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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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+5
-5
@@ -12,11 +12,11 @@ public:
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WaterMapV2();
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~WaterMapV2();
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virtual WaterRegionType ReturnRegionType(const xyz_location& location) const;
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virtual bool InWater(const xyz_location& location) const;
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virtual bool InVWater(const xyz_location& location) const;
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virtual bool InLava(const xyz_location& location) const;
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virtual bool InLiquid(const xyz_location& location) const;
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virtual WaterRegionType ReturnRegionType(const glm::vec3& location) const;
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virtual bool InWater(const glm::vec3& location) const;
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virtual bool InVWater(const glm::vec3& location) const;
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virtual bool InLava(const glm::vec3& location) const;
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virtual bool InLiquid(const glm::vec3& location) const;
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protected:
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virtual bool Load(FILE *fp);
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