCount, int *TaskList) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskSelector for %i Tasks", TaskCount);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskSelector for %i Tasks", TaskCount);
|
||||
|
||||
int PlayerLevel = c->GetLevel();
|
||||
|
||||
@@ -1304,7 +1308,7 @@ int ClientTaskState::GetActiveTaskID(int index) {
|
||||
|
||||
static void DeleteCompletedTaskFromDatabase(int charID, int taskID) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] DeleteCompletedTasksFromDatabase. CharID = %i, TaskID = %i", charID, taskID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] DeleteCompletedTasksFromDatabase. CharID = %i, TaskID = %i", charID, taskID);
|
||||
|
||||
const std::string query = StringFormat("DELETE FROM completed_tasks WHERE charid=%i AND taskid = %i", charID, taskID);
|
||||
auto results = database.QueryDatabase(query);
|
||||
@@ -1312,7 +1316,7 @@ static void DeleteCompletedTaskFromDatabase(int charID, int taskID) {
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Delete query %s", query.c_str());
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Delete query %s", query.c_str());
|
||||
}
|
||||
|
||||
bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
@@ -1326,7 +1330,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
// On loading the client state, all activities that are not completed, are
|
||||
// marked as hidden. For Sequential (non-stepped) mode, we mark the first
|
||||
// activity as active if not complete.
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] CharID: %i Task: %i Sequence mode is %i",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] CharID: %i Task: %i Sequence mode is %i",
|
||||
CharID, ActiveTasks[TaskIndex].TaskID, Task->SequenceMode);
|
||||
if(Task->SequenceMode == ActivitiesSequential) {
|
||||
|
||||
@@ -1348,7 +1352,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
}
|
||||
if(AllActivitiesComplete && RuleB(TaskSystem, RecordCompletedTasks)) {
|
||||
if(RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] KeepOneRecord enabled");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] KeepOneRecord enabled");
|
||||
auto Iterator = CompletedTasks.begin();
|
||||
int ErasedElements = 0;
|
||||
while(Iterator != CompletedTasks.end()) {
|
||||
@@ -1360,7 +1364,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
else
|
||||
++Iterator;
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Erased Element count is %i", ErasedElements);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Erased Element count is %i", ErasedElements);
|
||||
if(ErasedElements) {
|
||||
LastCompletedTaskLoaded -= ErasedElements;
|
||||
DeleteCompletedTaskFromDatabase(CharID, ActiveTasks[TaskIndex].TaskID);
|
||||
@@ -1377,7 +1381,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
|
||||
CompletedTasks.push_back(cti);
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Returning sequential task, AllActivitiesComplete is %i", AllActivitiesComplete);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Returning sequential task, AllActivitiesComplete is %i", AllActivitiesComplete);
|
||||
return AllActivitiesComplete;
|
||||
}
|
||||
|
||||
@@ -1386,7 +1390,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
|
||||
bool CurrentStepComplete = true;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Current Step is %i, Last Step is %i", ActiveTasks[TaskIndex].CurrentStep, Task->LastStep);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Current Step is %i, Last Step is %i", ActiveTasks[TaskIndex].CurrentStep, Task->LastStep);
|
||||
// If CurrentStep is -1, this is the first call to this method since loading the
|
||||
// client state. Unlock all activities with a step number of 0
|
||||
if(ActiveTasks[TaskIndex].CurrentStep == -1) {
|
||||
@@ -1421,7 +1425,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
// If we are only keeping one completed record per task, and the player has done
|
||||
// the same task again, erase the previous completed entry for this task.
|
||||
if(RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] KeepOneRecord enabled");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] KeepOneRecord enabled");
|
||||
auto Iterator = CompletedTasks.begin();
|
||||
int ErasedElements = 0;
|
||||
while(Iterator != CompletedTasks.end()) {
|
||||
@@ -1433,7 +1437,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
|
||||
else
|
||||
++Iterator;
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Erased Element count is %i", ErasedElements);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Erased Element count is %i", ErasedElements);
|
||||
if(ErasedElements) {
|
||||
LastCompletedTaskLoaded -= ErasedElements;
|
||||
DeleteCompletedTaskFromDatabase(CharID, ActiveTasks[TaskIndex].TaskID);
|
||||
@@ -1483,7 +1487,7 @@ bool ClientTaskState::UpdateTasksByNPC(Client *c, int ActivityType, int NPCTypeI
|
||||
|
||||
int Ret = false;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasks for NPCTypeID: %d", NPCTypeID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasks for NPCTypeID: %d", NPCTypeID);
|
||||
|
||||
// If the client has no tasks, there is nothing further to check.
|
||||
|
||||
@@ -1505,7 +1509,7 @@ bool ClientTaskState::UpdateTasksByNPC(Client *c, int ActivityType, int NPCTypeI
|
||||
if(Task->Activity[j].Type != ActivityType) continue;
|
||||
// Is there a zone restriction on the activity ?
|
||||
if((Task->Activity[j].ZoneID >0) && (Task->Activity[j].ZoneID != (int)zone->GetZoneID())) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Task: %i, Activity %i, Activity type %i for NPC %i failed zone check",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Task: %i, Activity %i, Activity type %i for NPC %i failed zone check",
|
||||
c->GetName(), ActiveTasks[i].TaskID, j, ActivityType, NPCTypeID);
|
||||
continue;
|
||||
}
|
||||
@@ -1526,7 +1530,7 @@ bool ClientTaskState::UpdateTasksByNPC(Client *c, int ActivityType, int NPCTypeI
|
||||
continue;
|
||||
}
|
||||
// We found an active task to kill this type of NPC, so increment the done count
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Calling increment done count ByNPC");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Calling increment done count ByNPC");
|
||||
IncrementDoneCount(c, Task, i, j);
|
||||
Ret = true;
|
||||
}
|
||||
@@ -1605,7 +1609,7 @@ void ClientTaskState::UpdateTasksForItem(Client *c, ActivityType Type, int ItemI
|
||||
|
||||
// If the client has no tasks, there is nothing further to check.
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksForItem(%d,%d)", Type, ItemID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksForItem(%d,%d)", Type, ItemID);
|
||||
|
||||
if(ActiveTaskCount == 0) return;
|
||||
|
||||
@@ -1625,7 +1629,7 @@ void ClientTaskState::UpdateTasksForItem(Client *c, ActivityType Type, int ItemI
|
||||
if(Task->Activity[j].Type != (int)Type) continue;
|
||||
// Is there a zone restriction on the activity ?
|
||||
if((Task->Activity[j].ZoneID >0) && (Task->Activity[j].ZoneID != (int)zone->GetZoneID())) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Activity type %i for Item %i failed zone check",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Activity type %i for Item %i failed zone check",
|
||||
c->GetName(), Type, ItemID);
|
||||
continue;
|
||||
}
|
||||
@@ -1646,7 +1650,7 @@ void ClientTaskState::UpdateTasksForItem(Client *c, ActivityType Type, int ItemI
|
||||
continue;
|
||||
}
|
||||
// We found an active task related to this item, so increment the done count
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Calling increment done count ForItem");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Calling increment done count ForItem");
|
||||
IncrementDoneCount(c, Task, i, j, Count);
|
||||
}
|
||||
}
|
||||
@@ -1658,7 +1662,7 @@ void ClientTaskState::UpdateTasksOnExplore(Client *c, int ExploreID) {
|
||||
|
||||
// If the client has no tasks, there is nothing further to check.
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksOnExplore(%i)", ExploreID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksOnExplore(%i)", ExploreID);
|
||||
if(ActiveTaskCount == 0) return;
|
||||
|
||||
for(int i=0; i<MAXACTIVETASKS; i++) {
|
||||
@@ -1676,7 +1680,7 @@ void ClientTaskState::UpdateTasksOnExplore(Client *c, int ExploreID) {
|
||||
// We are only interested in explore activities
|
||||
if(Task->Activity[j].Type != ActivityExplore) continue;
|
||||
if((Task->Activity[j].ZoneID >0) && (Task->Activity[j].ZoneID != (int)zone->GetZoneID())) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Explore exploreid %i failed zone check",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Explore exploreid %i failed zone check",
|
||||
c->GetName(), ExploreID);
|
||||
continue;
|
||||
}
|
||||
@@ -1698,7 +1702,7 @@ void ClientTaskState::UpdateTasksOnExplore(Client *c, int ExploreID) {
|
||||
}
|
||||
// We found an active task to explore this area, so set done count to goal count
|
||||
// (Only a goal count of 1 makes sense for explore activities?)
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Increment on explore");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Increment on explore");
|
||||
IncrementDoneCount(c, Task, i, j,
|
||||
Task->Activity[j].GoalCount - ActiveTasks[i].Activity[j].DoneCount);
|
||||
|
||||
@@ -1712,7 +1716,7 @@ bool ClientTaskState::UpdateTasksOnDeliver(Client *c, std::list<EQEmu::ItemInsta
|
||||
|
||||
bool Ret = false;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksForOnDeliver(%d)", NPCTypeID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksForOnDeliver(%d)", NPCTypeID);
|
||||
|
||||
if(ActiveTaskCount == 0) return false;
|
||||
|
||||
@@ -1733,7 +1737,7 @@ bool ClientTaskState::UpdateTasksOnDeliver(Client *c, std::list<EQEmu::ItemInsta
|
||||
(Task->Activity[j].Type != ActivityGiveCash)) continue;
|
||||
// Is there a zone restriction on the activity ?
|
||||
if((Task->Activity[j].ZoneID >0) && (Task->Activity[j].ZoneID != (int)zone->GetZoneID())) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Deliver activity failed zone check (current zone %i, need zone %i",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Deliver activity failed zone check (current zone %i, need zone %i",
|
||||
c->GetName(), zone->GetZoneID(), Task->Activity[j].ZoneID);
|
||||
continue;
|
||||
}
|
||||
@@ -1742,7 +1746,7 @@ bool ClientTaskState::UpdateTasksOnDeliver(Client *c, std::list<EQEmu::ItemInsta
|
||||
// Is the activity related to these items ?
|
||||
//
|
||||
if((Task->Activity[j].Type == ActivityGiveCash) && Cash) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Increment on GiveCash");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Increment on GiveCash");
|
||||
IncrementDoneCount(c, Task, i, j, Cash);
|
||||
Ret = true;
|
||||
}
|
||||
@@ -1764,7 +1768,7 @@ bool ClientTaskState::UpdateTasksOnDeliver(Client *c, std::list<EQEmu::ItemInsta
|
||||
continue;
|
||||
}
|
||||
// We found an active task related to this item, so increment the done count
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Increment on GiveItem");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Increment on GiveItem");
|
||||
IncrementDoneCount(c, Task, i, j, k->GetCharges() <= 0 ? 1 : k->GetCharges());
|
||||
Ret = true;
|
||||
}
|
||||
@@ -1779,7 +1783,7 @@ void ClientTaskState::UpdateTasksOnTouch(Client *c, int ZoneID) {
|
||||
|
||||
// If the client has no tasks, there is nothing further to check.
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksOnTouch(%i)", ZoneID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState::UpdateTasksOnTouch(%i)", ZoneID);
|
||||
if(ActiveTaskCount == 0) return;
|
||||
|
||||
for(int i=0; i<MAXACTIVETASKS; i++) {
|
||||
@@ -1798,13 +1802,13 @@ void ClientTaskState::UpdateTasksOnTouch(Client *c, int ZoneID) {
|
||||
if(Task->Activity[j].Type != ActivityTouch) continue;
|
||||
if(Task->Activity[j].GoalMethod != METHODSINGLEID) continue;
|
||||
if(Task->Activity[j].ZoneID != ZoneID) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Touch activity failed zone check",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Char: %s Touch activity failed zone check",
|
||||
c->GetName());
|
||||
continue;
|
||||
}
|
||||
// We found an active task to zone into this zone, so set done count to goal count
|
||||
// (Only a goal count of 1 makes sense for touch activities?)
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Increment on Touch");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Increment on Touch");
|
||||
IncrementDoneCount(c, Task, i, j,
|
||||
Task->Activity[j].GoalCount - ActiveTasks[i].Activity[j].DoneCount);
|
||||
}
|
||||
@@ -1814,7 +1818,7 @@ void ClientTaskState::UpdateTasksOnTouch(Client *c, int ZoneID) {
|
||||
}
|
||||
void ClientTaskState::IncrementDoneCount(Client *c, TaskInformation* Task, int TaskIndex, int ActivityID, int Count, bool ignore_quest_update) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] IncrementDoneCount");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] IncrementDoneCount");
|
||||
|
||||
ActiveTasks[TaskIndex].Activity[ActivityID].DoneCount += Count;
|
||||
|
||||
@@ -1831,7 +1835,7 @@ void ClientTaskState::IncrementDoneCount(Client *c, TaskInformation* Task, int T
|
||||
ActiveTasks[TaskIndex].Activity[ActivityID].Updated=true;
|
||||
// Have we reached the goal count for this activity ?
|
||||
if(ActiveTasks[TaskIndex].Activity[ActivityID].DoneCount >= Task->Activity[ActivityID].GoalCount) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Done (%i) = Goal (%i) for Activity %i",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Done (%i) = Goal (%i) for Activity %i",
|
||||
ActiveTasks[TaskIndex].Activity[ActivityID].DoneCount,
|
||||
Task->Activity[ActivityID].GoalCount,
|
||||
ActivityID);
|
||||
@@ -1840,7 +1844,7 @@ void ClientTaskState::IncrementDoneCount(Client *c, TaskInformation* Task, int T
|
||||
ActiveTasks[TaskIndex].Activity[ActivityID].State = ActivityCompleted;
|
||||
// Unlock subsequent activities for this task
|
||||
bool TaskComplete = UnlockActivities(c->CharacterID(), TaskIndex);
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskCompleted is %i", TaskComplete);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskCompleted is %i", TaskComplete);
|
||||
// and by the 'Task Stage Completed' message
|
||||
c->SendTaskActivityComplete(ActiveTasks[TaskIndex].TaskID, ActivityID, TaskIndex);
|
||||
// Send the updated task/activity list to the client
|
||||
@@ -2017,7 +2021,7 @@ bool ClientTaskState::IsTaskActive(int TaskID) {
|
||||
|
||||
void ClientTaskState::FailTask(Client *c, int TaskID) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] FailTask %i, ActiveTaskCount is %i", TaskID, ActiveTaskCount);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] FailTask %i, ActiveTaskCount is %i", TaskID, ActiveTaskCount);
|
||||
if(ActiveTaskCount == 0) return;
|
||||
|
||||
for(int i=0; i<MAXACTIVETASKS; i++) {
|
||||
@@ -2035,7 +2039,7 @@ void ClientTaskState::FailTask(Client *c, int TaskID) {
|
||||
|
||||
bool ClientTaskState::IsTaskActivityActive(int TaskID, int ActivityID) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState IsTaskActivityActive(%i, %i).", TaskID, ActivityID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState IsTaskActivityActive(%i, %i).", TaskID, ActivityID);
|
||||
// Quick sanity check
|
||||
if(ActivityID<0) return false;
|
||||
if(ActiveTaskCount == 0) return false;
|
||||
@@ -2060,7 +2064,7 @@ bool ClientTaskState::IsTaskActivityActive(int TaskID, int ActivityID) {
|
||||
// The ActivityID is out of range
|
||||
if(ActivityID >= Task->ActivityCount) return false;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState IsTaskActivityActive(%i, %i). State is %i ", TaskID, ActivityID,
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState IsTaskActivityActive(%i, %i). State is %i ", TaskID, ActivityID,
|
||||
ActiveTasks[ActiveTaskIndex].Activity[ActivityID].State);
|
||||
|
||||
|
||||
@@ -2071,7 +2075,7 @@ bool ClientTaskState::IsTaskActivityActive(int TaskID, int ActivityID) {
|
||||
void ClientTaskState::UpdateTaskActivity(Client *c, int TaskID, int ActivityID, int Count, bool ignore_quest_update /*= false*/)
|
||||
{
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState UpdateTaskActivity(%i, %i, %i).", TaskID, ActivityID, Count);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState UpdateTaskActivity(%i, %i, %i).", TaskID, ActivityID, Count);
|
||||
|
||||
// Quick sanity check
|
||||
if((ActivityID<0) || (ActiveTaskCount==0)) return;
|
||||
@@ -2098,14 +2102,14 @@ void ClientTaskState::UpdateTaskActivity(Client *c, int TaskID, int ActivityID,
|
||||
|
||||
// The Activity is not currently active
|
||||
if(ActiveTasks[ActiveTaskIndex].Activity[ActivityID].State != ActivityActive) return;
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Increment done count on UpdateTaskActivity");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Increment done count on UpdateTaskActivity");
|
||||
IncrementDoneCount(c, Task, ActiveTaskIndex, ActivityID, Count, ignore_quest_update);
|
||||
|
||||
}
|
||||
|
||||
void ClientTaskState::ResetTaskActivity(Client *c, int TaskID, int ActivityID) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState UpdateTaskActivity(%i, %i, 0).", TaskID, ActivityID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState UpdateTaskActivity(%i, %i, 0).", TaskID, ActivityID);
|
||||
|
||||
// Quick sanity check
|
||||
if((ActivityID<0) || (ActiveTaskCount==0)) return;
|
||||
@@ -2133,7 +2137,7 @@ void ClientTaskState::ResetTaskActivity(Client *c, int TaskID, int ActivityID) {
|
||||
// The Activity is not currently active
|
||||
if(ActiveTasks[ActiveTaskIndex].Activity[ActivityID].State != ActivityActive) return;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ResetTaskActivityCount");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ResetTaskActivityCount");
|
||||
|
||||
ActiveTasks[ActiveTaskIndex].Activity[ActivityID].DoneCount = 0;
|
||||
|
||||
@@ -2199,7 +2203,7 @@ int ClientTaskState::IsTaskCompleted(int TaskID) {
|
||||
if(!(RuleB(TaskSystem, RecordCompletedTasks))) return -1;
|
||||
|
||||
for(unsigned int i=0; i<CompletedTasks.size(); i++) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Comparing completed task %i with %i", CompletedTasks[i].TaskID, TaskID);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Comparing completed task %i with %i", CompletedTasks[i].TaskID, TaskID);
|
||||
if(CompletedTasks[i].TaskID == TaskID) return 1;
|
||||
}
|
||||
|
||||
@@ -2301,7 +2305,7 @@ void Client::SendTaskComplete(int TaskIndex) {
|
||||
|
||||
void ClientTaskState::SendTaskHistory(Client *c, int TaskIndex) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Task History Requested for Completed Task Index %i", TaskIndex);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Task History Requested for Completed Task Index %i", TaskIndex);
|
||||
|
||||
// We only sent the most recent 50 completed tasks, so we need to offset the Index the client sent to us.
|
||||
|
||||
@@ -2428,7 +2432,7 @@ void Client::SendTaskFailed(int TaskID, int TaskIndex) {
|
||||
//tac->unknown5 = 0x00000001;
|
||||
tac->unknown5 = 0; // 0 for task complete or failed.
