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https://github.com/EQEmu/Server.git
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Merge of a monster
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@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "server_manager.h"
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#include "login_server.h"
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@@ -22,14 +22,13 @@
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#include "../common/eqemu_logsys.h"
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extern EQEmuLogSys Log;
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extern LoginServer server;
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extern bool run_server;
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ServerManager::ServerManager()
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{
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int listen_port = atoi(server.config->GetVariable("options", "listen_port").c_str());
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server_connection.reset(new EQ::Net::ServertalkServer());
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EQ::Net::ServertalkServerOptions opts;
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opts.port = listen_port;
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@@ -37,15 +36,15 @@ ServerManager::ServerManager()
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server_connection->Listen(opts);
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server_connection->OnConnectionIdentified("World", [this](std::shared_ptr<EQ::Net::ServertalkServerConnection> c) {
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Log.OutF(Logs::General, Logs::Login_Server, "New world server connection from {0}:{1}", c->Handle()->RemoteIP(), c->Handle()->RemotePort());
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LogF(Logs::General, Logs::Login_Server, "New world server connection from {0}:{1}", c->Handle()->RemoteIP(), c->Handle()->RemotePort());
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->GetConnection()->Handle()->RemoteIP().compare(c->Handle()->RemoteIP()) == 0 &&
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if ((*iter)->GetConnection()->Handle()->RemoteIP().compare(c->Handle()->RemoteIP()) == 0 &&
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(*iter)->GetConnection()->Handle()->RemotePort() == c->Handle()->RemotePort()) {
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Log.OutF(Logs::General, Logs::Login_Server, "World server already existed for {0}:{1}, removing existing connection.",
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LogF(Logs::General, Logs::Login_Server, "World server already existed for {0}:{1}, removing existing connection.",
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c->Handle()->RemoteIP(), c->Handle()->RemotePort());
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world_servers.erase(iter);
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break;
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}
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@@ -60,7 +59,7 @@ ServerManager::ServerManager()
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auto iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->GetConnection()->GetUUID() == c->GetUUID()) {
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Log.OutF(Logs::General, Logs::World_Server, "World server {0} has been disconnected, removing.", (*iter)->GetLongName().c_str());
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LogF(Logs::General, Logs::World_Server, "World server {0} has been disconnected, removing.", (*iter)->GetLongName().c_str());
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world_servers.erase(iter);
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return;
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}
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@@ -72,7 +71,7 @@ ServerManager::ServerManager()
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ServerManager::~ServerManager()
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{
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}
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WorldServer* ServerManager::GetServerByAddress(const std::string &addr, int port)
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@@ -84,7 +83,7 @@ WorldServer* ServerManager::GetServerByAddress(const std::string &addr, int port
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}
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++iter;
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}
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return nullptr;
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}
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@@ -126,8 +125,8 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq
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server_list->Unknown3 = 0x01650000;
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/**
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* Not sure what this is but it should be noted setting it to
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* 0xFFFFFFFF crashes the client so: don't do that.
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* Not sure what this is but it should be noted setting it to
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* 0xFFFFFFFF crashes the client so: don't do that.
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*/
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server_list->Unknown4 = 0x00000000;
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server_list->NumberOfServers = server_count;
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@@ -157,17 +156,17 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c, uint32 seq
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}
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switch ((*iter)->GetServerListID()) {
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case 1: {
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*(unsigned int*)data_pointer = 0x00000030;
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break;
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}
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case 2: {
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*(unsigned int*)data_pointer = 0x00000009;
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break;
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}
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default: {
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*(unsigned int*)data_pointer = 0x00000001;
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}
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case 1: {
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*(unsigned int*)data_pointer = 0x00000030;
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break;
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}
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case 2: {
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*(unsigned int*)data_pointer = 0x00000009;
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break;
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}
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default: {
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*(unsigned int*)data_pointer = 0x00000001;
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}
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}
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data_pointer += 4;
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@@ -215,21 +214,21 @@ void ServerManager::SendUserToWorldRequest(unsigned int server_id, unsigned int
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if ((*iter)->GetRuntimeID() == server_id) {
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EQ::Net::DynamicPacket outapp;
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outapp.Resize(sizeof(UsertoWorldRequest_Struct));
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UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct*)outapp.Data();
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UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct*)outapp.Data();
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utwr->worldid = server_id;
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utwr->lsaccountid = client_account_id;
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(*iter)->GetConnection()->Send(ServerOP_UsertoWorldReq, outapp);
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found = true;
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if (server.options.IsDumpInPacketsOn()) {
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Log.OutF(Logs::General, Logs::Login_Server, "{0}", outapp.ToString());
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LogF(Logs::General, Logs::Login_Server, "{0}", outapp.ToString());
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}
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}
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++iter;
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}
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if (!found && server.options.IsTraceOn()) {
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Log.Out(Logs::General, Logs::Error, "Client requested a user to world but supplied an invalid id of %u.", server_id);
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Log(Logs::General, Logs::Error, "Client requested a user to world but supplied an invalid id of %u.", server_id);
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}
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}
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@@ -266,4 +265,4 @@ void ServerManager::DestroyServerByName(std::string l_name, std::string s_name,
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++iter;
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}
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}
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}
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