mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-16 13:58:22 +00:00
Merge of a monster
This commit is contained in:
+98
-100
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
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||||
This program is free software; you can redistribute it and/or modify
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||||
it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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||||
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
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||||
are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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||||
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||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
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||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
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||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "world_server.h"
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#include "login_server.h"
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@@ -22,7 +22,6 @@
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#include "../common/eqemu_logsys.h"
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extern EQEmuLogSys Log;
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extern LoginServer server;
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WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
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@@ -46,7 +45,7 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
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WorldServer::~WorldServer()
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{
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}
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void WorldServer::Reset()
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@@ -65,7 +64,7 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &p)
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{
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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Log(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if (server.options.IsDumpInPacketsOn())
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@@ -75,14 +74,14 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &p)
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if (p.Length() < sizeof(ServerNewLSInfo_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Received application packet from server that had opcode ServerOP_NewLSInfo, "
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Log(Logs::General, Logs::Error, "Received application packet from server that had opcode ServerOP_NewLSInfo, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "New Login Info Recieved.");
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Log(Logs::General, Logs::Netcode, "New Login Info Recieved.");
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}
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ServerNewLSInfo_Struct *info = (ServerNewLSInfo_Struct*)p.Data();
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@@ -93,7 +92,7 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p)
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{
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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Log(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if (server.options.IsDumpInPacketsOn())
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@@ -103,14 +102,14 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p)
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if (p.Length() < sizeof(ServerLSStatus_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_LSStatus, "
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Log(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_LSStatus, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "World Server Status Recieved.");
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Log(Logs::General, Logs::Netcode, "World Server Status Recieved.");
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}
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ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct*)p.Data();
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@@ -121,7 +120,7 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
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{
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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Log(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if (server.options.IsDumpInPacketsOn())
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@@ -131,7 +130,7 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
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if (p.Length() < sizeof(UsertoWorldResponse_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_UsertoWorldResp, "
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Log(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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@@ -141,22 +140,22 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
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//While keeping world server spam with multiple servers connected almost impossible.
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if (server.options.IsTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "User-To-World Response received.");
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Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
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}
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UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct*)p.Data();
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Log.Out(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
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Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
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Client *c = server.client_manager->GetClient(utwr->lsaccountid);
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if (c)
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{
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Log.Out(Logs::General, Logs::Debug, "Found client with user id of %u and account name of %s.", utwr->lsaccountid, c->GetAccountName().c_str());
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Log(Logs::General, Logs::Debug, "Found client with user id of %u and account name of %s.", utwr->lsaccountid, c->GetAccountName().c_str());
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayEverquestResponse, sizeof(PlayEverquestResponse_Struct));
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PlayEverquestResponse_Struct *per = (PlayEverquestResponse_Struct*)outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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Log.Out(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
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Log(Logs::General, Logs::Debug, "Found sequence and play of %u %u", c->GetPlaySequence(), c->GetPlayServerID());
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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if (utwr->response > 0)
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{
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@@ -185,9 +184,9 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
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if (server.options.IsTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Sending play response with following data, allowed %u, sequence %u, server number %u, message %u",
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Log(Logs::General, Logs::Netcode, "Sending play response with following data, allowed %u, sequence %u, server number %u, message %u",
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per->Allowed, per->Sequence, per->ServerNumber, per->Message);
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Log.Out(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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Log(Logs::General, Logs::Netcode, "[Size: %u] %s", outapp->size, DumpPacketToString(outapp).c_str());
