mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
This commit is contained in:
+1
-1
@@ -28,7 +28,7 @@
|
||||
std::map<uint16, const NPCType *> Horse::horse_types;
|
||||
LinkedList<NPCType *> horses_auto_delete;
|
||||
|
||||
Horse::Horse(Client *_owner, uint16 spell_id, const xyz_heading& position)
|
||||
Horse::Horse(Client *_owner, uint16 spell_id, const glm::vec4& position)
|
||||
: NPC(GetHorseType(spell_id), nullptr, position, FlyMode3)
|
||||
{
|
||||
//give the horse its proper name.
|
||||
|
||||
Reference in New Issue
Block a user