Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types

This commit is contained in:
KimLS
2015-01-23 00:01:10 -08:00
parent 03286f540a
commit 269d56e1d0
68 changed files with 1524 additions and 1692 deletions
+1 -1
View File
@@ -28,7 +28,7 @@
std::map<uint16, const NPCType *> Horse::horse_types;
LinkedList<NPCType *> horses_auto_delete;
Horse::Horse(Client *_owner, uint16 spell_id, const xyz_heading& position)
Horse::Horse(Client *_owner, uint16 spell_id, const glm::vec4& position)
: NPC(GetHorseType(spell_id), nullptr, position, FlyMode3)
{
//give the horse its proper name.