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskFailed");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskFailed");
|
||||
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
@@ -2449,7 +2453,7 @@ void TaskManager::SendCompletedTasksToClient(Client *c, ClientTaskState *State)
|
||||
if(State->CompletedTasks.size() > 50)
|
||||
FirstTaskToSend = State->CompletedTasks.size() - 50;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Completed Task Count: %i, First Task to send is %i, Last is %i",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Completed Task Count: %i, First Task to send is %i, Last is %i",
|
||||
State->CompletedTasks.size(), FirstTaskToSend, LastTaskToSend);
|
||||
/*
|
||||
for(iterator=State->CompletedTasks.begin(); iterator!=State->CompletedTasks.end(); iterator++) {
|
||||
@@ -2706,12 +2710,12 @@ void TaskManager::SendActiveTasksToClient(Client *c, bool TaskComplete) {
|
||||
int StartTime = c->GetTaskStartTime(TaskIndex);
|
||||
|
||||
SendActiveTaskDescription(c, TaskID, TaskIndex, StartTime, Tasks[TaskID]->Duration, false);
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] SendActiveTasksToClient: Task %i, Activities: %i", TaskID, GetActivityCount(TaskID));
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] SendActiveTasksToClient: Task %i, Activities: %i", TaskID, GetActivityCount(TaskID));
|
||||
|
||||
int Sequence = 0;
|
||||
for(int Activity=0; Activity<GetActivityCount(TaskID); Activity++) {
|
||||
if(c->GetTaskActivityState(TaskIndex, Activity) != ActivityHidden) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Long: %i, %i, %i Complete=%i", TaskID, Activity, TaskIndex, TaskComplete);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Long: %i, %i, %i Complete=%i", TaskID, Activity, TaskIndex, TaskComplete);
|
||||
if(Activity==GetActivityCount(TaskID)-1)
|
||||
SendTaskActivityLong(c, TaskID, Activity, TaskIndex,
|
||||
Tasks[TaskID]->Activity[Activity].Optional,
|
||||
@@ -2721,7 +2725,7 @@ void TaskManager::SendActiveTasksToClient(Client *c, bool TaskComplete) {
|
||||
Tasks[TaskID]->Activity[Activity].Optional, 0);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Short: %i, %i, %i", TaskID, Activity, TaskIndex);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Short: %i, %i, %i", TaskID, Activity, TaskIndex);
|
||||
SendTaskActivityShort(c, TaskID, Activity, TaskIndex);
|
||||
}
|
||||
Sequence++;
|
||||
@@ -2742,13 +2746,13 @@ void TaskManager::SendSingleActiveTaskToClient(Client *c, int TaskIndex, bool Ta
|
||||
|
||||
int StartTime = c->GetTaskStartTime(TaskIndex);
|
||||
SendActiveTaskDescription(c, TaskID, TaskIndex, StartTime, Tasks[TaskID]->Duration, BringUpTaskJournal);
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] SendSingleActiveTasksToClient: Task %i, Activities: %i", TaskID, GetActivityCount(TaskID));
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] SendSingleActiveTasksToClient: Task %i, Activities: %i", TaskID, GetActivityCount(TaskID));
|
||||
|
||||
int Sequence = 0;
|
||||
|
||||
for(int Activity=0; Activity<GetActivityCount(TaskID); Activity++) {
|
||||
if(c->GetTaskActivityState(TaskIndex, Activity) != ActivityHidden) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Long: %i, %i, %i Complete=%i", TaskID, Activity, TaskIndex, TaskComplete);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Long: %i, %i, %i Complete=%i", TaskID, Activity, TaskIndex, TaskComplete);
|
||||
if(Activity==GetActivityCount(TaskID)-1)
|
||||
SendTaskActivityLong(c, TaskID, Activity, TaskIndex,
|
||||
Tasks[TaskID]->Activity[Activity].Optional, TaskComplete);
|
||||
@@ -2757,7 +2761,7 @@ void TaskManager::SendSingleActiveTaskToClient(Client *c, int TaskIndex, bool Ta
|
||||
Tasks[TaskID]->Activity[Activity].Optional, 0);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] Short: %i, %i, %i", TaskID, Activity, TaskIndex);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Short: %i, %i, %i", TaskID, Activity, TaskIndex);
|
||||
SendTaskActivityShort(c, TaskID, Activity, TaskIndex);
|
||||
}
|
||||
Sequence++;
|
||||
@@ -2944,7 +2948,7 @@ void ClientTaskState::CancelTask(Client *c, int SequenceNumber, bool RemoveFromD
|
||||
cts->SequenceNumber = SequenceNumber;
|
||||
cts->unknown4 = 0x00000002;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] CancelTask");
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] CancelTask");
|
||||
|
||||
c->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
@@ -2956,24 +2960,24 @@ void ClientTaskState::CancelTask(Client *c, int SequenceNumber, bool RemoveFromD
|
||||
void ClientTaskState::RemoveTask(Client *c, int sequenceNumber) {
|
||||
|
||||
int characterID = c->CharacterID();
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState Cancel Task %i ", sequenceNumber);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState Cancel Task %i ", sequenceNumber);
|
||||
|
||||
std::string query = StringFormat("DELETE FROM character_activities WHERE charid=%i AND taskid = %i",
|
||||
characterID, ActiveTasks[sequenceNumber].TaskID);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS] Error in CientTaskState::CancelTask %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "[TASKS] Error in CientTaskState::CancelTask %s", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] CancelTask: %s", query.c_str());
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] CancelTask: %s", query.c_str());
|
||||
|
||||
query = StringFormat("DELETE FROM character_tasks WHERE charid=%i AND taskid = %i",
|
||||
characterID, ActiveTasks[sequenceNumber].TaskID);
|
||||
results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "[TASKS] Error in CientTaskState::CancelTask %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "[TASKS] Error in CientTaskState::CancelTask %s", results.ErrorMessage().c_str());
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] CancelTask: %s", query.c_str());
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] CancelTask: %s", query.c_str());
|
||||
|
||||
ActiveTasks[sequenceNumber].TaskID = TASKSLOTEMPTY;
|
||||
ActiveTaskCount--;
|
||||
@@ -3020,7 +3024,7 @@ void ClientTaskState::AcceptNewTask(Client *c, int TaskID, int NPCID, bool enfor
|
||||
//
|
||||
int FreeSlot = -1;
|
||||
for(int i=0; i<MAXACTIVETASKS; i++) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState Looking for free slot in slot %i, found TaskID of %i",
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState Looking for free slot in slot %i, found TaskID of %i",
|
||||
i, ActiveTasks[i].TaskID);
|
||||
if(ActiveTasks[i].TaskID == 0) {
|
||||
FreeSlot = i;
|
||||
@@ -3075,11 +3079,11 @@ void ClientTaskState::ProcessTaskProximities(Client *c, float X, float Y, float
|
||||
|
||||
if((LastX==X) && (LastY==Y) && (LastZ==Z)) return;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[PROXIMITY] Checking proximities for Position %8.3f, %8.3f, %8.3f", X, Y, Z);
|
||||
Log(Logs::General, Logs::Tasks, "[PROXIMITY] Checking proximities for Position %8.3f, %8.3f, %8.3f", X, Y, Z);
|
||||
int ExploreID = taskmanager->ProximityManager.CheckProximities(X, Y, Z);
|
||||
|
||||
if(ExploreID > 0) {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[PROXIMITY] Position %8.3f, %8.3f, %8.3f is within proximity %i", X, Y, Z, ExploreID);
|
||||
Log(Logs::General, Logs::Tasks, "[PROXIMITY] Position %8.3f, %8.3f, %8.3f is within proximity %i", X, Y, Z, ExploreID);
|
||||
UpdateTasksOnExplore(c, ExploreID);
|
||||
}
|
||||
}
|
||||
@@ -3103,7 +3107,7 @@ TaskGoalListManager::~TaskGoalListManager() {
|
||||
|
||||
bool TaskGoalListManager::LoadLists() {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskGoalListManager::LoadLists Called");
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskGoalListManager::LoadLists Called");
|
||||
|
||||
for(int i=0; i< NumberOfLists; i++)
|
||||
safe_delete_array(TaskGoalLists[i].GoalItemEntries);
|
||||
@@ -3122,7 +3126,7 @@ bool TaskGoalListManager::LoadLists() {
|
||||
}
|
||||
|
||||
NumberOfLists = results.RowCount();
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Database returned a count of %i lists", NumberOfLists);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Database returned a count of %i lists", NumberOfLists);
|
||||
|
||||
TaskGoalLists = new TaskGoalList_Struct[NumberOfLists];
|
||||
|
||||
@@ -3235,7 +3239,7 @@ std::vector<int> TaskGoalListManager::GetListContents(int ListID) {
|
||||
|
||||
bool TaskGoalListManager::IsInList(int ListID, int Entry) {
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskGoalListManager::IsInList(%i, %i)", ListID, Entry);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskGoalListManager::IsInList(%i, %i)", ListID, Entry);
|
||||
|
||||
int ListIndex = GetListByID(ListID);
|
||||
|
||||
@@ -3255,7 +3259,7 @@ bool TaskGoalListManager::IsInList(int ListID, int Entry) {
|
||||
else if(Entry < TaskGoalLists[ListIndex].GoalItemEntries[MiddleEntry])
|
||||
LastEntry = MiddleEntry - 1;
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskGoalListManager::IsInList(%i, %i) returning true", ListIndex, Entry);
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] TaskGoalListManager::IsInList(%i, %i) returning true", ListIndex, Entry);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3278,7 +3282,7 @@ TaskProximityManager::~TaskProximityManager() {
|
||||
bool TaskProximityManager::LoadProximities(int zoneID) {
|
||||
TaskProximity proximity;
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskProximityManager::LoadProximities Called for zone %i", zoneID);
|
||||
Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] TaskProximityManager::LoadProximities Called for zone %i", zoneID);
|
||||
TaskProximities.clear();
|
||||
|
||||
std::string query = StringFormat("SELECT `exploreid`, `minx`, `maxx`, "
|
||||
@@ -3312,7 +3316,7 @@ int TaskProximityManager::CheckProximities(float X, float Y, float Z) {
|
||||
|
||||
TaskProximity* P = &TaskProximities[i];
|
||||
|
||||
Log.Out(Logs::General, Logs::Tasks, "[PROXIMITY] Checking %8.3f, %8.3f, %8.3f against %8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f",
|
||||
Log(Logs::General, Logs::Tasks, "[PROXIMITY] Checking %8.3f, %8.3f, %8.3f against %8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f",
|
||||
X, Y, Z, P->MinX, P->MaxX, P->MinY, P->MaxY, P->MinZ, P->MaxZ);
|
||||
|
||||
if(X < P->MinX || X > P->MaxX || Y < P->MinY || Y > P->MaxY ||
|
||||
|
||||
+1
-1
@@ -349,7 +349,7 @@ void Client::EnableTitle(int titleSet) {
|
||||
CharacterID(), titleSet);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Error in EnableTitle query for titleset %i and charid %i", titleSet, CharacterID());
|
||||
Log(Logs::General, Logs::Error, "Error in EnableTitle query for titleset %i and charid %i", titleSet, CharacterID());
|
||||
|
||||
}
|
||||
|
||||
|
||||
+33
-33
@@ -42,7 +42,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
|
||||
{
|
||||
if (!user || !in_augment)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Client or AugmentItem_Struct not set in Object::HandleAugmentation");
|
||||
Log(Logs::General, Logs::Error, "Client or AugmentItem_Struct not set in Object::HandleAugmentation");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
|
||||
|
||||
if(!container)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Player tried to augment an item without a container set.");
|
||||
Log(Logs::General, Logs::Error, "Player tried to augment an item without a container set.");
|
||||
user->Message(13, "Error: This item is not a container!");
|
||||
return;
|
||||
}
|
||||
@@ -169,7 +169,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
|
||||
bool isSolvent = auged_with->GetItem()->ItemType == EQEmu::item::ItemTypeAugmentationSolvent;
|
||||
if (!isSolvent && auged_with->GetItem()->ItemType != EQEmu::item::ItemTypeAugmentationDistiller)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Player tried to remove an augment without a solvent or distiller.");
|
||||
Log(Logs::General, Logs::Error, "Player tried to remove an augment without a solvent or distiller.");
|
||||
user->Message(13, "Error: Missing an augmentation solvent or distiller for removing this augment.");
|
||||
|
||||
return;
|
||||
@@ -179,7 +179,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
|
||||
if (aug) {
|
||||
if (!isSolvent && auged_with->GetItem()->ID != aug->GetItem()->AugDistiller)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Player tried to safely remove an augment with the wrong distiller (item %u vs expected %u).", auged_with->GetItem()->ID, aug->GetItem()->AugDistiller);
|
||||
Log(Logs::General, Logs::Error, "Player tried to safely remove an augment with the wrong distiller (item %u vs expected %u).", auged_with->GetItem()->ID, aug->GetItem()->AugDistiller);
|
||||
user->Message(13, "Error: Wrong augmentation distiller for safely removing this augment.");
|
||||
return;
|
||||
}
|
||||
@@ -252,7 +252,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
|
||||
void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Object *worldo)
|
||||
{
|
||||
if (!user || !in_combine) {
|
||||
Log.Out(Logs::General, Logs::Error, "Client or NewCombine_Struct not set in Object::HandleCombine");
|
||||
Log(Logs::General, Logs::Error, "Client or NewCombine_Struct not set in Object::HandleCombine");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -427,7 +427,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
|
||||
if(success && spec.replace_container) {
|
||||
if(worldcontainer){
|
||||
//should report this error, but we dont have the recipe ID, so its not very useful
|
||||
Log.Out(Logs::General, Logs::Error, "Replace container combine executed in a world container.");
|
||||
Log(Logs::General, Logs::Error, "Replace container combine executed in a world container.");
|
||||
}
|
||||
else
|
||||
user->DeleteItemInInventory(in_combine->container_slot, 0, true);
|
||||
@@ -453,7 +453,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
|
||||
//ask the database for the recipe to make sure it exists...
|
||||
DBTradeskillRecipe_Struct spec;
|
||||
if (!database.GetTradeRecipe(rac->recipe_id, rac->object_type, rac->some_id, user->CharacterID(), &spec)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unknown recipe for HandleAutoCombine: %u\n", rac->recipe_id);
|
||||
Log(Logs::General, Logs::Error, "Unknown recipe for HandleAutoCombine: %u\n", rac->recipe_id);
|
||||
user->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
return;
|
||||
@@ -482,14 +482,14 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
|
||||
}
|
||||
|
||||
if(results.RowCount() < 1) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in HandleAutoCombine: no components returned");
|
||||
Log(Logs::General, Logs::Error, "Error in HandleAutoCombine: no components returned");
|
||||
user->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
return;
|
||||
}
|
||||
|
||||
if(results.RowCount() > 10) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in HandleAutoCombine: too many components returned (%u)", results.RowCount());
|
||||
Log(Logs::General, Logs::Error, "Error in HandleAutoCombine: too many components returned (%u)", results.RowCount());
|
||||
user->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
return;
|
||||
@@ -700,7 +700,7 @@ void Client::TradeskillSearchResults(const std::string &query, unsigned long obj
|
||||
return; //search gave no results... not an error
|
||||
|
||||
if(results.ColumnCount() != 6) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in TradeskillSearchResults query '%s': Invalid column count in result", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in TradeskillSearchResults query '%s': Invalid column count in result", query.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -750,12 +750,12 @@ void Client::SendTradeskillDetails(uint32 recipe_id) {
|
||||
}
|
||||
|
||||
if(results.RowCount() < 1) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in SendTradeskillDetails: no components returned");
|
||||
Log(Logs::General, Logs::Error, "Error in SendTradeskillDetails: no components returned");
|
||||
return;
|
||||
}
|
||||
|
||||
if(results.RowCount() > 10) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in SendTradeskillDetails: too many components returned (%u)", results.RowCount());
|
||||
Log(Logs::General, Logs::Error, "Error in SendTradeskillDetails: too many components returned (%u)", results.RowCount());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -934,7 +934,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
//handle caps
|
||||
if(spec->nofail) {
|
||||
chance = 100; //cannot fail.
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "...This combine cannot fail.");
|
||||
Log(Logs::Detail, Logs::Tradeskills, "...This combine cannot fail.");
|
||||
} else if(over_trivial >= 0) {
|
||||
// At reaching trivial the chance goes to 95% going up an additional
|
||||
// percent for every 40 skillpoints above the trivial.
|
||||
@@ -954,8 +954,8 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
chance = 95;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "...Current skill: %d , Trivial: %d , Success chance: %f percent", user_skill , spec->trivial , chance);
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
|
||||
Log(Logs::Detail, Logs::Tradeskills, "...Current skill: %d , Trivial: %d , Success chance: %f percent", user_skill , spec->trivial , chance);
|
||||
Log(Logs::Detail, Logs::Tradeskills, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
|
||||
|
||||
float res = zone->random.Real(0, 99);
|
||||
int aa_chance = 0;
|
||||
@@ -974,7 +974,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
|
||||
Message_StringID(4, TRADESKILL_SUCCEED, spec->name.c_str());
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "Tradeskill success");
|
||||
Log(Logs::Detail, Logs::Tradeskills, "Tradeskill success");
|
||||
|
||||
itr = spec->onsuccess.begin();
|
||||
while(itr != spec->onsuccess.end() && !spec->quest) {
|
||||
@@ -1006,7 +1006,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
|
||||
Message_StringID(MT_Emote,TRADESKILL_FAILED);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "Tradeskill failed");
|
||||
Log(Logs::Detail, Logs::Tradeskills, "Tradeskill failed");
|
||||
if (this->GetGroup())
|
||||
{
|
||||
entity_list.MessageGroup(this,true,MT_Skills,"%s was unsuccessful in %s tradeskill attempt.",GetName(),this->GetGender() == 0 ? "his" : this->GetGender() == 1 ? "her" : "its");
|
||||
@@ -1085,9 +1085,9 @@ void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float
|
||||
NotifyNewTitlesAvailable();
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "...skillup_modifier: %f , success_modifier: %d , stat modifier: %d", skillup_modifier , success_modifier , stat_modifier);
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "...Stage1 chance was: %f percent", chance_stage1);
|
||||
Log.Out(Logs::Detail, Logs::Tradeskills, "...Stage2 chance was: %f percent. 0 percent means stage1 failed", chance_stage2);
|
||||
Log(Logs::Detail, Logs::Tradeskills, "...skillup_modifier: %f , success_modifier: %d , stat modifier: %d", skillup_modifier , success_modifier , stat_modifier);
|
||||
Log(Logs::Detail, Logs::Tradeskills, "...Stage1 chance was: %f percent", chance_stage1);
|
||||
Log(Logs::Detail, Logs::Tradeskills, "...Stage2 chance was: %f percent. 0 percent means stage1 failed", chance_stage2);
|
||||
}
|
||||
|
||||
bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_type, uint32 some_id,
|
||||
@@ -1140,8 +1140,8 @@ bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_
|
||||
buf2.c_str(), containers.c_str(), count, sum);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe search, query: %s", query.c_str());
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe search, error: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe search, query: %s", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe search, error: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1162,7 +1162,7 @@ bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_
|
||||
|
||||
//length limit on buf2
|
||||
if(index == 214) { //Maximum number of recipe matches (19 * 215 = 4096)
|
||||
Log.Out(Logs::General, Logs::Error, "GetTradeRecipe warning: Too many matches. Unable to search all recipe entries. Searched %u of %u possible entries.", index + 1, results.RowCount());
|
||||
Log(Logs::General, Logs::Error, "GetTradeRecipe warning: Too many matches. Unable to search all recipe entries. Searched %u of %u possible entries.", index + 1, results.RowCount());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1174,8 +1174,8 @@ bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_
|
||||
"AND sum(tre.item_id * tre.componentcount) = %u", buf2.c_str(), count, sum);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe, re-query: %s", query.c_str());
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe, error: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe, re-query: %s", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe, error: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1200,18 +1200,18 @@ bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_
|
||||
"AND tre.item_id = %u;", buf2.c_str(), containerId);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe, re-query: %s", query.c_str());
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe, error: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe, re-query: %s", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe, error: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if(results.RowCount() == 0) { //Recipe contents matched more than 1 recipe, but not in this container
|
||||
Log.Out(Logs::General, Logs::Error, "Combine error: Incorrect container is being used!");
|
||||
Log(Logs::General, Logs::Error, "Combine error: Incorrect container is being used!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowCount() > 1) //Recipe contents matched more than 1 recipe in this container
|
||||
Log.Out(Logs::General, Logs::Error, "Combine error: Recipe is not unique! %u matches found for container %u. Continuing with first recipe match.", results.RowCount(), containerId);
|
||||
Log(Logs::General, Logs::Error, "Combine error: Recipe is not unique! %u matches found for container %u. Continuing with first recipe match.", results.RowCount(), containerId);
|
||||
|
||||
}
|
||||
|
||||
@@ -1282,8 +1282,8 @@ bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id
|
||||
char_id, (unsigned long)recipe_id, containers.c_str());
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe, query: %s", query.c_str());
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecipe, error: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe, query: %s", query.c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecipe, error: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1318,7 +1318,7 @@ bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id
|
||||
}
|
||||
|
||||
if(results.RowCount() < 1 && !spec->quest) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in GetTradeRecept success: no success items returned");
|
||||
Log(Logs::General, Logs::Error, "Error in GetTradeRecept success: no success items returned");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1385,7 +1385,7 @@ void Client::LearnRecipe(uint32 recipeID)
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1) {
|
||||
Log.Out(Logs::General, Logs::Normal, "Client::LearnRecipe - RecipeID: %d had %d occurences.", recipeID, results.RowCount());
|
||||
Log(Logs::General, Logs::Normal, "Client::LearnRecipe - RecipeID: %d had %d occurences.", recipeID, results.RowCount());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+62
-62
@@ -87,7 +87,7 @@ void Trade::AddEntity(uint16 trade_slot_id, uint32 stack_size) {
|
||||
|
||||
if (!owner || !owner->IsClient()) {
|
||||
// This should never happen
|
||||
Log.Out(Logs::General, Logs::None, "Programming error: NPC's should not call Trade::AddEntity()");
|
||||
Log(Logs::General, Logs::None, "Programming error: NPC's should not call Trade::AddEntity()");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ void Trade::AddEntity(uint16 trade_slot_id, uint32 stack_size) {
|
||||
inst2->SetCharges(stack_size + inst2->GetCharges());
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "%s added partial item '%s' stack (qty: %i) to trade slot %i", owner->GetName(), inst->GetItem()->Name, stack_size, trade_slot_id);
|
||||
Log(Logs::Detail, Logs::Trading, "%s added partial item '%s' stack (qty: %i) to trade slot %i", owner->GetName(), inst->GetItem()->Name, stack_size, trade_slot_id);
|
||||
|
||||
if (_stack_size > 0)
|
||||
inst->SetCharges(_stack_size);
|
||||
@@ -144,7 +144,7 @@ void Trade::AddEntity(uint16 trade_slot_id, uint32 stack_size) {
|
||||
|
||||
SendItemData(inst, trade_slot_id);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "%s added item '%s' to trade slot %i", owner->GetName(), inst->GetItem()->Name, trade_slot_id);
|
||||
Log(Logs::Detail, Logs::Trading, "%s added item '%s' to trade slot %i", owner->GetName(), inst->GetItem()->Name, trade_slot_id);
|
||||
|
||||
client->PutItemInInventory(trade_slot_id, *inst);
|
||||
client->DeleteItemInInventory(EQEmu::inventory::slotCursor);
|
||||
@@ -297,7 +297,7 @@ void Trade::LogTrade()
|
||||
void Trade::DumpTrade()
|
||||
{
|
||||
Mob* with = With();
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Dumping trade data: '%s' in TradeState %i with '%s'",
|
||||
Log(Logs::Detail, Logs::Trading, "Dumping trade data: '%s' in TradeState %i with '%s'",
|
||||
this->owner->GetName(), state, ((with==nullptr)?"(null)":with->GetName()));
|
||||
|
||||
if (!owner->IsClient())
|
||||
@@ -308,7 +308,7 @@ void Trade::DumpTrade()
|
||||
const EQEmu::ItemInstance* inst = trader->GetInv().GetItem(i);
|
||||
|
||||
if (inst) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Item %i (Charges=%i, Slot=%i, IsBag=%s)",
|
||||
Log(Logs::Detail, Logs::Trading, "Item %i (Charges=%i, Slot=%i, IsBag=%s)",
|
||||
inst->GetItem()->ID, inst->GetCharges(),
|
||||
i, ((inst->IsClassBag()) ? "True" : "False"));
|
||||
|
||||
@@ -316,7 +316,7 @@ void Trade::DumpTrade()
|
||||
for (uint8 j = EQEmu::inventory::containerBegin; j < EQEmu::inventory::ContainerCount; j++) {
|
||||
inst = trader->GetInv().GetItem(i, j);
|
||||
if (inst) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "\tBagItem %i (Charges=%i, Slot=%i)",
|
||||
Log(Logs::Detail, Logs::Trading, "\tBagItem %i (Charges=%i, Slot=%i)",
|
||||
inst->GetItem()->ID, inst->GetCharges(),
|
||||
EQEmu::InventoryProfile::CalcSlotId(i, j));
|
||||
}
|
||||
@@ -325,7 +325,7 @@ void Trade::DumpTrade()
|
||||
}
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "\tpp:%i, gp:%i, sp:%i, cp:%i", pp, gp, sp, cp);
|
||||
Log(Logs::Detail, Logs::Trading, "\tpp:%i, gp:%i, sp:%i, cp:%i", pp, gp, sp, cp);
|
||||
}
|
||||
|
||||
|
||||
@@ -369,7 +369,7 @@ void Client::ResetTrade() {
|
||||
break;
|
||||
|
||||
if (partial_inst->GetID() != inst->GetID()) {
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Client::ResetTrade() - an incompatible location reference was returned by Inventory::FindFreeSlotForTradeItem()");
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Client::ResetTrade() - an incompatible location reference was returned by Inventory::FindFreeSlotForTradeItem()");
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -459,7 +459,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
bool qs_log = false;
|
||||
|
||||
if(other) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Finishing trade with client %s", other->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Finishing trade with client %s", other->GetName());
|
||||
|
||||
this->AddMoneyToPP(other->trade->cp, other->trade->sp, other->trade->gp, other->trade->pp, true);
|
||||
|
||||
@@ -492,7 +492,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
const EQEmu::ItemInstance* inst = m_inv[trade_slot];
|
||||
|
||||
if (inst && inst->IsClassBag()) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Giving container %s (%d) in slot %d to %s", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Giving container %s (%d) in slot %d to %s", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
|
||||
|
||||
// TODO: need to check bag items/augments for no drop..everything for attuned...
