UpdateCharacterCorpse converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 16:21:20 -08:00
parent 4243ce8582
commit 275f2aa80f
3 changed files with 28 additions and 89 deletions
+1 -1
View File
@@ -314,7 +314,7 @@ public:
uint32 CreateGraveyardRecord(uint32 graveyard_zoneid, const xyz_heading& position);
uint32 AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id);
uint32 SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const xyz_heading& position);
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, float x, float y, float z, float heading, bool rezzed = false);
uint32 UpdateCharacterCorpse(uint32 dbid, uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const xyz_heading& position, bool rezzed = false);
uint32 GetFirstCorpseID(uint32 char_id);
uint32 GetCharacterCorpseCount(uint32 char_id);
uint32 GetCharacterCorpseID(uint32 char_id, uint8 corpse);