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https://github.com/EQEmu/Server.git
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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+8
-8
@@ -489,7 +489,7 @@ void Raid::CastGroupSpell(Mob* caster, uint16 spellid, uint32 gid)
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else if(members[x].member != nullptr)
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{
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if(members[x].GroupNumber == gid){
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distance = ComparativeDistance(caster->GetPosition(), members[x].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[x].member->GetPosition());
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if(distance <= range2){
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caster->SpellOnTarget(spellid, members[x].member);
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#ifdef GROUP_BUFF_PETS
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@@ -537,7 +537,7 @@ void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range)
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if(members[gi].member){
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if(members[gi].GroupNumber == gid)
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{
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distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
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if(distance <= range2){
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numMem += 1;
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}
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@@ -551,7 +551,7 @@ void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range)
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if(members[gi].member){
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if(members[gi].GroupNumber == gid)
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{
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distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
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if(distance <= range2){
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members[gi].member->SetHP(members[gi].member->GetHP() + heal_amt);
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members[gi].member->SendHPUpdate();
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@@ -581,7 +581,7 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32
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if(members[gi].member){
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if(members[gi].GroupNumber == gid)
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{
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distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
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if(distance <= range2){
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dmgtaken_tmp = members[gi].member->GetMaxHP() - members[gi].member->GetHP();
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@@ -602,7 +602,7 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32
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if(members[gi].member){
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if(members[gi].GroupNumber == gid)
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{
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distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
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if(distance <= range2){
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if((members[gi].member->GetMaxHP() - dmgtaken) < 1){//this way the ability will never kill someone
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members[gi].member->SetHP(1); //but it will come darn close
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@@ -637,7 +637,7 @@ void Raid::BalanceMana(int32 penalty, uint32 gid, float range, Mob* caster, int3
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if(members[gi].GroupNumber == gid)
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{
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if (members[gi].member->GetMaxMana() > 0) {
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distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
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if(distance <= range2){
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manataken_tmp = members[gi].member->GetMaxMana() - members[gi].member->GetMana();
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@@ -660,7 +660,7 @@ void Raid::BalanceMana(int32 penalty, uint32 gid, float range, Mob* caster, int3
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if(members[gi].member){
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if(members[gi].GroupNumber == gid)
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{
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distance = ComparativeDistance(caster->GetPosition(), members[gi].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[gi].member->GetPosition());
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if(distance <= range2){
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if((members[gi].member->GetMaxMana() - manataken) < 1){
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members[gi].member->SetMana(1);
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@@ -791,7 +791,7 @@ void Raid::GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid){
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else if(members[z].member != nullptr)
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{
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if(members[z].GroupNumber == gid){
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distance = ComparativeDistance(caster->GetPosition(), members[z].member->GetPosition());
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distance = DistanceSquared(caster->GetPosition(), members[z].member->GetPosition());
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if(distance <= range2) {
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members[z].member->BardPulse(spellid, caster);
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#ifdef GROUP_BUFF_PETS
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