|
||||
if (inst->GetItem()->NoDrop != 0 || Admin() >= RuleI(Character, MinStatusForNoDropExemptions) || RuleI(World, FVNoDropFlag) == 1 || other == this) {
|
||||
@@ -500,7 +500,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
|
||||
if (free_slot != INVALID_INDEX) {
|
||||
if (other->PutItemInInventory(free_slot, *inst, true)) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Container %s (%d) successfully transferred, deleting from trade slot.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
Log(Logs::Detail, Logs::Trading, "Container %s (%d) successfully transferred, deleting from trade slot.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
if (qs_log) {
|
||||
auto detail = new QSTradeItems_Struct;
|
||||
|
||||
@@ -553,17 +553,17 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Transfer of container %s (%d) to %s failed, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Transfer of container %s (%d) to %s failed, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
|
||||
PushItemOnCursor(*inst, true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "%s's inventory is full, returning container %s (%d) to giver.", other->GetName(), inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
Log(Logs::Detail, Logs::Trading, "%s's inventory is full, returning container %s (%d) to giver.", other->GetName(), inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
PushItemOnCursor(*inst, true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Container %s (%d) is NoDrop, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
Log(Logs::Detail, Logs::Trading, "Container %s (%d) is NoDrop, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
PushItemOnCursor(*inst, true);
|
||||
}
|
||||
|
||||
@@ -589,7 +589,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
break;
|
||||
|
||||
if (partial_inst->GetID() != inst->GetID()) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "[CLIENT] Client::ResetTrade() - an incompatible location reference was returned by Inventory::FindFreeSlotForTradeItem()");
|
||||
Log(Logs::Detail, Logs::Trading, "[CLIENT] Client::ResetTrade() - an incompatible location reference was returned by Inventory::FindFreeSlotForTradeItem()");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -607,10 +607,10 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
inst->SetCharges(0);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Transferring partial stack %s (%d) in slot %d to %s", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Transferring partial stack %s (%d) in slot %d to %s", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
|
||||
|
||||
if (other->PutItemInInventory(partial_slot, *partial_inst, true)) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Partial stack %s (%d) successfully transferred, deleting %i charges from trade slot.",
|
||||
Log(Logs::Detail, Logs::Trading, "Partial stack %s (%d) successfully transferred, deleting %i charges from trade slot.",
|
||||
inst->GetItem()->Name, inst->GetItem()->ID, (old_charges - inst->GetCharges()));
|
||||
if (qs_log) {
|
||||
auto detail = new QSTradeItems_Struct;
|
||||
@@ -636,7 +636,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Transfer of partial stack %s (%d) to %s failed, returning %i charges to trade slot.",
|
||||
Log(Logs::Detail, Logs::Trading, "Transfer of partial stack %s (%d) to %s failed, returning %i charges to trade slot.",
|
||||
inst->GetItem()->Name, inst->GetItem()->ID, other->GetName(), (old_charges - inst->GetCharges()));
|
||||
|
||||
inst->SetCharges(old_charges);
|
||||
@@ -711,7 +711,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
const EQEmu::ItemInstance* inst = m_inv[trade_slot];
|
||||
|
||||
if (inst) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Giving item %s (%d) in slot %d to %s", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Giving item %s (%d) in slot %d to %s", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
|
||||
|
||||
// TODO: need to check bag items/augments for no drop..everything for attuned...
|
||||
if (inst->GetItem()->NoDrop != 0 || Admin() >= RuleI(Character, MinStatusForNoDropExemptions) || RuleI(World, FVNoDropFlag) == 1 || other == this) {
|
||||
@@ -719,7 +719,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
|
||||
if (free_slot != INVALID_INDEX) {
|
||||
if (other->PutItemInInventory(free_slot, *inst, true)) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Item %s (%d) successfully transferred, deleting from trade slot.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
Log(Logs::Detail, Logs::Trading, "Item %s (%d) successfully transferred, deleting from trade slot.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
if (qs_log) {
|
||||
auto detail = new QSTradeItems_Struct;
|
||||
|
||||
@@ -773,17 +773,17 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Transfer of Item %s (%d) to %s failed, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Transfer of Item %s (%d) to %s failed, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
|
||||
PushItemOnCursor(*inst, true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "%s's inventory is full, returning item %s (%d) to giver.", other->GetName(), inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
Log(Logs::Detail, Logs::Trading, "%s's inventory is full, returning item %s (%d) to giver.", other->GetName(), inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
PushItemOnCursor(*inst, true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Item %s (%d) is NoDrop, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
Log(Logs::Detail, Logs::Trading, "Item %s (%d) is NoDrop, returning to giver.", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
PushItemOnCursor(*inst, true);
|
||||
}
|
||||
|
||||
@@ -1176,7 +1176,7 @@ void Client::SendTraderItem(uint32 ItemID, uint16 Quantity) {
|
||||
const EQEmu::ItemData* item = database.GetItem(ItemID);
|
||||
|
||||
if(!item){
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Bogus item deleted in Client::SendTraderItem!\n");
|
||||
Log(Logs::Detail, Logs::Trading, "Bogus item deleted in Client::SendTraderItem!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1235,10 +1235,10 @@ void Client::BulkSendTraderInventory(uint32 char_id) {
|
||||
safe_delete(inst);
|
||||
}
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Client::BulkSendTraderInventory nullptr inst pointer");
|
||||
Log(Logs::Detail, Logs::Trading, "Client::BulkSendTraderInventory nullptr inst pointer");
|
||||
}
|
||||
else
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Client::BulkSendTraderInventory nullptr item pointer or item is NODROP %8X",item);
|
||||
Log(Logs::Detail, Logs::Trading, "Client::BulkSendTraderInventory nullptr item pointer or item is NODROP %8X",item);
|
||||
}
|
||||
safe_delete(TraderItems);
|
||||
}
|
||||
@@ -1261,7 +1261,7 @@ uint32 Client::FindTraderItemSerialNumber(int32 ItemID) {
|
||||
}
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Client::FindTraderItemSerialNumber Couldn't find item! Item ID %i", ItemID);
|
||||
Log(Logs::Detail, Logs::Trading, "Client::FindTraderItemSerialNumber Couldn't find item! Item ID %i", ItemID);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1284,7 +1284,7 @@ EQEmu::ItemInstance* Client::FindTraderItemBySerialNumber(int32 SerialNumber){
|
||||
}
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Client::FindTraderItemBySerialNumber Couldn't find item! Serial No. was %i", SerialNumber);
|
||||
Log(Logs::Detail, Logs::Trading, "Client::FindTraderItemBySerialNumber Couldn't find item! Serial No. was %i", SerialNumber);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1341,7 +1341,7 @@ uint16 Client::FindTraderItem(int32 SerialNumber, uint16 Quantity){
|
||||
}
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Could NOT find a match for Item: %i with a quantity of: %i on Trader: %s\n",
|
||||
Log(Logs::Detail, Logs::Trading, "Could NOT find a match for Item: %i with a quantity of: %i on Trader: %s\n",
|
||||
SerialNumber , Quantity, this->GetName());
|
||||
|
||||
return 0;
|
||||
@@ -1352,7 +1352,7 @@ void Client::NukeTraderItem(uint16 Slot,int16 Charges,uint16 Quantity,Client* Cu
|
||||
if(!Customer)
|
||||
return;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "NukeTraderItem(Slot %i, Charges %i, Quantity %i", Slot, Charges, Quantity);
|
||||
Log(Logs::Detail, Logs::Trading, "NukeTraderItem(Slot %i, Charges %i, Quantity %i", Slot, Charges, Quantity);
|
||||
|
||||
if(Quantity < Charges)
|
||||
{
|
||||
@@ -1439,7 +1439,7 @@ void Client::FindAndNukeTraderItem(int32 SerialNumber, uint16 Quantity, Client*
|
||||
|
||||
if (!item)
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Could not find Item: %i on Trader: %s", SerialNumber, Quantity, this->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Could not find Item: %i on Trader: %s", SerialNumber, Quantity, this->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1450,7 +1450,7 @@ void Client::FindAndNukeTraderItem(int32 SerialNumber, uint16 Quantity, Client*
|
||||
if (!Stackable)
|
||||
Quantity = (Charges > 0) ? Charges : 1;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "FindAndNuke %s, Charges %i, Quantity %i", item->GetItem()->Name, Charges, Quantity);
|
||||
Log(Logs::Detail, Logs::Trading, "FindAndNuke %s, Charges %i, Quantity %i", item->GetItem()->Name, Charges, Quantity);
|
||||
|
||||
if (Charges <= Quantity || (Charges <= 0 && Quantity==1) || !Stackable)
|
||||
{
|
||||
@@ -1492,7 +1492,7 @@ void Client::FindAndNukeTraderItem(int32 SerialNumber, uint16 Quantity, Client*
|
||||
|
||||
}
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Could NOT find a match for Item: %i with a quantity of: %i on Trader: %s\n",SerialNumber,
|
||||
Log(Logs::Detail, Logs::Trading, "Could NOT find a match for Item: %i with a quantity of: %i on Trader: %s\n",SerialNumber,
|
||||
Quantity,this->GetName());
|
||||
}
|
||||
|
||||
@@ -1592,7 +1592,7 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
|
||||
BuyItem = Trader->FindTraderItemBySerialNumber(tbs->ItemID);
|
||||
|
||||
if(!BuyItem) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Unable to find item on trader.");
|
||||
Log(Logs::Detail, Logs::Trading, "Unable to find item on trader.");
|
||||
TradeRequestFailed(app);
|
||||
safe_delete(outapp);
|
||||
return;
|
||||
@@ -1600,7 +1600,7 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
|
||||
|
||||
tbs->Price = BuyItem->GetPrice();
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Buyitem: Name: %s, IsStackable: %i, Requested Quantity: %i, Charges on Item %i",
|
||||
Log(Logs::Detail, Logs::Trading, "Buyitem: Name: %s, IsStackable: %i, Requested Quantity: %i, Charges on Item %i",
|
||||
BuyItem->GetItem()->Name, BuyItem->IsStackable(), tbs->Quantity, BuyItem->GetCharges());
|
||||
// If the item is not stackable, then we can only be buying one of them.
|
||||
if(!BuyItem->IsStackable())
|
||||
@@ -1618,12 +1618,12 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
|
||||
outtbs->Quantity = tbs->Quantity;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Actual quantity that will be traded is %i", outtbs->Quantity);
|
||||
Log(Logs::Detail, Logs::Trading, "Actual quantity that will be traded is %i", outtbs->Quantity);
|
||||
|
||||
if((tbs->Price * outtbs->Quantity) <= 0) {
|
||||
Message(13, "Internal error. Aborting trade. Please report this to the ServerOP. Error code is 1");
|
||||
Trader->Message(13, "Internal error. Aborting trade. Please report this to the ServerOP. Error code is 1");
|
||||
Log.Out(Logs::General, Logs::Error, "Bazaar: Zero price transaction between %s and %s aborted."
|
||||
Log(Logs::General, Logs::Error, "Bazaar: Zero price transaction between %s and %s aborted."
|
||||
"Item: %s, Charges: %i, TBS: Qty %i, Price: %i",
|
||||
GetName(), Trader->GetName(),
|
||||
BuyItem->GetItem()->Name, BuyItem->GetCharges(), tbs->Quantity, tbs->Price);
|
||||
@@ -1661,7 +1661,7 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Customer Paid: %d in Copper", TotalCost);
|
||||
Log(Logs::Detail, Logs::Trading, "Customer Paid: %d in Copper", TotalCost);
|
||||
|
||||
uint32 platinum = TotalCost / 1000;
|
||||
TotalCost -= (platinum * 1000);
|
||||
@@ -1673,7 +1673,7 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
|
||||
|
||||
Trader->AddMoneyToPP(copper, silver, gold, platinum, true);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Trader Received: %d Platinum, %d Gold, %d Silver, %d Copper", platinum, gold, silver, copper);
|
||||
Log(Logs::Detail, Logs::Trading, "Trader Received: %d Platinum, %d Gold, %d Silver, %d Copper", platinum, gold, silver, copper);
|
||||
|
||||
ReturnTraderReq(app, outtbs->Quantity, ItemID);
|
||||
|
||||
@@ -1932,7 +1932,7 @@ void Client::SendBazaarResults(uint32 TraderID, uint32 Class_, uint32 Race, uint
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "SRCH: %s", query.c_str());
|
||||
Log(Logs::Detail, Logs::Trading, "SRCH: %s", query.c_str());
|
||||
|
||||
int Size = 0;
|
||||
uint32 ID = 0;
|
||||
@@ -1977,7 +1977,7 @@ void Client::SendBazaarResults(uint32 TraderID, uint32 Class_, uint32 Race, uint
|
||||
ID = Trader2->GetID();
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, ID);
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Unable to find trader: %i\n", atoi(row[1]));
|
||||
Log(Logs::Detail, Logs::Trading, "Unable to find trader: %i\n", atoi(row[1]));
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, 0);
|
||||
}
|
||||
Cost = atoi(row[5]);
|
||||
@@ -2067,7 +2067,7 @@ static void UpdateTraderCustomerItemsAdded(uint32 CustomerID, TraderCharges_Stru
|
||||
if(inst->IsStackable())
|
||||
inst->SetMerchantCount(gis->Charges[i]);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Sending price update for %s, Serial No. %i with %i charges",
|
||||
Log(Logs::Detail, Logs::Trading, "Sending price update for %s, Serial No. %i with %i charges",
|
||||
item->Name, gis->SerialNumber[i], gis->Charges[i]);
|
||||
|
||||
Customer->SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor?
|
||||
@@ -2113,7 +2113,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
|
||||
tdis->ItemID = gis->SerialNumber[i];
|
||||
}
|
||||
tdis->ItemID = gis->SerialNumber[i];
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Telling customer to remove item %i with %i charges and S/N %i",
|
||||
Log(Logs::Detail, Logs::Trading, "Telling customer to remove item %i with %i charges and S/N %i",
|
||||
ItemID, Charges, gis->SerialNumber[i]);
|
||||
|
||||
|
||||
@@ -2125,7 +2125,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Sending price updates to customer %s", Customer->GetName());
|
||||
Log(Logs::Detail, Logs::Trading, "Sending price updates to customer %s", Customer->GetName());
|
||||
|
||||
EQEmu::ItemInstance* inst = database.CreateItem(item);
|
||||
|
||||
@@ -2151,7 +2151,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
|
||||
|
||||
inst->SetMerchantSlot(gis->SerialNumber[i]);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Sending price update for %s, Serial No. %i with %i charges",
|
||||
Log(Logs::Detail, Logs::Trading, "Sending price update for %s, Serial No. %i with %i charges",
|
||||
item->Name, gis->SerialNumber[i], gis->Charges[i]);
|
||||
|
||||
Customer->SendItemPacket(30, inst, ItemPacketMerchant); // MainCursor??
|
||||
@@ -2167,7 +2167,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
//
|
||||
TraderPriceUpdate_Struct* tpus = (TraderPriceUpdate_Struct*)app->pBuffer;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Received Price Update for %s, Item Serial No. %i, New Price %i",
|
||||
Log(Logs::Detail, Logs::Trading, "Received Price Update for %s, Item Serial No. %i, New Price %i",
|
||||
GetName(), tpus->SerialNumber, tpus->NewPrice);
|
||||
|
||||
// Pull the items this Trader currently has for sale from the trader table.
|
||||
@@ -2175,7 +2175,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
TraderCharges_Struct* gis = database.LoadTraderItemWithCharges(CharacterID());
|
||||
|
||||
if(!gis) {
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Error retrieving Trader items details to update price.");
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Error retrieving Trader items details to update price.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2195,7 +2195,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
if((gis->ItemID[i] > 0) && (gis->SerialNumber[i] == tpus->SerialNumber)) {
|
||||
// We found the item that the Trader wants to change the price of (or add back up for sale).