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}
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if (server.options.IsDumpOutPacketsOn())
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@@ -200,7 +199,7 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Recieved User-To-World Response for %u but could not find the client referenced!.", utwr->lsaccountid);
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Log(Logs::General, Logs::Error, "Recieved User-To-World Response for %u but could not find the client referenced!.", utwr->lsaccountid);
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}
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}
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@@ -208,7 +207,7 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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{
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if (server.options.IsWorldTraceOn())
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{
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Log.Out(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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Log(Logs::General, Logs::Netcode, "Application packet received from server: 0x%.4X, (size %u)", opcode, p.Length());
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}
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if (server.options.IsDumpInPacketsOn())
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@@ -218,16 +217,16 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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if (p.Length() < sizeof(ServerLSAccountUpdate_Struct))
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{
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Log.Out(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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Log(Logs::General, Logs::Error, "Recieved application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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"but was too small. Discarded to avoid buffer overrun.");
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return;
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}
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct*)p.Data();
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if (is_server_trusted)
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{
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
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std::string name;
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std::string password;
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std::string email;
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@@ -240,57 +239,57 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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{
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if(is_server_logged_in)
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if (is_server_logged_in)
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{
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Log.Out(Logs::General, Logs::Error, "WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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Log(Logs::General, Logs::Error, "WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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return;
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}
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if(strlen(i->account) <= 30)
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if (strlen(i->account) <= 30)
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{
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account_name = i->account;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, account name was too long.");
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Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, account name was too long.");
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return;
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}
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if(strlen(i->password) <= 30)
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if (strlen(i->password) <= 30)
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{
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account_password = i->password;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, account password was too long.");
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Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, account password was too long.");
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return;
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}
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if(strlen(i->name) <= 200)
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if (strlen(i->name) <= 200)
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{
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long_name = i->name;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, long name was too long.");
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Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, long name was too long.");
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return;
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}
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if(strlen(i->shortname) <= 50)
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if (strlen(i->shortname) <= 50)
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{
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short_name = i->shortname;
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}
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else
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, short name was too long.");
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Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, short name was too long.");
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return;
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}
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if(strlen(i->local_address) <= 125)
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if (strlen(i->local_address) <= 125)
|
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{
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if(strlen(i->local_address) == 0)
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if (strlen(i->local_address) == 0)
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{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was null, defaulting to localhost");
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Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was null, defaulting to localhost");
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local_ip = "127.0.0.1";
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}
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else
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@@ -300,16 +299,16 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
|
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}
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||||
else
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||||
{
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Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was too long.");
|
||||
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(strlen(i->remote_address) <= 125)
|
||||
if (strlen(i->remote_address) <= 125)
|
||||
{
|
||||
if(strlen(i->remote_address) == 0)
|
||||
if (strlen(i->remote_address) == 0)
|
||||
{
|
||||
remote_ip = GetConnection()->Handle()->RemoteIP();
|
||||
Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was null, defaulting to stream address %s.", remote_ip.c_str());
|
||||
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was null, defaulting to stream address %s.", remote_ip.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -319,52 +318,52 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
|
||||
else
|
||||
{
|
||||
remote_ip = GetConnection()->Handle()->RemoteIP();
|
||||
Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was too long, defaulting to stream address %s.", remote_ip.c_str());
