Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types

This commit is contained in:
KimLS
2015-01-23 00:01:10 -08:00
parent 03286f540a
commit 269d56e1d0
68 changed files with 1524 additions and 1692 deletions
+43 -43
View File
@@ -53,7 +53,7 @@ Trap::Trap() :
Entity(),
respawn_timer(600000),
chkarea_timer(500),
m_Position(xyz_location::Origin())
m_Position(glm::vec3())
{
trap_id = 0;
maxzdiff = 0;
@@ -144,8 +144,8 @@ void Trap::Trigger(Mob* trigger)
{
if ((tmp = database.GetNPCType(effectvalue)))
{
auto randomOffset = xyz_heading(zone->random.Int(-5, 5),zone->random.Int(-5, 5),zone->random.Int(-5, 5), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + m_Position;
auto randomOffset = glm::vec4(zone->random.Int(-5, 5),zone->random.Int(-5, 5),zone->random.Int(-5, 5), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
@@ -167,8 +167,8 @@ void Trap::Trigger(Mob* trigger)
{
if ((tmp = database.GetNPCType(effectvalue)))
{
auto randomOffset = xyz_heading(zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + m_Position;
auto randomOffset = glm::vec4(zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
@@ -216,16 +216,16 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
for (auto it = trap_list.begin(); it != trap_list.end(); ++it) {
cur = it->second;
if(cur->disarmed)
continue;
continue;
auto diff = searcher->GetPosition() - cur->m_Position;
float curdist = diff.m_X * diff.m_X + diff.m_Y * diff.m_Y + diff.m_Z * diff.m_Z;
auto diff = glm::vec3(searcher->GetPosition()) - cur->m_Position;
float curdist = diff.x * diff.x + diff.y * diff.y + diff.z * diff.z;
if (curdist < max_dist2 && curdist < dist)
{
dist = curdist;
current_trap = cur;
}
if (curdist < max_dist2 && curdist < dist)
{
dist = curdist;
current_trap = cur;
}
}
return current_trap;
@@ -239,11 +239,11 @@ Mob* EntityList::GetTrapTrigger(Trap* trap) {
for (auto it = client_list.begin(); it != client_list.end(); ++it) {
Client* cur = it->second;
auto diff = cur->GetPosition() - trap->m_Position;
diff.ABS_XYZ();
auto diff = glm::vec3(cur->GetPosition()) - trap->m_Position;
diff.z = std::abs(diff.z);
if ((diff.m_X*diff.m_X + diff.m_Y*diff.m_Y) <= maxdist
&& diff.m_Z < trap->maxzdiff)
if ((diff.x*diff.x + diff.y*diff.y) <= maxdist
&& diff.z < trap->maxzdiff)
{
if (zone->random.Roll(trap->chance))
return(cur);
@@ -259,33 +259,33 @@ Mob* EntityList::GetTrapTrigger(Trap* trap) {
//todo: rewrite this to not need direct access to trap members.
bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
std::string query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level "
"FROM traps WHERE zone='%s' AND version=%u", zonename, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEmuLog::Error, "Error in LoadTraps query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
std::string query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level "
"FROM traps WHERE zone='%s' AND version=%u", zonename, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEmuLog::Error, "Error in LoadTraps query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
}
for (auto row = results.begin(); row != results.end(); ++row) {
Trap* trap = new Trap();
trap->trap_id = atoi(row[0]);
trap->m_Position = xyz_location(atof(row[1]), atof(row[2]), atof(row[3]));
trap->effect = atoi(row[4]);
trap->effectvalue = atoi(row[5]);
trap->effectvalue2 = atoi(row[6]);
trap->skill = atoi(row[7]);
trap->maxzdiff = atof(row[8]);
trap->radius = atof(row[9]);
trap->chance = atoi(row[10]);
trap->message = row[11];
trap->respawn_time = atoi(row[12]);
trap->respawn_var = atoi(row[13]);
trap->level = atoi(row[14]);
entity_list.AddTrap(trap);
trap->CreateHiddenTrigger();
}
for (auto row = results.begin(); row != results.end(); ++row) {
Trap* trap = new Trap();
trap->trap_id = atoi(row[0]);
trap->m_Position = glm::vec3(atof(row[1]), atof(row[2]), atof(row[3]));
trap->effect = atoi(row[4]);
trap->effectvalue = atoi(row[5]);
trap->effectvalue2 = atoi(row[6]);
trap->skill = atoi(row[7]);
trap->maxzdiff = atof(row[8]);
trap->radius = atof(row[9]);
trap->chance = atoi(row[10]);
trap->message = row[11];
trap->respawn_time = atoi(row[12]);
trap->respawn_var = atoi(row[13]);
trap->level = atoi(row[14]);
entity_list.AddTrap(trap);
trap->CreateHiddenTrigger();
}
return true;
}
@@ -312,7 +312,7 @@ void Trap::CreateHiddenTrigger()
make_npc->trackable = 0;
make_npc->level = level;
strcpy(make_npc->special_abilities, "19,1^20,1^24,1^25,1");
NPC* npca = new NPC(make_npc, nullptr, xyz_heading(m_Position, 0.0f), FlyMode3);
NPC* npca = new NPC(make_npc, nullptr, glm::vec4(m_Position, 0.0f), FlyMode3);
npca->GiveNPCTypeData(make_npc);
entity_list.AddNPC(npca);