|
||||
//
|
||||
Log.Out(Logs::Detail, Logs::Trading, "ItemID is %i, Charges is %i", gis->ItemID[i], gis->Charges[i]);
|
||||
Log(Logs::Detail, Logs::Trading, "ItemID is %i, Charges is %i", gis->ItemID[i], gis->Charges[i]);
|
||||
|
||||
IDOfItemToUpdate = gis->ItemID[i];
|
||||
|
||||
@@ -2221,7 +2221,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
return ;
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Unable to find item to update price for. Rechecking trader satchels");
|
||||
Log(Logs::Detail, Logs::Trading, "Unable to find item to update price for. Rechecking trader satchels");
|
||||
|
||||
// Find what is in their Trader Satchels
|
||||
GetItems_Struct* newgis=GetTraderItems();
|
||||
@@ -2234,7 +2234,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
|
||||
if((newgis->Items[i] > 0) && (newgis->SerialNumber[i] == tpus->SerialNumber)) {
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Found new Item to Add, ItemID is %i, Charges is %i", newgis->Items[i],
|
||||
Log(Logs::Detail, Logs::Trading, "Found new Item to Add, ItemID is %i, Charges is %i", newgis->Items[i],
|
||||
newgis->Charges[i]);
|
||||
|
||||
IDOfItemToAdd = newgis->Items[i];
|
||||
@@ -2252,7 +2252,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
|
||||
if(!IDOfItemToAdd || !item) {
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Item not found in Trader Satchels either.");
|
||||
Log(Logs::Detail, Logs::Trading, "Item not found in Trader Satchels either.");
|
||||
tpus->SubAction = BazaarPriceChange_Fail;
|
||||
QueuePacket(app);
|
||||
Trader_EndTrader();
|
||||
@@ -2297,7 +2297,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
gis->SerialNumber[i] = newgis->SerialNumber[i];
|
||||
gis->ItemCost[i] = tpus->NewPrice;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Adding new item for %s. ItemID %i, SerialNumber %i, Charges %i, Price: %i, Slot %i",
|
||||
Log(Logs::Detail, Logs::Trading, "Adding new item for %s. ItemID %i, SerialNumber %i, Charges %i, Price: %i, Slot %i",
|
||||
GetName(), newgis->Items[i], newgis->SerialNumber[i], newgis->Charges[i],
|
||||
tpus->NewPrice, i);
|
||||
}
|
||||
@@ -2343,7 +2343,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
QueuePacket(app);
|
||||
|
||||
if(OldPrice == tpus->NewPrice) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "The new price is the same as the old one.");
|
||||
Log(Logs::Detail, Logs::Trading, "The new price is the same as the old one.");
|
||||
safe_delete(gis);
|
||||
return;
|
||||
}
|
||||
@@ -2364,7 +2364,7 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
|
||||
|
||||
// This method is called when a potential seller in the /barter window searches for matching buyers
|
||||
//
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Client::SendBuyerResults %s\n", searchString);
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Client::SendBuyerResults %s\n", searchString);
|
||||
|
||||
auto escSearchString = new char[strlen(searchString) * 2 + 1];
|
||||
database.DoEscapeString(escSearchString, searchString, strlen(searchString));
|
||||
@@ -2612,7 +2612,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
Quantity = i;
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Log(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
return;
|
||||
}
|
||||
@@ -2620,7 +2620,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
EQEmu::ItemInstance* ItemToTransfer = m_inv.PopItem(SellerSlot);
|
||||
|
||||
if(!ItemToTransfer || !Buyer->MoveItemToInventory(ItemToTransfer, true)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Log(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
|
||||
if(ItemToTransfer)
|
||||
@@ -2658,7 +2658,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
int16 SellerSlot = m_inv.HasItem(ItemID, 1, invWhereWorn|invWherePersonal|invWhereCursor);
|
||||
|
||||
if (SellerSlot == INVALID_INDEX) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Log(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
return;
|
||||
}
|
||||
@@ -2666,7 +2666,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
EQEmu::ItemInstance* ItemToTransfer = m_inv.PopItem(SellerSlot);
|
||||
|
||||
if(!ItemToTransfer) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Log(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
return;
|
||||
}
|
||||
@@ -2678,7 +2678,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
QuantityMoved += ItemToTransfer->GetCharges();
|
||||
|
||||
if(!Buyer->MoveItemToInventory(ItemToTransfer, true)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Log(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
safe_delete(ItemToTransfer);
|
||||
return;
|
||||
@@ -2713,7 +2713,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
ItemToTransfer->SetCharges(QuantityToRemoveFromStack);
|
||||
|
||||
if(!Buyer->MoveItemToInventory(ItemToTransfer, true)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Log(Logs::General, Logs::Error, "Unexpected error while moving item from seller to buyer.");
|
||||
Message(13, "Internal error while processing transaction.");
|
||||
safe_delete(ItemToTransfer);
|
||||
return;
|
||||
@@ -2948,11 +2948,11 @@ void Client::UpdateBuyLine(const EQApplicationPacket *app) {
|
||||
|
||||
bool LoreConflict = CheckLoreConflict(item);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "UpdateBuyLine: Char: %s BuySlot: %i ItemID %i %s Quantity %i Toggle: %i Price %i ItemCount %i LoreConflict %i",
|
||||
Log(Logs::Detail, Logs::Trading, "UpdateBuyLine: Char: %s BuySlot: %i ItemID %i %s Quantity %i Toggle: %i Price %i ItemCount %i LoreConflict %i",
|
||||
GetName(), BuySlot, ItemID, item->Name, Quantity, ToggleOnOff, Price, ItemCount, LoreConflict);
|
||||
|
||||
if((item->NoDrop != 0) && !LoreConflict && (Quantity > 0) && HasMoney(Quantity * Price) && ToggleOnOff && (ItemCount == 0)) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Adding to database");
|
||||
Log(Logs::Detail, Logs::Trading, "Adding to database");
|
||||
database.AddBuyLine(CharacterID(), BuySlot, ItemID, ItemName, Quantity, Price);
|
||||
QueuePacket(app);
|
||||
}
|
||||
|
||||
+3
-3
@@ -220,7 +220,7 @@ void Client::ChangeTributeSettings(TributeInfo_Struct *t) {
|
||||
|
||||
void Client::SendTributeDetails(uint32 client_id, uint32 tribute_id) {
|
||||
if(tribute_list.count(tribute_id) != 1) {
|
||||
Log.Out(Logs::General, Logs::Error, "Details request for invalid tribute %lu", (unsigned long)tribute_id);
|
||||
Log(Logs::General, Logs::Error, "Details request for invalid tribute %lu", (unsigned long)tribute_id);
|
||||
return;
|
||||
}
|
||||
TributeData &td = tribute_list[tribute_id];
|
||||
@@ -413,14 +413,14 @@ bool ZoneDatabase::LoadTributes() {
|
||||
uint32 id = atoul(row[0]);
|
||||
|
||||
if(tribute_list.count(id) != 1) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in LoadTributes: unknown tribute %lu in tribute_levels", (unsigned long)id);
|
||||
Log(Logs::General, Logs::Error, "Error in LoadTributes: unknown tribute %lu in tribute_levels", (unsigned long)id);
|
||||
continue;
|
||||
}
|
||||
|
||||
TributeData &cur = tribute_list[id];
|
||||
|
||||
if(cur.tier_count >= MAX_TRIBUTE_TIERS) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in LoadTributes: on tribute %lu: more tiers defined than permitted", (unsigned long)id);
|
||||
Log(Logs::General, Logs::Error, "Error in LoadTributes: on tribute %lu: more tiers defined than permitted", (unsigned long)id);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
+206
-203
@@ -1,19 +1,19 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
|
||||
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#include "../common/global_define.h"
|
||||
#ifdef _EQDEBUG
|
||||
@@ -40,7 +40,7 @@ struct wp_distance
|
||||
};
|
||||
|
||||
void NPC::AI_SetRoambox(float iDist, float iRoamDist, uint32 iDelay, uint32 iMinDelay) {
|
||||
AI_SetRoambox(iDist, GetX()+iRoamDist, GetX()-iRoamDist, GetY()+iRoamDist, GetY()-iRoamDist, iDelay, iMinDelay);
|
||||
AI_SetRoambox(iDist, GetX() + iRoamDist, GetX() - iRoamDist, GetY() + iRoamDist, GetY() - iRoamDist, iDelay, iMinDelay);
|
||||
}
|
||||
|
||||
void NPC::AI_SetRoambox(float iDist, float iMaxX, float iMinX, float iMaxY, float iMinY, uint32 iDelay, uint32 iMinDelay) {
|
||||
@@ -60,64 +60,64 @@ void NPC::DisplayWaypointInfo(Client *c) {
|
||||
GetGrid(),
|
||||
GetSp2(),
|
||||
GetCurWp(),
|
||||
GetMaxWp() );
|
||||
GetMaxWp());
|
||||
|
||||
|
||||
std::vector<wplist>::iterator cur, end;
|
||||
cur = Waypoints.begin();
|
||||
end = Waypoints.end();
|
||||
for(; cur != end; ++cur) {
|
||||
c->Message(0,"Waypoint %d: (%.2f,%.2f,%.2f,%.2f) pause %d",
|
||||
cur->index,
|
||||
cur->x,
|
||||
cur->y,
|
||||
cur->z,
|
||||
cur->heading,
|
||||
cur->pause );
|
||||
for (; cur != end; ++cur) {
|
||||
c->Message(0, "Waypoint %d: (%.2f,%.2f,%.2f,%.2f) pause %d",
|
||||
cur->index,
|
||||
cur->x,
|
||||
cur->y,
|
||||
cur->z,
|
||||
cur->heading,
|
||||
cur->pause);
|
||||
}
|
||||
}
|
||||
|
||||
void NPC::StopWandering()
|
||||
{ // stops a mob from wandering, takes him off grid and sends him back to spawn point
|
||||
roamer=false;
|
||||
roamer = false;
|
||||
CastToNPC()->SetGrid(0);
|
||||
SendPosition();
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Stop Wandering requested.");
|
||||
Log(Logs::Detail, Logs::Pathing, "Stop Wandering requested.");
|
||||
return;
|
||||
}
|
||||
|
||||
void NPC::ResumeWandering()
|
||||
{ // causes wandering to continue - overrides waypoint pause timer and PauseWandering()
|
||||
if(!IsNPC())
|
||||
if (!IsNPC())
|
||||
return;
|
||||
if (GetGrid() != 0)
|
||||
{
|
||||
if (GetGrid() < 0)
|
||||
{ // we were paused by a quest
|
||||
AI_walking_timer->Disable();
|
||||
SetGrid( 0 - GetGrid());
|
||||
if (cur_wp==-1)
|
||||
SetGrid(0 - GetGrid());
|
||||
if (cur_wp == -1)
|
||||
{ // got here by a MoveTo()
|
||||
cur_wp=save_wp;
|
||||
cur_wp = save_wp;
|
||||
UpdateWaypoint(cur_wp); // have him head to last destination from here
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Resume Wandering requested. Grid %d, wp %d", GetGrid(), cur_wp);
|
||||
Log(Logs::Detail, Logs::Pathing, "Resume Wandering requested. Grid %d, wp %d", GetGrid(), cur_wp);
|
||||
}
|
||||
else if (AI_walking_timer->Enabled())
|
||||
{ // we are at a waypoint paused normally
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Resume Wandering on timed pause. Grid %d, wp %d", GetGrid(), cur_wp);
|
||||
Log(Logs::Detail, Logs::Pathing, "Resume Wandering on timed pause. Grid %d, wp %d", GetGrid(), cur_wp);
|
||||
AI_walking_timer->Trigger(); // disable timer to end pause now
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "NPC not paused - can't resume wandering: %lu", (unsigned long)GetNPCTypeID());
|
||||
Log(Logs::General, Logs::Error, "NPC not paused - can't resume wandering: %lu", (unsigned long)GetNPCTypeID());
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_CurrentWayPoint.x == GetX() && m_CurrentWayPoint.y == GetY())
|
||||
{ // are we we at a waypoint? if so, trigger event and start to next
|
||||
char temp[100];
|
||||
itoa(cur_wp,temp,10); //do this before updating to next waypoint
|
||||
itoa(cur_wp, temp, 10); //do this before updating to next waypoint
|
||||
CalculateNewWaypoint();
|
||||
SetAppearance(eaStanding, false);
|
||||
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, nullptr, temp, 0);
|
||||
@@ -125,7 +125,7 @@ void NPC::ResumeWandering()
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "NPC not on grid - can't resume wandering: %lu", (unsigned long)GetNPCTypeID());
|
||||
Log(Logs::General, Logs::Error, "NPC not on grid - can't resume wandering: %lu", (unsigned long)GetNPCTypeID());
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -137,18 +137,19 @@ void NPC::PauseWandering(int pausetime)
|
||||
if (GetGrid() != 0)
|
||||
{
|
||||
DistractedFromGrid = true;
|
||||
Log.Out(Logs::Detail, Logs::Pathing, "Paused Wandering requested. Grid %d. Resuming in %d ms (0=not until told)", GetGrid(), pausetime);
|
||||
Log(Logs::Detail, Logs::Pathing, "Paused Wandering requested. Grid %d. Resuming in %d ms (0=not until told)", GetGrid(), pausetime);
|
||||
SendPosition();
|
||||
if (pausetime<1)
|
||||
{ // negative grid number stops him dead in his tracks until ResumeWandering()
|
||||
SetGrid( 0 - GetGrid());
|
||||
SetGrid(0 - GetGrid());
|
||||
}
|
||||
else
|
||||
{ // specified waiting time, he'll resume after that
|
||||
AI_walking_timer->Start(pausetime*1000); // set the timer
|
||||
AI_walking_timer->Start(pausetime * 1000); // set the timer
|
||||
}
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Error, "NPC not on grid - can't pause wandering: %lu", (unsigned long)GetNPCTypeID());
|
||||
}
|
||||
else {
|
||||
Log(Logs::General, Logs::Error, "NPC not on grid - can't pause wandering: %lu", (unsigned long)GetNPCTypeID());
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -159,48 +160,48 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
|
||||
{ // he is on a grid
|
||||
if (GetGrid() < 0)
|
||||
{ // currently stopped by a quest command
|
||||
SetGrid( 0 - GetGrid()); // get him moving again
|
||||
Log.Out(Logs::Detail, Logs::AI, "MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.", GetGrid());
|
||||
SetGrid(0 - GetGrid()); // get him moving again
|
||||
Log(Logs::Detail, Logs::AI, "MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.", GetGrid());
|
||||
}
|
||||
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
|
||||
if (cur_wp>=0)
|
||||
if (cur_wp >= 0)
|
||||
{ // we've not already done a MoveTo()
|
||||
save_wp=cur_wp; // save the current waypoint
|
||||
cur_wp=-1; // flag this move as quest controlled
|
||||
save_wp = cur_wp; // save the current waypoint
|
||||
cur_wp = -1; // flag this move as quest controlled
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::AI, "MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d",to_string(static_cast<glm::vec3>(position)).c_str(), -GetGrid(), save_wp);
|
||||
Log(Logs::Detail, Logs::AI, "MoveTo %s, pausing regular grid wandering. Grid %d, save_wp %d", to_string(static_cast<glm::vec3>(position)).c_str(), -GetGrid(), save_wp);
|
||||
}
|
||||
else
|
||||
{ // not on a grid
|
||||
roamer=true;
|
||||
save_wp=0;
|
||||
cur_wp=-2; // flag as quest controlled w/no grid
|
||||
Log.Out(Logs::Detail, Logs::AI, "MoveTo %s without a grid.", to_string(static_cast<glm::vec3>(position)).c_str());
|
||||
roamer = true;
|
||||
save_wp = 0;
|
||||
cur_wp = -2; // flag as quest controlled w/no grid
|
||||
Log(Logs::Detail, Logs::AI, "MoveTo %s without a grid.", to_string(static_cast<glm::vec3>(position)).c_str());
|
||||
}
|
||||
if (saveguardspot)
|
||||
{
|
||||
m_GuardPoint = position;
|
||||
|
||||
if(m_GuardPoint.w == 0)
|
||||
m_GuardPoint.w = 0.0001; //hack to make IsGuarding simpler
|
||||
if (m_GuardPoint.w == 0)
|
||||
m_GuardPoint.w = 0.0001; //hack to make IsGuarding simpler
|
||||
|
||||
if(m_GuardPoint.w == -1)
|
||||
m_GuardPoint.w = this->CalculateHeadingToTarget(position.x, position.y);
|
||||
if (m_GuardPoint.w == -1)
|
||||
m_GuardPoint.w = this->CalculateHeadingToTarget(position.x, position.y);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Setting guard position to %s", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
|
||||
Log(Logs::Detail, Logs::AI, "Setting guard position to %s", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
|
||||
}
|
||||
|
||||
m_CurrentWayPoint = position;
|
||||
cur_wp_pause = 0;
|
||||
pLastFightingDelayMoving = 0;
|
||||
if(AI_walking_timer->Enabled())
|
||||
if (AI_walking_timer->Enabled())
|
||||
AI_walking_timer->Start(100);
|
||||
}
|
||||
|
||||
void NPC::UpdateWaypoint(int wp_index)
|
||||
{
|
||||
if(wp_index >= static_cast<int>(Waypoints.size())) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Update to waypoint %d failed. Not found.", wp_index);
|
||||
if (wp_index >= static_cast<int>(Waypoints.size())) {
|
||||
Log(Logs::Detail, Logs::AI, "Update to waypoint %d failed. Not found.", wp_index);
|
||||
return;
|
||||
}
|
||||
std::vector<wplist>::iterator cur;
|
||||
@@ -209,14 +210,14 @@ void NPC::UpdateWaypoint(int wp_index)
|
||||
|
||||
m_CurrentWayPoint = glm::vec4(cur->x, cur->y, cur->z, cur->heading);
|
||||
cur_wp_pause = cur->pause;
|
||||
Log.Out(Logs::Detail, Logs::AI, "Next waypoint %d: (%.3f, %.3f, %.3f, %.3f)", wp_index, m_CurrentWayPoint.x, m_CurrentWayPoint.y, m_CurrentWayPoint.z, m_CurrentWayPoint.w);
|
||||
Log(Logs::Detail, Logs::AI, "Next waypoint %d: (%.3f, %.3f, %.3f, %.3f)", wp_index, m_CurrentWayPoint.x, m_CurrentWayPoint.y, m_CurrentWayPoint.z, m_CurrentWayPoint.w);
|
||||
|
||||
//fix up pathing Z
|
||||
if(zone->HasMap() && RuleB(Map, FixPathingZAtWaypoints) && !IsBoat())
|
||||
if (zone->HasMap() && RuleB(Map, FixPathingZAtWaypoints) && !IsBoat())
|
||||
{
|
||||
|
||||
if(!RuleB(Watermap, CheckForWaterAtWaypoints) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_CurrentWayPoint))))
|
||||
if (!RuleB(Watermap, CheckForWaterAtWaypoints) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_CurrentWayPoint))))
|
||||
{
|
||||
glm::vec3 dest(m_CurrentWayPoint.x, m_CurrentWayPoint.y, m_CurrentWayPoint.z);
|
||||
|
||||
@@ -239,7 +240,7 @@ void NPC::CalculateNewWaypoint()
|
||||
if (cur_wp == 0)
|
||||
reached_beginning = true;
|
||||
|
||||
switch(wandertype)
|
||||
switch (wandertype)
|
||||
{
|
||||
case 0: //circle
|
||||
{
|
||||
@@ -254,7 +255,7 @@ void NPC::CalculateNewWaypoint()
|
||||
std::list<wplist> closest;
|
||||
GetClosestWaypoint(closest, 10, glm::vec3(GetPosition()));
|
||||
auto iter = closest.begin();
|
||||
if(closest.size() != 0)
|
||||
if (closest.size() != 0)
|
||||
{
|
||||
iter = closest.begin();
|
||||
std::advance(iter, zone->random.Int(0, closest.size() - 1));
|
||||
@@ -266,18 +267,18 @@ void NPC::CalculateNewWaypoint()
|
||||
case 2: //random
|
||||
{
|
||||
cur_wp = zone->random.Int(0, Waypoints.size() - 1);
|
||||
if(cur_wp == old_wp)
|
||||
if (cur_wp == old_wp)
|
||||
{
|
||||
if(cur_wp == (Waypoints.size() - 1))
|
||||
if (cur_wp == (Waypoints.size() - 1))
|
||||
{
|
||||
if(cur_wp > 0)
|
||||
if (cur_wp > 0)
|
||||
{
|
||||
cur_wp--;
|
||||
}
|
||||
}
|
||||
else if(cur_wp == 0)
|
||||
else if (cur_wp == 0)
|
||||
{
|
||||
if((Waypoints.size() - 1) > 0)
|
||||
if ((Waypoints.size() - 1) > 0)
|
||||
{
|
||||
cur_wp++;
|
||||
}
|
||||
@@ -288,11 +289,11 @@ void NPC::CalculateNewWaypoint()
|
||||
}
|
||||
case 3: //patrol
|
||||
{
|
||||
if(reached_end)
|
||||
if (reached_end)
|
||||
patrol = 1;
|
||||
else if(reached_beginning)
|
||||
else if (reached_beginning)
|
||||
patrol = 0;
|
||||
if(patrol == 1)
|
||||
if (patrol == 1)
|
||||
cur_wp = cur_wp - 1;
|
||||
else
|
||||
cur_wp = cur_wp + 1;
|
||||
@@ -311,9 +312,9 @@ void NPC::CalculateNewWaypoint()
|
||||
GetClosestWaypoint(closest, 5, glm::vec3(GetPosition()));
|
||||
|
||||
auto iter = closest.begin();
|
||||
while(iter != closest.end())
|
||||
while (iter != closest.end())
|
||||
{
|
||||
if(CheckLosFN((*iter).x, (*iter).y, (*iter).z, GetSize()))
|
||||
if (CheckLosFN((*iter).x, (*iter).y, (*iter).z, GetSize()))
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
@@ -323,7 +324,7 @@ void NPC::CalculateNewWaypoint()
|
||||
}
|
||||
}
|
||||
|
||||
if(closest.size() != 0)
|
||||
if (closest.size() != 0)
|
||||
{
|
||||
iter = closest.begin();
|
||||
std::advance(iter, zone->random.Int(0, closest.size() - 1));
|
||||
@@ -352,9 +353,9 @@ bool wp_distance_pred(const wp_distance& left, const wp_distance& right)
|
||||
void NPC::GetClosestWaypoint(std::list<wplist> &wp_list, int count, const glm::vec3& location)
|
||||
{
|
||||
wp_list.clear();
|
||||
if(Waypoints.size() <= count)
|
||||
if (Waypoints.size() <= count)
|
||||
{
|
||||
for(int i = 0; i < Waypoints.size(); ++i)
|
||||
for (int i = 0; i < Waypoints.size(); ++i)
|
||||
{
|
||||
wp_list.push_back(Waypoints[i]);
|
||||
}
|
||||
@@ -362,7 +363,7 @@ void NPC::GetClosestWaypoint(std::list<wplist> &wp_list, int count, const glm::v
|
||||
}
|
||||
|
||||
std::list<wp_distance> distances;
|
||||
for(int i = 0; i < Waypoints.size(); ++i)
|
||||
for (int i = 0; i < Waypoints.size(); ++i)
|
||||
{
|
||||
float cur_x = (Waypoints[i].x - location.x);
|
||||
cur_x *= cur_x;
|
||||
@@ -381,7 +382,7 @@ void NPC::GetClosestWaypoint(std::list<wplist> &wp_list, int count, const glm::v
|
||||
});
|
||||
