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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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@@ -1875,7 +1875,7 @@ XS(XS_EntityList_GetRandomClient)
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c = INT2PTR(Client *,tmp);
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}
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}
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RETVAL = entity_list.GetRandomClient(xyz_location(x, y, z), d * d, c);
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RETVAL = entity_list.GetRandomClient(glm::vec3(x, y, z), d * d, c);
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ST(0) = sv_newmortal();
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sv_setref_pv(ST(0), "Client", (void*)RETVAL);
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}
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