Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types

This commit is contained in:
KimLS
2015-01-23 00:01:10 -08:00
parent 03286f540a
commit 269d56e1d0
68 changed files with 1524 additions and 1692 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ public:
Timer respawn_timer; //Respawn Time when Trap's been disarmed
Timer chkarea_timer;
uint32 trap_id; //Database ID of trap
xyz_location m_Position;
glm::vec3 m_Position;
float maxzdiff; //maximum z diff to be triggerable
float radius; //radius around trap to be triggerable
uint8 chance; //%chance that the trap is triggered each 'tick'