|
||||
auto iter = distances.begin();
|
||||
for(int i = 0; i < count; ++i)
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
wp_list.push_back(Waypoints[(*iter).index]);
|
||||
++iter;
|
||||
@@ -401,41 +402,41 @@ void NPC::SetWaypointPause()
|
||||
|
||||
switch (pausetype)
|
||||
{
|
||||
case 0: //Random Half
|
||||
AI_walking_timer->Start((cur_wp_pause - zone->random.Int(0, cur_wp_pause-1)/2)*1000);
|
||||
break;
|
||||
case 1: //Full
|
||||
AI_walking_timer->Start(cur_wp_pause*1000);
|
||||
break;
|
||||
case 2: //Random Full
|
||||
AI_walking_timer->Start(zone->random.Int(0, cur_wp_pause-1)*1000);
|
||||
break;
|
||||
case 0: //Random Half
|
||||
AI_walking_timer->Start((cur_wp_pause - zone->random.Int(0, cur_wp_pause - 1) / 2) * 1000);
|
||||
break;
|
||||
case 1: //Full
|
||||
AI_walking_timer->Start(cur_wp_pause * 1000);
|
||||
break;
|
||||
case 2: //Random Full
|
||||
AI_walking_timer->Start(zone->random.Int(0, cur_wp_pause - 1) * 1000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NPC::SaveGuardSpot(bool iClearGuardSpot) {
|
||||
if (iClearGuardSpot) {
|
||||
Log.Out(Logs::Detail, Logs::AI, "Clearing guard order.");
|
||||
Log(Logs::Detail, Logs::AI, "Clearing guard order.");
|
||||
m_GuardPoint = glm::vec4();
|
||||
}
|
||||
else {
|
||||
m_GuardPoint = m_Position;
|
||||
|
||||
if(m_GuardPoint.w == 0)
|
||||
if (m_GuardPoint.w == 0)
|
||||
m_GuardPoint.w = 0.0001; //hack to make IsGuarding simpler
|
||||
Log.Out(Logs::Detail, Logs::AI, "Setting guard position to %s", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
|
||||
Log(Logs::Detail, Logs::AI, "Setting guard position to %s", to_string(static_cast<glm::vec3>(m_GuardPoint)).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void NPC::NextGuardPosition() {
|
||||
if (!CalculateNewPosition2(m_GuardPoint.x, m_GuardPoint.y, m_GuardPoint.z, GetMovespeed())) {
|
||||
SetHeading(m_GuardPoint.w);
|
||||
Log.Out(Logs::Detail, Logs::AI, "Unable to move to next guard position. Probably rooted.");
|
||||
Log(Logs::Detail, Logs::AI, "Unable to move to next guard position. Probably rooted.");
|
||||
}
|
||||
else if((m_Position.x == m_GuardPoint.x) && (m_Position.y == m_GuardPoint.y) && (m_Position.z == m_GuardPoint.z))
|
||||
else if ((m_Position.x == m_GuardPoint.x) && (m_Position.y == m_GuardPoint.y) && (m_Position.z == m_GuardPoint.z))
|
||||
{
|
||||
if(moved)
|
||||
if (moved)
|
||||
{
|
||||
moved = false;
|
||||
SetCurrentSpeed(0);
|
||||
@@ -444,19 +445,19 @@ void NPC::NextGuardPosition() {
|
||||
}
|
||||
|
||||
float Mob::CalculateDistance(float x, float y, float z) {
|
||||
return (float)sqrtf( ((m_Position.x-x)*(m_Position.x-x)) + ((m_Position.y-y)*(m_Position.y-y)) + ((m_Position.z-z)*(m_Position.z-z)) );
|
||||
return (float)sqrtf(((m_Position.x - x)*(m_Position.x - x)) + ((m_Position.y - y)*(m_Position.y - y)) + ((m_Position.z - z)*(m_Position.z - z)));
|
||||
}
|
||||
|
||||
float Mob::CalculateHeadingToTarget(float in_x, float in_y) {
|
||||
float angle;
|
||||
|
||||
if (in_x-m_Position.x > 0)
|
||||
angle = - 90 + atan((float)(in_y-m_Position.y) / (float)(in_x-m_Position.x)) * 180 / M_PI;
|
||||
else if (in_x-m_Position.x < 0)
|
||||
angle = + 90 + atan((float)(in_y-m_Position.y) / (float)(in_x-m_Position.x)) * 180 / M_PI;
|
||||
if (in_x - m_Position.x > 0)
|
||||
angle = -90 + atan((float)(in_y - m_Position.y) / (float)(in_x - m_Position.x)) * 180 / M_PI;
|
||||
else if (in_x - m_Position.x < 0)
|
||||
angle = +90 + atan((float)(in_y - m_Position.y) / (float)(in_x - m_Position.x)) * 180 / M_PI;
|
||||
else // Added?
|
||||
{
|
||||
if (in_y-m_Position.y > 0)
|
||||
if (in_y - m_Position.y > 0)
|
||||
angle = 0;
|
||||
else
|
||||
angle = 180;
|
||||
@@ -465,28 +466,29 @@ float Mob::CalculateHeadingToTarget(float in_x, float in_y) {
|
||||
angle += 360;
|
||||
if (angle > 360)
|
||||
angle -= 360;
|
||||
return (256*(360-angle)/360.0f);
|
||||
return (256 * (360 - angle) / 360.0f);
|
||||
}
|
||||
|
||||
bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, bool checkZ) {
|
||||
if(GetID()==0)
|
||||
if (GetID() == 0)
|
||||
return true;
|
||||
|
||||
if(speed <= 0)
|
||||
if (speed <= 0)
|
||||
{
|
||||
SetCurrentSpeed(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((m_Position.x-x == 0) && (m_Position.y-y == 0)) {//spawn is at target coords
|
||||
if(m_Position.z-z != 0) {
|
||||
if ((m_Position.x - x == 0) && (m_Position.y - y == 0)) {//spawn is at target coords
|
||||
if (m_Position.z - z != 0) {
|
||||
m_Position.z = z;
|
||||
Log.Out(Logs::Detail, Logs::AI, "Calc Position2 (%.3f, %.3f, %.3f): Jumping pure Z.", x, y, z);
|
||||
Log(Logs::Detail, Logs::AI, "Calc Position2 (%.3f, %.3f, %.3f): Jumping pure Z.", x, y, z);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
} else if ((std::abs(m_Position.x - x) < 0.1) && (std::abs(m_Position.y - y) < 0.1)) {
|
||||
if(IsNPC()) {
|
||||
}
|
||||
else if ((std::abs(m_Position.x - x) < 0.1) && (std::abs(m_Position.y - y) < 0.1)) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), x, y, z);
|
||||
}
|
||||
|
||||
@@ -498,12 +500,12 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
|
||||
bool send_update = false;
|
||||
int compare_steps = 20;
|
||||
if(tar_ndx < compare_steps && m_TargetLocation.x==x && m_TargetLocation.y==y) {
|
||||
if (tar_ndx < compare_steps && m_TargetLocation.x == x && m_TargetLocation.y == y) {
|
||||
|
||||
float new_x = m_Position.x + m_TargetV.x*tar_vector;
|
||||
float new_y = m_Position.y + m_TargetV.y*tar_vector;
|
||||
float new_z = m_Position.z + m_TargetV.z*tar_vector;
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
|
||||
}
|
||||
|
||||
@@ -513,28 +515,28 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
|
||||
uint8 NPCFlyMode = 0;
|
||||
|
||||
if(IsNPC()) {
|
||||
if(CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
|
||||
if (IsNPC()) {
|
||||
if (CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
|
||||
NPCFlyMode = 1;
|
||||
}
|
||||
|
||||
//fix up pathing Z
|
||||
if(!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
|
||||
if (!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
|
||||
{
|
||||
if(!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
{
|
||||
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
|
||||
|
||||
if ((newz > -2000) &&
|
||||
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
|
||||
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
|
||||
{
|
||||
if ((std::abs(x - m_Position.x) < 0.5) &&
|
||||
(std::abs(y - m_Position.y) < 0.5)) {
|
||||
(std::abs(y - m_Position.y) < 0.5)) {
|
||||
if (std::abs(z - m_Position.z) <=
|
||||
RuleR(Map, FixPathingZMaxDeltaMoving))
|
||||
RuleR(Map, FixPathingZMaxDeltaMoving))
|
||||
m_Position.z = z;
|
||||
else
|
||||
m_Position.z = newz + 1;
|
||||
@@ -552,15 +554,16 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
|
||||
if (tar_ndx>50) {
|
||||
tar_ndx--;
|
||||
} else {
|
||||
tar_ndx=0;
|
||||
}
|
||||
else {
|
||||
tar_ndx = 0;
|
||||
}
|
||||
m_TargetLocation = glm::vec3(x, y, z);
|
||||
|
||||
float nx = this->m_Position.x;
|
||||
float ny = this->m_Position.y;
|
||||
float nz = this->m_Position.z;
|
||||
// float nh = this->heading;
|
||||
// float nh = this->heading;
|
||||
|
||||
m_TargetV.x = x - nx;
|
||||
m_TargetV.y = y - ny;
|
||||
@@ -568,39 +571,39 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
SetCurrentSpeed((int8)speed);
|
||||
pRunAnimSpeed = speed;
|
||||
#ifdef BOTS
|
||||
if(IsClient() || IsBot())
|
||||
if (IsClient() || IsBot())
|
||||
#else
|
||||
if(IsClient())
|
||||
if (IsClient())
|
||||
#endif
|
||||
{
|
||||
animation = speed / 2;
|
||||
}
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 2: get unit vector
|
||||
// --------------------------------------------------------------------------
|
||||
float mag = sqrtf (m_TargetV.x*m_TargetV.x + m_TargetV.y*m_TargetV.y + m_TargetV.z*m_TargetV.z);
|
||||
float mag = sqrtf(m_TargetV.x*m_TargetV.x + m_TargetV.y*m_TargetV.y + m_TargetV.z*m_TargetV.z);
|
||||
tar_vector = (float)speed / mag;
|
||||
|
||||
// mob move fix
|
||||
int numsteps = (int) ( mag * 16.0f / (float)speed + 0.5f);
|
||||
// mob move fix
|
||||
int numsteps = (int)(mag * 16.0f / (float)speed + 0.5f);
|
||||
|
||||
|
||||
// mob move fix
|
||||
// mob move fix
|
||||
|
||||
if (numsteps<20)
|
||||
{
|
||||
if (numsteps>1)
|
||||
{
|
||||
tar_vector=1.0f ;
|
||||
m_TargetV.x = m_TargetV.x/(float)numsteps;
|
||||
m_TargetV.y = m_TargetV.y/(float)numsteps;
|
||||
m_TargetV.z = m_TargetV.z/(float)numsteps;
|
||||
tar_vector = 1.0f;
|
||||
m_TargetV.x = m_TargetV.x / (float)numsteps;
|
||||
m_TargetV.y = m_TargetV.y / (float)numsteps;
|
||||
m_TargetV.z = m_TargetV.z / (float)numsteps;
|
||||
|
||||
float new_x = m_Position.x + m_TargetV.x;
|
||||
float new_y = m_Position.y + m_TargetV.y;
|
||||
float new_z = m_Position.z + m_TargetV.z;
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
|
||||
}
|
||||
|
||||
@@ -612,7 +615,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
}
|
||||
else
|
||||
{
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), x, y, z);
|
||||
}
|
||||
|
||||
@@ -623,9 +626,9 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
}
|
||||
|
||||
else {
|
||||
tar_vector/=16.0f;
|
||||
tar_vector /= 16.0f;
|
||||
float dur = Timer::GetCurrentTime() - pLastChange;
|
||||
if(dur < 1.0f) {
|
||||
if (dur < 1.0f) {
|
||||
dur = 1.0f;
|
||||
}
|
||||
tar_vector = (tar_vector * AImovement_duration) / 100.0f;
|
||||
@@ -633,7 +636,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
float new_x = m_Position.x + m_TargetV.x*tar_vector;
|
||||
float new_y = m_Position.y + m_TargetV.y*tar_vector;
|
||||
float new_z = m_Position.z + m_TargetV.z*tar_vector;
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
|
||||
}
|
||||
|
||||
@@ -645,23 +648,23 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
|
||||
uint8 NPCFlyMode = 0;
|
||||
|
||||
if(IsNPC()) {
|
||||
if(CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
|
||||
if (IsNPC()) {
|
||||
if (CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
|
||||
NPCFlyMode = 1;
|
||||
}
|
||||
|
||||
//fix up pathing Z
|
||||
if(!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving)) {
|
||||
if (!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving)) {
|
||||
|
||||
if(!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
{
|
||||
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
float newz = zone->zonemap->FindBestZ(dest, nullptr);
|
||||
|
||||
if ((newz > -2000) &&
|
||||
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
|
||||
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
|
||||
{
|
||||
if (std::abs(x - m_Position.x) < 0.5 && std::abs(y - m_Position.y) < 0.5) {
|
||||
if (std::abs(z - m_Position.z) <= RuleR(Map, FixPathingZMaxDeltaMoving))
|
||||
@@ -670,13 +673,13 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
|
||||
m_Position.z = newz + 1;
|
||||
}
|
||||
else
|
||||
m_Position.z = newz+1;
|
||||
}
|
||||
m_Position.z = newz + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetMoving(true);
|
||||
moved=true;
|
||||
moved = true;
|
||||
|
||||
m_Delta = glm::vec4(m_Position.x - nx, m_Position.y - ny, m_Position.z - nz, 0.0f);
|
||||
|
||||
@@ -700,7 +703,7 @@ bool Mob::CalculateNewPosition2(float x, float y, float z, int speed, bool check
|
||||
}
|
||||
|
||||
bool Mob::CalculateNewPosition(float x, float y, float z, int speed, bool checkZ, bool calcHeading) {
|
||||
if(GetID()==0)
|
||||
if (GetID() == 0)
|
||||
return true;
|
||||
|
||||
float nx = m_Position.x;
|
||||
@@ -710,15 +713,15 @@ bool Mob::CalculateNewPosition(float x, float y, float z, int speed, bool checkZ
|
||||
// if NPC is rooted
|
||||
if (speed == 0) {
|
||||
SetHeading(CalculateHeadingToTarget(x, y));
|
||||
if(moved){
|
||||
if (moved) {
|
||||
SetCurrentSpeed(0);
|
||||
moved=false;
|
||||
moved = false;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::AI, "Rooted while calculating new position to (%.3f, %.3f, %.3f)", x, y, z);
|
||||
Log(Logs::Detail, Logs::AI, "Rooted while calculating new position to (%.3f, %.3f, %.3f)", x, y, z);
|
||||
return true;
|
||||
}
|
||||
|
||||
float old_test_vector=test_vector;
|
||||
float old_test_vector = test_vector;
|
||||
m_TargetV.x = x - nx;
|
||||
m_TargetV.y = y - ny;
|
||||
m_TargetV.z = z - nz;
|
||||
@@ -726,62 +729,62 @@ bool Mob::CalculateNewPosition(float x, float y, float z, int speed, bool checkZ
|
||||
if (m_TargetV.x == 0 && m_TargetV.y == 0)
|
||||
return false;
|
||||
SetCurrentSpeed((int8)(speed)); //*NPC_RUNANIM_RATIO);
|
||||
//speed *= NPC_SPEED_MULTIPLIER;
|
||||
//speed *= NPC_SPEED_MULTIPLIER;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "Calculating new position to (%.3f, %.3f, %.3f) vector (%.3f, %.3f, %.3f) rate %.3f RAS %d", x, y, z, m_TargetV.x, m_TargetV.y, m_TargetV.z, speed, pRunAnimSpeed);
|
||||
Log(Logs::Detail, Logs::AI, "Calculating new position to (%.3f, %.3f, %.3f) vector (%.3f, %.3f, %.3f) rate %.3f RAS %d", x, y, z, m_TargetV.x, m_TargetV.y, m_TargetV.z, speed, pRunAnimSpeed);
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 2: get unit vector
|
||||
// --------------------------------------------------------------------------
|
||||
test_vector=sqrtf (x*x + y*y + z*z);
|
||||
tar_vector = speed / sqrtf (m_TargetV.x*m_TargetV.x + m_TargetV.y*m_TargetV.y + m_TargetV.z*m_TargetV.z);
|
||||
test_vector = sqrtf(x*x + y*y + z*z);
|
||||
tar_vector = speed / sqrtf(m_TargetV.x*m_TargetV.x + m_TargetV.y*m_TargetV.y + m_TargetV.z*m_TargetV.z);
|
||||
m_Position.w = CalculateHeadingToTarget(x, y);
|
||||
|
||||
if (tar_vector >= 1.0) {
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), x, y, z);
|
||||
}
|
||||
|
||||
m_Position.x = x;
|
||||
m_Position.y = y;
|
||||
m_Position.z = z;
|
||||
Log.Out(Logs::Detail, Logs::AI, "Close enough, jumping to waypoint");
|
||||
Log(Logs::Detail, Logs::AI, "Close enough, jumping to waypoint");
|
||||
}
|
||||
else {
|
||||
float new_x = m_Position.x + m_TargetV.x*tar_vector;
|
||||
float new_y = m_Position.y + m_TargetV.y*tar_vector;
|
||||
float new_z = m_Position.z + m_TargetV.z*tar_vector;
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
|
||||
}
|
||||
|
||||
m_Position.x = new_x;
|
||||
m_Position.y = new_y;
|
||||
m_Position.z = new_z;
|
||||
Log.Out(Logs::Detail, Logs::AI, "Next position (%.3f, %.3f, %.3f)", m_Position.x, m_Position.y, m_Position.z);
|
||||
Log(Logs::Detail, Logs::AI, "Next position (%.3f, %.3f, %.3f)", m_Position.x, m_Position.y, m_Position.z);
|
||||
}
|
||||
|
||||
uint8 NPCFlyMode = 0;
|
||||
|
||||
if(IsNPC()) {
|
||||
if(CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
|
||||
if (IsNPC()) {
|
||||
if (CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
|
||||
NPCFlyMode = 1;
|
||||
}
|
||||
|
||||
//fix up pathing Z
|
||||
if(!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
|
||||
if (!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
|
||||
{
|
||||
if(!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
|
||||
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
{
|
||||
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.x,m_Position.y,m_Position.z);
|
||||
Log(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz, m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
if ((newz > -2000) &&
|
||||
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
|
||||
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
|
||||
{
|
||||
if (std::abs(x - m_Position.x) < 0.5 && std::abs(y - m_Position.y) < 0.5) {
|
||||
if (std::abs(z - m_Position.z) <= RuleR(Map, FixPathingZMaxDeltaMoving))
|
||||
@@ -790,16 +793,16 @@ bool Mob::CalculateNewPosition(float x, float y, float z, int speed, bool checkZ
|
||||
m_Position.z = newz + 1;
|
||||
}
|
||||
else
|
||||
m_Position.z = newz+1;
|
||||
m_Position.z = newz + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//OP_MobUpdate
|
||||
if((old_test_vector!=test_vector) || tar_ndx>20){ //send update
|
||||
tar_ndx=0;
|
||||
if ((old_test_vector != test_vector) || tar_ndx>20) { //send update
|
||||
tar_ndx = 0;
|
||||
this->SetMoving(true);
|
||||
moved=true;
|
||||
moved = true;
|
||||
m_Delta = glm::vec4(m_Position.x - nx, m_Position.y - ny, m_Position.z - nz, 0.0f);
|
||||
SendPosUpdate();
|
||||
}
|
||||
@@ -827,7 +830,7 @@ void NPC::AssignWaypoints(int32 grid)
|
||||
|
||||
// Retrieve the wander and pause types for this grid
|
||||
std::string query = StringFormat("SELECT `type`, `type2` FROM `grid` WHERE `id` = %i AND `zoneid` = %i", grid,
|
||||
zone->GetZoneID());
|
||||
zone->GetZoneID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
@@ -843,10 +846,10 @@ void NPC::AssignWaypoints(int32 grid)
|
||||
|
||||
SetGrid(grid); // Assign grid number
|
||||
|
||||
// Retrieve all waypoints for this grid
|
||||
// Retrieve all waypoints for this grid
|
||||
query = StringFormat("SELECT `x`,`y`,`z`,`pause`,`heading` "
|
||||
"FROM grid_entries WHERE `gridid` = %i AND `zoneid` = %i "
|
||||
"ORDER BY `number`", grid, zone->GetZoneID());
|
||||
"FROM grid_entries WHERE `gridid` = %i AND `zoneid` = %i "
|
||||
"ORDER BY `number`", grid, zone->GetZoneID());
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
@@ -863,10 +866,10 @@ void NPC::AssignWaypoints(int32 grid)
|
||||
newwp.y = atof(row[1]);
|
||||
newwp.z = atof(row[2]);
|
||||
|
||||
if(zone->HasMap() && RuleB(Map, FixPathingZWhenLoading) )
|
||||
if (zone->HasMap() && RuleB(Map, FixPathingZWhenLoading))
|
||||
{
|
||||
auto positon = glm::vec3(newwp.x,newwp.y,newwp.z);
|
||||
if(!RuleB(Watermap, CheckWaypointsInWaterWhenLoading) || !zone->HasWaterMap() ||
|
||||
auto positon = glm::vec3(newwp.x, newwp.y, newwp.z);
|
||||
if (!RuleB(Watermap, CheckWaypointsInWaterWhenLoading) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(positon)))
|
||||
{
|
||||
glm::vec3 dest(newwp.x, newwp.y, newwp.z);
|
||||
@@ -893,32 +896,32 @@ void NPC::AssignWaypoints(int32 grid)
|
||||
}
|
||||
|
||||
void Mob::SendTo(float new_x, float new_y, float new_z) {
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
|
||||
}
|
||||
|
||||
m_Position.x = new_x;
|
||||
m_Position.y = new_y;
|
||||
m_Position.z = new_z;
|
||||
Log.Out(Logs::Detail, Logs::AI, "Sent To (%.3f, %.3f, %.3f)", new_x, new_y, new_z);
|
||||
Log(Logs::Detail, Logs::AI, "Sent To (%.3f, %.3f, %.3f)", new_x, new_y, new_z);
|
||||
|
||||
if(flymode == FlyMode1)
|
||||
if (flymode == FlyMode1)
|
||||
return;
|
||||
|
||||
//fix up pathing Z, this shouldent be needed IF our waypoints
|
||||
//are corrected instead
|
||||
if(zone->HasMap() && RuleB(Map, FixPathingZOnSendTo) )
|
||||
if (zone->HasMap() && RuleB(Map, FixPathingZOnSendTo))
|
||||
{
|
||||
if(!RuleB(Watermap, CheckForWaterOnSendTo) || !zone->HasWaterMap() ||
|
||||
if (!RuleB(Watermap, CheckForWaterOnSendTo) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
{
|
||||
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
float newz = zone->zonemap->FindBestZ(dest, nullptr);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.x,m_Position.y,m_Position.z);
|
||||
Log(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz, m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
if( (newz > -2000) && std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
|
||||
if ((newz > -2000) && std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
|
||||
m_Position.z = newz + 1;
|
||||
}
|
||||
}
|
||||
@@ -927,7 +930,7 @@ void Mob::SendTo(float new_x, float new_y, float new_z) {
|
||||
}
|
||||
|
||||
void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
|
||||
if(IsNPC()) {
|
||||
if (IsNPC()) {
|
||||
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z + 0.1);
|
||||
}
|
||||
|
||||
@@ -938,18 +941,18 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
|
||||
//fix up pathing Z, this shouldent be needed IF our waypoints
|
||||
//are corrected instead
|
||||
|
||||
if(zone->HasMap() && RuleB(Map, FixPathingZOnSendTo))
|
||||
if (zone->HasMap() && RuleB(Map, FixPathingZOnSendTo))
|
||||
{
|
||||
if(!RuleB(Watermap, CheckForWaterOnSendTo) || !zone->HasWaterMap() ||
|
||||
if (!RuleB(Watermap, CheckForWaterOnSendTo) || !zone->HasWaterMap() ||
|
||||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
{
|
||||
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
float newz = zone->zonemap->FindBestZ(dest, nullptr);
|
||||