|
||||
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, remote address was too long, defaulting to stream address %s.", remote_ip.c_str());
|
||||
}
|
||||
|
||||
if(strlen(i->serverversion) <= 64)
|
||||
if (strlen(i->serverversion) <= 64)
|
||||
{
|
||||
version = i->serverversion;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, server version was too long.");
|
||||
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, server version was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(strlen(i->protocolversion) <= 25)
|
||||
if (strlen(i->protocolversion) <= 25)
|
||||
{
|
||||
protocol = i->protocolversion;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Handle_NewLSInfo error, protocol version was too long.");
|
||||
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, protocol version was too long.");
|
||||
return;
|
||||
}
|
||||
|
||||
server_type = i->servertype;
|
||||
is_server_logged_in = true;
|
||||
|
||||
if(server.options.IsRejectingDuplicateServers())
|
||||
if (server.options.IsRejectingDuplicateServers())
|
||||
{
|
||||
if(server.server_manager->ServerExists(long_name, short_name, this))
|
||||
if (server.server_manager->ServerExists(long_name, short_name, this))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "World tried to login but there already exists a server that has that name.");
|
||||
Log(Logs::General, Logs::Error, "World tried to login but there already exists a server that has that name.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(server.server_manager->ServerExists(long_name, short_name, this))
|
||||
if (server.server_manager->ServerExists(long_name, short_name, this))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "World tried to login but there already exists a server that has that name.");
|
||||
Log(Logs::General, Logs::Error, "World tried to login but there already exists a server that has that name.");
|
||||
server.server_manager->DestroyServerByName(long_name, short_name, this);
|
||||
}
|
||||
}
|
||||
|
||||
if(!server.options.IsUnregisteredAllowed())
|
||||
if (!server.options.IsUnregisteredAllowed())
|
||||
{
|
||||
if(account_name.size() > 0 && account_password.size() > 0)
|
||||
if (account_name.size() > 0 && account_password.size() > 0)
|
||||
{
|
||||
unsigned int s_id = 0;
|
||||
unsigned int s_list_type = 0;
|
||||
@@ -373,27 +372,27 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
|
||||
std::string s_list_desc;
|
||||
std::string s_acct_name;
|
||||
std::string s_acct_pass;
|
||||
if(server.db->GetWorldRegistration(long_name, short_name, s_id, s_desc, s_list_type, s_trusted, s_list_desc, s_acct_name, s_acct_pass))
|
||||
if (server.db->GetWorldRegistration(long_name, short_name, s_id, s_desc, s_list_type, s_trusted, s_list_desc, s_acct_name, s_acct_pass))
|
||||
{
|
||||
if(s_acct_name.size() == 0 || s_acct_pass.size() == 0)
|
||||
if (s_acct_name.size() == 0 || s_acct_pass.size() == 0)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged into account that had no user/password requirement.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged into account that had no user/password requirement.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(s_id);
|
||||
server_list_id = s_list_type;
|
||||
desc = s_desc;
|
||||
}
|
||||
else if(s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0)
|
||||
else if (s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(s_id);
|
||||
server_list_id = s_list_type;
|
||||
desc = s_desc;
|
||||
if(s_trusted) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
||||
if (s_trusted) {
|
||||
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
||||
is_server_trusted = true;
|
||||
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
@@ -401,19 +400,19 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
|
||||
" registered servers are allowed.", long_name.c_str(), short_name.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but only registered servers are allowed.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but only registered servers are allowed.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
return;
|
||||
}
|
||||
@@ -428,29 +427,29 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
|
||||
std::string server_account_password;
|
||||
|
||||
|
||||
if(server.db->GetWorldRegistration(
|
||||
long_name,
|
||||
short_name,
|
||||
server_id,
|
||||
server_description,
|
||||
server_list_type,
|
||||
is_server_trusted,
|
||||
server_list_description,
|
||||
server_account_name,
|
||||
server_account_password))
|
||||
if (server.db->GetWorldRegistration(
|
||||
long_name,
|
||||
short_name,
|
||||
server_id,
|
||||
server_description,
|
||||
server_list_type,
|
||||
is_server_trusted,
|
||||
server_list_description,
|
||||
server_account_name,
|
||||
server_account_password))
|
||||
{
|
||||
|
||||
if(account_name.size() > 0 && account_password.size() > 0) {
|
||||
if(server_account_name.compare(account_name) == 0 && server_account_password.compare(account_password) == 0) {
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
||||
|
||||
if (account_name.size() > 0 && account_password.size() > 0) {
|
||||
if (server_account_name.compare(account_name) == 0 && server_account_password.compare(account_password) == 0) {
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) successfully logged in.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(server_id);
|
||||
server_list_id = server_list_type;
|
||||
desc = server_description;
|
||||
|
||||
if(is_server_trusted) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
||||
if (is_server_trusted) {
|
||||
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
|
||||
is_server_trusted = true;
|
||||
EQ::Net::DynamicPacket outapp;
|
||||
connection->Send(ServerOP_LSAccountUpdate, outapp);
|
||||
@@ -458,18 +457,18 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
|
||||
}
|
||||
else {
|
||||
// this is the first of two cases where we should deny access even if unregistered is allowed
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(server_account_name.size() > 0 || server_account_password.size() > 0) {
|
||||
if (server_account_name.size() > 0 || server_account_password.size() > 0) {
|
||||
// this is the second of two cases where we should deny access even if unregistered is allowed
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but this server requires a password.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but this server requires a password.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but unregistered servers are allowed.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) did not attempt to log in but unregistered servers are allowed.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(server_id);
|
||||
@@ -479,9 +478,9 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Out(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but database couldn't find an entry but unregistered servers are allowed.",
|
||||
Log(Logs::General, Logs::World_Server, "Server %s(%s) attempted to log in but database couldn't find an entry but unregistered servers are allowed.",
|
||||
long_name.c_str(), short_name.c_str());
|
||||
if(server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
|
||||
if (server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
|
||||
is_server_authorized = true;
|
||||
SetRuntimeID(server_id);
|
||||
server_list_id = 3;
|
||||
@@ -509,10 +508,10 @@ void WorldServer::SendClientAuth(std::string ip, std::string account, std::strin
|
||||
client_auth.lsadmin = 0;
|
||||
client_auth.worldadmin = 0;
|
||||
client_auth.ip = inet_addr(ip.c_str());
|
||||
|
||||
|
||||
std::string client_address(ip);
|
||||
std::string world_address(connection->Handle()->RemoteIP());
|
||||
|
||||
|
||||
if (client_address.compare(world_address) == 0) {
|
||||
client_auth.local = 1;
|
||||
}
|
||||
@@ -522,13 +521,12 @@ void WorldServer::SendClientAuth(std::string ip, std::string account, std::strin
|
||||
else {
|
||||
client_auth.local = 0;
|
||||
}
|
||||
|
||||
|
||||
outapp.PutSerialize(0, client_auth);
|
||||
connection->Send(ServerOP_LSClientAuth, outapp);
|
||||
|
||||
|
||||
if (server.options.IsDumpInPacketsOn())
|
||||
{
|
||||
DumpPacket(ServerOP_LSClientAuth, outapp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user