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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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@@ -29,7 +29,7 @@ struct NewSpawn_Struct;
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class Horse : public NPC {
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public:
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Horse(Client *owner, uint16 spell_id, const xyz_heading& position);
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Horse(Client *owner, uint16 spell_id, const glm::vec4& position);
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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