|
||||
Log.Out(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.x,m_Position.y,m_Position.z);
|
||||
Log(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz, m_Position.x, m_Position.y, m_Position.z);
|
||||
|
||||
if( (newz > -2000) && std::abs(newz-dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
|
||||
if ((newz > -2000) && std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
|
||||
m_Position.z = newz + 1;
|
||||
}
|
||||
}
|
||||
@@ -993,7 +996,7 @@ bool ZoneDatabase::GetWaypoints(uint32 grid, uint16 zoneid, uint32 num, wplist*
|
||||
return false;
|
||||
|
||||
std::string query = StringFormat("SELECT x, y, z, pause, heading FROM grid_entries "
|
||||
"WHERE gridid = %i AND number = %i AND zoneid = %i", grid, num, zoneid);
|
||||
"WHERE gridid = %i AND number = %i AND zoneid = %i", grid, num, zoneid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
@@ -1040,7 +1043,7 @@ void ZoneDatabase::ModifyGrid(Client *client, bool remove, uint32 id, uint8 type
|
||||
if (!remove)
|
||||
{
|
||||
std::string query = StringFormat("INSERT INTO grid(id, zoneid, type, type2) "
|
||||
"VALUES (%i, %i, %i, %i)", id, zoneid, type, type2);
|
||||
"VALUES (%i, %i, %i, %i)", id, zoneid, type, type2);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
@@ -1062,8 +1065,8 @@ void ZoneDatabase::ModifyGrid(Client *client, bool remove, uint32 id, uint8 type
|
||||
void ZoneDatabase::AddWP(Client *client, uint32 gridid, uint32 wpnum, const glm::vec4& position, uint32 pause, uint16 zoneid)
|
||||
{
|
||||
std::string query = StringFormat("INSERT INTO grid_entries (gridid, zoneid, `number`, x, y, z, pause, heading) "
|
||||
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
|
||||
gridid, zoneid, wpnum, position.x, position.y, position.z, pause, position.w);
|
||||
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
|
||||
gridid, zoneid, wpnum, position.x, position.y, position.z, pause, position.w);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
@@ -1084,10 +1087,10 @@ void ZoneDatabase::AddWP(Client *client, uint32 gridid, uint32 wpnum, const glm:
|
||||
void ZoneDatabase::DeleteWaypoint(Client *client, uint32 grid_num, uint32 wp_num, uint16 zoneid)
|
||||
{
|
||||
std::string query = StringFormat("DELETE FROM grid_entries WHERE "
|
||||
"gridid = %i AND zoneid = %i AND `number` = %i",
|
||||
grid_num, zoneid, wp_num);
|
||||
"gridid = %i AND zoneid = %i AND `number` = %i",
|
||||
grid_num, zoneid, wp_num);
|
||||
auto results = QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1106,7 +1109,7 @@ uint32 ZoneDatabase::AddWPForSpawn(Client *client, uint32 spawn2id, const glm::v
|
||||
uint32 next_wp_num; // The waypoint number we should be assigning to the new waypoint
|
||||
bool createdNewGrid; // Did we create a new grid in this function?
|
||||
|
||||
// See what grid number our spawn is assigned
|
||||
// See what grid number our spawn is assigned
|
||||
std::string query = StringFormat("SELECT pathgrid FROM spawn2 WHERE id = %i", spawn2id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@@ -1124,11 +1127,11 @@ uint32 ZoneDatabase::AddWPForSpawn(Client *client, uint32 spawn2id, const glm::v
|
||||
{ // Our spawn doesn't have a grid assigned to it -- we need to create a new grid and assign it to the spawn
|
||||
createdNewGrid = true;
|
||||
grid_num = GetFreeGrid(zoneid);
|
||||
if(grid_num == 0) // There are no grids for the current zone -- create Grid #1
|
||||
if (grid_num == 0) // There are no grids for the current zone -- create Grid #1
|
||||
grid_num = 1;
|
||||
|
||||
query = StringFormat("INSERT INTO grid SET id = '%i', zoneid = %i, type ='%i', type2 = '%i'",
|
||||
grid_num, zoneid, type1, type2);
|
||||
grid_num, zoneid, type1, type2);
|
||||
QueryDatabase(query);
|
||||
|
||||
query = StringFormat("UPDATE spawn2 SET pathgrid = '%i' WHERE id = '%i'", grid_num, spawn2id);
|
||||
@@ -1142,22 +1145,22 @@ uint32 ZoneDatabase::AddWPForSpawn(Client *client, uint32 spawn2id, const glm::v
|
||||
query = StringFormat("SELECT max(`number`) FROM grid_entries WHERE zoneid = '%i' AND gridid = '%i'", zoneid, grid_num);
|
||||
|
||||
results = QueryDatabase(query);
|
||||
if(!results.Success()) { // Query error
|
||||
if (!results.Success()) { // Query error
|
||||
return 0;
|
||||
}
|
||||
|
||||
row = results.begin();
|
||||
if(row[0] != 0)
|
||||
if (row[0] != 0)
|
||||
next_wp_num = atoi(row[0]) + 1;
|
||||
else // No waypoints in this grid yet
|
||||
next_wp_num = 1;
|
||||
|
||||
query = StringFormat("INSERT INTO grid_entries(gridid, zoneid, `number`, x, y, z, pause, heading) "
|
||||
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
|
||||
grid_num, zoneid, next_wp_num, position.x, position.y, position.z, pause, position.w);
|
||||
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
|
||||
grid_num, zoneid, next_wp_num, position.x, position.y, position.z, pause, position.w);
|
||||
results = QueryDatabase(query);
|
||||
|
||||
return createdNewGrid? grid_num: 0;
|
||||
return createdNewGrid ? grid_num : 0;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::GetFreeGrid(uint16 zoneid) {
|
||||
@@ -1180,7 +1183,7 @@ uint32 ZoneDatabase::GetFreeGrid(uint16 zoneid) {
|
||||
int ZoneDatabase::GetHighestWaypoint(uint32 zoneid, uint32 gridid) {
|
||||
|
||||
std::string query = StringFormat("SELECT COALESCE(MAX(number), 0) FROM grid_entries "
|
||||
"WHERE zoneid = %i AND gridid = %i", zoneid, gridid);
|
||||
"WHERE zoneid = %i AND gridid = %i", zoneid, gridid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return 0;
|
||||
@@ -1201,4 +1204,4 @@ void NPC::SaveGuardSpotCharm()
|
||||
void NPC::RestoreGuardSpotCharm()
|
||||
{
|
||||
m_GuardPoint = m_GuardPointSaved;
|
||||
}
|
||||
}
|
||||
+434
-430
File diff suppressed because it is too large
Load Diff
+78
-75
@@ -88,7 +88,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Booting %s (%d:%d)", zonename, iZoneID, iInstanceID);
|
||||
Log(Logs::General, Logs::Status, "Booting %s (%d:%d)", zonename, iZoneID, iInstanceID);
|
||||
|
||||
numclients = 0;
|
||||
zone = new Zone(iZoneID, iInstanceID, zonename);
|
||||
@@ -113,13 +113,13 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
log_levels[i]=0; //set to zero on a bogue char
|
||||
}
|
||||
zone->loglevelvar = log_levels[0];
|
||||
Log.Out(Logs::General, Logs::Status, "General logging level: %i", zone->loglevelvar);
|
||||
Log(Logs::General, Logs::Status, "General logging level: %i", zone->loglevelvar);
|
||||
zone->merchantvar = log_levels[1];
|
||||
Log.Out(Logs::General, Logs::Status, "Merchant logging level: %i", zone->merchantvar);
|
||||
Log(Logs::General, Logs::Status, "Merchant logging level: %i", zone->merchantvar);
|
||||
zone->tradevar = log_levels[2];
|
||||
Log.Out(Logs::General, Logs::Status, "Trade logging level: %i", zone->tradevar);
|
||||
Log(Logs::General, Logs::Status, "Trade logging level: %i", zone->tradevar);
|
||||
zone->lootvar = log_levels[3];
|
||||
Log.Out(Logs::General, Logs::Status, "Loot logging level: %i", zone->lootvar);
|
||||
Log(Logs::General, Logs::Status, "Loot logging level: %i", zone->lootvar);
|
||||
}
|
||||
else {
|
||||
zone->loglevelvar = uint8(tmp_i); //continue supporting only command logging (for now)
|
||||
@@ -140,15 +140,15 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
|
||||
delete pack;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort);
|
||||
Log.Out(Logs::General, Logs::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
|
||||
Log(Logs::General, Logs::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort);
|
||||
Log(Logs::General, Logs::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
|
||||
parse->Init();
|
||||
UpdateWindowTitle();
|
||||
zone->GetTimeSync();
|
||||
|
||||
/* Set Logging */
|
||||
|
||||
Log.StartFileLogs(StringFormat("%s_version_%u_inst_id_%u_port_%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
|
||||
LogSys.StartFileLogs(StringFormat("%s_version_%u_inst_id_%u_port_%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -163,12 +163,12 @@ bool Zone::LoadZoneObjects()
|
||||
zoneid, instanceversion);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Objects from DB: %s",
|
||||
Log(Logs::General, Logs::Error, "Error Loading Objects from DB: %s",
|
||||
results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading Objects from DB...");
|
||||
Log(Logs::General, Logs::Status, "Loading Objects from DB...");
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
if (atoi(row[9]) == 0) {
|
||||
// Type == 0 - Static Object
|
||||
@@ -287,7 +287,7 @@ bool Zone::LoadGroundSpawns() {
|
||||
|
||||
memset(&groundspawn, 0, sizeof(groundspawn));
|
||||
int gsindex=0;
|
||||
Log.Out(Logs::General, Logs::Status, "Loading Ground Spawns from DB...");
|
||||
Log(Logs::General, Logs::Status, "Loading Ground Spawns from DB...");
|
||||
database.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn);
|
||||
uint32 ix=0;
|
||||
char* name = nullptr;
|
||||
@@ -406,7 +406,7 @@ uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
|
||||
}
|
||||
|
||||
void Zone::LoadTempMerchantData() {
|
||||
Log.Out(Logs::General, Logs::Status, "Loading Temporary Merchant Lists...");
|
||||
Log(Logs::General, Logs::Status, "Loading Temporary Merchant Lists...");
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"DISTINCT ml.npcid, "
|
||||
@@ -476,7 +476,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
|
||||
}
|
||||
|
||||
void Zone::GetMerchantDataForZoneLoad() {
|
||||
Log.Out(Logs::General, Logs::Status, "Loading Merchant Lists...");
|
||||
Log(Logs::General, Logs::Status, "Loading Merchant Lists...");
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"DISTINCT ml.merchantid, "
|
||||
@@ -499,7 +499,7 @@ void Zone::GetMerchantDataForZoneLoad() {
|
||||
std::map<uint32, std::list<MerchantList> >::iterator cur;
|
||||
uint32 npcid = 0;
|
||||
if (results.RowCount() == 0) {
|
||||
Log.Out(Logs::General, Logs::None, "No Merchant Data found for %s.", GetShortName());
|
||||
Log(Logs::General, Logs::None, "No Merchant Data found for %s.", GetShortName());
|
||||
return;
|
||||
}
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
@@ -548,8 +548,9 @@ void Zone::LoadMercTemplates(){
|
||||
std::string query = "SELECT `class_id`, `proficiency_id`, `stance_id`, `isdefault` FROM "
|
||||
"`merc_stance_entries` ORDER BY `class_id`, `proficiency_id`, `stance_id`";
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Error in ZoneDatabase::LoadMercTemplates()");
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Error in ZoneDatabase::LoadMercTemplates()");
|
||||
}
|
||||
else {
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
MercStanceInfo tempMercStanceInfo;
|
||||
@@ -572,7 +573,7 @@ void Zone::LoadMercTemplates(){
|
||||
"ORDER BY MTyp.race_id, MS.class_id, MTyp.proficiency_id;";
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in ZoneDatabase::LoadMercTemplates()");
|
||||
Log(Logs::General, Logs::Error, "Error in ZoneDatabase::LoadMercTemplates()");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -616,7 +617,7 @@ void Zone::LoadLevelEXPMods(){
|
||||
const std::string query = "SELECT level, exp_mod, aa_exp_mod FROM level_exp_mods";
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in ZoneDatabase::LoadEXPLevelMods()");
|
||||
Log(Logs::General, Logs::Error, "Error in ZoneDatabase::LoadEXPLevelMods()");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -640,7 +641,7 @@ void Zone::LoadMercSpells(){
|
||||
"ORDER BY msl.class_id, msl.proficiency_id, msle.spell_type, msle.minlevel, msle.slot;";
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in Zone::LoadMercSpells()");
|
||||
Log(Logs::General, Logs::Error, "Error in Zone::LoadMercSpells()");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -661,7 +662,7 @@ void Zone::LoadMercSpells(){
|
||||
merc_spells_list[classid].push_back(tempMercSpellEntry);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Mercenaries, "Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
|
||||
Log(Logs::General, Logs::Mercenaries, "Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
|
||||
|
||||
}
|
||||
|
||||
@@ -700,11 +701,11 @@ void Zone::Shutdown(bool quite)
|
||||
}
|
||||
zone->ldon_trap_entry_list.clear();
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Zone Shutdown: %s (%i)", zone->GetShortName(), zone->GetZoneID());
|
||||
Log(Logs::General, Logs::Status, "Zone Shutdown: %s (%i)", zone->GetShortName(), zone->GetZoneID());
|
||||
petition_list.ClearPetitions();
|
||||
zone->SetZoneHasCurrentTime(false);
|
||||
if (!quite)
|
||||
Log.Out(Logs::General, Logs::Normal, "Zone shutdown: going to sleep");
|
||||
Log(Logs::General, Logs::Normal, "Zone shutdown: going to sleep");
|
||||
is_zone_loaded = false;
|
||||
|
||||
zone->ResetAuth();
|
||||
@@ -713,24 +714,24 @@ void Zone::Shutdown(bool quite)
|
||||
parse->ReloadQuests(true);
|
||||
UpdateWindowTitle();
|
||||
|
||||
Log.CloseFileLogs();
|
||||
LogSys.CloseFileLogs();
|
||||
}
|
||||
|
||||
void Zone::LoadZoneDoors(const char* zone, int16 version)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Status, "Loading doors for %s ...", zone);
|
||||
Log(Logs::General, Logs::Status, "Loading doors for %s ...", zone);
|
||||
|
||||
uint32 maxid;
|
||||
int32 count = database.GetDoorsCount(&maxid, zone, version);
|
||||
if(count < 1) {
|
||||
Log.Out(Logs::General, Logs::Status, "... No doors loaded.");
|
||||
Log(Logs::General, Logs::Status, "... No doors loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto dlist = new Door[count];
|
||||
|
||||
if(!database.LoadDoors(count, dlist, zone, version)) {
|
||||
Log.Out(Logs::General, Logs::Error, "... Failed to load doors.");
|
||||
Log(Logs::General, Logs::Error, "... Failed to load doors.");
|
||||
delete[] dlist;
|
||||
return;
|
||||
}
|
||||
@@ -740,7 +741,7 @@ void Zone::LoadZoneDoors(const char* zone, int16 version)
|
||||
for(r = 0; r < count; r++, d++) {
|
||||
auto newdoor = new Doors(d);
|
||||
entity_list.AddDoor(newdoor);
|
||||
Log.Out(Logs::Detail, Logs::Doors, "Door Add to Entity List, index: %u db id: %u, door_id %u", r, dlist[r].db_id, dlist[r].door_id);
|
||||
Log(Logs::Detail, Logs::Doors, "Door Add to Entity List, index: %u db id: %u, door_id %u", r, dlist[r].db_id, dlist[r].door_id);
|
||||
}
|
||||
delete[] dlist;
|
||||
}
|
||||
@@ -791,13 +792,15 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
||||
database.GetZoneLongName(short_name, &long_name, file_name, &m_SafePoint.x, &m_SafePoint.y, &m_SafePoint.z, &pgraveyard_id, &pMaxClients);
|
||||
if(graveyard_id() > 0)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::None, "Graveyard ID is %i.", graveyard_id());
|
||||
Log(Logs::General, Logs::None, "Graveyard ID is %i.", graveyard_id());
|
||||
bool GraveYardLoaded = database.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_Graveyard.x, &m_Graveyard.y, &m_Graveyard.z, &m_Graveyard.w);
|
||||
|
||||
if(GraveYardLoaded)
|
||||
Log.Out(Logs::General, Logs::None, "Loaded a graveyard for zone %s: graveyard zoneid is %u at %s.", short_name, graveyard_zoneid(), to_string(m_Graveyard).c_str());
|
||||
else
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to load the graveyard id %i for zone %s.", graveyard_id(), short_name);
|
||||
if (GraveYardLoaded) {
|
||||
Log(Logs::General, Logs::None, "Loaded a graveyard for zone %s: graveyard zoneid is %u at %s.", short_name, graveyard_zoneid(), to_string(m_Graveyard).c_str());
|
||||
}
|
||||
else {
|
||||
Log(Logs::General, Logs::Error, "Unable to load the graveyard id %i for zone %s.", graveyard_id(), short_name);
|
||||
}
|
||||
}
|
||||
if (long_name == 0) {
|
||||
long_name = strcpy(new char[18], "Long zone missing");
|
||||
@@ -805,7 +808,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
||||
autoshutdown_timer.Start(AUTHENTICATION_TIMEOUT * 1000, false);
|
||||
Weather_Timer = new Timer(60000);
|
||||
Weather_Timer->Start();
|
||||
Log.Out(Logs::General, Logs::None, "The next weather check for zone: %s will be in %i seconds.", short_name, Weather_Timer->GetRemainingTime()/1000);
|
||||
Log(Logs::General, Logs::None, "The next weather check for zone: %s will be in %i seconds.", short_name, Weather_Timer->GetRemainingTime()/1000);
|
||||
zone_weather = 0;
|
||||
weather_intensity = 0;
|
||||
blocked_spells = nullptr;
|
||||
@@ -892,59 +895,59 @@ bool Zone::Init(bool iStaticZone) {
|
||||
zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
|
||||
zone->pathing = PathManager::LoadPathFile(zone->map_name);
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading spawn conditions...");
|
||||
Log(Logs::General, Logs::Status, "Loading spawn conditions...");
|
||||
if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading spawn conditions failed, continuing without them.");
|
||||
Log(Logs::General, Logs::Error, "Loading spawn conditions failed, continuing without them.");
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading static zone points...");
|
||||
Log(Logs::General, Logs::Status, "Loading static zone points...");
|
||||
if (!database.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading static zone points failed.");
|
||||
Log(Logs::General, Logs::Error, "Loading static zone points failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading spawn groups...");
|
||||
Log(Logs::General, Logs::Status, "Loading spawn groups...");
|
||||
if (!database.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading spawn groups failed.");
|
||||
Log(Logs::General, Logs::Error, "Loading spawn groups failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading spawn2 points...");
|
||||
Log(Logs::General, Logs::Status, "Loading spawn2 points...");
|
||||
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion()))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Loading spawn2 points failed.");
|
||||
Log(Logs::General, Logs::Error, "Loading spawn2 points failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading player corpses...");
|
||||
Log(Logs::General, Logs::Status, "Loading player corpses...");
|
||||
if (!database.LoadCharacterCorpses(zoneid, instanceid)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading player corpses failed.");
|
||||
Log(Logs::General, Logs::Error, "Loading player corpses failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading traps...");
|
||||
Log(Logs::General, Logs::Status, "Loading traps...");
|
||||
if (!database.LoadTraps(short_name, GetInstanceVersion()))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Loading traps failed.");
|
||||
Log(Logs::General, Logs::Error, "Loading traps failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading adventure flavor text...");
|
||||
Log(Logs::General, Logs::Status, "Loading adventure flavor text...");
|
||||
LoadAdventureFlavor();
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading ground spawns...");
|
||||
Log(Logs::General, Logs::Status, "Loading ground spawns...");
|
||||
if (!LoadGroundSpawns())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Loading ground spawns failed. continuing.");
|
||||
Log(Logs::General, Logs::Error, "Loading ground spawns failed. continuing.");
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading World Objects from DB...");
|
||||
Log(Logs::General, Logs::Status, "Loading World Objects from DB...");
|
||||
if (!LoadZoneObjects())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Loading World Objects failed. continuing.");
|
||||
Log(Logs::General, Logs::Error, "Loading World Objects failed. continuing.");
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Flushing old respawn timers...");
|
||||
Log(Logs::General, Logs::Status, "Flushing old respawn timers...");
|
||||
database.QueryDatabase("DELETE FROM `respawn_times` WHERE (`start` + `duration`) < UNIX_TIMESTAMP(NOW())");
|
||||
|
||||
//load up the zone's doors (prints inside)
|
||||
@@ -983,10 +986,10 @@ bool Zone::Init(bool iStaticZone) {
|
||||
petition_list.ClearPetitions();
|
||||
petition_list.ReadDatabase();
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Loading timezone data...");
|
||||
Log(Logs::General, Logs::Status, "Loading timezone data...");
|
||||
zone->zone_time.setEQTimeZone(database.GetZoneTZ(zoneid, GetInstanceVersion()));
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Init Finished: ZoneID = %d, Time Offset = %d", zoneid, zone->zone_time.getEQTimeZone());
