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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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+5
-5
@@ -26,11 +26,11 @@ public:
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virtual ~WaterMap() { }
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static WaterMap* LoadWaterMapfile(std::string zone_name);
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virtual WaterRegionType ReturnRegionType(const xyz_location& location) const { return RegionTypeNormal; }
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virtual bool InWater(const xyz_location& location) const { return false; }
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virtual bool InVWater(const xyz_location& location) const { return false; }
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virtual bool InLava(const xyz_location& location) const { return false; }
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virtual bool InLiquid(const xyz_location& location) const { return false; }
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virtual WaterRegionType ReturnRegionType(const glm::vec3& location) const = 0;
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virtual bool InWater(const glm::vec3& location) const = 0;
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virtual bool InVWater(const glm::vec3& location) const = 0;
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virtual bool InLava(const glm::vec3& location) const = 0;
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virtual bool InLiquid(const glm::vec3& location) const = 0;
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protected:
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virtual bool Load(FILE *fp) { return false; }
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