Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types

This commit is contained in:
KimLS
2015-01-23 00:01:10 -08:00
parent 03286f540a
commit 269d56e1d0
68 changed files with 1524 additions and 1692 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ struct NewSpawn_Struct;
class Horse : public NPC {
public:
Horse(Client *owner, uint16 spell_id, const xyz_heading& position);
Horse(Client *owner, uint16 spell_id, const glm::vec4& position);
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);