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Updated item/say links for all clients. They should be a little easier to keep track of now.
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+9
-6
@@ -815,8 +815,11 @@ public:
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void SetStats(uint8 type,int16 set_val);
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void IncStats(uint8 type,int16 increase_val);
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void DropItem(int16 slot_id);
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bool MakeItemLink(char* &ret_link, const Item_Struct* item, uint32 aug0=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
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bool MakeItemLink(char* &ret_link, const Item_Struct* item, uint32 aug0=0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0, uint8 evolving=0, uint8 evolvedlevel=0);
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bool MakeItemLink(char* &ret_link, const ItemInst* inst);
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bool MakeTaskLink(char* &ret_link);
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bool MakeBlankLink(char* &ret_link);
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static bool MakeBlankLink_(char* &ret_link);
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int GetItemLinkHash(const ItemInst* inst);
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void SendItemLink(const ItemInst* inst, bool sendtoall=false);
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void SendLootItemInPacket(const ItemInst* inst, int16 slot_id);
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@@ -834,11 +837,11 @@ public:
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bool Hungry() const {if (GetGM()) return false; return m_pp.hunger_level <= 3000;}
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bool Thirsty() const {if (GetGM()) return false; return m_pp.thirst_level <= 3000;}
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int32 GetHunger() const { return m_pp.hunger_level; }
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int32 GetThirst() const { return m_pp.thirst_level; }
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void SetHunger(int32 in_hunger);
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void SetThirst(int32 in_thirst);
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void SetConsumption(int32 in_hunger, int32 in_thirst);
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int32 GetHunger() const { return m_pp.hunger_level; }
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int32 GetThirst() const { return m_pp.thirst_level; }
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void SetHunger(int32 in_hunger);
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void SetThirst(int32 in_thirst);
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void SetConsumption(int32 in_hunger, int32 in_thirst);
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bool CheckTradeLoreConflict(Client* other);
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void LinkDead();
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