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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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@@ -54,7 +54,7 @@ public:
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Timer respawn_timer; //Respawn Time when Trap's been disarmed
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Timer chkarea_timer;
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uint32 trap_id; //Database ID of trap
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xyz_location m_Position;
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glm::vec3 m_Position;
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float maxzdiff; //maximum z diff to be triggerable
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float radius; //radius around trap to be triggerable
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uint8 chance; //%chance that the trap is triggered each 'tick'
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