Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types

This commit is contained in:
KimLS
2015-01-23 00:01:10 -08:00
parent 03286f540a
commit 269d56e1d0
68 changed files with 1524 additions and 1692 deletions
+4 -4
View File
@@ -674,22 +674,22 @@ double Lua_Mob::GetHeading() {
double Lua_Mob::GetWaypointX() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_X;
return self->GetCurrentWayPoint().x;
}
double Lua_Mob::GetWaypointY() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_Y;
return self->GetCurrentWayPoint().y;
}
double Lua_Mob::GetWaypointZ() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_Z;
return self->GetCurrentWayPoint().z;
}
double Lua_Mob::GetWaypointH() {
Lua_Safe_Call_Real();
return self->GetCurrentWayPoint().m_Heading;
return self->GetCurrentWayPoint().w;
}
double Lua_Mob::GetWaypointPause() {