|
||||
Log(Logs::General, Logs::Status, "Init Finished: ZoneID = %d, Time Offset = %d", zoneid, zone->zone_time.getEQTimeZone());
|
||||
|
||||
LoadTickItems();
|
||||
|
||||
@@ -997,32 +1000,32 @@ bool Zone::Init(bool iStaticZone) {
|
||||
}
|
||||
|
||||
void Zone::ReloadStaticData() {
|
||||
Log.Out(Logs::General, Logs::Status, "Reloading Zone Static Data...");
|
||||
Log(Logs::General, Logs::Status, "Reloading Zone Static Data...");
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Reloading static zone points...");
|
||||
Log(Logs::General, Logs::Status, "Reloading static zone points...");
|
||||
zone_point_list.Clear();
|
||||
if (!database.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
|
||||
Log.Out(Logs::General, Logs::Error, "Loading static zone points failed.");
|
||||
Log(Logs::General, Logs::Error, "Loading static zone points failed.");
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Reloading traps...");
|
||||
Log(Logs::General, Logs::Status, "Reloading traps...");
|
||||
entity_list.RemoveAllTraps();
|
||||
if (!database.LoadTraps(GetShortName(), GetInstanceVersion()))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Reloading traps failed.");
|
||||
Log(Logs::General, Logs::Error, "Reloading traps failed.");
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Reloading ground spawns...");
|
||||
Log(Logs::General, Logs::Status, "Reloading ground spawns...");
|
||||
if (!LoadGroundSpawns())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Reloading ground spawns failed. continuing.");
|
||||
Log(Logs::General, Logs::Error, "Reloading ground spawns failed. continuing.");
|
||||
}
|
||||
|
||||
entity_list.RemoveAllObjects();
|
||||
Log.Out(Logs::General, Logs::Status, "Reloading World Objects from DB...");
|
||||
Log(Logs::General, Logs::Status, "Reloading World Objects from DB...");
|
||||
if (!LoadZoneObjects())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Reloading World Objects failed. continuing.");
|
||||
Log(Logs::General, Logs::Error, "Reloading World Objects failed. continuing.");
|
||||
}
|
||||
|
||||
entity_list.RemoveAllDoors();
|
||||
@@ -1038,7 +1041,7 @@ void Zone::ReloadStaticData() {
|
||||
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name...
|
||||
LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Zone Static Data Reloaded.");
|
||||
Log(Logs::General, Logs::Status, "Zone Static Data Reloaded.");
|
||||
}
|
||||
|
||||
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDefault)
|
||||
@@ -1050,7 +1053,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
|
||||
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
|
||||
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Error loading the Zone Config.");
|
||||
Log(Logs::General, Logs::Error, "Error loading the Zone Config.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1065,7 +1068,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
|
||||
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
|
||||
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Error loading the Zone Config.");
|
||||
Log(Logs::General, Logs::Error, "Error loading the Zone Config.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1076,7 +1079,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
|
||||
strcpy(newzone_data.zone_long_name, GetLongName());
|
||||
strcpy(newzone_data.zone_short_name2, GetShortName());
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Successfully loaded Zone Config.");
|
||||
Log(Logs::General, Logs::Status, "Successfully loaded Zone Config.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1379,11 +1382,11 @@ void Zone::ChangeWeather()
|
||||
weathertimer = weatherTimerRule*1000;
|
||||
Weather_Timer->Start(weathertimer);
|
||||
}
|
||||
Log.Out(Logs::General, Logs::None, "The next weather check for zone: %s will be in %i seconds.", zone->GetShortName(), Weather_Timer->GetRemainingTime()/1000);
|
||||
Log(Logs::General, Logs::None, "The next weather check for zone: %s will be in %i seconds.", zone->GetShortName(), Weather_Timer->GetRemainingTime()/1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::None, "The weather for zone: %s has changed. Old weather was = %i. New weather is = %i The next check will be in %i seconds. Rain chance: %i, Rain duration: %i, Snow chance %i, Snow duration: %i", zone->GetShortName(), tmpOldWeather, zone_weather,Weather_Timer->GetRemainingTime()/1000,rainchance,rainduration,snowchance,snowduration);
|
||||
Log(Logs::General, Logs::None, "The weather for zone: %s has changed. Old weather was = %i. New weather is = %i The next check will be in %i seconds. Rain chance: %i, Rain duration: %i, Snow chance %i, Snow duration: %i", zone->GetShortName(), tmpOldWeather, zone_weather,Weather_Timer->GetRemainingTime()/1000,rainchance,rainduration,snowchance,snowduration);
|
||||
this->weatherSend();
|
||||
if (zone->weather_intensity == 0)
|
||||
{
|
||||
@@ -1471,7 +1474,7 @@ void Zone::RepopClose(const glm::vec4& client_position, uint32 repop_distance)
|
||||
quest_manager.ClearAllTimers();
|
||||
|
||||
if (!database.PopulateZoneSpawnListClose(zoneid, spawn2_list, GetInstanceVersion(), client_position, repop_distance))
|
||||
Log.Out(Logs::General, Logs::None, "Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
||||
Log(Logs::General, Logs::None, "Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
||||
|
||||
initgrids_timer.Start();
|
||||
|
||||
@@ -1493,7 +1496,7 @@ void Zone::Repop(uint32 delay) {
|
||||
quest_manager.ClearAllTimers();
|
||||
|
||||
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay))
|
||||
Log.Out(Logs::General, Logs::None, "Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
||||
Log(Logs::General, Logs::None, "Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
||||
|
||||
initgrids_timer.Start();
|
||||
|
||||
@@ -1541,7 +1544,7 @@ void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
|
||||
|
||||
/* By Default we update worlds time, but we can optionally no update world which updates the rest of the zone servers */
|
||||
if (update_world){
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Setting master time on world server to: %d:%d (%d)\n", hour, minute, (int)eq_time_of_day->start_realtime);
|
||||
Log(Logs::General, Logs::Zone_Server, "Setting master time on world server to: %d:%d (%d)\n", hour, minute, (int)eq_time_of_day->start_realtime);
|
||||
worldserver.SendPacket(pack);
|
||||
|
||||
/* Set Time Localization Flag */
|
||||
@@ -1550,7 +1553,7 @@ void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
|
||||
/* When we don't update world, we are localizing ourselves, we become disjointed from normal syncs and set time locally */
|
||||
else{
|
||||
|
||||
Log.Out(Logs::General, Logs::Zone_Server, "Setting zone localized time...");
|
||||
Log(Logs::General, Logs::Zone_Server, "Setting zone localized time...");
|
||||
|
||||
zone->zone_time.SetCurrentEQTimeOfDay(eq_time_of_day->start_eqtime, eq_time_of_day->start_realtime);
|
||||
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
|
||||
@@ -1604,8 +1607,8 @@ ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, uint32 to, Clien
|
||||
{
|
||||
if(client)
|
||||
client->CheatDetected(MQZoneUnknownDest, location.x, location.y, location.z); // Someone is trying to use /zone
|
||||
Log.Out(Logs::General, Logs::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist);
|
||||
Log.Out(Logs::General, Logs::Status, "<Real Zone Points>. %s", to_string(location).c_str());
|
||||
Log(Logs::General, Logs::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist);
|
||||
Log(Logs::General, Logs::Status, "<Real Zone Points>. %s", to_string(location).c_str());
|
||||
}
|
||||
|
||||
if(closest_dist > max_distance2)
|
||||
@@ -1881,7 +1884,7 @@ void Zone::LoadBlockedSpells(uint32 zoneid)
|
||||
blocked_spells = new ZoneSpellsBlocked[totalBS];
|
||||
if(!database.LoadBlockedSpells(totalBS, blocked_spells, zoneid))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "... Failed to load blocked spells.");
|
||||
Log(Logs::General, Logs::Error, "... Failed to load blocked spells.");
|
||||
ClearBlockedSpells();
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -280,13 +280,13 @@ public:
|
||||
|
||||
if (message.find("\n") != std::string::npos){
|
||||
auto message_split = SplitString(message, '\n');
|
||||
entity_list.MessageStatus(0, 80, Log.GetGMSayColorFromCategory(log_category), "%s", message_split[0].c_str());
|
||||
entity_list.MessageStatus(0, 80, LogSys.GetGMSayColorFromCategory(log_category), "%s", message_split[0].c_str());
|
||||
for (size_t iter = 1; iter < message_split.size(); ++iter) {
|
||||
entity_list.MessageStatus(0, 80, Log.GetGMSayColorFromCategory(log_category), "--- %s", message_split[iter].c_str());
|
||||
entity_list.MessageStatus(0, 80, LogSys.GetGMSayColorFromCategory(log_category), "--- %s", message_split[iter].c_str());
|
||||
}
|
||||
}
|
||||
else{
|
||||
entity_list.MessageStatus(0, 80, Log.GetGMSayColorFromCategory(log_category), "%s", message.c_str());
|
||||
entity_list.MessageStatus(0, 80, LogSys.GetGMSayColorFromCategory(log_category), "%s", message.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+51
-51
@@ -197,7 +197,7 @@ bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
|
||||
|
||||
//not in the DB yet:
|
||||
zone_data->gravity = atof(row[56]);
|
||||
Log.Out(Logs::General, Logs::Debug, "Zone Gravity is %f", zone_data->gravity);
|
||||
Log(Logs::General, Logs::Debug, "Zone Gravity is %f", zone_data->gravity);
|
||||
allow_mercs = true;
|
||||
|
||||
int bindable = 0;
|
||||
@@ -471,7 +471,7 @@ void ZoneDatabase::GetEventLogs(const char* name,char* target,uint32 account_id,
|
||||
void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* container)
|
||||
{
|
||||
if (!container) {
|
||||
Log.Out(Logs::General, Logs::Error, "Programming error: LoadWorldContainer passed nullptr pointer");
|
||||
Log(Logs::General, Logs::Error, "Programming error: LoadWorldContainer passed nullptr pointer");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -479,7 +479,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
|
||||
"FROM object_contents WHERE parentid = %i", parentid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error in DB::LoadWorldContainer: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in DB::LoadWorldContainer: %s", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -544,7 +544,7 @@ void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ
|
||||
augslot[0], augslot[1], augslot[2], augslot[3], augslot[4], augslot[5]);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Error in ZoneDatabase::SaveWorldContainer: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in ZoneDatabase::SaveWorldContainer: %s", results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -556,7 +556,7 @@ void ZoneDatabase::DeleteWorldContainer(uint32 parent_id, uint32 zone_id)
|
||||
std::string query = StringFormat("DELETE FROM object_contents WHERE parentid = %i AND zoneid = %i", parent_id, zone_id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Error in ZoneDatabase::DeleteWorldContainer: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error in ZoneDatabase::DeleteWorldContainer: %s", results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -568,14 +568,14 @@ Trader_Struct* ZoneDatabase::LoadTraderItem(uint32 char_id)
|
||||
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i ORDER BY slot_id LIMIT 80", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Failed to load trader information!\n");
|
||||
Log(Logs::Detail, Logs::Trading, "Failed to load trader information!\n");
|
||||
return loadti;
|
||||
}
|
||||
|
||||
loadti->Code = BazaarTrader_ShowItems;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
if (atoi(row[5]) >= 80 || atoi(row[4]) < 0) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Bad Slot number when trying to load trader information!\n");
|
||||
Log(Logs::Detail, Logs::Trading, "Bad Slot number when trying to load trader information!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -593,13 +593,13 @@ TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
|
||||
std::string query = StringFormat("SELECT * FROM trader WHERE char_id=%i ORDER BY slot_id LIMIT 80", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Failed to load trader information!\n");
|
||||
Log(Logs::Detail, Logs::Trading, "Failed to load trader information!\n");
|
||||
return loadti;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
if (atoi(row[5]) >= 80 || atoi(row[5]) < 0) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Bad Slot number when trying to load trader information!\n");
|
||||
Log(Logs::Detail, Logs::Trading, "Bad Slot number when trying to load trader information!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -619,7 +619,7 @@ EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int Seria
|
||||
return nullptr;
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Bad result from query\n"); fflush(stdout);
|
||||
Log(Logs::Detail, Logs::Trading, "Bad result from query\n"); fflush(stdout);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -632,7 +632,7 @@ EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int Seria
|
||||
const EQEmu::ItemData *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Unable to create item\n");
|
||||
Log(Logs::Detail, Logs::Trading, "Unable to create item\n");
|
||||
fflush(stdout);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -642,7 +642,7 @@ EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int Seria
|
||||
|
||||
EQEmu::ItemInstance* inst = database.CreateItem(item);
|
||||
if(!inst) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Unable to create item instance\n");
|
||||
Log(Logs::Detail, Logs::Trading, "Unable to create item instance\n");
|
||||
fflush(stdout);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -664,25 +664,25 @@ void ZoneDatabase::SaveTraderItem(uint32 CharID, uint32 ItemID, uint32 SerialNum
|
||||
CharID, ItemID, SerialNumber, Charges, ItemCost, Slot);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to save trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to save trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
void ZoneDatabase::UpdateTraderItemCharges(int CharID, uint32 SerialNumber, int32 Charges) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderItemCharges(%i, %i, %i)", CharID, SerialNumber, Charges);
|
||||
Log(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderItemCharges(%i, %i, %i)", CharID, SerialNumber, Charges);
|
||||
|
||||
std::string query = StringFormat("UPDATE trader SET charges = %i WHERE char_id = %i AND serialnumber = %i",
|
||||
Charges, CharID, SerialNumber);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to update charges for trader item: %i for char_id: %i, the error was: %s\n",
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update charges for trader item: %i for char_id: %i, the error was: %s\n",
|
||||
SerialNumber, CharID, results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charges, uint32 NewPrice) {
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
|
||||
Log(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
|
||||
|
||||
const EQEmu::ItemData *item = database.GetItem(ItemID);
|
||||
|
||||
@@ -690,12 +690,12 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
|
||||
return;
|
||||
|
||||
if(NewPrice == 0) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Removing Trader items from the DB for CharID %i, ItemID %i", CharID, ItemID);
|
||||
Log(Logs::Detail, Logs::Trading, "Removing Trader items from the DB for CharID %i, ItemID %i", CharID, ItemID);
|
||||
|
||||
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i AND item_id = %i",CharID, ItemID);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to remove trader item(s): %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to remove trader item(s): %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -706,7 +706,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
|
||||
NewPrice, CharID, ItemID, Charges);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -716,7 +716,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
|
||||
NewPrice, CharID, ItemID);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void ZoneDatabase::DeleteTraderItem(uint32 char_id){
|
||||
@@ -725,7 +725,7 @@ void ZoneDatabase::DeleteTraderItem(uint32 char_id){
|
||||
const std::string query = "DELETE FROM trader";
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to delete all trader items data, the error was: %s\n", results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete all trader items data, the error was: %s\n", results.ErrorMessage().c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -733,7 +733,7 @@ void ZoneDatabase::DeleteTraderItem(uint32 char_id){
|
||||
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to delete trader item data for char_id: %i, the error was: %s\n", char_id, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete trader item data for char_id: %i, the error was: %s\n", char_id, results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
void ZoneDatabase::DeleteTraderItem(uint32 CharID,uint16 SlotID) {
|
||||
@@ -741,7 +741,7 @@ void ZoneDatabase::DeleteTraderItem(uint32 CharID,uint16 SlotID) {
|
||||
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i And slot_id = %i", CharID, SlotID);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to delete trader item data for char_id: %i, the error was: %s\n",CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete trader item data for char_id: %i, the error was: %s\n",CharID, results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void ZoneDatabase::DeleteBuyLines(uint32 CharID) {
|
||||
@@ -750,7 +750,7 @@ void ZoneDatabase::DeleteBuyLines(uint32 CharID) {
|
||||
const std::string query = "DELETE FROM buyer";
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to delete all buyer items data, the error was: %s\n",results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete all buyer items data, the error was: %s\n",results.ErrorMessage().c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -758,7 +758,7 @@ void ZoneDatabase::DeleteBuyLines(uint32 CharID) {
|
||||
std::string query = StringFormat("DELETE FROM buyer WHERE charid = %i", CharID);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to delete buyer item data for charid: %i, the error was: %s\n",CharID,results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete buyer item data for charid: %i, the error was: %s\n",CharID,results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -767,7 +767,7 @@ void ZoneDatabase::AddBuyLine(uint32 CharID, uint32 BuySlot, uint32 ItemID, cons
|
||||
CharID, BuySlot, ItemID, ItemName, Quantity, Price);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to save buline item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to save buline item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -775,7 +775,7 @@ void ZoneDatabase::RemoveBuyLine(uint32 CharID, uint32 BuySlot) {
|
||||
std::string query = StringFormat("DELETE FROM buyer WHERE charid = %i AND buyslot = %i", CharID, BuySlot);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to delete buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -788,7 +788,7 @@ void ZoneDatabase::UpdateBuyLine(uint32 CharID, uint32 BuySlot, uint32 Quantity)
|
||||
std::string query = StringFormat("UPDATE buyer SET quantity = %i WHERE charid = %i AND buyslot = %i", Quantity, CharID, BuySlot);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Failed to update quantity in buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update quantity in buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -1288,7 +1288,7 @@ bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Str
|
||||
|
||||
bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value){
|
||||
std::string query = StringFormat("REPLACE INTO `character_languages` (id, lang_id, value) VALUES (%u, %u, %u)", character_id, lang_id, value); QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterLanguage for character ID: %i, lang_id:%u value:%u done", character_id, lang_id, value);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterLanguage for character ID: %i, lang_id:%u value:%u done", character_id, lang_id, value);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1300,13 +1300,13 @@ bool ZoneDatabase::SaveCharacterBindPoint(uint32 character_id, const BindStruct
