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UpdateCharacterCorpse converted to xyz_heading
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@@ -594,7 +594,7 @@ bool Corpse::Save() {
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}
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/* Update Corpse Data */
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else{
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corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, orgname, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position.m_X, m_Position.m_Y, m_Position.m_Z, m_Position.m_Heading, IsRezzed());
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corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, orgname, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position, IsRezzed());
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}
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safe_delete_array(dbpc);
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