|
||||
"%u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, bind.zoneId, bind.instance_id, bind.x, bind.y, bind.z, bind.heading, bind_num);
|
||||
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u "
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u "
|
||||
"instance_id: %u position: %f %f %f %f bind_num: %u",
|
||||
character_id, bind.zoneId, bind.instance_id, bind.x, bind.y, bind.z, bind.heading, bind_num);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.RowsAffected())
|
||||
Log.Out(Logs::General, Logs::None, "ERROR Bind Home Save: %s. %s", results.ErrorMessage().c_str(),
|
||||
Log(Logs::General, Logs::None, "ERROR Bind Home Save: %s. %s", results.ErrorMessage().c_str(),
|
||||
query.c_str());
|
||||
|
||||
return true;
|
||||
@@ -1318,20 +1318,20 @@ bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint32 slot_i
|
||||
uint8 blue = (color & 0x000000FF);
|
||||
|
||||
std::string query = StringFormat("REPLACE INTO `character_material` (id, slot, red, green, blue, color, use_tint) VALUES (%u, %u, %u, %u, %u, %u, 255)", character_id, slot_id, red, green, blue, color); auto results = QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterMaterialColor for character ID: %i, slot_id: %u color: %u done", character_id, slot_id, color);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterMaterialColor for character ID: %i, slot_id: %u color: %u done", character_id, slot_id, color);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value){
|
||||
std::string query = StringFormat("REPLACE INTO `character_skills` (id, skill_id, value) VALUES (%u, %u, %u)", character_id, skill_id, value); auto results = QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterSkill for character ID: %i, skill_id:%u value:%u done", character_id, skill_id, value);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterSkill for character ID: %i, skill_id:%u value:%u done", character_id, skill_id, value);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id){
|
||||
std::string query = StringFormat("REPLACE INTO `character_disciplines` (id, slot_id, disc_id) VALUES (%u, %u, %u)", character_id, slot_id, disc_id);
|
||||
auto results = QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterDisc for character ID: %i, slot:%u disc_id:%u done", character_id, slot_id, disc_id);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterDisc for character ID: %i, slot:%u disc_id:%u done", character_id, slot_id, disc_id);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1343,7 +1343,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
|
||||
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
|
||||
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
||||
QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -1355,7 +1355,7 @@ bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_i
|
||||
DoEscapeString(bandolier_name_esc, bandolier_name, strlen(bandolier_name));
|
||||
std::string query = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%u, %u, %u, %u, %u,'%s')", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name_esc);
|
||||
auto results = QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterBandolier for character ID: %i, bandolier_id: %u, bandolier_slot: %u item_id: %u, icon:%u band_name:%s done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterBandolier for character ID: %i, bandolier_id: %u, bandolier_slot: %u item_id: %u, icon:%u band_name:%s done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1427,7 +1427,7 @@ bool ZoneDatabase::SaveCharacterInventorySnapshot(uint32 character_id){
|
||||
character_id
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterInventorySnapshot %i (%s)", character_id, (results.Success() ? "pass" : "fail"));
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterInventorySnapshot %i (%s)", character_id, (results.Success() ? "pass" : "fail"));
|
||||
return results.Success();
|
||||
}
|
||||
|
||||
@@ -1722,7 +1722,7 @@ bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, Pla
|
||||
m_epp->last_invsnapshot_time
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1763,7 +1763,7 @@ bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Stru
|
||||
pp->currentEbonCrystals,
|
||||
pp->careerEbonCrystals);
|
||||
auto results = database.QueryDatabase(query);
|
||||
Log.Out(Logs::General, Logs::None, "Saving Currency for character ID: %i, done", character_id);
|
||||
Log(Logs::General, Logs::None, "Saving Currency for character ID: %i, done", character_id);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1772,7 +1772,7 @@ bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 cur
|
||||
" VALUES (%u, %u, %u, %u)",
|
||||
character_id, aa_id, current_level, charges);
|
||||
auto results = QueryDatabase(rquery);
|
||||
Log.Out(Logs::General, Logs::None, "Saving AA for character ID: %u, aa_id: %u current_level: %u", character_id, aa_id, current_level);
|
||||
Log(Logs::General, Logs::None, "Saving AA for character ID: %u, aa_id: %u current_level: %u", character_id, aa_id, current_level);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1859,7 +1859,7 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
|
||||
std::string where_condition = "";
|
||||
|
||||
if (bulk_load){
|
||||
Log.Out(Logs::General, Logs::Debug, "Performing bulk NPC Types load");
|
||||
Log(Logs::General, Logs::Debug, "Performing bulk NPC Types load");
|
||||
where_condition = StringFormat(
|
||||
"INNER JOIN spawnentry ON npc_types.id = spawnentry.npcID "
|
||||
"INNER JOIN spawn2 ON spawnentry.spawngroupID = spawn2.spawngroupID "
|
||||
@@ -2547,7 +2547,7 @@ void ZoneDatabase::SaveMercBuffs(Merc *merc) {
|
||||
std::string query = StringFormat("DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error While Deleting Merc Buffs before save: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error While Deleting Merc Buffs before save: %s", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2573,7 +2573,7 @@ void ZoneDatabase::SaveMercBuffs(Merc *merc) {
|
||||
buffs[buffCount].caston_z, buffs[buffCount].ExtraDIChance);
|
||||
results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Saving Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error Saving Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2592,7 +2592,7 @@ void ZoneDatabase::LoadMercBuffs(Merc *merc) {
|
||||
merc->GetMercID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2637,7 +2637,7 @@ void ZoneDatabase::LoadMercBuffs(Merc *merc) {
|
||||
query = StringFormat("DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID());
|
||||
results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -2653,14 +2653,14 @@ bool ZoneDatabase::DeleteMerc(uint32 merc_id) {
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Error Deleting Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error Deleting Merc Buffs: %s", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
query = StringFormat("DELETE FROM mercs WHERE MercID = '%u'", merc_id);
|
||||
results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Error Deleting Merc: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error Deleting Merc: %s", results.ErrorMessage().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2678,7 +2678,7 @@ void ZoneDatabase::LoadMercEquipment(Merc *merc) {
|
||||
merc->GetLevel(), merc->GetLevel());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Merc Inventory: %s", results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "Error Loading Merc Inventory: %s", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2889,7 +2889,7 @@ int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
|
||||
|
||||
bool ZoneDatabase::LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Status, "Loading Blocked Spells from database...");
|
||||
Log(Logs::General, Logs::Status, "Loading Blocked Spells from database...");
|
||||
|
||||
std::string query = StringFormat("SELECT id, spellid, type, x, y, z, x_diff, y_diff, z_diff, message "
|
||||
"FROM blocked_spells WHERE zoneid = %d ORDER BY id ASC", zoneid);
|
||||
@@ -3980,7 +3980,7 @@ Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_z
|
||||
corpse->SetDecayTimer(RuleI(Character, CorpseDecayTimeMS));
|
||||
corpse->Spawn();
|
||||
if (!UnburyCharacterCorpse(corpse->GetCorpseDBID(), dest_zone_id, dest_instance_id, position))
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to unbury a summoned player corpse for character id %u.", char_id);
|
||||
Log(Logs::General, Logs::Error, "Unable to unbury a summoned player corpse for character id %u.", char_id);
|
||||
}
|
||||
|
||||
return corpse;
|
||||
@@ -4019,7 +4019,7 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
|
||||
++CorpseCount;
|
||||
}
|
||||
else{
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to construct a player corpse for character id %u.", char_id);
|
||||
Log(Logs::General, Logs::Error, "Unable to construct a player corpse for character id %u.", char_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+23
-23
@@ -44,12 +44,12 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
|
||||
zoning = true;
|
||||
if (app->size != sizeof(ZoneChange_Struct)) {
|
||||
Log.Out(Logs::General, Logs::None, "Wrong size: OP_ZoneChange, size=%d, expected %d", app->size, sizeof(ZoneChange_Struct));
|
||||
Log(Logs::General, Logs::None, "Wrong size: OP_ZoneChange, size=%d, expected %d", app->size, sizeof(ZoneChange_Struct));
|
||||
return;
|
||||
}
|
||||
|
||||
#if EQDEBUG >= 5
|
||||
Log.Out(Logs::General, Logs::None, "Zone request from %s", GetName());
|
||||
Log(Logs::General, Logs::None, "Zone request from %s", GetName());
|
||||
DumpPacket(app);
|
||||
#endif
|
||||
ZoneChange_Struct* zc=(ZoneChange_Struct*)app->pBuffer;
|
||||
@@ -97,7 +97,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
|
||||
CheatDetected(MQZone, zc->x, zc->y, zc->z);
|
||||
Message(13, "Invalid unsolicited zone request.");
|
||||
Log.Out(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
|
||||
Log(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
|
||||
SendZoneCancel(zc);
|
||||
return;
|
||||
}
|
||||
@@ -129,7 +129,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
//if we didnt get a zone point, or its to a different zone,
|
||||
//then we assume this is invalid.
|
||||
if(!zone_point || zone_point->target_zone_id != target_zone_id) {
|
||||
Log.Out(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
|
||||
Log(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%d'.", GetName(), target_zone_id);
|
||||
CheatDetected(MQGate, zc->x, zc->y, zc->z);
|
||||
SendZoneCancel(zc);
|
||||
return;
|
||||
@@ -160,7 +160,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
if(target_zone_name == nullptr) {
|
||||
//invalid zone...
|
||||
Message(13, "Invalid target zone ID.");
|
||||
Log.Out(Logs::General, Logs::Error, "Zoning %s: Unable to get zone name for zone id '%d'.", GetName(), target_zone_id);
|
||||
Log(Logs::General, Logs::Error, "Zoning %s: Unable to get zone name for zone id '%d'.", GetName(), target_zone_id);
|
||||
SendZoneCancel(zc);
|
||||
return;
|
||||
}
|
||||
@@ -173,7 +173,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
if(!database.GetSafePoints(target_zone_name, database.GetInstanceVersion(target_instance_id), &safe_x, &safe_y, &safe_z, &minstatus, &minlevel, flag_needed)) {
|
||||
//invalid zone...
|
||||
Message(13, "Invalid target zone while getting safe points.");
|
||||
Log.Out(Logs::General, Logs::Error, "Zoning %s: Unable to get safe coordinates for zone '%s'.", GetName(), target_zone_name);
|
||||
Log(Logs::General, Logs::Error, "Zoning %s: Unable to get safe coordinates for zone '%s'.", GetName(), target_zone_name);
|
||||
SendZoneCancel(zc);
|
||||
return;
|
||||
}
|
||||
@@ -193,7 +193,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
switch(zone_mode) {
|
||||
case EvacToSafeCoords:
|
||||
case ZoneToSafeCoords:
|
||||
Log.Out(Logs::General, Logs::None, "Zoning %s to safe coords (%f,%f,%f) in %s (%d)", GetName(), safe_x, safe_y, safe_z, target_zone_name, target_zone_id);
|
||||
Log(Logs::General, Logs::None, "Zoning %s to safe coords (%f,%f,%f) in %s (%d)", GetName(), safe_x, safe_y, safe_z, target_zone_name, target_zone_id);
|
||||
dest_x = safe_x;
|
||||
dest_y = safe_y;
|
||||
dest_z = safe_z;
|
||||
@@ -253,7 +253,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
|
||||
//could not find a valid reason for them to be zoning, stop it.
|
||||
CheatDetected(MQZoneUnknownDest, 0.0, 0.0, 0.0);
|
||||
Log.Out(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%s'. Not near a zone point.", GetName(), target_zone_name);
|
||||
Log(Logs::General, Logs::Error, "Zoning %s: Invalid unsolicited zone request to zone id '%s'. Not near a zone point.", GetName(), target_zone_name);
|
||||
SendZoneCancel(zc);
|
||||
return;
|
||||
default:
|
||||
@@ -288,7 +288,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
|
||||
//we have successfully zoned
|
||||
DoZoneSuccess(zc, target_zone_id, target_instance_id, dest_x, dest_y, dest_z, dest_h, ignorerestrictions);
|
||||
} else {
|
||||
Log.Out(Logs::General, Logs::Error, "Zoning %s: Rules prevent this char from zoning into '%s'", GetName(), target_zone_name);
|
||||
Log(Logs::General, Logs::Error, "Zoning %s: Rules prevent this char from zoning into '%s'", GetName(), target_zone_name);
|
||||
SendZoneError(zc, myerror);
|
||||
}
|
||||
}
|
||||
@@ -312,7 +312,7 @@ void Client::SendZoneCancel(ZoneChange_Struct *zc) {
|
||||
|
||||
void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Zone %i is not available because target wasn't found or character insufficent level", zc->zoneID);
|
||||
Log(Logs::General, Logs::Error, "Zone %i is not available because target wasn't found or character insufficent level", zc->zoneID);
|
||||
|
||||
SetPortExemption(true);
|
||||
|
||||
@@ -347,7 +347,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
|
||||
if(this->GetPet())
|
||||
entity_list.RemoveFromHateLists(this->GetPet());
|
||||
|
||||
Log.Out(Logs::General, Logs::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
|
||||
Log(Logs::General, Logs::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
|
||||
|
||||
//set the player's coordinates in the new zone so they have them
|
||||
//when they zone into it
|
||||
@@ -470,7 +470,7 @@ void Client::ProcessMovePC(uint32 zoneID, uint32 instance_id, float x, float y,
|
||||
ZonePC(zoneID, instance_id, x, y, z, heading, ignorerestrictions, zm);
|
||||
break;
|
||||
default:
|
||||
Log.Out(Logs::General, Logs::Error, "Client::ProcessMovePC received a reguest to perform an unsupported client zone operation.");
|
||||
Log(Logs::General, Logs::Error, "Client::ProcessMovePC received a reguest to perform an unsupported client zone operation.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -531,7 +531,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
|
||||
heading = m_pp.binds[0].heading;
|
||||
|
||||
zonesummon_ignorerestrictions = 1;
|
||||
Log.Out(Logs::General, Logs::None, "Player %s has died and will be zoned to bind point in zone: %s at LOC x=%f, y=%f, z=%f, heading=%f",
|
||||
Log(Logs::General, Logs::None, "Player %s has died and will be zoned to bind point in zone: %s at LOC x=%f, y=%f, z=%f, heading=%f",
|
||||
GetName(), pZoneName, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, m_pp.binds[0].heading);
|
||||
break;
|
||||
case SummonPC:
|
||||
@@ -540,7 +540,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
|
||||
SetHeading(heading);
|
||||
break;
|
||||
case Rewind:
|
||||
Log.Out(Logs::General, Logs::None, "%s has requested a /rewind from %f, %f, %f, to %f, %f, %f in %s", GetName(),
|
||||
Log(Logs::General, Logs::None, "%s has requested a /rewind from %f, %f, %f, to %f, %f, %f in %s", GetName(),
|
||||
m_Position.x, m_Position.y, m_Position.z,
|
||||
m_RewindLocation.x, m_RewindLocation.y, m_RewindLocation.z, zone->GetShortName());
|
||||
m_ZoneSummonLocation = glm::vec3(x, y, z);
|
||||
@@ -548,7 +548,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
|
||||
SetHeading(heading);
|
||||
break;
|
||||
default:
|
||||
Log.Out(Logs::General, Logs::Error, "Client::ZonePC() received a reguest to perform an unsupported client zone operation.");
|
||||
Log(Logs::General, Logs::Error, "Client::ZonePC() received a reguest to perform an unsupported client zone operation.");
|
||||
ReadyToZone = false;
|
||||
break;
|
||||
}
|
||||
@@ -684,7 +684,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::None, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
|
||||
Log(Logs::Detail, Logs::None, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
|
||||
//Clear zonesummon variables if we're zoning to our own zone
|
||||
//Client wont generate a zone change packet to the server in this case so
|
||||
//They aren't needed and it keeps behavior on next zone attempt from being undefined.
|
||||
@@ -774,7 +774,7 @@ void Client::SetZoneFlag(uint32 zone_id) {
|
||||
std::string query = StringFormat("INSERT INTO zone_flags (charID,zoneID) VALUES(%d,%d)", CharacterID(), zone_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "MySQL Error while trying to set zone flag for %s: %s", GetName(), results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "MySQL Error while trying to set zone flag for %s: %s", GetName(), results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
void Client::ClearZoneFlag(uint32 zone_id) {
|
||||
@@ -787,7 +787,7 @@ void Client::ClearZoneFlag(uint32 zone_id) {
|
||||
std::string query = StringFormat("DELETE FROM zone_flags WHERE charID=%d AND zoneID=%d", CharacterID(), zone_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
Log.Out(Logs::General, Logs::Error, "MySQL Error while trying to clear zone flag for %s: %s", GetName(), results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "MySQL Error while trying to clear zone flag for %s: %s", GetName(), results.ErrorMessage().c_str());
|
||||
|
||||
}
|
||||
|
||||
@@ -797,7 +797,7 @@ void Client::LoadZoneFlags() {
|
||||
std::string query = StringFormat("SELECT zoneID from zone_flags WHERE charID=%d", CharacterID());
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "MySQL Error while trying to load zone flags for %s: %s", GetName(), results.ErrorMessage().c_str());
|
||||
Log(Logs::General, Logs::Error, "MySQL Error while trying to load zone flags for %s: %s", GetName(), results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -860,23 +860,23 @@ bool Client::CanBeInZone() {
|
||||
char flag_needed[128];
|
||||
if(!database.GetSafePoints(zone->GetShortName(), zone->GetInstanceVersion(), &safe_x, &safe_y, &safe_z, &minstatus, &minlevel, flag_needed)) {
|
||||
//this should not happen...
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Unable to query zone info for ourself '%s'", zone->GetShortName());
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Unable to query zone info for ourself '%s'", zone->GetShortName());
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(GetLevel() < minlevel) {
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Character does not meet min level requirement (%d < %d)!", GetLevel(), minlevel);
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Character does not meet min level requirement (%d < %d)!", GetLevel(), minlevel);
|
||||
return(false);
|
||||
}
|
||||
if(Admin() < minstatus) {
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Character does not meet min status requirement (%d < %d)!", Admin(), minstatus);
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Character does not meet min status requirement (%d < %d)!", Admin(), minstatus);
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(flag_needed[0] != '\0') {
|
||||
//the flag needed string is not empty, meaning a flag is required.
|
||||
if(Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(zone->GetZoneID())) {
|
||||
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Character does not have the flag to be in this zone (%s)!", flag_needed);
|
||||
Log(Logs::Detail, Logs::None, "[CLIENT] Character does not have the flag to be in this zone (%s)!", flag_needed);
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user